Sunday, 26 February 2023

Death Battle Predictions: Dante VS Bayonetta (Part 1) - Rundowns

I am a demon hunter. Clearly, I am not afraid of the dark.” - Cassandra Clare

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NOTE: This blog makes use of many scans from the game Devil May Cry: Peak of Combat, which were later discovered to be fabricated. While this was NOT the fault of the contributors who participated in the making of this blog, information taken from this game should be disregarded, and the verdicts considered outdated. We apologize for any confusion or misinformation this may have caused.

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Dante, the half-human, half-demon hunter from Devil May Cry.


Bayonetta, the platinum-starred angel-slaying Umbra Witch.


When demons, angels, eldritch horrors and everything in between (so long as it's supernatural) starts to invade our planet, these two will be there to defend it from total annihilation. Armed with friends, charms, looks, and most importantly: a fuckton of weapons, they have saved the world, the universe and even the multiverse all while looking (and being) badass at it.


These two stylish demon hunters have fought before (with controversial results, depending on who you ask), but in the time since, we’ve gotten a greater look at what they can do from Devil May Cry 5, Devil May Cry: Peak of Combat, and Bayonetta 3. And so today, 7 years later, they are going to face off in a rematch for the ages. Will Dante make Cereza say hi to Lucifer once again, or will Bayonetta make this devil cry one last time? It's time to find out who would win in this DEATH BATTLE!


However, before we get into the thick of things, we have several important notes…


Regarding Hellboy VS Nero

There's an elephant in the room that we need to address, that being the Hellboy VS Nero blog from 2 years ago. That blog spread a lot farther than we were expecting it to, and it wasn't written with the expectation that it would be scrutinized as much as it was. Because of that, the wording in the blog wasn't very careful, and the links weren't triple-checked to make sure everything was airtight, which is what led to some errors like (accidental) improper scan cropping.


We want to let you know that we've heard a lot of your criticism and have done our best to work from the ground up to reevaluate everything, and make this blog as comprehensive as possible. If you're going into this with the expectation that we're just gonna shit on Dante or that you're going to need to tear apart what we say, we think you may be pleasantly surprised with what you see.


More than anything, though, our goal with this blog was that people would come away from it feeling as though Dante was given a fair shake and that both characters were treated with the respect and appreciation that they deserve. A lot of people didn't feel that with Nero, and that's definitely unfortunate. We hope this blog is a better experience for anyone who felt that way.


That being said, while we 100% are willing to listen to criticism (as this blog should demonstrate), we would also like to kindly ask that people be constructive with said critiques. It is more likely that we will listen to a point if it's directed in a tasteful manner rather than a form of name calling or passive aggressive insult. It's important to have discussions, but it's also important for said discussions to be respectful and not vitriolic.  


At the end of the day these are fictional characters, and these blogs have zero stakes beyond being entertainment. We hope that anyone with any issues with our evaluations prior will at least take the time to see our new perspective. 


Regarding Canon and Included Media

For Dante, we will be looking at canonical Devil May Cry content, including the games, novels, anime, and guides. You can find all media used on this blog here.


For Bayonetta (We should note we're using Cereza specifically due to certain circumstances in 3), all three of her games will be used, as will all guides and the Bloody Fate film. While Bayonetta 3 implies the three main Bayonettas across the games are different, it is also specified they have similar experiences. For the purposes of this blog, they will be treated as a composite.


Credits

Huge Thanks to Comicygal, Senzu, and Bayonetta Minaj for assistance in acquiring access to the Bayonetta Artbooks, interviews, and other Bayonetta material. Likewise, Huge Thanks to RedReaper, Mr.Mangler, Galens, Crim and Sevil for assistance in accessing DMC content not available on Divinity Statue and for assistance with footage. You all rock!


Without further ado…

Background

Dante

“Trish...devils never cry... These tears, tears are a gift only humans have. And we humans, never give up... are you ready?”


Two thousand years ago, a great evil turned its attention to the Human World. The Demon King Mundus decided it was time to rule over both the realm of man and demons, only to then be opposed by a lone demon warrior, Sparda. Eventually Sparda settled down with a woman named Eva, and had twin sons, Vergil and Dante. Eva was a kind and loving mother, beloved by her children and husband. Not all things last though. When the twins turned eight, Eva gave them each half of an amulet, not long after Sparda disappeared, having supposedly passed away. Taking this opportunity for revenge, Mundus’ forces came upon the family. Eva lost her life in the tragedy and the twins were separated, with Dante believing his brother had perished. Following his mother’s final instructions, Dante took up the name Tony Redgrave and hid away from the demons.


At the age of 18, Dante discovered that his brother Vergil was not only still alive, but plotting to open a passage to the Demon World their father had sealed long ago. Encountering a young woman named Mary, Dante was caught in a plot by the dark scholar, Arkham. At the behest of said scholar, he was soundly defeated by Vergil, who took his half of the amulet their mother had left them, but inadvertently awakened Dante’s full demonic abilities. Then he teamed up with Mary, renamed Lady, to stop the duo. Vergil was then betrayed by the Scholar, who wished to take Sparda’s sealed away power as his own. Both brothers together defeated Arkham, and Lady killed the mad man, who was in reality her father. Not content, Vergil dueled Dante one final time, with Dante emerging the victor. The encounter left Vergil trapped in the Demon World, while Dante returned to Earth.


Over the next several years, Dante worked with other devil hunters to stop more demonic threats from the underworld, such as the Demon Kings known as Pluto and Medea. During this time, Mundus had captured Vergil and had turned him into his personal knight, Nelo Angelo. Plotting to finally finish off Sparda’s descendants and once more take over the Human World, Mundus made a demon in the visage of Eva, named Trish. Trish convinced Dante to come to Mallet Island, under the false notion of defeating her evil master.


On Mallet Island Dante faced many dangers, like the demonic weapon Nightmare and Nelo Angelo. Through his skill and show of will, Dante defeated Nelo, who exploded and was thought to have perished. Dante learned of Trish’s deceit, yet still saved her life from certain death. Trish repaid the favor, dying to save Dante from Mundus’ wrath. Fueled by anger, Dante accepted the power of his father’s sword (The Sword of Sparda) and faced off in a climactic battle with the Demonic Lord. Dante emerged victorious, and sealed Mundus away with the help of a revived Trish. Together, Trish and Dante worked from their shop, renamed “Devil Never Cry.”


The Son of Sparda soon discovered he had a nephew left by his brother Vergil on a land that Sparda once reigned over. In a mission to stop a corrupt church from abusing the power of his father, Dante discovered Nero, his nephew. Together the two took down the evils on Fortuna, and Dante reclaimed the Yamato before passing it down to Nero. Vergil, however, had not died all those years ago. He had barely survived and came back to take his old blade from his son. Using the sword, Vergil split himself into V and a demon named Urizen. Urizen would use the ancient plant called Qliphoth to gain power by consuming blood from mankind. Dante, V, and Nero tried to stop the monster, but Dante was left for dead, with V and Nero barely escaping.


A month later, V awakened Dante, who then used his own blade Rebellion to fuse with the sword of Sparda. He also met Nico, granddaughter of Nell. Now at the pinnacle of his power, Dante defeated Urizen. V and Urizen merged back together into Vergil, and the two brothers set to settle the score once and for all. And after a climactic battle, it was settled not by the Sons of Sparda, but his grandson. And now the Legendary Devil Hunter is in the Demon World, bringing endless suffering to the scum of the underworld.


Bayonetta

"As long as there's music, I'll keep on dancing!"


Long since erased from the records of time, there once existed two European clans who served as overseers of history for the powers that be: the Umbra Witches, dwellers of the darkness, and the Lumen Sages, controllers of light. The clans paid each other great respect, and their efforts to maintain the balance between them defended the just passage of time. Yet one day, that balance was toppled. The Lumen Sages declared war against their others, the Umbra Witches. In the end all but one Lumen Sage and two Umbra Witches. For the Lumen Sages, a man by the name of Balder. For the Umbra Witches, Jeanne and her best friend Cereza.

Cereza was a bit special compared to other witches. She was the child of both a Lumen Sage and Umbra Witch. This unfortunately is a taboo and as such made the young Cereza an outcast. After the battle against the sages, Cereza was sealed away by Jeanne and her coffin was sent to the bottom of a lake for 500 years until she was awakened. Cereza, now going by Bayonetta, began wandering the world with amnesia, until she met the fallen angel Rodin and the informant Enzo. 


20 years after being awakened, she met once again with Jeanne and the two fought multiple times, until she revealed the truth to Bayonetta at Isla Del Sol. Then, they went off to defeat Father Balder, who was actually Bayonetta's father. But even after defeating him, he still had one more trick up his sleeve: reawaken Jubileus the Creator in order to unite the Trinity of Realities and allow Paradiso to rule over the universe. But through her combat prowess and Jeanne helping her to summon Queen Sheba, Bayonetta managed to kill Balder and send Jubileus hurling into the sun.


After a long journey, Bayonetta finally fully recovered her memories and became a sort of unofficial protector for the world, eventually taking on Loptr, who sought the power of the God of Chaos Aesir, in a conflict that spanned both the past and present. And ultimately, Cereza's battles would take her to the multiverse against the artificial human Singularity, who sought to destroy and rule the entire Trinity of Reality, in a multiversal invasion that cost the lives of almost every single Bayonetta across the multiverse. Until Arch-Eve Origin Bayonetta (the Bayonetta of 3) saved them all along with the multiverse itself… at the cost of her own life, making sure Singularity went down before her. 


Despite this Cereza's life coming to an end, she had managed to find a worthy successor of the Bayonetta name, in her and Luka's alternate-universe daughter Viola. Though regardless of who the Bayonetta name is used by, whether it be a variant from another universe or a successor, Cereza will always be remembered as the Bayonetta who's one-of-a-kind under the moon.


Experience & Skill

Dante


Despite his overall cockiness, Dante is exceptionally skilled in combat. He is a quick learner, mastering the Devil Arms he acquires within moments of obtaining them, and quickly getting the hang of utilizing his various Styles. He is a master swordsman, proving himself superior to Sparda’s best students and being claimed to have surpassed his father as well. He is equal to his brother Vergil, who is the pinnacle of swordplay in DMC, and could match Gilver, who was able to instantly read all of Dante’s moves through analyzing them, which Dante says should be impossible


Dante at age 19 was precise enough to shoot cue balls, striking all them into one another in turn tossing them into all the demons with near pinpoint accuracy. Later on in life, he managed to fight off Chen in swordsmanship, who gained the power and knowledge of the Beastheads, transferring that to experience and stealing Sparda’s sword skills. Dante fended him off with one hand, keeping up with him despite Chen’s precognition.


Dante has bested Mundus’ best warriors, who have hundreds years of combat experience, actively participating in a full scale war with the armies of Argosax. Dante has even defeated the former god Bolverk, who was known as Odin. Bolverk was Argosax’ most skilled fighter, as well as the rival of Sparda, and yet was completely outclassed by the pizza-loving demon hunter. Perhaps most impressively, at a young age he defeated the Black Knights with ease, said Knights being made with Sparda, Dante, and Vergil's combat data. Dante’s skills have been so honed he can sense danger off of raw reflexes and instinct alone. In his best display of skill, Dante was able to defeat Chen, who had literally absorbed all knowledge from countless timelines and was able to apply it to combat.


Dante has shown decent knowledge in martial arts, knowing kung fu and actively demonstrating his martial skill with Balrog. With Balrog, he displays extremely impressive break dancing styled kicks, likely Capoeira, as well as a weaving boxing fighting style with lots of jabs. Dante knows various different fighting styles,and is skilled in hand-to-hand combat, and Royal Guard is described as being Demon martial arts


He has impressive latent abilities in acrobatics and weapon usage, as he mimicked Vergil’s style with precision, despite Trish never seeing Dante use a katana before, and has the uncanny ability to be able to use and master every weapon he comes across at a touch. He should scale above Gilver, as he’s a clone of him and Vergil, who is described to be able to seemingly absorb information from a weapon. He has a sharp mind, able to instantly understand the true power extent of Mundus' generals in the alternate universe, and the intentions of Modeus and Baal in the anime.


Overall, Dante is an extremely deadly fighter who quite frankly is the peak of combat that Devil May Cry has to offer.


Bayonetta


Befitting her overall confidence in battle, Bayonetta has proven time and time again that she’s an extremely skilled and talented combatant. She is a master with firearms as well as hand to hand combat and magic, and is also extremely skilled in fighting entire hordes of enemies at once, even going so far to mix in dancing to her fighting style to style all over her opponents. Despite this overly flashy style, Bayonetta has proven quite effective in not only confusing opponents with her bizarre movements, but overwhelming them with unconventional attacks.


She has consistently fought various high-ranking angels in her time, such as Fortitudo, Temperantia, etc. This also extends to demons such as Alraune and Phantasmaraneae (the latter of whom creates smaller demons to overwhelm its victims). However, most impressively is that she has fought the various Homunculi created by Singularity, as well as multiple gods such as Aesir and Jubileus. She has shown to be able to stay focused on her opponents even in the advent of various insane things going on around her, or being thrown at her from all sides. She is capable of dealing with Baldur, who was able to launch an attack from a satellite in space. She can keep pace with and overwhelm Jubileus, who constantly changes the battlefield to her advantage. She can fight opponents such as Aesir and Singularity, who can warp reality itself in their fights.

She can also match other Umbra Witches such as Jeanne. Unlike Bayonetta who was sealed away for 500 years and must fight based on her pure instinct, Jeanne has spent 500 years honing her skills in combat, yet Bayonetta can match her evenly in skill. This is even more absurd when you realize that Bayonetta had no actual witch training, and merely got her skills by observing other witches and training on her own. This is on top of her mastery of controlling demons with various temperaments, and summoning the ones who best counter her foes.

Finally, Bayonetta is capable of keeping up with herself as well. She was able to fight one of the many versions of herself in France, not only matching her, but defeating her. She was also able to defeat that particular Bayonetta’s mother Rosa, who utilized the Umbra Clock Tower demon, which granted her tricky abilities such as teleportation and an onslaught of heavy weaponry.


Bayonetta’s marksmanship is notably extremely good, considering she can land multiple headshots despite attacking rapidly and at times in awkward angles, such as laying on her back on top of a moving angel. Her weapon mastery extends far beyond guns however; she is shown to immediately be able to masterfully utilize any weapon she gets her hands on. List of weapons including swords, nunchaku, whips, bows, scythes, chainsaws, yo-yos, etc. She was even able to match Singularity Definition in combat, despite it having all the data of the multiverse and the memories of all Bayonettas that have existed.

Overall, Bayonetta is an extremely capable and skilled combatant who has consistently fought multiple opponents who would be far more experienced than her, matching them in skill whether they be witch, sage, angel, demon, homunculi or deity. No matter what her world throws against her, Bayonetta will always be ready to dance.


Equipment

Dante

Devil Arms


Dante uses a set of weapons known as “Devil Arms”, living weapons that contain the power and soul of various demons. The demons who manifest as these weapons normally need to be subdued, defeated, or convinced to help Dante of their own will before they can be wielded. Additionally, when Dante enters his Devil Trigger forms (explained below), he can harness the power of these weapons to slightly modify the physical form and abilities his Devil Trigger will take on. These weapons are incredibly powerful, and cannot be used by anyone, as if you do not have “strength” you will be swallowed by the weapon. Devil Arms can also regenerate from damage.

Rebellion


Introduced in Devil May Cry 2, it is Dante’s most iconic blade throughout the series to date. Given to him by his father, Sparda, it contains Sparda’s power and is the physical manifestation of Dante’s power. As such, the blade contains immense amounts of renown and might, and is one of the three most powerful blades in existence. With Rebellion, Dante can unleash a blade of air when swinging it. As the natural opposite to Yamato, it can withstand Yamato’s attacks, which are sharp enough to cut through space and dimensions. Not only that, but it also features the precise opposite of Yamato’s power of splitting Man and Demon, fusing Man and Demon. It was also the same blade that gave rise to Dante’s Devil Trigger at the age of 19, throughout the events of Devil May Cry 3.


Ebony & Ivory


Crafted by Nell Goldstein, it’s a memento of one of Dante’s many lost mother figures. She was an incredibly gifted and skilled gunsmith, and personally made these due to the fact Dante himself breaks any normal gun he touches by firing at superhuman speeds. Ebony is his long-range arm, while Ivory is designed for quick drawing and rapid fire. They fire bullets enhanced by Demonic Energy, and the projectiles contain spirits. They have been used to seal away threats Dante himself cannot kill, such as Mundus, and are some of his most prominent handguns.


DMC3 Weapons

Cerberus


A set of nunchaku that allow Dante to utilize the power of ice for himself, it is a powerful Devil Arm that Dante used in his journey throughout the Temen-ni-gru. As it was made with the essence of the Cerberus clan, its powers over the cold should not be understated, as it was only destroyed by matching Balrog, who was amplified by a shard of Yamato after purposely training his power to defeat Argosax.


Agni and Rudra


Twin sets of blades that control the elements of fire and wind, capable of creating gusts of wind and infernos of flame. These winds are so great that with Rudra alone, he can create entire meteorological events such as tornadoes. On the other hand, the flames of Agni burn so brightly that they can melt even the most frigid of temperatures and burn Demons, who are naturally resistant to many forms of fire and hellfire. 


Separate they are formidable, and together they are unstoppable, creating fiery whirls of destruction and amplifying their already potent destructive powers. Dante uses them both for the best and most stylish of results. Dante obtained these items in the Temen-ni-gru by defeating two Demons of the same name, and ever since then has kept the two as his own personal dispenser of both pain and justice to demons, though they occasionally talk, much to his chagrin.


Nevan


A quite literally electric guitar, Nevan attacks and strikes with poise unmatched as it demonstrates control over lightning itself, allowing Dante to fire and summon the element as well as bats. Furthermore, this guitar is also doubling as, I kid you not, a scythe to tear into foes with gusto and deal out tons of damage at once. Nevan also has the ability to distort the space around Dante from just the sounds he plays, damaging his opponents by merely playing music, which he is quite good at doing in general thanks to his natural talent and aptitude for any act he may partake in.


Beowulf


Beowulf does damage with the essence of the Light Beast itself, a gauntlet and greaves set that was created by Vergil after Beowulf escaped Dante. Later on, Dante himself finds the gauntlets and uses them, utilizing his own spin on Vergil’s attacks and adding his very own, alongside his already massive arsenal of weapons makes this a fearsome weapon. As it’s made with the Lightbeast, it of course can do all sorts of light-related attacks, such as firing a blast of energy, or attacking with an aura of photons to smash Dante’s enemies into dust. In a localization of a description, it’s even said to create small supernovas.


Artemis


Made by the old architect of Devil Arms and Demonic Artifacts, Machiavelli, Artemis can manipulate and fire beams of light-arrows with ease and poise. One of the oldest Devil Arms ever, it is an impressive ranged weapon capable of raining from above, firing arrows directly, rapid fire and even locking on to targets. Its light beams all attack and fire however Dante desires, on as many targets as he wants. These shots are capable of doing all sorts of damage and stunning enemies, and are more than capable of dishing out destruction to rain hell upon Demon Kind. The energy beams from the weapon are made of demonic energy.


Spiral


A sniper Dante uses throughout the events of his older brother reviving the Demonic Tower, the Temen-ni-gru, it’s a capable firearm with high damage output. This is further amplified by Demonic Energy enhancing his attacks, making them that much more potent and that much more deadly.


The bullets from it can ricochet off of walls and hit multiple enemies, however Dante learned a skill in which he intentionally makes the bullet ricochet multiple times to pick up speed, making it more lethal.


Kalina Ann


The original Kalina Ann, it was given to Dante by Lady. It was named after her mother, who was slain by Arkham for power in a ritual. It's a behemoth that fires massive damage at decent speeds, and has a bayonet claw function. It does heavy damage, moves fast, and has wonderful range. Its rockets can also track enemies.


Peak of Combat Weapons

Blades and Guns

In Peak of Combat, Dante’s weapon selection is immense. It contains a sizable amount of different origins and abilities, all of which will be displayed here for clear use in Dante’s arsenal:



DMC1 Weapons

Force Edge

The Force Edge is the dormant version of the Devil Sword Sparda. Containing a fraction of the power of Sparda, it was used by Arkham for more power and to become a Demon, but was ultimately taken by Dante and Vergil. After a final battle, Dante laid claim to this item and used it in place of Rebellion in the events of Devil May Cry 1, allowing it to be awakened into its true form. Now resides as part of Devil Sword Dante, but irregular Full Custom from Devil May Cry 5 allows Dante to use all weapons at once, and there should be no reason Dante can’t revert the blade. Force Edge homes in on opponents and can create a whirlwind when thrown.


Devil Sword Sparda

The Devil Sword Sparda is the true form of the Force Edge. It grants a portion of the great Sparda’s power, and was used by Dante to achieve the Sparda Devil Trigger, a higher level of power from the normal Devil Trigger that allowed Dante to fight and defeat Mundus. It allowed Dante to fire runes, summon a dragon, and potentially resurrect the dead. This blade was also used to hold in place the sealing of Demon World, and hid Dante’s presence whilst he was in danger of being discovered. It can extend into a long spear, or take on the form of a scythe.


Alastor


Holding within the Spirit of Lightning, this sword amplies the user’s speed and grants them access to the power of Lightning itself. The speed amplification is enough to boost an alternate Trish to be faster than Dante himself, and grant the ability to fly. It also has the ability to fly and protect Dante on its own. Alastor can predict incoming evil to warn Dante of, even when danger is not physically approaching.


Ifrit


A set of gauntlets and greaves much like Balrog. Ifrit has the capability to manipulate flames to an impressive level and range of ability, melting sub-Absolute Zero ice, as well as damaging those who would be traditionally resistant to flames. This is because it was imbued with the spirit of a fire-elemental demon and its attacks are charged with magical hellfire, far more intense than any natural source of flame could ever produce. 


The Hellfire it produces is not to be scoffed at, and it has an ability unique to itself known as Magma Drive, a blast of intense heat that’ll turn anything it comes into contact with to ash, as well as another unique ability known as Meteor, where Dante will lob entire balls of fire at his enemies in an attempt to raze them down.


Grenade Gun


A Grenade Launcher that Dante has, made not only for the slaughter of demons, but also crowd control, able to detonate explosive shrapnel and reduce them all to ash. Said Grenade Gun does massive damage, more than any other normal gun Dante has outside of Lady’s pride and joy. It has a much slower reload rate and is liable to leave Dante wide open, but it’s still one of Dante’s more powerful firearms.


Needle Gun


Used for underwater combat, Dante has a Needle Gun he uses to kill those beneath the earth and plague the trenches of the deep. Outside of this, the firearm is incredibly basic, mainly assisted by the fact Dante can enhance any firearm he puts his hands on with Demonic Energy. As such, it's a mundane firearm that isn’t very notable and honestly is easily overlooked.


Nightmare β


Nightmare-β is a Devil Arm that acts like a gun, firing Demonic Energy as its form of bullets to kill and maim its targets and prey. Its projectiles have the peculiar ability to bounce off walls and ricochet towards targets or other enemies if it was to miss or hit and still continue flying. In order to function, it must drain Demonic Energy from its user, but fortunately for Dante, he’s essentially a walking endless repository of the stuff to use and manipulate for this weapon to feed on and deal damage with. It is one of the more dangerous firearms in Dante’s arsenal.


DMC2 Weapons

Vendetta and Merciless

Merciless is a sword Dante has access to in DMC2. It is weaker than Rebellion but has a much longer reach than the standard keepsake blade, and strikes moderately faster. Unlike the many weapons Dante has access to, it has no unique abilities. It is not made of a Demon, nor does it have any other redeeming qualities of its own to benefit Dante outside of looking different from his standard sword.


Vendetta is the polar opposite of this, being a standard sword that is stronger than Rebellion at the cost of a slower attack and smaller range. Similar to Merciless, and unlike the many weapons Dante has access to, it has no unique abilities, is not made of a Demon, nor does it have any other redeeming aspect.

Guns 

SMGs

A set of low-power but incredibly high fire-rate submachine guns. They hit rapidly, faster than most can respond to, and as such easily make up for their lack of damage by stacking damage.

Shotgun/Coyote-A

An ordinary shotgun that Dante uses to kill low-level demons throughout the first few Devil May Cry games. After some time, Dante eventually modified the shotgun and renamed it Coyote-A. Coyote-A is a heavily modified firearm made specifically for causing the demise of the hordes of hellspawn, doing far more damage than Ebony and Ivory. 

Missile Launcher

A high power Missile Launcher that fires slowly. Similar to the Grenade Launcher, but with missiles. While it has low accuracy and slow movement, it has absurdly high firepower, giving even greater crowd control. Besides, who says a Devil Hunter can’t have fun while on the job?


Beryl’s Anti-Tank Rifle


This firearm absorbs and destroys the bonds of magic as well as magic itself with Anti-Magic bullets. Dante himself says that being touched by them would likely remove his superhuman abilities; this effect can even create vortexes that absorb and destroy magic. Dante was given this weapon by Beryl after the events of Vol. 2, so he should be able to use this weapon in combat.


DMC4 Weapons

Gilgamesh


Made by a material that transmutes organic matter for power, Gilgamesh is used by Dante after defeating Echidna. It obviously amplifies the strength of a user’s blows, and can be amplified an extra layer further through the engines that exist on it for extra oomph. It dishes out slower attacks, but it’s clearly worth it given the level of extra firepower it allows Dante to deal. It also has some extra range with the drills and saws on the arms and legs respectively.


Lucifer


Lucifer is a Devil Arm that maintains endless explosive lightsaber-like swords that Dante can freely manipulate through positioning and placing them around the battlefield, to set up and dish out intense and crazy amounts of damage at once in one big and satisfying finish. There is no set limit to the number he can manifest, which he can detonate with a clap or the toss of a rose.


Pandora


An all-you-can-kill buffet, as this weapon turns into six hundred and sixty six different weapons with their own ways to deal damage. Currently only seven are known. Formations 13 (Epidemic), 124 (Hatred), 262 (Jealousy), 398 (Revenge), 422 (Grief), 594 (Argument), and 666 (Omen). They range from missile launchers, a minigun, a giant laser cannon, a super mega beyblade, a moving missile vehicle, and a massive flash of light. Made by Machiavelli, the same man who made Artemis, it’s the most versatile weapon in his arsenal.


  • PF013: Epidemic: Turns Pandora into a blowgun, though it looks more like a small missile launcher to us. 

  • PF125: Hatred: Turns Pandora into a bazooka. Projectiles from said bazooka can reduce enemies to ashes. 

  • PF398: Revenge: Turns Pandora into a laser cannon. 

  • PF262: Jealousy: Turns Pandora into a gatling gun. 

  • PF594: Argument: Turns Pandora into a small vehicle capable of firing a multitude of homing missiles (up to 14).

  • PF422: Grief: Turns Pandora into a triple-bladed shuriken-esque boomerang. It always comes back to Dante, but will seek out any opponent he locks onto. 

  • PF666: Omen: Dante opens the suitcase creating a blast of light that damages all surrounding enemies in a large explosion.


Yamato

(Note: Dante is only getting a fragment of Yamato, read below for info)


Yamato is one of the three swords Sparda split his power into, so it’s natural Dante had access to this weapon himself. Its power is so immense, holding unimaginable power in even only splinters. Its fragments are still sharp and powerful enough to pierce the boundaries between worlds. It can slice through dimensions and space, thus ignoring conventional durability (it cuts through both matter and space-time) and can separate “Power from Heart” and Man from Devil. In the process, it split off the memories of Vergil’s enslavement and created V, as well as his familiars. It revived Nero, giving him more power and access to his father’s Summoned Swords. It can also be used to cut off the Human World from that of the Demons, and can allow transport between them via cutting space and creating portals even after the realms had been locked by Sparda


It also was able to separate Nero from the Savior, which was a being made of melded-together spirit and demon matter. Dante notes that Nero’s body would have been dissolved, to such a degree Nero lost his memories and ability to think clearly. Vergil and Urizen also once used the sword to create a barrier.

While Dante no longer has the blade, he still has a shard of it he used to escape the Demon World, and Yamato was a part of his standard arsenal throughout the events of Devil May Cry 4, like many of his other one time game specific weapons. When Dante wielded it, he could send attacks that cut through dimensional barriers, which he used to cut a Hell Gate, and use the Dark Slayer fighting style.


DMC5 Weapons

Double Kalina Ann


A pair of rocket launchers that Dante obtained from Lady and the granddaughter of the best weaponsmith in the modern era, Nell Goldstein, Nico Goldstein. The original Kalina Ann was already a monstrous force, but this is its power times two. The Kalina Ann II is identical to the Kalina Ann in every way, meant to serve as a replacement, but when put together a secret mechanism activates that allows Dante to fire them as a laser of death.


Cavaliere/Cavaliere R


Motorcycle buzzsaw combo weapon. It is as cool as it sounds. With it, Dante shreds through armor, shields, flesh, anything really. It’s a damage-dealing set of weapons that rank among the most stylish and crazy weapons in gaming history.


King Cerberus


A Multiform weapon that uses ice, fire, and lightning in the form of triple Nunchaku, Bō Staff, and a Sansetsukon. Described by Nico as the upgrade to the original Cerberus from Devil May Cry 3, Dante gained it from slaying the leader of the Cerberus clan. If the original Cerberus can match a Yamato amped and trained Balrog who specifically aimed to defeat Argosax, imagine what his King can do.


Dr. Faust


A Devil Arm made by Nico based on her father’s research; fires crystallized demon blood like bullets. It is also stylish as hell and can invoke the most amazing dance ever. With it, Dante can place hats on targets and pull them towards himself, and create a protective shell of crystals that attack enemies that get too close. The Hat itself can also attack enemies for Dante, and can fire crystallized blood meteors. By sacrificing Red Orbs, Dante can increase the damage it causes, to the point it is the second most powerful attack in DMC5’s gameplay.


Balrog


Balrog is a set of gauntlets and greaves that attack and damage with the hottest fires of Hell, more intense than even the great demon Berial’s flames. These hell flames damage on a level that completely eliminates Demons like the Fury. The greaves allow for great evasion and punishing blows, with fierce and powerful attacks that can also be separated into two categories, these being Kick Mode and Blow Mode. 


With Kick Mode Dante attacks with much more swift leg-based attacks, and Blow Mode is more focused on punches that hit incredibly hard. Dante gained this weapon shortly before the start of Devil May Cry 5, and did so after defeating an Yamato-amped Balrog—the left hand of Argosax—who specifically trained his power to defeat his previous master.


Devil Sword Dante

Devil Sword Dante is the representation of Dante’s power, his very being placed into a blade that truly represents the merging of his humanity and demonic nature. This blade is composed of both the Devil Sword Sparda and the Rebellion, Dante’s keepsake sword from his father. It has great power, created by Rebellion’s ability to merge Man and Devil. 


It was made and forged from Dante’s own body after absorbing the Rebellion and Sparda blades and turned into a new Weapon entirely, granting him a new Sword Formation ability, and his newest Devil Trigger state, Sin Devil Trigger. Dante can materialize this weapon wherever and whenever he wants. It also has a will of its own, using the Sword Formation ability to back up Dante offensively and defensively.


Sword Formation


Sword Formation is a move that summons glowing red swords similar to Vergil's Summoned Swords, which enhance Dante's capabilities. The swords will copy Dante's melee moves, dealing extra damage and sometimes having unique effects, such as Balrog's kick-launcher Updraft now kicking the enemy into a persistent spinning sword-wheel that forms in mid-air. They can even be used as a shield and detect nearby threats, slashing automatically to keep them at bay. They can even be fired as beyblades.


Stars/Consumables

Vital Star


The Vital Star is a green star-shaped stone made through alchemy, and heals the user so that they may be at peak performance. These come in three different sizes, Small, Medium, and Large, and these Stars are able to repair any injury, no matter how grevious. Green Orbs also achieve the same.


Devil Star


The Devil Star is a purple star-shaped stone made through alchemy, and restores as well as grants the user Demonic Energy, being both a magic refill as well as a method of granting beings temporary access to a limited variant of the powers Dante possesses. White Orbs also achieve the same.


Gold Orbs


Yellow Orbs and Gold Orbs are magical yellow and gold stones created through a secret alchemical process. They revive the user from the dead, allowing anyone to cheat the inevitable to live a second time without consequence.


Holy Star


The Holy Star is a blue star-shaped stone filled with divine blessings, and will cure the user of any and all ailments.


Untouchable


The Untouchable is a yellow star-shaped stone that grants the user complete and total invulnerability as well as infinite Demonic Energy for a limited amount of time. The period of time is unknown, but is quite brief.


Smell of Fear


The Smell of Fear is a pink vial that grants the user a three-hit shield that protects them from damage. It’s a useful thing to have in a pinch and honestly doesn’t add much to Dante’s arsenal outside of a little extra protection alongside his other defensive measures.


Holy Water


Holy Water is a vial of divinely-blessed water, used by Dante for insta-killing Demons, or highly damaging those that don’t die. These waters do massive damage to all Demons, except those like Dante because of his human heritage blocking his weakness, even if he uses them while in Devil Trigger.


Artifacts

Bangle of Time


An item likely made by Sparda, as it was a memento of Eva, his wife. It can completely stop time, but drains the user’s Demonic Energy to function, yet it’s worth it. It even functions on Demons that function normally in the Demon World’s incoherent time flow. It has the power of Za Warudo!


The Perfect Amulet


The Perfect Amulet is an artifact Dante gains after he defeats Nelo Angelo, who is his brother after having his existence warped by Mundus. It is the unification of two halves, as Eva split this Amulet in two and gave it to her twin sons on their eighth birthday. This was originally the key of the Temen-ni-gru, alongside the Force Edge, that sealed the worlds apart from one another, using the power of Sparda. 


However, Dante himself uses this Amulet to freely travel between these two realms. Whilst it’s unclear if the Perfect Amulet became apart of the Devil Sword Sparda due to the cutscene inconsistencies of Devil May Cry 1, Dante is able to use it as a separate object and ability regardless, and he clearly still has it by Devil May Cry 2’s Novel, which takes place significantly after the death of Mundus.


The Amulet


The Amulet is a powerful artifact Dante uses throughout the events of Devil May Cry 2, which allows him to imbue all attacks with fire, ice, or lightning elements, fly, stop time, and increase speed as well as power output. The Amulet functions with “Hearts”, with each Heart granting their own effect:



The Book of Demons


The Book of Demons is the most powerful artifact in Dante’s possession, as it allows the user to absorb and seal souls, or parts of souls all creatures have and turn them into data, granting the user all of the powers of those stored inside. This grants Dante a lot of extra firepower, as he gains a massive amount of powers to utilize for himself, and grows that power list by using the Book of Demons to gain more souls. Simply battling a Demon is enough for the book to engrave a piece of their soul, as the book made a page for Pluto and Faye despite both escaping right before Dante could kill them.


Created by Matriarch Matilda as one of six artifacts to hold the power of a great demon king, the book was retrieved from the Temen-ni-gru and has its own consciousness. It chose Dante to be its wielder, and only will accept those who can resist its power. This means that, as such, Dante should have access to the collective powers of the Demons sealed inside the Book of Demons, and any Dante should add into its pages. The book has been sought after by numerous demonic and human entities for its otherworldly powers and properties, once even being used to perform miracles.

Soul Complexity


This application of the book is rather consistent, given that absorbing a soul can give you its power in Devil May Cry. As mentioned before, the Soul in DMC is a bit abstract in nature. Souls in Devil May Cry are composed of many abstract and essential aspects, these being power, the abstract essence of one’s existence, (altogether being their) Name, something which is only a portion of the Soul. The Soul itself is also made of other aspects, such as their mind, memory, the information of their body, and the information of their ancestors.


This “principle” predates the creation of the Demonic World, with Names being so important that Demons mold their powers after them, which is in line with the fact one’s mind is integral to the results of one’s Demonic Power, something that is echoed in Devil May Cry 5 not once, but twice.


Cover Functions


Dante can place pages of the book on it as a cover to give him bonuses. For example, choosing Pluto as the cover demon, allows you to put more runes in the book. This applies to all Superbosses. Selecting a book’s passive by choosing the boss grants you bonus effects:


  • [5] Phantom: Reduce Damage from mobs by 5%

  • [5] Nevan: Increase Damage of long range attacks by 10%

  • [4] Minotaur: Reduce Damage from Bosses by 5%

  • [5] Beowulf: Increased Damage by 5%

  • [7] Plutone: Increase Critical hit rate by 10%

  • [7] Faye: Increase Critical Hit damage by 10%


[] Indicates how many runes you can place in the slots of the book.


Runes


The book can also break seals, and has slots for Runes to amplify Dante’s powers a level further. Runes were built off ancient tablets from the Demon World representing Chaos, Darkness, and Void. The effects of the Runes range from buffs to physical attacks, ranged attacks, regen, Devil Trigger duration, increased defenses, and improves the functionality of Green Orbs/healing items. All runes collected here.


An example of a more specific rune is the Rune of the Demon King, a rune that can increase a character's damage against boss-type demons, created by an ancient priestess who received revelations from several ancient holy tablets. The Demon Servant Rune is a rune that increases a character's damage against non-boss type demons, and the Elemental Rune increases the damage of a character's attributes.


Page Abilities


Also, since it manipulates the individual aspects of the soul, the Book itself (without accounting for Demons inside) grants Dante:


  • Sealing and Sealing Negation (For being able to seal Demon soul/soul pieces and being able to break seals)

  • Information Analysis (The book provides information on each Demon it gains a page of)

  • Power Absorption (Via absorbing the power of the trapped soul)

  • Data Manipulation (The book integrates the soul as data)

  • Soul Manipulation (Self explanatory, absorbs souls)

  • Mind Manipulation (The mind is an aspect of the soul in DMC)*

  • Memory Manipulation (Memory is part of the soul)*

  • Information Manipulation (The soul all the information of the body and its ancestors since ancient times, which the book has access to)*

  • Essence Manipulation (Via the abstract nature of names, which is part of demon souls in DMC)*


* Indicates that these applications of the soul are exclusive to Devil May Cry. That said, it should be applicable to affecting the equivalents in other verses if the characters cannot resist its effects. 


As well as the Absorption of those essential aspects (which is all of the listed things except Sealing and Sealing Negation).

The Demons inside the Book of Demons are cataloged here. Abilities the book gives from Demons include:


Devil Cards

Next are devil cards that Dante collects when finishing quests/missions in Peak of Combat. Devil Cards are gifts from the Demon World and are tied to the Book of Demons, which acts as a bestiary of the demons listed on the cards. Dante can attach these to his weapons for bonus effects. He can “limit break” these cards and increase their max level by fusing the same Devil Card with itself or using magic crystals.


List of available Devil Cards and their effects. Superboss Devil Cards allow Dante to summon an attack from said boss, such as summoning electric bats from Nevan. The boss cards are listed below:


Pluto/Abyssal Spear


Mentioned beforehand, the Abyssal Spear is the Weapon of the God of Evil known as Pluto. It grants Pluto control over space and time and can be used to travel through dimensions. Dante gains access to this weapon in the form of a Devil Card, which allows Dante (or Vergil and Lady in gameplay) to summon the spear above his opponents for a surprise attack. At any time, the user of the spear can call it to themselves in case it is removed from their grasp. In conjunction with the piece of Pluto’s soul in the Book of Demons (when used as the cover) grants Dante access to Pluto’s abilities alongside the Spear’s benefits. These abilities include:



Faye


Faye is the demon daughter of a member of the Guardian Clan. Her full demonic side was exposed by the Demon Queen, Medea. The Book of Demons recorded an entry for Faye after Dante battled her twice. Faye is usable as a Cover for the book, and as such is open to ability usage in the same fashion as Pluto. Faye can control demons against their will. Her moveset description will be listed below:



Beyond this, Faye can control the weather and make flame tornadoes and flaming meteorites, trap enemies in water to suffocate them, and control ice in different ways like an ice ground pound (full fight linked).


Nevan


Nevan’s devil card spawns electric bats in combat to assist Dante. Her cover in the book. Her moveset below:



Beowulf


Dante can use the abilities of Beowulf via its devil card. The card increases physical based damage Dante deals out. Its book cover. It's moveset is:



Minotaur


Dante can use the abilities of Minotaur via its devil card. The card increases thunder based damage Dante deals out. Its cover in the book. It's moveset is:



Cerberus


Dante can use the abilities of Cerberus via its devil card. The card increases ice-based damage Dante deals out. It's moveset is:



Griffon


Dante can use the abilities of Griffon via its devil card. The card increases lightning-based damage Dante deals out. It's moveset is:



Miscellaneous

The Secret Key of Space Time


An item from Peak of Combat, it is a key that allows Dante to access new areas that are locked spatially.


Demon Vessel


A vessel that can temporarily trap a demon’s soul, it is used by the Demon Hunters Guild.


Golden Soul Stone


A mysterious stone with the power to resurrect the dead. Can be obtained in Peak of Combat.


Bayonetta

Umbran Watch


Said to represent the "heart" of an Umbra Witch, an Umbran Watch is what grants Bayonetta and other Umbra Witches their abilities, everlasting life, and maintains the contract with Inferno. It can even preserve a host's body for a small period of time should they be killed in battle like with Jeanne, allowing for someone else to retrieve their soul from Inferno to revive them, given their soul returns within the given time limit.


However, if the Umbran Watch is sufficiently damaged, it will weaken Bayonetta considerably for a moment. And if the Umbran Watch is destroyed, then she will not only lose her powers, but also her ability to keep Umbran Demons under her control, which can (and has) lead to a fatal end for her. Though thankfully for Cereza, it takes a lot to even damage an Umbran Watch, let alone destroy it, with Singularity Definition being the only foe Bayonetta has fought who's capable of performing such a feat.


Bayo 1 Weapons

Scarborough Fair


Bayonetta’s default guns in Bayonetta 1, which push her magic to their limits and are durable enough to channel even the Wicked Weaves. The individual names of each handgun are Parsley, Sage, Rosemary, and Thyme. They can also load lipstick for a good headshot. Its shots are capable of ricocheting off walls.


  • Bullet Climax: Bayonetta stands motionless and concentrates on aiming on enemies and objects around her. She can easily hit targets all her sides and above her without changing her foot stance with little difficulty.

  • Charge Modifier: Causes Scarborough Fair to fire off 5 shots rapidly in a row, allowing Bayonetta to stack up damage.


Handguns


A couple of basic human guns from Rodin that Bayonetta usually uses prior to obtaining her primary four-set pistols for a game. While she does see them as "cheap toys", they do manage to get the job done for kicking fresh angel ass… for a bit at least, hence the label she gave them. Unlike Bayonetta's more iconic weapons, the handguns weren't made to handle the power of her Bullet Arts, so she has to be careful in using them. Heck, she broke an entire casket worth of handguns in one of the first fights we see her in.


Onyx Roses


Shotguns that contain the souls of fairies. Each shot from these guns contains a curse from the trapped fairies’ souls. With the Charge Modifier, Bayonetta can charge the shots from the Onyx Roses, which results in the rapid firing of several shots in a row. Bullets released from the weapon during a charge attack can bounce off solid substances once or twice. 


Shuraba


A living katana containing the heart of the Demon God of War, Asura. The blade is constantly seeking out the blood of its victims, and can even suck out their souls upon defeat. When equipped, Bayonetta’s Wicked Weave punches take on the form of giant spectral blades, and she can charge up her attacks to unleash massive slashes.


Moonlight Massacre is a special attack Bayonetta can perform with Shuraba, where she draws a demonic seal in front of her with the blade and then slashes through it, unleashing a red energy beam at full charge.


Kulshedra


A possessed whip that contains the soul of the ancient serpentine demon Kulshedra. The power of Kulshedra is channeled from its hilt. Bayonetta will generally spin Kulshedra around and thrust it upwards in a spiral, causing damage to everything around her and above her. The long reach of the whip makes it ideal for crowd control.


Durga


A pair of claws that contains the soul of the thousand armed demon Durga. One controls lightning, and the other controls fire. Equipping Durga provides Bayonetta with one major benefit: resistance to the corresponding attribute. For example, a flaming Durga can deal normal damage to flaming enemies that normally cannot be attacked directly, and a flaming Durga on the feet allows Bayonetta to walk through lava fields with ease. These weapons also imbue Bayonetta’s Wicked Weaves with their respective elemental attributes when equipped.


Odette


A pair of bladed skates that contain the soul of the Demon Witch, Odette. Using the power of Odette allows Bayonetta to call upon the power of ice. These skates can freeze enemies upon contact and increase Bayonetta’s mobility by allowing her to skate around a battlefield at high speeds instead of running. Frozen opponents can be thrown through the use of Bayonetta’s Wicked Weaves. Also grants resistance to ice based attacks and environments.


Lt. Col. Kilgore


Containing the soul of the Vietnam War Madman Lt. Col. Kilgore, these launch explosive shells with incredible magical power. Bayonetta can also use them like a pair of tonfas for melee attacks.


Sai Fung


These nunchaku contain the soul of the fastest bird in all of Inferno. Attacks from these weapons are so fast that even a god couldn’t keep up with them. These nunchaku are also able to attack from a distance due to being containing a gun barrel.


Bazillions


Four guns created by an unknown super-civilization. They’re powered by an energy source called Bazillionium, with their shots being able to instantly break down the molecular bonds of their target and possibly even having the power to open a portal to another dimension. Through Rodin’s tinkering, the guns have also gained demonic powers. They can fire both large laser beams and smaller, more compact shots.


Umbran Sisters


Magical weapons used for the Bullet Arts. While resembling flintlock pistols, they’ve been used long before humans invented said weaponry. The Umbra Sisters are designed to fully exploit their user's magical abilities in both melee and long-range. Bayonetta used these weapons in the past, functioning similarly to her modern-day guns in terms of combat application.


Rodin


Mysterious bracelets once used by the fallen angel and main man himself, Rodin, in holding dominion over a portion of Paradiso. The bracelets adapt themselves to the user’s power and memories, offering unstoppable supernatural power and allowing the bracelets to take the form of many different weapons. These weapons include a double bladed axe, a flaming flail, a hammer, a gun, a harp bow, claws, wheels, chainsaws and a trumpet capable of firing orbs of energy, essentially acting as an entire arsenal packed into just one weapon.

With Rodin, Bayonetta can use Sloth's swords, which can awaken feelings of gluttony, profanity, doubt, idiocy, rage, and arrogance when cutting the target. It also allows her to summon Enrapture's staff, which can absorb energy from nearby targets. Rodin can thrust out a shield that emits a shockwave that knocks enemies back, transform into the whip dropped by Resentment, and increase Bayo’s damage output by 20%.


Pillow Talk


This lightsaber is a vessel for Mahavairocana, a demon who seduced women by messing with their dreams. Due to Rodin's conjuring, the demonic power this weapon summons is incredibly potent at killing angels, used for slicing straight through enemies.


Angel Arms


These weapons originally belonged to the angels of Paradiso (until Bayonetta killed all of them). The weapons range from staves, chain blades that can morph into a bow, a sword, trumpets that shoot energy, and staffs that can steal life energy. Though powerful, these weapons are very temporary, and can only be used a limited number of times before dissipating.


Bayo 2 Weapons

Love is Blue


Bayonetta’s default handguns in Bayonetta 2. Individually, their names are Prelude, Minuet, Toccata and Nocturne. These weapons are comparable to Scarborough Fair in terms of control and power, and are used in a similar way. Alongside their default melee and ranged uses in combat, they can also summon Wicked Weaves and allow Bayonetta to use the Umbran Climax, which uses the user’s stored magic power to greatly enhance their abilities.


Rakshasa


A pair of swords which absorbed the demon god Rakshasa and subsequently were cleansed with Soma. As Rakshasa's chakra flows into the wielder, they are easy for Bayonetta to use on both hands and legs. Rakshasa transforms Bayonetta’s Wicked Weaves into giant swords.


Alruna


A whip containing the soul of the demon Alraune, which slithers as if it were alive. Any who hear the crack of the whip will feel Alraune whisper a curse in their ears.


Touching the vines fills the victim’s mind with cursed screams that instantly drives them mad. The whip also has poison laced into it, from the demon it was born from, enhancing its effectiveness. This poison can cause death and affect the very soul.


Kafka


A bow and arrow made from a man who became a hideous insect, very subtle with the reference. Despite being made into a weapon, the man is still alive as the bow’s frame and launches venomous bugs as projectiles. When in use, Bayonetta’s Wicked Weaves become giant dragonflies that fire like poisonous arrows.


Chernobog


A scythe containing souls captured by the god of death Chernobog. Rodin restored this scythe back to its former glory with a new set of souls. Those cut by its three blades have their wounds infected by darkness, and their souls rots and falls to the bottom of Inferno. Moreso, it seals the souls of its victims within itself. Its Wicked Weaves become giant sweeping scythes when in use.


Undine


Two flamethrowers containing the soul of Undine, who committed suicide after a failed relationship. Undine's jealousy manifests as searing flames, granting Bayonetta the ability to manipulate powerful flames to burn her opponents to ash, while her breath of lament grants the ability to manipulate ice that can freeze any foe in their tracks, allowing these weapons to serve a dual purpose.


Takemikazuchi


A giant hammer forged from the thunder god Takemikazuchi's divine sword, the Futsuno-mitama. Rodin rebuilt it into a hammer to suit his tastes, with a single swing from it being enough to split the heavens and cause the earth to tremble. While the hammer is extremely heavy, its sheer power allows it to break the guard and armor of any opponent, zap opponents with lightning and stun enemies with shockwaves.


Salamandra


Chainsaws that are made up of every single part of the infernal dragon, Salamandra. Its sharp scales were forged into the weapons' teeth, and its heart supplies their engines. Even the strongest of armors find themselves getting effortlessly ripped apart by the teeth of these chainsaws. Bayonetta can use these weapons as a pair of high momentum skates… somehow.


Chain Chomp


Bayonetta can use a Chain Chomp from Mario, wielding it like a massive flail with her leg and swinging it around as it bites at whatever it can. By using her Umbran Climax, she can let it loose and explode on whatever it bites onto, even allowing it to grow in size. This beast is so powerful that Rodin can't even tame it. That implies it’s canon.


Umbran Armor


A heavy-duty, vehicular type of transport designed by the Umbra Witches to be used only in their most desperate of battles, with immense physical strength and in-built machine guns. This armor can be summoned as part of Umbran Climax when the Earrings of Ruin accessory is equipped. It can also be summoned through the Infernal Demon Umbran Clock Tower.


Devil Arms


Weapons dropped by Demons upon defeat with a Torture Attack. The weapons range from dual swords, whips, shotguns, a spinning bladed top of death, etc. Like their angelic counterparts, they dissipate after a short time.


Bayo 3 Weapons

Colour My World


A set of guns made by Rodin, these weapons are made for the Umbran combat style “Bullet Arts”. These guns also channel the power of one of Bayonetta summons Madama Butterfly which allows them to have extra power, which increases exponentially with Demon Masquerade (more on that later). The names of the individual guns are Orange Blossom, Yellow Sunshine, Green Grass and Blue Sky. As always, they shoot things good.


G-Pillar


A large Anti-Caliber Anti-Materiel rifle that incorporates tissue from the Demon Gomorrah. While its shape makes it seem like a gun, Bayonetta instead uses it as a giant club, its hits emitting a dark flame that increases its damage


Ignis Araneae Yo-Yo


A pair of yo-yos that contain clones of the Demon Phantasmaraneae’s energy reactor. They can be used at a range while spinning around blades that will also spew out magma from their cores. They are also used so that Bayonetta can skate around at high speeds


Dead End Express


Created by the Infernal Demon Wartrain Gouon from his own parts, this half-chainsaw half-train hybrid weapon grinds into enemies with its deadly blades, weighing more than a ton in total. Impossible for a normal human to use, but not Bayo, who applies it like a club. It can also be used as a vehicle through its ability to morph into a miniature train, both for transport and for combos


Ribbit Libido-BZ55


A microphone stand used by the Demon Baal, which has continually absorbed magic over hundreds of years, and so has gained abilities like converting voices into destructive sound waves and amping the user’s strength and durability based on how they sing. The stand can also be used as a spear to deliver piercing and slashing attacks.


Simoon


A pair of fans that were crafted solely from the feathers of fledglings of the Infernal Demon Malphas. Lighter than paper yet more durable than steel, the fans are used to slash enemies with twin arcs of feathers. They are capable of delivering attacks on par with Malphas' own, and allow for merging with Malphas through Demon Masquerade.


Tartarus


A pair of steel weapons, made out of the rubble from the fallen Umbran clock tower. Their "gate" can open to unleash many offensive weapons, including gatling guns and spiked arms. Some say that the weapons contain the souls of the Umbra Witches who died when the tower fell, and that the restless spirits behind the gate are the witches after having melded with Inferno’s miasma. Bayonetta uses the spirits of her fallen clan for up-close boxing, manifesting Tartarus’ weaponry from the formed gate for extra punishment.


Abracadabra


A weapon created by Mictlantecuhtli. The hat is Abra and the cane is Cadabra. In tandem, they can create items ranging from doves to bombs to entire vehicles to launch towards their targets. As a result, not even the user can predict what will happen when it’s used, though it’s still a highly effective monster slayer. The portal inside can be used to teleport, along with being able to shoot balls of electricity. When used with Demon Masquerade, the user channels Mictlantecuhtli's inexplicable power.


Cruel Altea


A weapon formed of Labolas, a type of Infernal Demon made from lost pets, how heartless. The remote attack units on its limbs can be shot at enemies and manipulated at a range, and it can emit absolute zero freeze breath from its mouths that freezes enemies, obviously. Bayonetta can use it for some devastating ice attacks and beams.


Cassiopeia


Essentially an anchor, this weapon was once used against the Demon Kraken before its wielder was defeated and sunk to the bottom of the ocean. The weapon itself was embedded in Kraken's body and so absorbed magic power over centuries. It’s rumored a Heike general in the late Heian period used it against the leader of a race of underwater demons. In combat, the weapon’s sharpened tip is launched out with a chain, allowing Bayonetta to swing it at enemies at a range.


Nintendo Costume Weapons

Bayonetta is apparently a closet Nintendo fan and enjoys cosplaying as various Nintendo heroes in her spare time.

Master Sword


The mythical blade wielded by the heroes of Hyrule, those who possess the Spirit of the Hero and Triforce of Courage, to banish great evil. Its power is legendary, and the blade itself can cut down the most powerful of monsters with relative ease.


The Master Sword can only be wielded when Bayonetta is wearing the Hero of Hyrule costume and Shuraba is equipped as the weapon in her hands. She will use it as she wielded Shuraba in the first game, sharing its Wicked Weaves and Charge Modifier.


Arwing Guns


Based on the blueprints of a space fighter obtained by Rodin, this device was created by combining magic, science and technology, and does not contain the souls of demons or gods. As a result, the guns are difficult to manage, and need a special suit to display their true power. Using these guns, Bayonetta can fire off volleys of laser blasts, which can be charged up for extra damage.


Galactic Bounty Hunter Costume


The advanced power suit of a female bounty hunter with built-in arm cannons, built to let the wearer survive hostile alien environments. With its cannons, Bayonetta can fire off powerful charge shots, and can even turn into the iconic Morph Ball.


Mushroom Kingdom Princess Costume


Coming in both Peach and Daisy variants, these costumes, when worn, allow Bayonetta to summon the great turtle king himself through her Wicked Weaves, replacing her usual attacks.


Accessories

Bayo 1 Accessories

Pulley's Butterfly


A treasure made by the witch Turnadot, using the wearer’s magic energy to give divine protection. Whoever wears the Bracelet will create butterflies that can take damage the user would originally take.


Infernal Communicator


Bayonetta can use this item to make a temporary contract with the Little Devils, an infamous band of demon youth, and can summon them in battle to help her attack enemies.


Star of Dinéta


This artifact was made by the witch Yenaldooshi. When Bayonetta puts it on, she can taunt enemies to heal some of her health.


Gaze of Despair


A treasure that contains the soul of Musso Koroni, who was the goddess of discord. Wearing this treasure is said to be an affront to other worlds and otherworldly invaders. Once this is put on, any nearby enemies will go into a berserker state, making them harder to fight.


Selene's Light


This accessory was made by the Egyptian witch, Cleopatra, and to help those who have trouble with Witch Time. Whoever wears them will trigger Witch Time automatically anytime they are hit by an attack, albeit at the cost of some magical power.


Evil Harvest Rosary


A set of beads made by the witch Akko (no relation), that, when the person wearing it dodges, will launch a magical counter-strike against the attacker, with the potency of this counter-attack increasing the more closely an attack is dodged. A downside of it is that it drains emotional strength and strips Witch Time from the user, not allowing them to trigger it.


Moon of Mahaa-Kalaa


A charm made by the witch Yaksi and blessed by the Indian god Shiva. When they are worn, they are able to repel any attack that is thrown at the user.


Eternal Testimony


This treasured article, crafted by the ancient witch queen Aizen, was worn by elder Umbra Witches, both powerful and a symbol of status. When Bayonetta wears this bracelet, it will replenish two bars of her magical gauge.


Bracelet of Time


Bracelets made by the witch Eva, with whoever wears them becoming the master of witchcraft. When Bayonetta wears them, she can automatically trigger Witch Time whenever she wants


Climax Brace


This item has no exact origin, but is said to have come from a different dimension. When Bayonetta wears it, she will gain unlimited magical power, which allows her to use her many Torture Attacks and Umbran Climax without having to recharge. Has the power of the universe itself.


Immortal Marionette


This charm was made by the witch Mary, who was feared for her fighting proficiency and ruthless tactics. When Bayonetta wears it, she will become a master fighter, as if she were a marionette being controlled by Mary directly, allowing her to execute combos automatically.


Sergey's Lover


Made by the Russian witch Matryona to face multiple foes at once, Bayonetta can use these braces to make two images of Madama Butterfly that will mirror all the moves Bayonetta performs.


Bayo 2 Accessories

Mallet of Rewards


Made by the lone performer and witch Okuni, when Bayonetta wears these she will get extra rings and items from the enemies she has defeated.


Earrings of Ruin


These earrings were given to the front-line Umbra Witches by the clan’s elder. When these are worn with at least one magic gauge full, Bayonetta can summon the Umbran Armor.


Climax Brace 2


This mysterious item allows Bayonetta to increase the damage she deals with Umbran Climax, though with the downside that Bayonetta takes more damage when in Umbran Climax.


Bayo 3 Accessories

Earring of Time


A charm crafted by the witch Eva, who made a contract with a legendary dark knight. Said dark knight sharpens the user’s senses with their power. As a result, when worn, it extends Witch Time duration.


Ragewolf Fang


This earring was made by a witch whose battlefield exploits are said to have been awe-inspiring. When Bayonetta wears them, the potency of her Masquerade Rage attacks is increased.


Nucleus of Talos


A treasure made by the witch Medea from the power core of Talos, the defender of Crete. With this, Bayonetta can make allies of the demons she summons without any trouble.


Hymn of Durga


An artifact made by ancient inhabitants of India’s Deccan Plateau. When Bayonetta uses this, her summons will be filled with rage, becoming a wild animal on the battlefield. There is risk though, as the summon can turn against the witch who summoned them, which has cost the lives of many unprepared witches.


Conqueror's Reins


This charm was made from the reins of the legendary warrior witch Tomoe-Gozen. When Bayonetta uses this item, her summons will go into a state of calm, preventing them from being enraged by enemy attacks.


Climax Earring


Similar to the Climax Brace, this feared item is said to have come from another dimension, and pushes all who use it to a climax in power. When Bayonetta wears it, her magic and Masquerade Rage powers are prevented from depleting.


Consumables/Miscellaneous

Lollipops

Bayonetta can carry 99 of the following consumables on her person each.

Green Herb Lollipop


A herb shaped Lollipop that heals Bayonetta. The mega version of it heals her twice as much


Purple Magic Lollipop


A butterfly shaped Lollipop that will restore the magical power Bayonetta has lost. The mega version recovers even more magical power.


Bloody Rose Lollipop


A rose shaped lollipop that will increase the power in Bayonetta’s attacks temporarily. The mega version makes the effect last longer.


Yellow Moon Lollipop


A moon shaped Lollipop that will make a barrier around Bayonetta, making her invincible for a short period of time. The mega version makes it last longer.


Magic Flute


A flute said to have been played by the magical Sirens. Bayonetta can blow into it to release a wave of high-frequency spiritual energy to do heavy damage to enemies.


Red Hot Shot


A demonic medicine that will fully heal Bayonetta back to full health when she is on the brink of death. She can only have one of these on her person at a time.


Midas's Testament


A bell that, when Bayonetta rings it, will cause all enemies nearby to glow and bleed out more rings for Bayonetta to collect. Said to have been blessed by King Midas himself.


Witch Heart


A stone shaped heart containing the vitality of a witch who was pulled into Inferno, that Bayonetta can collect to increase her health. With a Blue Witch Heart, she can increase her health three times over. 


Moon Pearl


A moon-shaped orb that will increase Bayonetta magic gauge using the power of the moon. With the Golden Moon Pearl, if Bayonetta runs out of magic, her magic gauge will automatically refill by two points normally, and four points when combined with the Eternal Testimony accessory. 


Abilities

Dante

Demonic Heritage/Physiology


Due to being born half-Demon, Dante inherited superhuman strength, speed, and tenacity. Dante, Vergil and Nero, alongside their Hybrid physiology, have a special lineage of demonic power that is exclusive to them, which comes from the Demon Lord Sparda. This thanks to them having the same blood and soul as him.


Dante gains a plethora of abilities thanks to his heritage, being a Son of Sparda. Because the Legendary Dark Knight himself was a cut above all other Demons in the series, as a consequence, Dante and Vergil are more powerful than any other conceivable Hybrid in Devil May Cry. He has immense stamina, as Dante recovers from stamina use quickly, and Devil Trigger replenishes it. He fought Urizen for several hours in their first clash, and repeatedly fought Vergil for 39 days straight after cutting down the Qliphoth (may have rested in between fights) whilst trapped in the Underworld in the ending of Devil May Cry 5.


Dante can breathe in space and underwater, and can walk on water.


Demonic Energy


Dante's physical power comes from his Magic/Demonic power. Every Demonic power, physical or magical, shares the same source of energy, Demonic Energy. The loss and increase of DE directly correlates to Dante’s power, speed, and durability. Here we see how his reflexes, his agility and his speed are becoming slower and sloppier as he grows weaker by the second when he is being stripped of his Demonic Power, forcing him to use his guns as they are the only ones that don't run on his Demonic Energy. Concurrently, Dante’s Demonic Energy restores itself at a rapid rate. A strong human spirit can amplify Demonic Power.


Demonic Power is often used to boost someone's attributes, an example of this is when Gilver, using the nexus, starts making the Demon World energy flood into the Human World, having said energy close to him boosts his power and defense to the point Dante's attacks stopped working. Dante can also channel his Demonic Energy into his weapons to further enhance them to perform devastating attacks as seen in the case of Rebellion, and Dante can even amplify his firearms, like his signature dual handguns, Ebony and Ivory, to boast a lot more firepower and better accuracy.


Dante can even weaponize this energy for various applications:

Lastly, Devil Trigger completely revitalizes the user and boosts all stats, via more demonic energy.


Regeneration


Dante possesses an incredibly potent healing factor. Even before awakening his full Demonic Power, he could regenerate from multiple impalements and gunshots (hundreds at once and a headshot in one occurrence). He can walk off removing a large sword from his chest (which may or may not have also sliced through his head). His healing potential is on par with his brother, who regenerated from being sliced clean in half before his body could fall apart. Dante also has solid pain tolerance, being able to casually walk around, put on a song, eat pizza and fight with scythes stabbed all over his body (refer to resistances for more examples of pain tolerance).


Notably though, Dante used to have one weakness in the form of his heart, which if damaged sufficiently could incapacitate or hypothetically kill him. While fatal to him in his younger years, Dante has since improved the application of his healing to his heart. Impalement through the heart only knocked Dante out when taken off guard by Sid (and once the blade was lifted, he recovered instantly), and his healing capabilities have only skyrocketed since. Dante’s Devil Trigger additionally enhances his regenerative potential.


His regeneration is on par if not superior to Nero, who can regenerate entire limbs, and was able to heal from having his body melted by the Savior in the DMC4 Novel (The Savior is made of melted down physical and spiritual matter, which is what it was causing Nero to suffer before he healed). Specifically, what occurred was Nero was absorbed by the Savior to be melted down like the demons that make it, physically and spiritually. Nero loses his entire body and his sense of being. Dante calls out to Nero from outside, which makes him realize he still exists and he starts reforming his body from his memories alone. Dante sends Yamato into The Savior, which separates Nero’s essence from it via its ability to cut off man from Demon. Yamato assists Nero in healing the final bits of his body, but the text makes clear Nero had restored his head, right arm, torso, and more from nothing. This was done by a Nero far weaker than Dante’s current peak.


The actual limit to this healing is explored with Dante’s brother, Vergil. After being caught by Mundus, the Demonic Emperor forced Vergil’s very soul into an artificial soldier body, creating Nelo Angelo. Upon Nelo’s defeat, Vergil’s body and soul seemingly explode, with guides confirming Vergil was completely destroyed. Despite this, years later Vergil was able to return from the dead in DMC5, though it left him in a near death state. Ironically this is similar to Mundus himself, who was able to return from his body being destroyed, but was reduced to a weaker state in doing so.


Vergil’s long timeframe is due the removal of his demonic Name by Mundus, and the placement of another name on him that being Nelo Angelo, and his loss of will and resolve after this occurred. Similarly, Nero was only able to regenerate from being physically and spiritually melted by the Savior after realizing he still exists and having the resolve to restore himself. Likewise, he is only able to reach his full demonic potential and heal his demonic arm in DMC5 after resolving his emotional confusion by speaking to Kyrie.


Dante’s regeneration likewise would be on the same tier, and be tied to his resolve and stamina. The regeneration and statistics of Demonic Hybrids are hard tied to stamina and can be weakened/lowered for a time until the Hybrid regains said stamina. Dante makes a note in 4’s novel that he would rather avoid being turned to ash, which makes sense since repeated regeneration from this would drain him.


Note: Nero being unable to regenerate his arm in 5 is not a contradiction to the above. Vergil notably steals his Demonic Power, leaving Nero unable to summon his prior Devil Trigger, and hybrids have regen negation of their own (see next section). Vergil is even shown manifesting the removed arm in his taunts. Nero is also conflicted emotionally until the end of 5, and as said above, emotions are tied to potency.


Demons being able to return from the destruction of their body and soul isn't exactly new. Middle-class and higher Demons are able to regenerate from this level of destruction over time, though the time-frame can vary. Visions of V shows that certain demons can return from death if their soul/core remains intact. As for Dante himself, it's likely he could return as well if given enough time, as stated above.


Healing Negation


Sparda and his kin seem to be able to leave Demons with permanent wounds, despite their healing potential mentioned above. Sparda was able to nullify Beowulf’s regeneration and leave a scar on his eye, despite the fact all Demons above the weakest are stated to be able to regenerate from the loss of all their essential aspects. This is seen again with Berial: Nero was able to inflict fatal wounds on Berial and he needed to retreat to the Demon World to recover his strength and even after coming back to the Human World again, Berial states that he is not completely recovered from his battle with Nero.


Dante was capable of permanently destroying two heads of the Cerberus in battle with it, as when it became a Devil Arm, only one head was left.  Perhaps one of the more obvious examples is Dante killing Sid with Abigail’s power in only one shot in their second fight, but in the first, while underestimating Sid’s new power, the Demon was simply able to regenerate from blood. In his fight with Chen (who was 70 percent Sparda and enhanced by the reality warping Beastheads), Dante and Chen delivered blows to each other that were noted to impair their regeneration, leaving them with broken limbs despite the usual potency of their healing being able to easily deal with such wounds.


Control over Names/Aspects


Souls are one of the most important aspects in the Devil May Cry universe, as not only do they contain the Mind, Memories and all the information of the being and even its ancestors, they also contain the Names of Demons which are the abstract essence that give demons all their power. Demon Names are stated to be a fundamental part of their existence that can shape the world and change the value of everything. The name embodies not only a Demon’s power, but their very form. Some examples are Frosts, Nightmare (generates nightmares), Phantom, and Plasma (literal embodiments of electricity)


Speaking of, it’s shown that Dante and Vergil have access to the ability of removing and giving names through Sparda’s power, with Sparda himself using it long ago. Sparda had removed the names from seven Demons, which left them powerless. Upon receiving a name, the Demons regain form. Vergil himself grants a Name to Sloth and the other seven sins to undo the first set of Sparda’s seals on Temen-ni-gru (it is implied Dante would have been able to do this as well). Dante and Vergil are explicitly stated to have the same powers, as they also have the same soul.


Dante himself used this power to survive as a teen by renaming himself Tony Redgrave, after Rebellion (which is imbued with Sparda’s power), instructed him to, but he later took his true Name once more. As seen there, it also affected his memory, and his power. Upon taking his true Name, his portion of Sparda’s power was suppressed no longer. As such, although he doesn’t use it often, it is certainly another impressive ability he has, which should affect a portion of one’s soul, their power, and the abstract essence of one’s existence


Note: Some Demons can function without a Name, though the ones that can are stated to be able to do so due to their inherent skills. Nobodies specifically wear magic masks that empower them in order to overcome a lack of a name.

Supernatural Senses


A Son of Sparda’s senses are also vastly more capable than an ordinary human, allowing Dante to see spirits leave possessed bodies, see the souls a Hell Greed Summons and sense aura and danger from his surroundings. Dante can smell the scent of blood and detect the dark aura which radiates from it, pick up the scent of Demons (as well as an opponent’s) from far distances, see at night, and sense killing intent from another dimension approaching. He can even detect things like power levels, magic and magical energy, and surges of “evil”. Dante also once sensed an incoming phone call before it happened.


His brother Vergil has been able to sense Lady entering the Temen-ni-gru while in meditation, and was able to see through illusions with his senses. Dante has also been able to notice illusions


Supernatural Willpower


The willpower of Sparda’s children is beyond being defined as “normal”. Vergil was shown to resist mind control and enslavement from Mundus for 9 years, despite his Name being literally changed by the demon (basically warping his very aspect). Vergil only gave in when shown his mother’s pendant. Dante himself is capable of wielding the Sword of Sparda, which is noted to require great willpower to do so. Both Dante and Vergil were able to wield the sword’s prior form, the Force Edge, which deformed Arkham into a blob because he lacked the necessary willpower.


Soul Interaction


Of course, what’s a Demon Hunter without the ability to interact with Demons? Dante’s capable of hurting the intangible type Demons of the Underworld, and can kill a Demon possessing a woman without harming the host, separating them in the process. Vergil’s human aspect V has also shown it is possible to hold souls, as he held the soul core of Nightmare in order to return it.


Sealing


Sparda and his family have shown skill in the ability of creating seals. This allows them to also seal alway those who they normally can’t defeat, such as when Sparda sealed Mundus and Argosax. Sparda placed a seal on the realms, locking Mundus in a subsection of the Demon World and removing his powers, forcing Mundus to slowly have to regain them after 2000 years. It is worth noting that Sparda’s seals that don't involve outside help (like using blood from a priestess) are power based and can potentially be broken out of, but doing so is noted to permanently lower the power of the being who does so (it is noted though the seals got weaker over time as well).


Dante’s ammo has spirits sealed inside, and he himself sealed Mundus after he returned, with the Son of Sparda being stated to have sealing power beyond Sparda himself. One of Sparda’s best seals involved locking Argosax in a subspace in the Demon World noted to have “no exit”. Dante can also nullify power like his father could. In conjunction with Vergil, Dante separated Arkham from the Force Edge and sent him back to the Human World, while inside the Demon World.


Reactive Evolution


Perhaps Dante’s most powerful ability is his continual evolutionary capacity. As a teen, Dante was capable of improving his skills extremely fast in combat, even against demons that have techniques that allow them to perceive patterns far beyond their opponent's abilities, and against the Black Knights, with said opponents being made of combat data from Vergil, Sparda, and Dante. 

Dante gains boosts in power by simply demon hunting. This is a trait carried by all of Sparda’s descendants. For example, Nero trained for one month to get stronger to face Urizen once again, by simply killing demons, something that Dante and Vergil also do on a daily basis.


Dante is also shown to adapt to resist enemy abilities. He was capable of adapting when his strength was being reduced when he was close to the nexus and was barely able to hold Rebellion. Dante mentions that just holding his sword seemed to sap his strength, and then, after some seconds passed, he was capable of completely restoring his lost strength. Dante was able to adapt by transforming instinctively to fight off Alice when she was sucking his life force, and was capable of instinctively adapting by semi-transforming to fight off a Sin when he was stripping away his blood.


Interestingly, Vergil once also speed-learned how to read a multitude of ancient texts put together in a way that resembles “concepts that can not be expressed in words alone”, that could only be learned from this book, in a few hours, when it took Arkham years to decode.


Telekinesis


Dante has shown the ability to use some form of telekinesis to call his weapons to himself and change their trajectory after throwing them. He has used this to stop a motorcycle in mid air, and even deflect an energy beam from Mundus.


Fear Aura and Empowerment


All Demons, including Dante, gain power from Fear. Even further, misery and despair vastly amplify a Demon’s power, granting them an “aura of decay.” Despair itself can increase their power, but often unfair for any entity that doesn’t have familiarity with the Demon World, the presence of Demons innately causes this despair. The Demon World itself causes the same effects of madness, fear, and despair. This effect of dread can immobilize Humans exposed to it, if cast by a powerful enough Demon (like Void Mundus, who with just his laugh, made Beryl fall into despair and fear). These auras are repeatedly given moments and statements to exist. In one case, it is even given explicit mention that the source is a Demon. This insanity is so potent it makes humans tear out and eat their own eyes.


It’s also stated by Gilver, Dante, and the Beastheads that despair is a human emotion Demons cannot feel. However, Dante himself is able instill fear into these same Demons, and in the panels above is shown to affect V. It goes even further, though, as the clash of Chen and Dante’s aura gave inanimate, non-thinking, ordinary objects fear, which the narration notes is something that should have been normally impossible. It should be noted, however, Dante only induces this aura when he is extremely angry. The main triggers seen so far have been V mentioning Vergil's name, Chen making a mockery of Sparda's name, and Nell Goldstien's death


Furthermore, all Demons, including Dante, gain power from pain and blood. Taking and dishing out damage refills Demonic power, and Human blood grants Demons a boost in power. This is also how Urizen amplified his powers, and why he wanted the fruit of the Qliphoth, which is made of Human Blood. Dante was granted power by the Qliphoth by being given human blood. As such, it might be possible that wounds Dante takes that cause his body to produce more blood (considering he is half human) might actually be making him stronger. This makes sense, as blood even for fodder Demons is noted to increase their power “many times over”.


Styles


Styles are methods of combat Dante uses in game to continually change how he operates both defensively and offensively. They can grant a multitude of abilities or functions, as well as dynamically change how weapons are utilized in general, granting extra options for Dante in the midst of death defying demonic battles. Whilst Dante has never displayed Doppelganger or Quicksilver after the events of Devil May Cry 3, he should have access to it.


It should also be noted that “Styles” aren’t something Dante has to actively switch through in lore, and instead are made “Switchable” for complexity in combat in gameplay. Normally, Dante simply has access to all his powers at once at any given time, so for all intents and purposes he’ll have that capacity in this blog.


Trickster


Effectively Dante’s ‘high-speed’ style, Trickster is focused on fast and evasive movements. Dante has developed a variety of skills and abilities relating to Trickster, having even developed the ability to create mid-air platforms of Demonic Energy to kick off of simply to enhance his movements, or gain aerial evasion capacity. While its main focus is getting out of harm’s way, it allows Dante to place himself into an ideal position to attack his enemy. With moves such as ‘Air Trick,’ Dante has been shown to be able to move so fast it's pretty much akin to “instantaneous movement,” or teleportation. Dante has developed the Trickster style intensely and it is one of his preferred methods of combat due to its utility.


Swordmaster


Unlike the focus of speed which comes from Trickster, Swordmaster style is one of Dante’s more offensive approaches to combat. Dante can essentially utilize his weapons to their fullest while this style is active, and is capable of branching out with the elemental capabilities of his Devil Arms if those are applicable. Swordmaster is more like a basic template rather than a style, and has the one of the most variety out of Dante’s styles simply due to its specified workings.


Gunslinger


Much like the Swordmaster Style, Gunslinger doesn’t exactly have a specified moveset for it to work. It doesn’t give Dante any extra capabilities and its main focus is on the use and maximization of his firearms. It is definitely favored in Dante’s combat, likely due to his attachment to Ebony and Ivory.


Royalguard


Perhaps Dante’s most irritating and difficult to deal with style is Royalguard, as you can likely expect, its focus is on defense. It is a mostly stationary style focusing on counters, but as you can likely tell its not as simple as blocking an attack. While being attacked, Dante creates a sort of force-field that makes him invulnerable, and whilst doing so can effectively build up energy from his opponent’s attempts to harm him to use for himself by stockpiling “Rage.” He can then proceed to release that energy out himself to do massive damage. 


Royalguard has also allowed Dante the ability to withstand his enemies’ attacks with pretty much no difficulty, such as Agnus, who he admits was going to hurt him, and has used it to block Judgement Cut. In developing this style, Dante has also learnt how to utilize it midair. Even more impressive are its secondary uses, such as the move the Ultimate, which creates a barrier that, when damaged, restores his health. Or the almighty Dreadnaught, a state that grants Dante invulnerability. In the Deadly Fortune novel, it allowed Dante to block a laser that was “certainly going to reduce him to ash” from the Savior with no trouble.


Quicksilver


With Quicksilver, Dante can manipulate time, gaining this power from Geryon, who got this power from inhaling the miasma of the Demon World. He can slow down time to allow him to land high-speed attacks upon his enemies. It is also noted to increase his perceptions. Quicksilver has the minor caveat of consuming Demonic Energy per use, but Dante has such a vast amount of it that it doesn't really matter.


Doppelganger


A pretty simple style as you can likely tell by the name. Doppelganger focuses on Dante creating a shadow double of himself. This Doppelganger can use all of Dante’s weapons, utilize his DT, and virtually act as an entire second variant of himself with all his capacity, capable of weapon swapping and likely capable of using all of his favorite Styles. Like Quicksilver, this costs Demonic Energy, but as before, his pool is immense, so this drawback isn’t a large deal.


Dark Slayer


Dante uses the Yamato to perform Vergil’s Style, the Dark Slayer Style. Based on high speed movement and attacking, it mainly focuses on utilizing Yamato’s many benefits and combining it with Dante’s overall attack method. This includes things like the Judgment Cut, attacking in Iaido, and all of Vergil’s other known actions. This was used by Dante in the midst of the events of Devil May Cry 4. He also has a unique move called Slash Dimension, where he cuts through dimensional barriers to attack at a distance with what appear to be beams of light.


Resistances


As a Demon Hybrid, Dante has shown several resistances. Listed below are confirmed examples:


He should also scale to Nero, who wasn’t affected by Malphas’ stones, which caught V and put him in an illusionary world based on past enemies. Vergil was able to see through and break the illusion of a Demon himself. Dante sees through the illusionary parts of Mallet Island, and while his weakest iteration was affected at first, eventually became immune to the illusions of the Demon World that fooled even his superhuman senses. He is no longer affected by it in any of the other games or material, like in Devil May Cry 2, where the Demon World is stated to warp the minds of men.


Bayonetta

Umbra Witch Physiology


Witches and Sages possess immense physical strength, and are attuned to their corresponding side, dark and light. Umbra Witches and Lumen Sages are given Umbran/Lumen Watches from a very young age, preventing them from physically aging beyond their prime, which is stated to keep Witches and Sages alive for eternities by Rodin. Witches can return from otherwise fatal attacks, such as having their soul forcefully separated from their body, as long as their Umbran "Heart" remains intact.


Umbra Witches and Lumen Sages are able to see into and interact with the parallel world of Purgatorio. Residents of Purgatorio are also intangible to those within the Human Realm and vice versa. However, Witches and Sages, along with their infernal and heavenly allies ignore these properties, being able to see and interact with either realm, regardless of which they're currently residing in. Witches and Sages are capable of acting in space and water without the need to breathe.


Magic


By harnessing Spirit Energy, Umbran Witches can use magic to combat their foes. Their energy can be used to coat themselves in an aura, create blades or blasts of energy, construct force fields or barriers, empower technology and vehicles, and even amplify their demons. She can also create constructs that can slice enemies in half. Umbran Witches can gain more energy from moonlight, which allows them to keep using magic indefinitely under the moon. Moonlight has been compared directly to magic fountains of Thule.


Bullet Arts


Bullet Arts is the fighting style exhibited by the Umbra Witches with the combination of both melee attacks and gunfire. Below are the techniques of the art Bayonetta has shown to know:



Purgatorio Teleportation and BFR


Witches and Sages are able to create portals through various ways and for many uses. Portals can be created to travel freely in and out of Purgatorio, to summon Infernal Demons or Angels of Paradiso, or to create time traveling portals in certain locations through the use of their Umbran/Lumen Watches.


Beings in this parallel dimension cannot be seen by those in the universe without eyewear specifically tailored to revealing Purgatorio. The inhabitants of the human world and Purgatorio cannot interact with each other, although beings in Purgatorio can interact with and destroy inanimate objects.


As part of their association with the Infernal Demons, witches are capable of summoning a portal of demonic hands to send defeated enemies who are still at least partially intact into Inferno. Bayonetta can summon the arms of Inferno whenever she wants.


Telepathy


Lumen Sages and Umbra Witches are able to use telepathy to send direct messages they would not be able to send otherwise. Examples of this include Bayonetta sending telepathic messages to Luka when he could not hear her from Purgatorio, or Balder's use of telepathy to send a message to Bayonetta upon her arrival in Vigrid and on several other occasions throughout her journey. Bayonetta was also able to hear Viola with this, while Viola was in another universe.


Telekinesis


Bayonetta, Balder, and Jeanne have shown the ability to move objects with TK. This can be used to effortlessly throw massive objects or for something as simple as merely redirecting a bullet. Bayonetta once used this to move a boat away from enemy fire.


Out-of-Body Technique


The Out-of-Body technique is basically just astral projection. Umbra Witches can literally fight with just their souls while keeping the same powers like Wicked Weave and Witch Time, and making spiritual copies of their weapons.


Infernal Kiss/Heat Shot


Bayonetta can break angelic and demonic barriers by using specialized projectiles. These “kiss” attacks can break millions of angelic barriers at once, and she can use her bullets to destroy demonic barriers and seals.


Witch Walk


A magical ability that allows Bayonetta to defy gravity and walk on walls, as long as they are in the moonlight of a full moon. Despite being shown that a full moon is needed for Witch Walk, sufficiently powerful witches have shown to be capable of walking on abnormal surfaces without the presence of a full moon on occasion.


Witch Time


Witch Time is an ability which increases the user’s speed and perception via concentration. It is a form of  Temporal Control, which is a "technique that sharpens all of the five senses, and enables one to boost their physical abilities." Temporal Control is the ability to move freely in that moment, see into the flow of time and push one's body to its absolute limit.


Beyond enhancing the user, Witch Time controls time itself, which allows Bayonetta to slow down time around her to a near stop, additionally being able to greatly increase their speed in the process. This technique is capable of lasting for entire fights and can be stacked on top of itself several times. The item known as Selene’s Light helps support this, as it is capable of manipulating time. This item activates Witch Time on the caster when attacked, which means it's referring to Witch Time as a time manipulation ability. With this, Bayonetta formed an ice spear with her bare hands, after activating Witch Time. To do this Bayonetta had to slow down the water molecules, in order to form them into solid ice.


When using the Umbral Clock Tower’s Witch Time, Bayonetta literally says “Time is in your hands”. In Bayo 1, Gracious and Glorious were given a divine power to resist WT to nigh-immunity. Angels have been shown to be able to communicate in Witch Time, or even just break out of it. More stacks of Witch Time will then in turn lock them down. At its max potency, it can affect the God of Chaos, Aesir, who controls space and time and even brings the movement of his dimension to a crawl. 


Beast Within


Through a technique known as Beast Within, Sages and Witches are capable of shapeshifting into various animals, granting them additional uses like assisting in dodging, gaining flight, faster travel movement, or underwater breathing and gliding. This allows Bayonetta to take on the physical form of various animals for increased land or aerial mobility.


Her most common form is that of a panther, which increases her running speed and allows her to make longer jumps. She can also become a crow which allows her to fly for short periods of time unencumbered. With her bat-form she can manifest an instant before getting hit by an attack allowing Bayonetta to get out of the way of an attack. As a snake, she can swim through underwater environments with ease.


Wings of Malphas and Wings of Madama Butterfly


Bayonetta can summon the wings of the Infernal Demon, Malphas over her back to allow herself to fly freely through the air. She can also summon the wings of Madama over her back to give herself a short extra boost in jump height and gliding abilities.


Wicked Weaves and Hair Manipulation


Umbra Witches are able to greatly manipulate their hair to serve a wide array of uses. An Umbra Witch's hair can be used as a medium for summoning demons, a quick form of clothing that can restrain an enemy.


Bayonetta’s hair is magical in nature and comprises the clothing that she wears into fights. Using her hair as a conduit Bayonetta can summon the limbs and appendages of various Infernal Demons (typically Madama Butterfly) to be used as powerful physical strikes on nearby opponents, which is often punches or kicks form from Madama Butterfly’s body.


Torture Attacks


Through the use of Umbran magic, Bayonetta is able to summon a variety of different torture devices that can be used as finishing attacks against opponents. These attacks range from an iron maiden, decapitation by guillotine, placing them into a grinder, burning them, hanging them, crushing them to death, and pulling out a chainsaw to bisect foes. You can view them all here: Bayo 1, Bayo 2, Bayo 3.


Demon Slave


An ancient art thought to be lost for good, the Demon Slave technique allows Bayonetta to fully control her summons, commanding them and controlling their movements. With it she can empower demons or force disobedient demons to fight for her. Bayonetta can equip three different Infernal Demons to use as conduits for Demon Slave at one time and can swap between them freely. If controlled demons take too much damage, they may go on a rampage and attack Bayonetta. 


Regeneration


While Bayonetta typically relies on evading deadly hits from enemies, she is capable of healing off heavy wounds should she have a brief moment of respite to do so. Bayonetta can restore her heart after ripping out or heal from full torso impalement. She can also heal from being flattened and can restore her hair if it's destroyed. An interesting note is that a Q&A in the Bayonetta 1 Climax Bible Guide suggests that game overs are actually canon to the series, and that Bayo is resurrected whenever she runs out of power by a ritualistic spell cast by the elders of the witches.


She should also scale to Jeanne, who briefly was able to manifest a body from her soul after it was released from Singularity. After the alternate Bayonetta's souls are freed, they materialize pseudo-bodies and start fighting. Bayonetta (1 & 2) were able to come back for a bit after being erased beforehand by Singularity. Also, even after having her soul ripped from her body when Gomorrah killed her, she was able to regenerate a new body, albeit only for a brief period before she was taken to Inferno.


Regeneration Negation

Bayonetta has an implied ability to negate regeneration, she can permanently kill Angels that can regenerate from being cut into pieces.


Left Eye of The World


Also known as the Left Eye of Darkness, this special eye serves as one half of the Eyes of the World that Aesir split between the Umbran Witches and Lumen Sages. The eyes have the ability to see many things, be it all existences and all happenings across the Earth or the present, past, and future of whomever they gazed upon. In the hands of Aesir, the Eyes created the concepts of free will and more for mankind. While Bayonetta no longer has the Left Eye, she had it in two different iterations, so it will be included. 


Infernal Demon Pact & Summons


One of the most notable abilities of the Umbra and the Lumen is their capability to summon Infernal Demons or Angels of Paradiso respectively to aid them in battle. These summons can be used in a variety of ways such as summoning limbs of demons or angels to create larger attacks, using their limbs to gain more versatility such as summoning wings, summoning a demon or angel fully to help finish off an enemy, or simply to directly assist in battle themselves. Even the youngest of Witches are capable of summoning smaller demons to assist them. Despite this, summons are capable of going uncontrolled if a Witch or Sage is inexperienced or is facing outside interference.


Bayonetta has a strong bond with Madama Butterfly, and tends to summon her and Gomorrah the most. In case any of her summons disobey, she can use Demon Slave to put them in line, or empower them. If her Umbran Clock is destroyed, demons like Gamorrah will try and take her soul, as per their contract. If her summons are killed, they can simply re-manifest later on.


Summons List

Madama Butterfly


The Mistress of Atrocity, Madama Butterfly. Taking the form of a woman who heralded from the Chaos, she is a demon of renown, known for her cruelty and unyielding strength. She’s capable of paralysis and charming enemies. She is Bayonetta’s main contract and the source of several of her abilities. She can use Witch Time, and can casually destroy meteors.


Empowered Butterfly


An empowered Madama Butterfly. The Mistress of Atrocity was brutal before, but now she’s truly something to fear. Stronger than before and sporting red skin, she’s ready to destroy and ruthlessly torment all that would stand in her path.


Gomorrah


One of Bayonetta's go-to summons, the Devourer of the Divine is used if she needs to dish out a lot of destructive damage, with Gomorrah probably being her second most-used demon right behind Madama Butterfly. Effectively a kaiju, Gomorrah can cause tons of damage with its claws, even being able to rip souls from bodies with a single claw strike, and unleash an incredibly devastating fire breath. Angels and demons alike are nothing but divine dragon food to it. It’s also a master at boat surfing!


However, it's also a bit of a loose cannon. If Bayonetta can't keep it under control, Gomorrah is very likely to go on a rampage, and both enemies, allies, and Bayonetta herself are all in danger of a one-way ticket to Inferno courtesy of this dragon's bare claws. Fortunately, the Demon Slave technique in Bayonetta 3 allows her to directly control it, making it unlikely to turn on her, so long as she remains in fighting condition.


Malphas


A bird-like summon, the Harbinger of Finality known as Malphas can use its wings and talons to brutalize its enemies. It also can manipulate the wind to create miniature tornados and grant Bayonetta the power of flight.


Hekatoncheir


The Shatterer of the Earth, it is an Infernal Demon that can “pulverize mountains” and can cause earthquakes that last for days. It’s primarily used by Bayonetta to rip and tear into her enemies with its six arms.


Scolopendra


The Eradicator of Paradise, it is rumored to be multiple kilometers long, and primarily attacks via constricting its prey with its overwhelming strength and solid body.


Phantasmaraneae


A spider-like demon deep within Inferno, The Twister of Flame, Phantasmaraneae, can utilize said spider qualities to create webs that can bind or pull enemies, as well as summon its children. It can also utilize flame-based attacks and traverse flame-based environments with no issue.


Labolas


The Destroyer of Fates, Labolas is the general name of animals which somehow wander into Inferno and survive long enough to become Infernal Demons, such as a dog that Bayonetta summons in the second game. The Labolas Bayonetta is bonded with in Bayonetta 3 is formed from a family of five cats. Beyond using its claws and teeth, this Labolas utilizes its breath to freeze targets at absolute zero temperatures. It notably has the ability to split itself into five parts, each of which maintain their own consciousness and can act independently.


Mictlantecuhtli


A bat-like demon composed of two brothers, the Presser of Destruction, this demon utilizes electric attacks, be it in singular shots, large fields, or lasers. It can also utilize waves of spiritual energy which can see objects that are invisible or hiding between dimensions


Baal


The Empress of the Fathoms, Baal is a Demon that hides its true form, appearing as a large toad. She can make it rain poison, spawn explosive tadpoles, has an “endlessly long tongue” which it can use to swallow enemies whole, has impressive leaping ability, and most impressively, has a singing voice so powerful it can cause stirrings in the very Soul.


Hydra


The Spinner of Destinies, Hydra. Once a woman who was mercilessly prosecuted for the sins of her sister, she transformed into an Infernal Demon of immense power. It has multiple heads, but only one is real. Destroying the others will not yield any results outside of her wrath. It’s capable of deflecting missiles just by roaring and tanking Sapientia’s laser beams with its heads.


Diomedes


The Severer of the Dark, this Infernal Demon was once a man-eating horse that was killed as the kingdom it served was destroyed. Its power is not to be underestimated, and it is a prideful creature that only allows those who it deems worthy to treat it like a horse. The blade on its head is capable of slicing angels into ribbons.


Queen Sheba


The Queen of Inferno, Queen Sheba. When the original reality was split into the light, the darkness, and chaos, Queen Sheba was born. She controls Inferno itself, however the full extent of the details of her existence are entirely unknown. She has the strength to punch Jubelius’s soul across the solar system and merge it with the sun. Normally it would require more than one Umbran Witch to summon Sheba, but Bayonetta was able to summon her as part of Omne in Bayonetta 2.


Wartrain Gouon


The Charger of the Crimson Rim, this Infernal Demon was once a train made by a hyper-advanced civilization that was possessed by a vengeful spirit, turning it into what it is today. It’s made of a unique alloy and has a multitude of weapons built in, so it's always prepared for battle. Bayonetta can direct it to run enemies over, and it can also summon other demons from Inferno to fight for Bayonetta.


Umbra Clock Tower


The Spire of the Forbidden, this Infernal Tower is made of the lingering resentment and souls of the Umbra Witches who died inside as they were dragged into Inferno in the midst of the Witch Hunts. Its defenses are near impregnable and has a vast assortment of weaponry (including turrets and Umbran Armor), alongside the ability to activate a variant of Witch Time more powerful than what Bayonetta herself has access to.


Kraken


The Despot of the Sullen Maw, the Kraken has never been contracted with before Bayonetta herself, and it features incredible power, able to use its ink and strength given by its unholy tentacles to great effect. Bayonetta uses it to smack enemies around and knock them away.


Alraune


The Whisperer of Dementia and The Whisperer of Insanity, this Infernal Demon was capable of trapping Jeanne’s soul and using it for power to amplify itself, and she has a hatred and rivalry with Madama Butterfly. A scorned woman, she had her soul devoured by poison and was reborn as a Demon, one that injects poison into others to keep them for herself, paralyzed for eternity, with even a touch being said to give certain death. She can create and control plant life, and can drain vitality. Bayonetta later gained the ability to summon and control her, using her control over plants to attack with tendrils.


Rodin


Father Rodin, The Infinite One, Armsmith Supreme, The Demonsmith, an Angel whose power was so impressive that even those who ruled the Heavens, whose will he directly served, cast him out of the Heaven that is Paradiso. But even among Demons he was regarded as the most powerful, and all feared him. He hunts and captures Demon Souls, binding them to weapons to sell to the Bayonetta(s) of the Multiverse. Using nothing but his fists, he is widely regarded as one of the most powerful beings in the Trinity of Realities. His power is so great he can create gravity fields by simply stomping, can nullify attacks with his barrier, and can rain down lightning upon those he fights against. He even knows the Raging Demon.

Rodin can create a black hole-like singularity that can one shot characters on par with Bayonetta, and is noted to cause actual despair to anyone who sees his gaze.


Resistances


As an Umbra Witch, Bayonetta has shown several resistances. Listed below are confirmed examples:



Forms

Dante

Devil Trigger


Dante can release his inner demonic powers and heritage to reveal the monster that lies within his human form, his true power reflected as a Demon. This massively enhances his pre-existing powers, and grants him new powers that he cannot access in his base form. The form increases attacking power and speed and replenishes health when he transforms. Though its “multiplier” is unknown, and according to developers changes per game, likely in reference to game development, not within the bounds of lore, the form has been stated to double his movement speed. It should be noted that the Devil Trigger form is only temporary in game, but in the cutscenes and lore, Dante can hold the form indefinitely. 


This form also comes with a bunch of extras. For example, flight, a massive detonation of energy upon transformation, a new ability per weapon he’s using, (back in his youth, changing weapons would alter the secondary effects of his Devil Trigger and his appearance, but now he’s achieved a complete and unchanging look that grants him all weapon enhancements at once), and much, much more. If Dante’s not already enough to kill his opponents, this is usually enough to finish the job once and for all–And in style to boot. Truly, a terrifying thing to behold, and God have mercy on anyone who ever has to face such a power.

Devil Trigger Branches

Back in Dante’s youth, transforming into Devil Trigger alongside a Devil Arm would grant the Devil Hunter a passive effect to better benefit him in combat. This feature has been lost as Dante has aged, as seen throughout the events of Devil May Cry 2, Devil May Cry 4, Devil May Cry 5, and Peak of Combat, but to cover all of the bases we’re going over them anyway.


  • Cerberus: When activating Devil Trigger whilst this Devil Arm is equipped, Dante moves moderately faster than he does with normal Devil Trigger.

  • Agni and Rudra: When activating Devil Trigger whilst this Devil Arm is equipped, Dante does moderately more damage and does extra elemental damage with the twin blades.

  • Nevan: When activating Devil Trigger whilst this Devil Arm is equipped, Dante regenerates faster, gains a new method of flight, and another means of lightning manipulation.

  • Beowulf: When activating Devil Trigger whilst this Devil Arm is equipped, Dante’s defense is moderately higher.

  • Alastor: When activating Devil Trigger whilst this Devil Arm is equipped, Dante gains a moderate speed boost, passive range and melee electric element, lightning manipulation, and another means of flight.

  • Ifrit: When activating Devil Trigger whilst this Devil Arm is equipped, Dante gains an increase in damage output, a passive range and melee fire element, hellfire manipulation, and better area of effect.

  • Devil Sword Sparda: When activating Devil Trigger whilst this Devil Arm is equipped, Dante gains access to the power of Sparda, known as Sparda Devil Trigger, increasing all aspects of it, as you can read below.


Sparda Devil Trigger


This power greatly exceeds the standard Devil Trigger as it adds Dante’s pre-existing power with that of his father, Sparda. While Dante has long surpassed his father, this is still an incredibly important tool to have both emotionally and practically, as it is a method in which to connect to his father as well as utilize a higher form of power. This form has unique abilities as well, such as summoning Serpentine Dragons, firing magic runes and fireballs, and he has used this form to fly through space.


Overall, it’s a form that is certainly more powerful than the standard Devil Trigger, enhancing all of the abilities to a level that Devil Trigger itself doesn’t even cover, and similarly has no known multiplier. It is just a stronger Devil Trigger.


Ultimate Devil Trigger


Also known as Majin Devil Trigger, the form seen here is a taste of Dante’s true potential, the power that lies beyond Sparda. Dante in his past had this as an uncontrollable form that would appear only in times of need, a fight or flight response in the case of near death. However, Dante has come far past his youth and can access his true form, as seen in the next Devil Trigger, so it’s likely he has access to this. The form fuses all of his weapons into his body.


This is further helped by the fact Majin Devil Trigger has its own unique set of abilities, such as firing balls of darkness, a giant death laser, its own designated melee attacks from the ingrown red sabers that exist in Dante’s arms, and more. There are also side benefits like complete invulnerability, or an explosion of demonic energy powerful enough to eradicate most of demonkind instantly. Its power, speed, and overall enhancement capacity vastly outpace Sparda Devil Trigger to the same degree Sparda Devil Trigger outdoes the normal Devil Trigger.


Sin Devil Trigger


The representation of Dante’s Human and Demonic Heritage becoming one and unified as well as being his true form, it’s his strongest form and the ultimate power. It’s no exaggeration to state that this form is the most powerful thing in Dante’s arsenal as his final trump card. Sin Devil Trigger performs the same tasks as every previous Devil Trigger, but added together in one all powerful boost, taking control of the potential Dante could temporarily access in near death situations and fully utilize it under his full control. 


The Sin Devil Trigger form possesses several devastating abilities such as:


Judgement


Dante’s strongest attack available in this form is Judgement. The move summons a demonic sigil on the grounds, and Dante unleashes a flurry of slashes and physical attacks to devastate his opponent, followed by a detonation of Demonic Energy. The move uses all of Dante’s power at once and can match Vergil’s ultimate technique, Judgement Cut End. The move is meant to parallel Sparda’s Katas shown in the opening of Devil May Cry 1. In application, Judgement is similar to Vergil’s Hell on Earth move, described as projecting the very essence of the user’s being into a direct attack.


Bayonetta

Umbran Climax


Also known as “Supercharge”, Bayonetta can use this form in Bayonetta 2 whenever her magic gauge is full. In this state, she becomes immune to knockback and time-manipulation attacks, and all of her blows summon Wicked Weaves, with specific combos summoning different Infernal Demons for massive area-of-effect attacks.


Any health she’s lost prior to activating Umbran Climax also regenerates as it's used, making this form useful for dealing out massive damage without having to worry about oncoming attacks. This form drains the magic gauge as it's used, and will last until a full magic gauge bar is drained in gameplay. As Bayonetta can acquire three separate magic gauges through Moon Pearls, she can use this form up to three times in a row without having to recharge.


Infernal Weaves


When in Umbran Climax, Bayonetta gains access to a powerful new ability known as Infernal Weaves. These moves allow for the full summoning of some Infernal demons at the end of attack combos in order to increase her damage output towards the opponents.


Demon Masquerade


Upon building up enough energy through her attacks in Bayonetta 3, Bayonetta can utilize the Demon Masquerade technique, rebuilding her body from her very core to match whatever weapon she’s currently using, and essentially fusing her with her Infernal Demons. These forms act as powerful combo finishers, and each form has a Masquerade Rage ability, a devastating special attack that can be used once the magic meter is filled. She can also make use of these forms for traversal.



Deadly Sin Ritual (For Summons)


Deadly Sin is a forbidden summoning ritual that requires Bayonetta ripping her own heart out, using her magic enriched blood to unlock a demon's unrestrained power. Using this technique is taxing to Bayonetta, as summoning two full power demons notably caused her to tire and bleed.


Queen Butterfly


Madama Butterfly’s true form, Bayonetta summoned her to fight the Arch-Pyrocumulus, who she promptly flicked through several mountains. Queen Butterfly stands at 8.9 kilometers tall, and her very presence drives those around her mad. She can manipulate clouds in the form of deadly “bubble” attacks and can fire what's basically a Kamehameha, which did in tandem with Sin Gomorrah to defeat Singularity’s first form.


Sin Gomorrah


The uninhibited form of Gomorrah, becoming known as the Font of Devastation. Gomorrah grows several times larger, becoming a kaiju worthy of even Gojira’s notice. Sin Gomorra can fire off blasts of energy from its tail, mouth, and a mega laser from its chest cavity/mouth. Its charge attack can level skyscrapers and its back spikes absorb heat to fire out of its fire sac.


The Phantom


The Phantom is the ultimate form of the aforementioned Phantasmaraneae, achieved by the Deadly Sin ritual. In this empowered state, its internal reactor continuously creates magma at a heat of one trillion degrees, vaporizing practically everything that gets too close. As a result of its reactor being out of control, it cannot cool itself down, and must simply keep fighting until time runs out and it “explodes into nothingness”, with this timeframe being only a few minutes. While it initially disobeyed the main Bayonetta, after she proved her worth to it, it accompanied her and allowed itself to be used as a summon. In combat, it can attack with superheated claws, fire missiles and beams, and shoot out energy orbs. Its self-destruct was strong enough to create an explosion visible from space that killed the powerful Homunculus Stratocumulus.


Baal Zebul


The true form of Baal. Her voice can echo throughout all of inferno, and can deflect attacks. Her voice is said to cause death to those who hear it, and her singing killed thousands of summoned homunculi. Demons from Inferno will pop up during her performance to cheer her on.


Fused State


At the end of Bayonetta 3, the different Bayos from each game merge into one, with the composite gaining all their abilities and a notable boost in power, being able to nullify an attack from Singularity meant to kill them. The benefits of the fusion don’t last long, but it is the peak of Bayonetta’s power, allowing for her to effortlessly beat down Singularity Definition.


Feats

Dante

Overall

  • Has defeated Gilver, Arkham, Pluto, Nightmare, Mundus, Sid/Abigail, Argosax, Balrog, Urizen, and Vergil

  • Started up his own shop and accumulated enough money to keep his former partner Grue’s family well off for three decades

  • Awakened his Devil Trigger at age 19

  • Is a decent gunsmith

  • Foiled Mundus’ plans to invade the Human World and sealed him away

  • Stopped an alternate version of Mundus, in an alternate universe where his father lost

  • Is responsible for Lady, Trish, Beryl, Patty, and Lucia having better lives

  • Surpassed Sparda entirely

  • Defeated an opponent that was equal to him, Chen

  • Escaped the Demon World when it was thought to be impossible

  • Has fended off the Demon World numerous times

  • Defeated Peter Pan (no, seriously)

  • Finally made peace with his brother Vergil

  • Survived Devil May Cry 2 and outlived his Reboot

  • Contrary to popular belief, is not a virgin


Power


Speed


Durability


Bayonetta

Overall

  • Defeated Jeanne, Father Balder, Father Rodin, Jubileus, Gomorrah, Alraune, Loptr/Aesir, a Singularity-controlled Rosa β4 and Bayonetta β4, and Singularity

  • Gomorrah: Killed Jeanne, was used to finish off Singularity Definition, and even killed Bayonetta herself. When summoned by Jeanne, it devoured Loptr/Aesir's soul.

  • Labolas: Used to finish off Gomorrah

  • Sin Gomorrah and Queen Butterfly defeated Singularity Chaos

  • Queen Sheba was used to finish off Jubileus

  • Defeated hordes, if not outright several armies worth, of Paradiso's angels, Inferno's demons, and Homunculi throughout her life

  • Fought through all of Inferno to save Jeanne's soul

  • Fought off Luka in his Strider form several times

  • Surpasses her allies Jeanne and Viola

  • Worked alongside Jeanne, Luka, Viola, and all the alternate universe Bayonetta variants to save the entire multiverse from Singularity

  • The Bayonetta counterparts from 1 and 2 in particular saved Arch-Eve Origin Bayonetta (The main Bayonetta of 3) in the fight with Singularity Definition

  • Established a worthy successor for the Bayonetta name in her alternate universe daughter Viola

  • Managed to tame and control a Chain Chomp when Rodin couldn't

  • Got into Super Smash Bros. and annihilated Smash 4's meta


Power

(Disclaimer: The power ratings of attacks from various Quick-Time Events (Megaton, Gigaton, Infiniton) are not accurate to the attack's actual power. Also, Infiniton isn't a real measurement, but we wish it was.)



Speed


Durability


Weaknesses

Dante


Dante is cocky to a fault. He is incredibly overconfident and hedonistic to the point where he barely takes his work as a Demon Hunter seriously, dragging out fights simply for the entertainment value, and even letting himself get purposefully impaled by Demons just for his own pleasure. Due to having grown bored over the years without having any strong enough Demons to kill, he will purposefully drag out a fight simply for entertainment value. This has bitten him in the buttocks quite a few times.


Furthermore, while Dante’s stamina can be recovered quickly, he can still get weaker in a fight if pressed by an equal opponent long enough. This is almost always shown in fights with Vergil/Urizen. Dante’s regen can also be “overtaxed”, such as Urizen knocking him out cold for a month after becoming far too powerful from his continual blood boosts. This may also be related to running out of stamina after a long fight with him, as the Demon World collapse was considered lethal to him while he was tired and weakened.


Formerly, Dante was once plagued by the death of his mother and friends, with a combination of Vergil’s death and the death of an alternate world Trish by his own hands driving him to depression in DMC2. Dante eventually overcame this dread, his life lightened by his companions and the discovery of Nero, his nephew.


In comic fashion, Dante also has horrible luck. His continual loss at gambling has left in debt over the years, to the point he cannot pay for proper plumbing for his business.


Bayonetta

(Hey, that guy seems kinda familiar…)


While Bayonetta is undeniably one of the most badass women in video game history, she still has a few shortcomings. Stronger foes (usually the gods she lays out), while she has managed to kick the everloving shit out of them, have been able to overpower her every now and then, leading to Cereza requiring some help from allies to help properly finish the job.


A flaw in one of Bayonetta's stronger abilities lies in her Deadly Sin ritual. While it is extremely powerful and allows her to summon up to two enhanced demons at once, it is also extremely draining on her, with one ritual alone leaving her nearly out of breath and bleeding heavily before she performed the second one. And the ritual itself involves her ripping out her own heart and letting her blood touch the ritual circle to begin with, so there is a bit of blood loss for her to worry about, even if she can heal from it.


And as powerful as her Umbra Witch abilities are, if the source of her powers, the Umbran Watch, is damaged, there's a massive chance she'll be left weakened and vulnerable, potentially giving her foe a chance to finish her off, as Singularity almost did. And if the Umbran Watch is destroyed, it's effectively game over as she loses access to most of her abilities and control over any Umbran Demons she has on the field, which can potentially (and has in canon) lead to a fatal end for her.


Also, she has a really bad habit of wrecking whatever fancy clothes she's wearing whenever she gets into a fight, in particular usually getting her clothes sliced up suggestively (though whether that's a good or bad thing depends on the viewer), before she changes into her Umbra Witch attire.


(Continued in Part 2)

4 comments:

  1. This is probalby the longest analysis section we have ever done

    ReplyDelete
  2. Wow, I was not expecting this rematch to become highly detailed since Wally West Vs Archie Sonic. But man was this an awesome blog.

    Now I wonder how Vergil Vs Sephiroth would conclude in a rematch.

    Overall, awesome job to all who did this blog matchup as I think it's one of the best ones yet.

    ReplyDelete
    Replies
    1. Vergil has all the same resistances as Dante himself, so I imagine he’s resisting most, if not all of Sephiroth’s Magic, (though I wouldn’t be surprised that in Sephiroth’s great number of spells he might have one or two he’s never used that could take out Vergil), he has a speed advantage with a sword negates durability (meaning Sephiroth’s 2-A scaling means relatively little.)

      Sephiroth should resist a good chunk, if not all of Vergil’s hax (the little that he has in comparison to his brother—Though given this blog it’s possible Sephiroth simply resists only a good chunk and is still vulnerable to Vergil’s higher order of abilities), and has the AP advantage alongside the few hax that may work on Vergil. (If any.)

      I imagine, that similar to this fight, it comes down to what do you think happens first: Vergil using his instant win abilities (Yamato, potentially Names, etc.), or Sephiroth wearing and keeping Vergil down long enough to get an incapacitation victory.

      Which comes down to what you buy for speed, and unlike Bayo, I don’t think Sephiroth has a solid Infinite-Immeasurable speed argument, though—Again—I wouldn’t be surprised if he did. I haven’t seen it, though, and I always find him consistently rated MFTL+, which would spell a narrow victory for Vergil.

      Delete
  3. I would imagine he would get that level of speed through scaling to Dante and by the way how do you think this changes Nero vs Hellboy?

    ReplyDelete