Monday 10 June 2024

Death Battle Predictions: Sinestro VS Morgoth

 

Everyone thinks of changing the world, but no one thinks of changing himself.” – Leo Tolstoy


Thaal Sinestro, the terrifying Yellow Lantern wielder who spreads fear throughout DC Comics.


Morgoth, the Black Foe of the World from J.R.R. Tolkien’s Middle Earth.


Many are the villains who seek to spread darkness and decay upon all life and good. Fewer and perhaps more dangerous still are the cunning sorts who take what is beautiful and noble and twist it to their vile machinations. In every good thing they see a way to corrupt, a plan to destroy, and something that can be made in their own shrouded and most malicious image.


Few in fiction describe such a contemptible concept as these two villains. The bane of the Lantern Corps and master of fear, and the traitor amongst the Valar and the darkest shadow to ever exist upon all the lands of Eä. These two dared to defy the will of their masters, taking what was good and beautiful and seeking to make it their own power and possession. While the forces of righteousness will never give up the fight to forever purge these villains, today the Lantern Ring of Fear will clash against the master of the fates of Arda to see whose shadow will continue to contaminate all life and reality.


Shields will be splintered, blades will be broken, and lights will be shattered, but will fear spread across all reality further, or will the shadow of Morgoth rise over the crushed corpse of Sinestro? Let all the cosmic planes beware, for only the might of the divine has any shot at salvaging life and hope once these two are through, but only one evil will survive to fight further in this DEATH BATTLE!


Before We Start…


For Sinestro, all of his Pre/Post-Flashpoint information will be taken into account as the standards in previous comic blogs have set, but what will likely be on people’s minds is the question of the inclusion of Parallax, the Emotional Entity of Fear itself. Will Sinestro be given Parallax in this fight? Unfortunately, Parallax is no longer standard to Sinestro.


Firstly, Sinestro did in fact hold onto the entity for a long duration of the New 52 and Rebirth eras of DC continuity. As far back as Forever Evil, Sinestro had Parallax under his control, as evidenced by the armor on his body, the usual indication he has Parallax, claiming he had full mastery of the entity, down to binding it to his very soul, having it for the duration of his Sinestro solo run and in numerous events such as the Green Lanterns/New Gods run. What isn’t as apparent is when Sinestro lost it later in Rebirth, in issue 7 of Hal Jordan And The Green Lantern Corps. Hal and Sinestro have a climactic fight that leaves Warworld destroyed, seemingly killing Sinestro in the process while he had Parallax. But this is comic books! Both Sinestro and Parallax were actually considered alive, but still very separate nonetheless. 


While Sinestro’s body was recovering, Parallax had resurfaced in Superman (2016) #29, shrunken in size but kidnapping and possessing children, until Superman finds and puts a stop to it, bargaining to be its new host to free the children. Then Sinestro comes back from the dead in the next issue and tries to reclaim the entity, battling Parallax-possessed Superman before taking the fight to Qward, where the entity then possesses the Weaponers until he separates from them and successfully escapes. Sinestro is unable to reclaim the entity in his ring, and Superman has to take down the entity itself by trapping it in a stray ring, giving it to Hal in issue #30 of Hal Jordan And The Green Lantern Corps to be transported back to Mogo.


Since then, Sinestro has yet to reclaim Parallax at all, and afterwards began harnessing the Ultraviolet Lantern power. As for Parallax, the last we saw of it was when it escaped and encountered Reverse-Flash in Superboy: The Man of Tomorrow #2, giving him a Yellow Lantern ring to destroy his former prison. So Sinestro and Parallax these days are separate from each other, thus it will not be considered standard.


That being said, we usually try and give characters a fair shake when it comes to research from the ground up, and Sinestro has undergone lots of changes and forms throughout his history that will be covered later in the blog, and Parallax will be mentioned; it just won’t be used for the debate!

Background

Sinestro

 “In Blackest Day, in Brightest Night, beware your fears made into light! Let those who try to stop what's right, burn like my power, Sinestro's might!”


Across the vast cosmos of the DC Universe, the Green Lantern Corps have planted their feet as the universe’s law enforcement. Sure, threats have come and gone, rising and falling like the sun on a new day, and sure, most have been thoroughly vanquished, or buried in the past or written off as a mistake. But there is one threat to this law and order of the Guardians and their cosmic police force, one that started as one of their own kin, and became their own established Corps, dedicated to spreading a twisted form of order to the universe, one ruled by the emotion of fear. A mistake they would never, ever forget. Led by the dictator of Korugar, the arch-nemesis of Hal Jordan, with an army containing some of the universe’s most terrifying beings; this is the story of Thaal Sinestro. 


Long ago, Sinestro was selected to become a member of the Green Lantern Corps, most noted for his honor and fearlessness, swearing the Green Lantern oath and wearing it proudly. His watch over Sector 1417 was the height of his career, making it a place devoid of criminal activity, and thus he was considered to be the greatest Green Lantern of all time. His greatness was recognized so much that he became a mentor to the rookie Green Lanterns that were to come. The Guardian known as Ganthet however, specifically requested for Sinestro to train an Earthling, one that he believed showed more promise then any rookie, one named Hal Jordan. And so, a friendship blossomed from Sinestro’s mentorship of the young Hal. As time went by, the two became like brothers, no different to Sinestro’s relationship with fellow Green Lantern, Abin Sur. But as time went on, something seemed different in the noble Sinestro. His stewardship of Sector 1417 became somewhat of an obsession; needing to keep it spotless and perfect, he began using questionable tactics that only a dictator could use, one that was not welcomed by his homeworld of Korugar, which was in his sector to watch. 


What change had been wrought in Sinestro’s mind to make him turn so cold? The answer was left with the Sur family, both Abin and Arin. Abin in private had told Sinestro of a terrifying prophecy to bring death and blackness to the universe, and Sinestro dismissed it as folklore, a tale to scare only a child, likely made up by the Five Inversions, monsters who told the prophecy to Abin Sur. That would prove to be a great mistake, as Abin Sur would later mysteriously die, but Hal and Sinestro found his death was at the hands of Atrocitus, the leader of the Five Inversions and true teller of the prophecy. The behemoth was brought to justice, imprisoned on Ysmault, and when questioned, only taunted Sinestro with that same prophecy of a blackest night. Inwardly, he ignored the warnings. But outwardly, his stress began to show. He had a family with Arin Sur, the sister of Abin Sur, who secretly gave away her daughter before she also died mysteriously. 


All of this would soon become apparent to the rookie Hal Jordan, who accompanied Sinestro on a diplomatic mission that would lead them back to Korugar, where Hal realized that Sinestro was not just a citizen there; he was their dictator. He forced the Korugarians to worship him as king and idol, and imposed strict rules of order and justice that sparked a rebellion from Korugar, which Sinestro could not control. Hal was understandably upset, and tried to get it through to Sinestro that this isn’t who he is, but striking Sinestro made him realize that this would lead to a trial with the Guardians of the Universe, and the two of them attempted to take refuge on Earth, but were found and arrested by the Manhunters. The trial went about as badly as one would think; Hal testified against Sinestro to the Guardians of the Universe for his crimes, and Sinestro was tried. The friendship was no more; his greatest friend had become his greatest enemy, and he swore revenge before his banishment to the planet Qward in a universe of antimatter. 


It was there that he would work with the planet’s weapon makers to forge his own power ring. From this point on, Sinestro was no longer a Green Lantern. Dawning the color of yellow, the Qwardian rings would soon be put to use many years later, as the hierarchy of the universe was about to change; with the resurrection of the Anti-Monitor, the most terrifying enemy of the multiverse, Sinestro had the means necessary to build his own Lantern Corps; Yellow Lanterns they may be, but it was started by one man, thus appropriately to be named; the Sinestro Corps. The harnessers of fear. An enemy to the Green Lantern Corps. Dedicated to spreading order throughout the universe, striking fear in all who dare oppose their might. 

 

Morgoth

(Morgoth discarded - Guillem H. Pongiluppi)
“I am the Elder King: Melkor, first and mightiest of all the Valar, who was before the world, and made it. The shadow of my purpose lies upon Arda, and all that is in it bends slowly and surely to my will.”


Long before time itself existed, before reality had a name, and before anything and everything had form, there was Eru. The One who is above all thrones forever, Ilúvatar, the unmatched supreme god of all things to and fro. Eru saw fit to create the Ainur, angelic beings that he would teach many great and wondrous things to, all parts of his perfect and majestic being. But the greatest of Eru’s skills was that of the creation of life itself, the Secret Fire. While some believed this was an item that existed within the Void, the Secret Fire was in truth with Eru, and a part of his natural greatness itself. But one of the mightiest Ainur who had learned many great and wondrous things from Ilúvatar sought this power for himself, and craved to change things to his own image, bringing about things that were not in his creator’s grand plan. This pride and rebellion would turn a once noble Ainur into the darkest shadow to ever cast itself upon the whole of all existence far and wide, and the name of this dark lord was Melkor.


Eventually, Eru Ilúvatar would decide to teach all of the Ainur a grand song of creation, with each Ainur using things their master had taught them to bring about a perfect and beautiful harmony for their maker to enjoy. It started well, but Melkor chose this time to strike, distorting the perfect song with his own ideas and images to bring it to chaos. Melkor battled Eru for command of the song and introduced many ideas like sorrow and evil to it, but he was ultimately outmatched by Ilúvatar in their music.


Nonetheless, Ilúvatar revealed the truth of the song, and the form it had taken in the Void. To you and I, this creation is known as Eä, which Middle Earth is a continent within, a mere speck in the grand reality Eru brought to pass. Ilúvatar gave all of his “children” a chance to enter this world to help bring his vision to pass and interact with his new creation, using the gifts and knowledge Eru had given them prior. Melkor was among them that took this opportunity, secretly scheming to take command of this new world in its young age and create it in his own image. As such, he became one of the Valar, one of the great angelic spirits of Eä, the mightiest beings to live after Ilúvatar himself.


But in time, Melkor would reveal his true colors once again, and wage war against the other Valar. His sins are innumerable and his darkness without limit, and there are not words enough here to speak of the great evils he brought forth upon the land and its free peoples. For all that was good, Melkor would seek to destroy, all that was pure, Melkor would corrupt, and every last shining light would not have peace while Melkor actively sought to snuff it out or claim it. The tortures he would put forth upon the land and its people are the stuff of legends, and many heroes would rise up over time to challenge his dark hold upon the world. He would eventually be renamed from Melkor, a child of Eru, to a new name, courtesy of the elf Feanor. He would become Morgoth, the “Black Foe of the World.”


Even in the darkest days, Morgoth’s cunning and strategies were nearly unstoppable, and his powers nearly unmatched by all who were not Valar. Many he would torment and bring great suffering upon, perhaps none greater than Turin Turambar, the cursed child of Hurin. But in all his dark wrath, for all his evil and wretchedness, Morgoth was always fighting a losing battle. For from the very beginning, everything Morgoth did would all someday turn back around and find a way to give more glory to his original master, Eru Ilúvatar, whose will was never truly able to be outmatched by Melkor. All he did was to Eru’s knowledge and infinite ability, and Morgoth is one day fated to fall forever in the end, Dagor Dagorath. On that day, Morgoth will rise once more to battle for control, but will be struck down by Turin Turambar, wielding the blade Gurthang, the “Iron of Death.”


And then Eru’s children will sing his song renewed, with Morgoth’s taint no longer there to poison it. Eru’s will could never truly be remotely challenged by Morgoth’s dark might. But the supreme lord of all that is evil in Eä will never give up the fight until Eru’s supreme plan is finished, and all the world should tremble and fear at the mention of his evil name.

 

Experience & Skill

Sinestro


Sinestro possesses tremendous attributes as a Lantern, fitting for his occupation as a leader and warrior. Even before becoming a Green Lantern, Sinestro was an archaeologist, constantly able to recount the past events of history, even in noticing the smallest of things down to a building’s architecture or a person’s species, thus Sinestro is a genius in those fields of study. On the field of battle, Sinestro is similarly no slouch in combat, specializing in martial arts taught to him by the greatest masters on Korugar, martial arts that have taken down Lobo, and even without a ring on, Sinestro has demonstrated superb skill and grappling, taking down Korugarian beasts that were constantly adapting to his attacks with ease. He has faced Green Lanterns many times, besting them in combat like Hal Jordan and Kyle Rayner, the latter of whom he fought ringless with boxing styles taught to him by Korugarian Grandmasters such as hammerfist, and Kyle claimed he had trained with Batman. He also has a good grasp on the power and versatility of his ring and how to use it, and was even able to teach Saint Walker how to use his hope charge on Sinestro Corps rings to boost their power to 200%, despite seeming impossible.


Perhaps more terrifying than Sinestro’s skill is his sheer intelligence as a leader. The Sinestro Corps is an army composed of the universe’s most terrifying beings, and they are put to a stop by Sinestro’s threatening words, showing an intimidation factor and grasp he has on his members. Overthrowing him is null and void, as shown by Arkillo getting rather easily taken down by him after his return. Soranik, Sinestro’s daughter, spoke of Sinestro’s intelligence as if they were all merely pieces on a cosmic chessboard that Sinestro commands, stating that everything Sinestro does is part of a bigger plan. Sinestro has also been stated to be a master tactician on multiple occasions, and that he has cheated death multiple times, and Kyle Rayner noted him as a master strategist, and master with any weapon he can lay his hands on.


He’s been a few steps ahead of his enemies many times, such as when he planned ahead for Bekka’s invasion on New Korugar by enacting the world-killer Despotellis to stow away on Arkillo’s stolen ring to garner information on Bekka. Or when he was beaten by Mongul, who said Sinestro is always plotting which was confirmed, as he sent out a distress flare in advance that reached the Sinestro Corps, making a construct that explained the entire situation to them. He also knew Lyssa was the traitor of the Sinestro Corps from the start, and planned ahead for that. Sinestro also has a way of words, and an influence that cannot be explained. He manipulated Bekka, a New God warrior into joining the Sinestro Corps despite her blatant superior power and skills. Even more impressive is manipulating Hal, who had amassed many Green Lantern rings prior to becoming Parallax, into taking off all his rings except one, to fight on even grounds.


Morgoth

(Fingolfin vs Morgoth - mattleese87)


To call Morgoth “experienced” would not even begin to do the darkest blight upon existence any justice for his capabilities. Morgoth has been fighting since before the beginning of time, engaging in a duel of melodies against his own creator Ilúvatar, and it stands to reason that he would be a nightmarish foe against all beings in the world of Eä as well.


Morgoth engaged in active combat against the other Valar long before the elves and men were properly entered into the world, which the Silmarillion describes as ages forgotten. For years upon years he contended with the forces of the Valar for control of the world, even as the only one of their rank fighting against all of his former brothers and sisters. While Morgoth would eventually choose to generally operate as a military leader, it is abundantly clear that the dark lord is fully capable of direct personal combat, having personally engaged in it throughout the ages before elves and men appeared. Even when he was significantly weaker in the future, he was still able to comfortably battle and defeat the powerful elf king Fingolfin, albeit while taking a heavy wound while dealing the killing blow.


Even when not directly fighting, Morgoth is shown to be a great threat, as a monstrously good tactician and an effective leader of his dark forces. From the dark halls of his fortresses, Morgoth often directed and commanded his armies in whatever plan for destruction he had cooked up that time, with generally some level of success if not an outright victory. Morgoth had a history of seeing the plans of his enemies coming ahead of time and swiftly crafting a counter-plan that would immediately crush them underfoot, or creating some new threat that could not previously be accounted for to catch everyone off guard. This happened numerous times, such as with the creation of dragons, or powerful diseases that could wipe out entire armies before they had a chance to attack. Morgoth’s stratagems and tactics would always be a threat throughout all of Middle Earth, all the way to his final defeat, marking him as an extremely dangerous force be he on the battlefield or not.


And of course, there is his own intelligence in all sorts of situations. Morgoth is already a dangerous commander, but he is also feared for his immense cunning, setting up problems years before they come to pass. He has effectively deceived many beings of great wisdom or knowledge, be it by abusing their innocence, pride, or other such flaws, almost always finding a mark to target and utilize on his given agenda. He is a major player behind the cursed Oath of Feanor, which wrought immense conflict and numerous rounds of genocide amongst the elves, he has outwitted the Valar numerous times, and is essentially almost always a step ahead of his enemies until the rise of Earendil. This is made all the worse by his patience, as the dark lord is entirely willing to wait as long as it takes to ensure his plans succeed and he has his targets exactly where he wants them, further enhancing the effectiveness of his plots.

 

Equipment

Sinestro

Yellow Lantern Power Ring


Made in a universe of antimatter by the Weaponers of Qward and forged with the terror of a dying planet, the Yellow Lantern Power Rings are the weapon of choice for Sinestro and the Sinestro Corps. They channel and act as a conduit to the yellow energy of fear, and are considered one of the most durable and powerful weapons of the universe, giving them abilities that manipulate the very fundamental forces that make up the universe, such as light, radiation, gravity, electromagnetic energy, and other forces, only limited by the skill and imagination of the user. Sinestro has pretty dangerous control of the ring, even to the point of controlling the rings wielded by the rest of the Sinestro Corps, having a self-destruction protocol that can kill any Sinestro Corps member at any point if he sets it in motion. Should foes use these rings, Sinestro’s programmed an override that lets him control other yellow rings when touching them. Superman even implied he's capable of telepathically speaking to his Sinestro Corps, even when he is offworld


He can also use the ring for more minor, but useful applications such as a source of light in a dark tunnel system, or as an extensive galactic encyclopedia, as when someone becomes a part of the Sinestro Corps, all their history and secrets are became accessible to Sinestro, being able to recount stories of his members with ease. He can also use it to discern technology, such as when he used the ring to figure out how a Motherbox worked. Sinestro’s control of the ring is so precise even that when Hal was temporarily inhabiting Sinestro’s body, he felt his mind being driven mad, and when he tried to muster willpower, the ring was warping it.


Yellow Lantern Power Battery


The Yellow Lantern Power Battery is the source of energy for the Yellow Lantern Ring, its supplier of power. They can also double as a way to create even multiple Yellow Rings at once. They are linked to the Yellow Lantern Central Power Battery on Qward, and unlike most Lanterns, the batteries themselves do not require a recharge. Sinestro’s capable of summoning it whenever needed.


Morgoth

Grond

(John Howe - Fingolfin's Challenge)


A mighty war hammer forged in the darkness of Angband, also known as The Hammer of the Underworld. Morgoth used this as his primary weapon of choice in direct, close-range combat, wielding the massive hammer as one would utilize a mace. Given Morgoth’s monstrous size and capabilities, the hammer is gifted with nightmarish blunt power, with the earth itself shaking at every swing of the weapon and craters of fire being formed at every strike.


Morgoth most famously took this weapon to do battle against Fingolfin, the High King of Noldor, in one-on-one combat. While Morgoth was heavily wounded in the battle and rendered with a limp, he ultimately won the duel, and Grond struck the noble elf down for good. Eras later, the Dark Lord Sauron would even name a specialized battering ram that would break down the gates of Minas Tirith after this weapon of Morgoth, forever cementing the hammer’s legacy in a line of terror.


Spear

(John Howe - The Killing of the Trees)


Not much is known about the spear owned by Morgoth; it was used to combat the two trees: Laurelin the golden tree, and Telperion the silver tree. With the assistance of Ungoliant, the primordial spider, the two were set upon the trees. Under the gaze of Unlight, Morgoth and Ungoilant assaulted the trees, Morgoth striking them with his spear and draining them of their life. Ungoliant drained the remains of these trees’ life, though their last flower and last fruit later became the sun and the moon.


Silmarils

(Beren recovers a Silmaril - Anke Eißmann)


The Silmarils are without a doubt the greatest and most wondrous creations made in all the land of Eä. But they are also the source of immense grief, bringer of genocides, progenitor of sorrows innumerable. These three glorious gemstones were forged by the great elf Feanor, the most skilled master of his craft to ever walk amongst the elves. They were forged with the very light of the Two Trees of Valinor, the sources of light in the world before Morgoth and Ungoliant destroyed them, and the sun and moon came to be. Their beauty as such is without compare, being the last sources of that noble light that once blessed the world before Ungoliant enshrouded it all in her insatiable hunger. All beings large and small have desired the Simarils, but few have ever claimed them for any period of time. But amongst the ranks of those few, Morgoth does stand in this number.

 

The sheer beauty of the Simarils is unmatched in almost all of existence, at least for the eyes of any being that doesn’t happen to be Ilúvatar himself. Their allure and grandeur are as such that pretty much any being will likely come to crave them for themselves, be they noble or dark. Their creator, Feanor, was so twisted in his foolish pride, wrath, and obsession with his creations that he and his kin swore a dark and terrible oath to kill any and all beings that hindered their possession of the gemstones, a foul mistake that would lead them to genocide more than one innocent group of their own kin, only to fall to Morgoth anyway and fail in their oath at the end of it all. 


It should also be noted that the gems are blessed with some power, the wicked who touch the stones will be burnt violently, forced to either release their great desire or burn in suffering for an extensive period of time until they are relinquished. Even those who circumvent the burning will still be weighed down by their righteous light source, a power even Morgoth couldn’t fully overcome. But this problem isn’t limited to him, and any evildoer whatsoever will suffer the same fate if they come into contact with the Simarils, be they friend or foe of the Dark Lord. Ultimately, two of the Simarils were lost this way, as the vile kin of Feanor had long lost their right to wield their own creations and were destroyed by that which they coveted. The last Simaril survived, now forever owned by Earendil the Mariner, one of the few righteous beings to ever possess one and the elf responsible for bringing down Morgoth and Feanor’s kin at the end of the First Age.


Armor and Crown 

("And Morgoth came" - Jenny Dolfen)


Clad in armor of jet black looked as if charred by hell itself. The armor is all black except for the Silmarils shining on his crown. A tower of steel spikes adorn it making it look like an instrument of hell is walking in front of you. His crown which he is never seen without made of Iron is a reminder who the one true dark lord and king of all that is and all that ever will be.


Support


A special case for this blog: We will be giving both Sinestro and Morgoth supporting units/armies due to how specific their ties to them are (i.e. through creation,corruption, or control). However, we won’t be giving either any specially named individuals in their armies like named Yellow Lanterns (i.e. Arkillo, Despotellis, Bekka, etc…) or named members of Morgoth’s army (i.e. Sauron, Ancalagon, Gothmog, etc…) as that would take waaaaay too long to research and shift the focus away from both characters into an army battle. Though, with the exceptions of (temporary) members like Superboy-Prime and the Anti-Monitor, no notable individual in each combatant’s armies would change much.


Sinestro

Manhunters


At one point, Sinestro acquired an army of Manhunters that he reprogrammed to be part of the Sinestro Corps, and have many usages such as storing Yellow Lantern rings, enough to reach Earth’s heroes and villains such as Scarecrow, Harley Quinn, Deathstroke, Wonder Woman, and even Superman, and even uses them to mass produce the rings. Even when using a large portion of the Manhunters as suicide bombers to attack the Pale Bishop, he still had hundreds of them he could use at his beck and call. He even has a Manhunter that houses an Indigo power ring, allowing him to teleport at a far greater range than Lanterns can normally (Sinestro himself said the Indigo Tribe’s teleportation abilities allowed them to teleport across a galaxy in the blink of an eye). They can also be charged by Sinestro and members of his Corps. 


Paragon


In his time working under Lex Luthor and Perpetua, Sinestro was sent to deal with a growing threat on the planet of Alpha Seti IV, where he would face off against a race of giant, nigh-invulnerable beings known as Paragons. The Paragons are powerful enough to battle with Sinestro wielding the power of the Ultraviolet Ring possess "instant" regeneration stemming from an entire microscopic civilization, the Microns, that devote their entire lives to the Paragons, almost all of which is spent repairing the cell damage of the Paragons. This makes them essentially immortal to where Sinestro considers they are invulnerable by his capabilities. After scientifically expanding the Microns’ extremely short-lived lives by another 0.2 seconds, he makes the Microns doubt their loyalty to the Paragons and makes them loyal to him, stopping their healing factor. This leads to almost the entire Paragon species being wiped out… with the exception of one that he has under his servitude, having convinced the last Paragons' Microns to continue their work.  


The Sinestro Corps.


Not too long after the resurrection and return of Hal Jordan as a Green Lantern, Sinestro began his recruitment drive for his very own Sinestro Corps, beginning with Arkillo of Sector 674. As with his own ring, the Yellow Rings of the Sinestro Corps were forged through the slave labor of the Weaponers of Qward and are inherently built to travel to and from the antimatter universe. Even without a wearer, these rings are fast enough to blitz multiple Green Lanterns and even Ion. In their first major attack on the Green Lanterns on Oa, just several Sinestro Corps. members managed to kill over 48 Lanterns and a growing number beyond Oa, even in the presence of experienced Lanterns like Hal Jordan, John Stewart, Kilowog, etc…


A larger group managed to eventually bring down Kyle Rayner while he hosted Ion and broke his Willpower to leave him vulnerable to possession by Parallax. The combined might of the Corps threatened the universe itself during the Sinestro Corps War, though when aided by its then-members of Superboy-Prime, Cyborg Superman, and the Anti-Monitor, only barely stopped by the full might of the Green Lantern Corps, Guardians of The Universe, and all of Earth’s heroes working together. More recently, they were enough to face off against the armies of New Genesis and soundly defeated them, even managing to convert the New God Bekka into a member of the Corps.


And it goes without saying, all members of the Sinestro Corps. have access to basically all the abilities Sinestro has demonstrated with his ring (minus the Corps-wide self-destruct button), just to lesser degrees than the master of the Fear himself.


Morgoth

Dragons

(Dragons of Morgoth - Anato Finnstark)


Dragons were long-lived, powerful, cunning, possessing subtle intelligence, great physical strength, and covered in nearly impenetrable scales everywhere except their undersides. They had an overwhelming lust for treasure, especially gold, and were known for sleeping on hoards of all they had stolen. Dragons lived for greed, taking was their salvation. Originally bred by Morgoth for war dragons are ancient powerful creatures. The first dragon Glaurung, the father of dragons, appeared first in the war of the great jewels.

 

Glaurung did not meet the expectation of what a dragon should look like and this led to off shoots of dragons such as great serpents and drakes. As more of these beasts of flame were bred to fuel Morgoth's war machine where Ancalagon The Black, the strongest, biggest and most terrifying of the dragons would be made. Within this time frame the war of wrath against the Valar would take the dragons from Morgoth all of them dying in his army some fled and would lead to dragons such as Smaug who after his death in the third age was presumed to be the last great dragon ceasing to exist these once powerful beasts.


Trolls

(The Hobbit 05. Trolls - Alan Lee)


Large, strong and really stupid some able to speak but not well nigh impervious to damage by normal means but one major weakness of weakness to sunlight where it turns them to stone. Trolls were used more in the ladder years of Melkors reign; thousands died in the war of wrath. They would mainly be used by Sauron of his grand army. Several offshoots exist of trolls of Cave Trolls, Ologs are the forms they inhabit and are shown as and are still a major issue in Middle Earth.


Vampires

(Thuringwethil - Tolrone)


The servants of Morgoth we know the least about. We know that a vampire, Thuringwethil, served as Sauron and Melkor’s messenger and possessed great feathered wings and iron claws whose cloak Luthien would use to sneak into Angband. And according to the Middle Earth Role Playing Game, Vampires are ancient beasts from the pits of Morgoth and are spirits similar to the Nazgul, able to wield weapons alongside their sharp talons.


Wolves

(Melkor, Sauron, and his wolves - `rlagusdk24)

(Yes this is the best image we could find of Melkor-Morgoth’s wolves, all the others are Sauron’s)


While wargs, great wolves, and werewolves are more closely associated with his lieutenant, Sauron, Morgoth did have his own army of wolves to call on in battle. These wolves (or creatures in wolf-shapes) fought alongside the other dark creatures in Morgoth’s army or were used as mounts for Orcs. The origin of these wolves come from Sauron's imprisoning of dreadful spirits in the bodies of fell beasts, the first of these was the Werewolf Draugluin, with it being suggested in the Middle Earth RPG that some of these spirits are actually Lesser Maiar, whose spirits are only temporarily removed from the physical plane after being slain and will return to seek out their slayer.


Morgoth himself was also capable of creating more powerful wolves, having taken one of Draugluin’s sired wolves, fed him flesh straight from his hand, empowered him, and filled him with a strong devouring spirit and thus became known as Carcharoth, the Red Maw. While “lesser” wolves like wargs would just be comparable to and can even be slain in combat against men and elves, the strongest of wolves like Draugluin and Carcharoth can fight extensively against Huan, The Hound of Valinor that defeated Sauron in the First Age, the latter of the two managing to mortally wound Huan and poison him with Morgoth's venom.


Orcs

(In Mordor - John Howe)


Perhaps the most well known example of Melkor’s corruptive power is his “creation” of the Orcs, his most numerous servants by far that act as the footsoldiers of his army. Their exact origin is unclear, as Tolkien himself conflicted on whether they were originally Elves, Men, monstrosities bred from multiple creatures and the Children of Iluvatar, or animated clumps of stone. Regardless of the truth, the important detail is that they are begotten from Melkor’s corruption of what was already created. 


Melkor instilled within them the natural desire to commit wicked and cruel acts and carry out evil both for his name and just for their own sport. Orcs are independent to some degree as, in the absence of their master for long enough periods, they can disobey his orders and go off on their own. They even possessed their own languages and dialects and could identify between different breeds of Orcs, suggesting they had a society amongst themselves besides a militaristic hierarchy (though one not much expanded upon). Orcs are also explicitly not immortal, having lifespans closer to Men, needing sustenance such as food and water, and were subject to disease like any other mortal. Men under Morgoth who degraded mentally to where they were reduced to Orc-level minds and habits interbred with Orcs to create Men-Orcs, which were large and cunning, and Orc-Men, which were treacherous and vile.


While not as powerful as much of the rest of Morgoth’s army, Orcs are still fairly strong on their own. Generally speaking, Orc armies are a match for the armies of men, elves, and dwarves given sufficient numbers, siege weapons, and leadership (though other creatures like Trolls and Dragons tend to help a lot). The best of the Orcs can match and harm some of the best warriors in Middle Earth such as Legolas who can move faster than normal human sight. Others can catch arrows just inches away from their face, are tough enough to survive being buried and pull themselves out of stone blocks falling on top of them, and some can even do battle with and survive multiple battles against the likes of Talion, who can easily smash apart stone statues and can draw upon the power and experience of Celebrimbor, an ancient Elf from the Year of the Trees who almost defeated Sauron during the Second Age.


Interestingly, it’s noted in The History of Middle Earth that a few of the corrupted Maiar under Morgoth became Orcs, now earthbound and unable to return to their spirit forms. These heavily degraded Maiar are still called powerful among the Orcs, but are noted to be "impotent" and "infinitely recessive" compared to what they once were. These Maiar Orcs were referred to as Boldog, recorded as Orc Captains or Great Orcs throughout history that were never slain and only less formidable than Balrogs.


As to their autonomy, Tolkien’s final word on whether or not they did have a soul and purpose beyond serving Morgoth seemed to hint towards a yes. That, if their origins as corruptions of men were true, then perhaps only a small number of the dark lord's forces were truly drones for him to control and "absorbed" in him. After all, if Morgoth needed to “corrupt” Orcs in the first place, then they certainly were not always evil and were thus not to be denied mercy when an Orc asked for it as some humans thought.


Men of Darkness

(Easterling Skirmisher - AlMaNeGrA)


Since the Awakening of Men, Morgoth had always sought to corrupt the favored children of Eru. While we know of his dark corruption twisting the forms of mortals and binding their spirits to monsters, there are examples of Morgoth taking the more simple approach: Bending men to his will and bringing them under his service directly. Chief examples of these are a culture of men known as the Easterlings, who often fought alongside Morgoth’s Orcs and would oppress the other Free Peoples of the world. One of Morgoth’s greatest victories was even won by the Easterlings, feigning loyalty to the House of Fëanor only to betray them in battle and cause the fall of the once mighty Elven House. Not only is their martial force as an army enough to turn the tides of battle against even the most formidable of Elves, but it is in their treachery and cruelty that makes these Men of Darkness some of the greatest threats in Middle Earth.


Balrogs

(The Balrogs of Morgoth - Thylaccine)


Perhaps the greatest examples of how deep Morgoth’s corruption extends, the mighty Balrogs were the most powerful of Morgoth’s forces for they were once Maiar, lesser spirits among the Ainur, either drawn to his power or corrupted into his service. Also known as the Valaraukar, the Balrogs are scourges of fire cloaked in darkness that wield whips of fire and were usually among his most faithful servants and chief among the Umaiar, the evil Maia that joined Melkor. Their strength were known to be so great that they could match the mightiest forces of men and elves, drive away the primeval spider Ungoliant and free Morgoth from her webbing that he could not escape from on his own, and even dared face off against Manwe, King of the Valar himself, altogether as a wave of flame (though they didn’t last long). Collectively, Tolkien thought there were between three to seven Balrogs within Morgoth’s army. Famously, a Balrog that survived the end of the First Age all the way into the Third Age, Durin’s Bane, dueled to a mutual kill with the wizard Gandalf the Grey, whose true identity was that of the Maia Olórin.


It’s worth noting that the Balrogs were not the only Maiar in Morgoth’s army. Of course there was Sauron, Morgoth’s first lieutenant and greatest of all his servants, but it’s noted that beneath Sauron were not only the Balrogs but other degraded and corrupted Maiar. Some having been so reduced in power and attached to their physical forms that they had become Orcs. The Maia Ossë was also once a servant of Morgoth before being turned back to the Valar Ulmo. Also, apparently Balrogs can "get it down" and multiply. Yeah, that’s a thing.


Abilities

Sinestro

Fear Instillation


Sinestro has the ability to manipulate fear in a variety of ways, and apply it in even more twisted ways. Depending on what the fear is or how grave said fear is, the constructs and attacks of the ring become more powerful, especially when that fear is exposed, which can almost easily allow Sinestro to amplify that fear, which would make Sinestro stronger and weaken the opponent mentally, to the point of making them irrational and experiencing true horror. And even without the ability working, Sinestro himself invokes fear in those who encounter him, often being cited as one of the most intimidating beings in the universe. When Power Ring encountered Sinestro, his first instinct was to run and hide from him.


Fear Empowerment


Fear can also be manipulated to make Sinestro stronger. The more numerous the terrors are and the more people with residual fear, the stronger Sinestro and his abilities become. The range at which is so great that Sinestro can use the fear of the entire Earth to make himself stronger. 


Energy Construct Creation


The trademark Lantern ability. Sinestro is able to create hardened constructs of yellow light, only limited by the skill and imagination of the user. Every Lantern has a unique application, and for Sinestro, his use of constructs is exactly what you would imagine; to instill fear. His constructs are made to invoke terror and dread, often taking the form of items or people of fear or disgust, depending on who he is going against, or as a form of intimidation, the latter of which usually comes in the form of weapons, ranging from weapons such as buzzsaws that severs limbs, a bow and arrow, maces, guns and swords, tendrils, or even a hangman!


When it comes to constructs meant to scare, it usually comes in the form of monsters, ranging from ram-like aliens, or pharaohs. In more specific instances, he’s made constructs of the fears of his enemies, such as making a Darkseid construct against Highfather, or a Czarnian construct to scare Lobo, or sometimes just…of himself! In instances of more weirder applications, Sinestro has used his constructs for things such as mimicking fingers and a Lantern ring to give Arkillo fingers, or making constructs in Mongul’s mouth that suffocate him. They can even regenerate from attacks from Bekka, a New God. Even at just 5% charge he can make constructs.


Energy Manipulation


Sinestro can harness the yellow light of fear in the form of energy blasts or projection. They’re powerful enough to skeletonize other Lanterns such as Power Ring, or even turn them to dust, and can harm enemies as weak as Killer A.I., or even as strong as UItraman, the Crime Syndicate Superman, or Lobo. Sinestro’s demonstrated enough understanding on how to manipulate fear that he can control blasts shot by other yellow ring users who have little understanding of fear.


Force-Fields


Sinestro can also use energy to make strong and durable force-fields, most commonly used for defending against a variety of attacks, from lasers to full-blown supernovas at times. He can make them in many ways, such as simple barriers or shields, or protective bubbles around others. Sinestro’s force-fields have protected him from the nuclear meltdown of Deathstorm, and similar energy constructs from the Thunderer’s weapons. He can even surround the force-field around himself and channel it into his fists for augmentation.


Flight


Sinestro can fly across space with ease, fast enough to use black holes as wormholes and reach interstellar travel.


Electromagnetic Scanning


One of the more technical but versatile abilities of the ring, Sinestro can detect a variety of effects and phenomena found on the Electromagnetic Emotional Spectrum, which come to Sinestro usually in the form of an analysis and warning of what the ring picks up, including but not limited to; vibrational anomalies (It detected the Crime Syndicate from 142 miles away), nuclear energy, Star Sapphire energy, atmospheric alterations from the planet Warworld


Lifeform Scanning


Sinestro can use the ring to refract light in areas he can’t see, scanning the area for heat signatures or to see who is nearby, and how many, usually giving him additional information such as what they are holding or what kind of threat they are. He can even use it to identify a deceased species.


Teleportation


At shorter ranges, Sinestro can use the ring to teleport himself, such as when he teleported the Injustice League from the Secret Sanctuary to the Batcave.


Dimensional Travel


Lanterns at times have shown the ability to use black holes as wormholes to get to destinations faster, going across entire space sectors. In even rarer instances, Lanterns can make portals or gateways that allow them to travel across galaxies or even universes. Sinestro was able to make a portal to send his Sinestro Corps back to their universe after their battle on Qward in the antimatter universe. This extends to being capable of sending others such as Kyle Rayner to the Antimatter universe; a place where even the Magicks of the Spectre & Phantom Stranger cannot survive, theorized to work by unzipping their molecules before they’re transported. Folding them into nothingness. Sinestro also has a weird failsafe way of using dimensional travel, as when he was seemingly killed again by Hal Jordan, his ring caused a molecular split in the fabric of reality that sent him back to the antimatter universe.


Phasing


When Hal was in Sinestro’s body, he used the ring to phase through a force-field surrounding the Green Lantern Central Power Battery. 


Telekinesis


Sinestro can telekinetically pull objects with his ring, or encase a person in energy to ragdoll them around. He’s also used it to restrain foes, such as holding Soranik in place.


Astral Projection


At one point, Sinestro had his spirit imprisoned in the Green Lantern Central Power Battery after trying to destroy it, as we learn that he was roaming as a spirit and didn’t realize where his body was, and reached for it as if he was going to take it back. Later down the line, his memories were restored when his psyche put the ring back on, and when he was given weaker bodies to hold his revenge-driven spirit energy, he was able to fight the Spectre (Hal Jordan) in a battle that took place in Hal Jordan’s mind.


Possession


Sinestro was able to possess John Stewart’s body, in an attempt to regain his own body. While possessing John, Sinestro stated that his soul had mind control and he wrestled Guy Gardner for control of his body.


Life-Force Absorption


As he outright stated to do so himself, Sinestro is capable of absorbing the life forces of others(as you can see in the image above), most prominently, he did so to the likes of the Emotional Entity, Parallax. Honestly not that much to say here.


Resistances


Emotional/Mental Manipulation/Illusions: Two times was Sinestro is hit by the Paling’s emotional purging:


- He was faced with his greatest insecurities, such as Hal Jordan being hailed as the greatest Green Lantern, Hal’s relationship with Soranik, and Hal being the leader of the Sinestro Corps, but resists the emotion purging due to his mastery and control over the emotion of fear. 


- Then the Pale Bishop himself used his emotional purging to make Sinestro revisit his worst moments in life; The death of Abin Sur, the destruction of Korugar, his exile as a Green Lantern, encounter with Parallax, then shares the fear with Pale Bishop, recounting his leave of the Guardians, but ultimately Sinestro resists the purging due to his mastery of fear and fear he senses in the Pale Bishop. For reference, this same emotional purging harmed Black Adam and Romat-Ru, a Sinestro Corps member. 


Sinestro has also used meditation and self-rite to control the whispers and control Parallax had over Sinestro, gaining mastery over the entity. For double reference, Parallax mentally assaulted the Green Lantern Corps, taking over hundreds of them except Guy Gardner and Kilowog). He’s also broken out of Pink Sapphire’s crystal which was attempting to convert him and relive the memories of his greatest love.


Assimilation: The New God Metron said that Lantern rings are capable of passing through the Source Wall, a place primordial gods have died trying to go, becoming a part of the wall. 


Matter Manipulation: Due to their rings, Lanterns are stated to be resistant to the Third Army's conversion abilities, which completely rewrite a person's organic matter, and extract the heart.


Radiation: Lantern rings protect them against radiation


Soul Absorption/Manipulation: When an aspect of Spectre Hal tried to absorb Sinestro’s spirit into his being, Sinestro easily broke out, and reformed his psyche after attacks from Spectre Hal.


Paralysis: As mentioned prior, broke out of Pink Sapphire’s crystal which keeps one in a suspension animation.


Morgoth

Valar Physiology

(Morgoth - Kulisuzu)


Of all the powers in Tolkien’s legendarium, there are none so great as that of the Secret Fire, the divine power held exclusively by Eru Ilúvatar. The Secret Fire is the power of all creation, to not just be able to make things but give them life and souls. It is by this power that Ilúvatar created all things living or not, including Morgoth himself. But do not be fooled, the Secret Fire is not something that can be acquired, it is quite literally part of Ilúvatar himself, one of his divine innate abilities. It is this ultimate power that began Morgoth’s fall. Morgoth, in his selfish pride, coveted the Secret Fire for himself, but never succeeded in acquiring it for obvious reasons, prompting his vile rebellion against all that is good. But despite this, Eru’s power of life still runs through the evildoer, just like it does with any other living being in all the land of Eä and beyond. And as such, there is much to go over in just how life, souls, and bodies in Tolkien’s writing works.


As an Ainur spirit, Morgoth is unique in that he does not really need to have a body (also called a Hroa), and it is really something more akin to clothing for him. The Valar used these bodies to take on physical forms in Eä, and to be perceived by the beings they were accompanied by such as elves or men, but they are by no means a requirement to a Valar’s survival. Should the body somehow be destroyed, then they can just keep operating as a spirit or rebuild their body anew with some of their energy. This energy is limited, but as a Valar, Morgoth should have enough energy to rebuild his body multiple times over, or he can just forgo this use of energy and fight on as a Valar spirit.


But there’s much more to how the Valar spirits work than just that. Ainur spirits are essentially indestructible, even against the face of their own creator. Sauron was capable of surviving the fall of Numenor as a spirit, and of course any Valar would be superior to such a showing, Morgoth included. Should their energy be diminished enough then they won’t be able to act as a threat or force anymore, but outright killing them is pretty much impossible, as Tolkien himself has stated. As such, a Valar like Morgoth can utilize a body to fight and make himself perceivable by those he wishes to interact with, but he does not need one to fight on, and destroying his spirit is incredibly hard, if not impossible.


In addition, Morgoth specifically has been stated to share the powers and knowledge of every other Ainu in Tolkien’s works - as a result, he should have access to all of their abilities, though obviously abilities that he has actually used personally take precedence.


Flight

("War of Wrath: Ancalagon the Black" - Donato Giancola)


In a groundbreaking and astonishing twist of events, the extremely powerful spiritual entity is capable of flight. Like Sauron, Morgoth should be capable of flight in both his physical and spiritual forms, enabling him to pretty much move about however he pleases in the air. Also probably looks cool.

 

Intangibility

(Wraith World - Paul Lasaine)


A power specifically utilized by the Dark Lord’s Ainur spirit, Morgoth is intangible as a spirit for obvious reasons. Even a massively weakened Sauron was capable of passing over Middle Earth as a “shadow,” without any actual corporeal form. At the peak of his power, Morgoth is obviously massively superior, and should be capable of the same with his spirit as a Valar, capable of taking on a non-physical form as a spirit.


Creation

(War of Wrath - Firat Solhan)


A classic staple that all of the Valar have, let alone the Ainur in general. The Valar were tasked with the duty to prepare the world for Eru Ilúvatar’s other creations, such as the elves and men. In order to carry this duty out, they are blessed with the power to shape the world however they see fit, often utilizing the powers of creation. Of course, the vast majority of the Valar used this gift in line with Eru’s perfect vision and plan, while Morgoth chose to rebel and used these powers to further his own designs.


As the assigned masters of the world, the Valar have the ability to create just about anything, save the gift of life itself. Continents, forests, cities, even the very stars that dot the sky itself throughout all the universe are the handiwork of the Valar, and Morgoth should be perfectly capable of replicating these feats if he desired to do so at his peak. This power of creation, like many of an Ainur’s powers, does drain some of their natural power, but even creating the stars is really just a small and insignificant cost for beings of such capabilities as the Valar. Pretty much anything in the natural world you can think of should be capable of being crafted into being by these spirits, as such, and they are free to perform it a multitude of times without any real risk.

 

Corruption


It is important to remember that Morgoth does not have the power to grant actual life to anything, the might of the Secret Fire. Try as he might, the power was Ilúvatar’s alone, and Morgoth eventually decided that if he couldn’t claim his creator’s gift for himself, he would simply twist and ruin everything his enemies brought into the world. And so came one of the most frequently used and dangerous powers in Morgoth’s arsenal, his ability to corrupt and ruin every good thing under the sun. And probably the Sun itself if he got his hands on it… which he actually did in Myths Transformed, a series of revisions written by Tolkien regarding the legendarium. In this version of events Melkor, furious at the rejection of the Maiar Arien, ravishes her to where her spirit leaves Eä in anguish and leaves the Sun to be tainted by Melkor.


Through steady corruption, time, torture, and maybe a little patience, Morgoth can turn pretty much anything that was once pure and good into something dark and wicked, devoid of the light that brought it into being. This is how the orcs first came to be. They were elves/men/stone once, taken by the dark powers, tortured and mutilated. A ruined and terrible form of life. Morgoth took what was a noble group designed by Ilúvatar and ruined many of them, mockingly converting Eru’s own creations and children into his vile enforcers of his evil will. And he has done the same with other things. The dragons are the result of Morgoth’s work and breeding, dark power surging through them as Morgoth’s corruption does its work. 


All these dreadful, corrupted beasts and even the dark Umaiar that cast their lot with Morgoth are all subjugated under his evil will and are expressly part of his dispersed power. The diseases, twisted forests, darkness shrouding the land, so many of the dark phenomena that cast their shadows over Middle Earth are the doing of Morgoth’s corruption, or Sauron when he takes up the mantle. This power can be used to take pretty much anything and bend it into whatever evil for Morgoth pleases, mutilating minds or causing what was once good to become beneficial to the dark lord.


Teleportation

(Varda creating the heavenly bodies - by Kip Rasmussen)


A classic staple power possessed by all of the Valar, which obviously would include Morgoth. According to The Nature of Middle Earth, the Valar have the ability to instantly appear anywhere they desire, regardless of the location. While this might seem like rather flowery language, there is context supporting this argument as well. Mandos, the Doomsman of the Valar, was once able to appear suddenly on the other side of the sea after Feanor and his followers landed on the shore, despite there being no sign he had physically crossed the water. His appearance is also noted to be sudden, further backing this idea that it was likely a teleportation. As such, we can rather safely conclude that the Valar, Morgoth included, can teleport to pretty much anywhere they want at a moment’s notice. 

 

Telekinesis

(Morgoth and the Silmarils -  Justin Gerard)


Sauron has displayed the ability to utilize telekinesis, magically moving objects about without any need for physical involvement. Naturally, Morgoth should be capable of doing the same, likely to a greater effect, enabling him to move items about however he sees fit with his powers. This can also be used to repel enemies like Celebrimbor away, showcasing that Morgoth can likely move whatever he desires, be they alive or inanimate, making it very useful for combat.


Invisibility & Stealth

(Ungoliant and Melkor - Deleted user on reddit)


While there were plenty of times where Morgoth chose to make himself known to the world and engage in battle directly, part of what made him so dangerous was his incredible skill at moving about undetected. Morgoth carefully chose when and where to make his strikes most of the time, and mastered the ability to stay undetected by even the other Valar themselves if he so desired.


For starters, as a Valar, Morgoth is truly more of a spirit, and his “body” is more akin to a suit of clothing that one can shed at will. Without this body that he chooses to display himself as, Morgoth is not discernible by other eyes, save by the other Valar, who are of the same powers. Nonetheless, just because the Valar can see him did not mean Morgoth allowed himself to be easily detected, and he managed to attain the edge of surprise over his former brothers and sisters multiple times throughout the eons of Arda.


This is especially prevalent in the case of managing to be undetected by the Valar known as Manwe and Varda, (or Sulimo and Elbereth, if you prefer) who possess immense powers of sight and hearing. When the two are together, Manwe is able to see across the whole of Arda, better than any eye in the world, while Varda’s hearing is similarly amplified. And yet, Morgoth was able to get past them multiple times undetected, even though they are frequently together and would thus have this amplification. As such, Morgoth’s abilities in staying out of sight and mind is formidable, as even beings that can detect him at all and have powers of incredible sense still frequently fail to locate his whereabouts or plans.

 

Shapeshifting

(Anastasiya Cemetery - Melkor)


A useful trait that all Ainur can utilize to some extent, especially the Valar. For the Valar, a body is more so something akin to a piece of clothing, they don’t really need it to survive, and merely choose to have them so as to better interact with Ilúvatar’s other creations and be discernable by them. This comes with a variety of uses, as shapeshifting is often to do. Valar can take on just about any form that they desire, and Maiar such as Sauron have been able to transform into things like wolves as well. There really isn’t too much of a limit for what a Valar can transform into, though they do not have to use a body to fight, and as such do not need to take a particular physical form to begin with. They even have the ability to shift their very spirits, being able to take on really any form they please be it physical or not.


That said, Morgoth generally opts to use his shapeshifting to generate fear and intimidation in the hearts of his enemies. His forms are large and imposing, described as “dark and terrible” by Tolkien himself. Morgoth uses this power to tower over his enemies for great benefit in battle, and to make it clear to his enemies that this battle will be their very last, for they face a foe they can never hope to match.

 

Life Manipulation


Perhaps one of the most dangerous powers Morgoth is gifted with is his power to taint and annihilate life passively. By simply spreading his dark malice across the world and through the air, Morgoth can casually kill or taint things around him as just a side-effect of his presence. Morgoth used this power to bring an end to the Spring of Arda, destroying a massive amount of life and nature just by his own evil will being in the area, with an impressive range. Even hiding in his fortress Utumno, Morgoth was able to ruin the dwelling-place of the Valar with great ease, even using this opening to destroy the two Lamps at the time. In short, Morgoth doesn’t even need to be in the area to be able to just start passively killing whatever he pleases around him, rapidly bringing an end to life around him just from his raw malicious power.


Disease Manipulation

(Eowyn vs The Witch King - Anato Finnstark)


At one point in Middle Earth’s history, Morgoth came under attack from one of the Noldor princes, Maedhros. The dark being was believed to be trapped in his own fortress, but the wise feared that Morgoth was given too much time to come up with a plan to counteract this potential siege, create some new evil to destroy his enemies once again, and break the attack before it could be fulfilled.

 

They were right.

 

Morgoth responded by cooking up a “pestilent” disease to take his foes out. It was deemed “The Evil Breath,” carried on an ill wind that could infect pretty much anyone and slew Morgoth’s targets in large numbers. Morgoth targeted the young with this plague, wiping out many children and young men successfully. It is worth noting that this wide reaching and lethal disease was created after the events with Beren and Luthien, where Morgoth was already much weaker than in the past, and it was still incredibly dangerous and took many lives. A peak Morgoth should be capable of pulling off all sorts of disease creations as such and infecting his targets from massive distances on this foul wind, and the illness can be readily lethal if Morgoth so desires.


Fire Manipulation

(Gothmog, Lord of the Balrogs - Diana Franco)


In order to counter the long-standing Siege of Angband, Morgoth deployed “rivers of fire” on his enemies, completely annihilating the land around it so it became known as Anfauglith, the Gasping Dust. In Dagor Bragollach, the Battle of Sudden Flame, Morgoth used these flames to crush the siege and win the battle. It should be noted that this battle had Glaurung, Father of Dragons, emerge for the first time, so he could possibly be the one who used all of this fire. But as Glaurung’s creator in the first place, it’s likely Morgoth could do the same. Furthermore, Morgoth is far above other dragons and even Sauron, so it is not unreasonable to assume he can do the same things as them with fire. Morgoth can also generate flame to some extent with his physical attacks, with streams of fire erupting from the ground with each strike of Grond during Morgoth’s duel with Fingolfin.


Darkness Manipulation 

(One ring to rule them all - Anato Finnstark, Explicit Art Warning)


Unsurprisingly for a lord of darkness, Morgoth has great power over darkness and shadows. His presence has brought darkness and shadows over the world multiple times, and areas under his control tend to be under extreme shadow and gloom sometimes just as a result of his passive magic. The same thing has happened even with Sauron acting as the Necromancer, being responsible for the complete pitch blackness that was Mirkwood, for instance. As such, Morgoth can take pretty much any area and render it completely devoid of light, great for masking threats, concealing plans effectively, or striking fear into the hearts of his enemies.


Clairvoyance

(Saruman using his palantír, - Matthew Stewart)


Morgoth’s ability to sense things is truly remarkable. As shown when Morgoth directly enhanced Hurin’s perception of the world, Morgoth has the ability to see and hear essentially all things within the world. To be clear there is some limit to this, there are plenty of times where Morgoth has detected problems through spies or cunning rather than this power, and he is not perfectly aware of everything in the world, allowing him to be caught off guard at times. But whatever Morgoth wants to see that is within his range can likely be seen or heard, such as specific targets he wishes to track, which is how he enabled Hurin to see the total demise of his children. Whatever he wishes to see, he sees, and whatever he desires to hear, he hears.


 Void BFR

(Melkor reaching Arda - Šárka Škorpíková)


Cosmologically, the Void is the uninhabited space outside Time and Creation, the absence of the Flame Imperishable. It is told that Melkor used to wander in the Void to look in vain for the Flame Imperishable. Morgoth was flung through the door of night and was put into a place outside of time and space. Existing outside of Ëa the timeless void is an almost purgatory, existing in nothingness. Morgoth would escape this place however, and is consistently going back to it. He is also able to teleport him and other creatures to it at will, leaving them alone in the void where nothing and no one are there to help you.


Halls of Mandos BFR

(Halls of Mandos - Ralph Damiani)


Dwelling in the northern shore of Vailinor, the Halls of Mandos grow as the world does; it is where elves gather in an intermission of sorts for their awaiting after lives. After brief respite in the Halls, the immortal Elves would be re-embodied, and return from the Halls to their kin in Aman. Men followed a mysterious path to the afterlife, a fate which, even among the Lords of Valinor, only Mandos and Manwë truly understood. Given Morgoth’s similar abilities to the other Valar, he could very well transport spirits to the Halls of Mandos if he wanted. No one, however, not even Morgoth, could escape the Halls without Mandos' permission. He is able to teleport things and creatures to this hall and leave them to Mandos’ will.


Mind Manipulation

“Nine for Mortal Men doomed to die…”


It’s the bread and butter of many a villain throughout the history of Middle Earth, and one of the most potent powers the evildoers in Eä wield. As the first and mightiest of all these evildoers, do not think Morgoth is an exception. Morgoth’s ability to change or corrupt minds is potent, and the skills of his subordinates should only showcase how dangerous his own capabilities are.


Morgoth is the creator of all the dragons and also the former master of Lord Sauron, both of which have displayed impressive capabilities with mind manipulation. Dragons such as Glaurung and Smaug alone have the ability to completely remove memories, lock someone in place until they are freed from a trance, passively corrupt someone over a short period of time, and more. And of course, Sauron’s capabilities are rather legendary. The Rings of Power enabled him to bend the kings of men into twisted wraiths, forced to serve his every bidding forever until the One Ring was destroyed in the slopes of Mount Doom. The Kingdom of Numenor largely fell prey to Sauron’s control in like fashion, until their ultimate annihilation from Eru Ilúvatar himself on the shores of Valinor.


It should be noted that in some cases, the attacks work better on vile or more evil-hearted beings. Sauron’s mind control on Numenor worked faster and more effectively on the power-hungry or proud, while nobler beings like Elendil were never affected by it even remotely. Likewise, someone like Smeagol, a murderer, immediately was corrupted by the One Ring, while a completely pure hearted and innocent being like Bilbo Baggins went decades with the Ring and still willingly surrendered it when the time came.


Nevertheless, these powers are still incredibly capable, and the mind control of beings like dragons also tend not to be under quite the same rules as Sauron’s more subtle corruption. Nienor was more or less a good individual, but Glaurung had no trouble messing with her mind, for instance. The rule still applies as Bilbo Baggins proved far more resistant to Dragon Fever (a form of corruption passively made by dragons in Tolkien’s lore) compared to greedy dwarves or men, but it’s not an immediate hard counter if someone is a better individual. This is also even more dangerous when up against Morgoth, who as the creator of the dragons to begin with, should have far more capability than his creations.

 

Transmutation

(Balrog - Daniel Govar)


Morgoth several times in lore has changed people and things with his dark magic. Using his sheer evil and dark he turned Elves into orcs, a twisted mockery of Eru. For a greater example using his dark magic, he was able to turn Maiar into Balrogs, shadows of hate and malice, taking the form of dark masses of humanoid structure, from which pure terror and power would emanate. 


Mind Reading


Mind reading or ósanwe, a Quenya word that means "interchange of thought". This is a basic ability of all Ainur and is used to show one's thought or to reveal secrets. In the games Middle Earth Shadow of Mordor and Shadow of War, the wraith Celebrimbor is shown to have this ability and use it to influence the minds of orcs and foes, even Sauron for a small time, the best showing of it in the Tolkien universe.


Illusions

(The Necromancer - SpartanK42)


Shown predominantly by lesser Maiar, creating illusions is a basic ability possessed by most divine entities, allowing Morgoth to appear as mist or a fog to create an illusion of his form. Another example shown is Gandalf being able to prevent Legolas, Gimli and Aragorn from recognizing him in his new form, allowing most sorcerers or those of great power to manipulate what the victim sees and make them succumb to these visions of evil.


Time Manipulation

(Glory and Fallen of Numenor - breath art)


Manipulating time is certainly rare in Tolkien’s works, but it is not unheard of. In The Lost Road, Elendil seemingly displayed the ability to bring someone through time itself, multiple people in fact. As a Valar far superior to someone like Elendil, it is possible that Morgoth would be capable of the same. 


It should be noted that The Lost Road is an unfinished script with only four chapters written, and we can’t be certain that Morgoth would have the power. But there is no logical reason for Morgoth to be outclassed by Elendil, and the work was directly written by Tolkien himself, so the argument does at the very least exist and can be included for the sake of completion. Should one give this to Morgoth, he would be capable of traveling through time, or sending others through it however he pleases, with a range of several ages of time, far into the future or past nearly beyond memory.

 

Soul Manipulation

(Luthien in the Halls of Mandos - aaloei)


While souls in Eä can’t be destroyed, they can certainly be messed with in other ways. Maiar like Sauron have displayed the ability to absorb or merge souls with others, as Sauron did to Celebrimbor in Shadow of War. Should one wish to harm a soul in a way other than absorbing or merging, they can also just be directly attacked by these forces, as shown by Sauron again. Given Morgoth’s power obviously far exceeding Sauron’s, he should be easily capable of the same thing.


Precognition

(Music of the Ainur - breath-art)


This seems to be a classic power available to essentially all of the Valar. The Valar are blessed with the ability to be aware of some things that will happen in the future, albeit not all. And some things they don’t currently know, they might occasionally have a vision of to learn about, such as how Manwe learned of the events of Dagor Dagorath, the final battle in all of Middle Earth. On top of that, Valar are capable of prophecy, decreeing events that will happen in the future.


Most famous would likely be the Doom of Mandos, the dark prophesy Mandos gave to Feanor and his followers following their cruel genocide of the Teleri. This was the prophecy that foretold the complete doom of Feanor and his kin, not to mention the suffering all who partook in the elf’s deeds would suffer for their crimes. Spoiler alert, the prophecy was very much right.

 

Morgoth’s Curse

(Ted Nasmith - Morgoth Punishes Húrin)


Morgoth calls himself the master of the fates of Arda, and to some extent, he’s telling the truth. One of the most terrifying and dark powers of all in Morgoth’s arsenal is his ability to manipulate fate itself to his whims, simply by the force of his own raw evil. There is no calling up to a higher power, no actively utilizing an external aid, no. Morgoth’s Curse comes directly from the sheer and absolute evil that Morgoth just IS, weaponized into a curse that will poison the fates of whoever the dark lord feels like teaching a lesson.


To be specific, Morgoth’s Curse is a power in which he “designs” a dark fate for his enemy or target, and then by his own power makes it come to pass no matter the odds or actions. Like a dark cloud looming over the heads of some poor soul, Morgoth’s Curse will follow the target until the day they die, bringing unthinkable misery, sorrow, and suffering upon its target to ensure that they either die, or suffer as miserable and pathetic an existence as is possible. Morgoth most famously utilized this power in The Children of Hurin, where he cursed Hurin’s family after the man defied him to his face, then set Hurin in prison so he could watch his family suffer throughout Arda.


Hurin’s son, Turin Turambar, lived a painful and death-filled life, and no matter where he went or what he did, Morgoth’s Curse always twisted it into agony. Being framed for a crime he was innocent of and banished from Doriath because of his own pride, failing to save Nargothrond from Glaurung and being locked in place to watch the carnage, and so much more. Even what should have been the most joyous part of life, Turin’s marriage, was ultimately marred, as Morgoth pulled the strings and ultimately drew back the curtain to reveal he had married… his long-lost amnesiac sister, Nienor. And of course, neither side knew that they were kin until Morgoth dealt the hit. That blow finished the job, and with both adults regaining their memories and believing the other dead in one last parting shot of cruelty by the dark powers, they swiftly ended their lives.


While these events are carried out by a variety of powers and evil forces, they were all working in accordance with Morgoth’s Curse directly, exactly as the dark Vala had set it up to be. Everything that happened to Turin was as Morgoth decreed his fate should be, down to his death at his own hands. It is truly one of the most terrifying powers to exist in all of Eä, and a reason why all the world trembles at Morgoth’s name. For there are few that should be feared more than one who can doom your life to desolation with a thought alone.

 

Morgoth’s Ring

(The Great War of Arda - Fell418)


Like his chief lieutenant, Sauron, Morgoth possesses his own “ring” of a sort. Through a process that Sauron learned from to create the One Ring, Morgoth disseminated his own power apart from himself. Though whereas Sauron concentrated it on a small object, Morgoth spread it across the very matter of Arda itself, if not whole parts of Eä, if not all of Eä. While this comes with the caveat of greatly diminishing his formerly vast power, in return all matter outside the Blessed Realms is tainted by Morgoth, which in turn affects the spirit. It also makes the total eradication of Morgoth impossible as in order to that one must destroy all matter corrupted by him. Otherwise his spirit would eventually reconstitute itself and regain power.


In other words, to “destroy” Morgoth (insofar as destroying him down to where his indestructible spirit cannot retain physical form) means to destroy all of Arda and possibly Eä itself, with this link extending beyond Eä and into realms such as the Void, the Non-Being outside of Eä itself, given that an “executed” Morgoth eventually returns in physical form in the Dagor Dagorath. It’s also possible that just the physical destruction of Arda may not be enough, as Tolkien himself posited that even if Morgoth was left alone to rage and break Arda down into formless chaos, Arda would still exist as it is a construct not from his own mind, interwoven with the work and thoughts of others. Arda exists independent of Morgoth's own mind and would continue to exist as "a world in potential".


Forms


Across the vast mythos of gods, heroes, and villains both combatants come from, they have possessed different states of being or have drawn upon different sources of power from what we’re primarily using for the rest of the blog and within the Verdict. For reference’s sake, these different power-ups and forms will be listed here. 


But to establish again, none of the following were used in determining who wins. This is moreso to discuss the histories of both characters.


Sinestro

Green Lantern


The original form of Sinestro, as he served in sector 1417. He was an outstanding officer, but in his attempt to police the galaxy led to his soul darkening. He would then turn on the Green Lanterns and he began to use fear to police the galaxy, becoming a Yellow Lantern. However later in his time he would return to being a Green Lantern, but because of comics he changes rings like a change of pants.


Indigo Tribe


After returning to the Green Lanterns, the Indigo Tribe judged he would not stay on the side of good for long and they would induct him to their tribe so he could finally feel compassion for his actions. During the events of Blackest Night, Indigo-1 their leader formed a relationship with Hal Jordan. After these events they would capture both Sinestro and Hal and remove the green light from Sinestro's body and make him feel some compassion. During the ritual Sinestro would kill several members but would be knocked out once more and the ritual was completed where he felt compassion for the first time.


White Lantern


During Blackest Night, Sinestro joined the Guardians and other lanterns in an attempt to kill Nekron. Upon the appearance of The Entity, Sinestro would be the one to bond with it, becoming history’s first ever White Lantern. Just becoming one alone made Sinestro describe himself as becoming one with every living thing in the universe, and witnessing its very beginning to the eventual birth of the emotional entities. 


Being bonded with the light of life itself, Sinestro has demonstrated incredible capabilities under its effects. Just his constructions alone are capable of creating massive spherical force fields around him and huge beams capable of vaporizing waves of Black Lanterns. He’s created a massive flock of birds, a giant sword that put Nekron on the back foot, and multiple other lanterns that created chains to restrain Nekron as he ripped his own heart out. His newfound White Lantern membership has also given him an incredible healing factor, having survived being cut in half while Indigo-1 was unable to sense any wounds or trauma from it, only to be put back together completely new by the ring.


However, Sinestro’s merge with The Entity isn’t flawless. Due to him fueling it with his ego rather than a will to survive, he will inevitably lose control and be rejected by it just like anyone else. Eventually, Sinestro loses The Entity as Nekron rips it out of him.


Ultraviolet Lantern


Powered by the most hateful unseen emotions in our hearts, it shows who we truly are and Sinestro possesses a lot of these emotions. Controlled by Umbrax the Ultraviolet Lantern leader was a powerful entity, knowing he would be immensely powerful with these powers. Sinestro used John Stewart to draw out the leader, using his will to separate the feelings in his body he would inherit the ring and abilities now helming the Ultraviolent Lantern corps.


Parallax


By far his most iconic alternate form next to his status as a Green Lantern, Sinestro was able to become the new host of Parallax, the conceptual embodiment of fear, during the events of New 52 and Rebirth, binding the entity to his very soul. This form massively boosts Sinestro’s power and fear based abilities, with Hal describing it as the equivalent of putting on 3,600 power rings at once. Sinestro is capable of unveiling the entity of Parallax to attack foes, such as Hal Jordan, also being able to recall the beast back into himself, showing he has full mastery of Parallax, even killing New Gods with the entity. His bond with Parallax is so strong, that Parallax cannot be siphoned out of Sinestro, and it can even rejuvenate Sinestro and restore his youth. Even when he lost Parallax, he was capable of reabsorbing it back into him twice.


Red Lantern


Hate and rage, Sinestro, a force of hate against Hal, would inherit the red ring. Originally attacked by the Red Lanterns, he was not frightened of these hateful beings and Sinestro would be threatened using the only thing he actually loved, his daughter. In recent comics, Sinestro has traded his yellow ring in for a red one and fueled by hate would put Hal on the backfoot of their brawl.


Morgoth

Within The Timeless Halls

(The Music of the Gods - Kip Rasmussen)


Before the Ainur lept into Eä, they all sat together within the Timeless Halls, singing the Great Music under the throne of Ilúvatar. In this primordial period where the music of the Ainur filled even the Void around them, these angelic beings were all at the heights of their power. For they had not yet had their powers contained and bound within the confines of Eä. To the Ainur, everything within Eä is a secondary reality to the primary reality that they originate from, Eä being seen as "the Story" before it was realized by Eru and the Ainur’s descent down to it (Tolkien in an earlier letter making the same analogy between the real world and myth and fairy tales). From the Timeless Halls, the Ainur could see all of Eä at once and even look through the Deeps of Time and perceive what was to come, as well perceive that the story of the world was not yet complete. Even the lesser of the Ainur spirits, who would come to be known as the Maiar, were considered "transcendent sub-creators" within the Timeless Halls.


Even in this age of prehistory, Melkor was declared the mightiest of the Ainur by Ilúvatar. His discordant song overtook the rest of the Ainur and shook the Timeless Halls themselves as his song clashed with Eru Ilúvatar's. But beyond power, more interesting to note is Melkor’s mind and heart at this time. For unlike the dark lord he would be known as upon his descent into Eä, Melkor simply desired to create his own creations the same way Ilúvatar fashioned him and his brethren. In his time searching for the Flame Imperishable, he alone could think for himself unlike the other Ainur. Perhaps the greatest tragedy revolving around Melkor is what he could’ve been, a great lord of the Valar that would help all life on Eä foster and guide the Children of Ilúvatar closer to the bounty and joy their creator offered. But in the end his pride and bitterness seemed destined to lead him along an evil path that an innumerable number of lives across all the ages of the World would spend fending off his taint and corruption.


Feats

Sinestro

Overall

  • One of the greatest Green Lanterns of all time

  • Created the Sinestro Corps, one of the most dangerous enemies of the Green Lantern Corps

  • Defeated Hal Jordan, Kyle Rayner, Mongul, Mongul II, Lobo, the Pale Bishop, and Arkillo

  • The mastermind behind Hal Jordan’s becoming of Parallax

  • Killed Uncle Sam (NOOOOOOOOOOOOO)

  • Recruited Superboy-Prime, the Anti-Monitor, and Cyborg Superman into the Sinestro Corps War

  • Took part in stopping Nekron in the events of Blackest Night, even briefly becoming the first White Lantern to fight Nekron

  • Regained control of his home planet Korugar

  • Became the host of Parallax, the Emotional Entity of Fear

  • Killed Power Ring, an alternate universe Green Lantern

  • Invaded New Genesis and waged war on the New Gods and even manipulated the New God Bekka into joining the Sinestro Corps

  • Joined the Legion of Doom and became an Ultraviolet Lantern

  • Regained his status as a Green Lantern

Power

Speed

Durability

Morgoth

Overall

(Into the storm - Sheppi-ArtHouse)

  • Held control over much of Ea on more than one occasion

  • Led a one-Valar war against all the other Valar and had the edge multiple times

  • Brought an end to the Spring of Arda and destroyed the Two Lamps

  • Followed that stunt up by later destroying the Trees of Valinor with Ungoliant

  • Heavily responsible for leading Feanor into the vile deeds he did through cunning and also stole the Simarils for a very long while

  • Never got directly defeated by any of Feanor’s kin despite the oath they made

  • Won the siege of Dagor Bragollach despite an initial disadvantage

  • Basically everything that happens in The Children of Hurin

  • Defeated pretty much all of the Valar, Ungoliant, and Fingolfin

  • Will eventually escape the Void and participate in Dagor Dagorath

Power

(Morgoth vs Fingolfin - Guillem H. Pongiluppi)

  • Merged his power with all of Eä (universal)

  • Contributed to the shaping of the universe in its early stages

  • As a collective, the Valar are stated to have complete control over all matter in the universe (Multi-galaxy - universal)

  • Melkor disrupted the orbits of the Earth or the Sun in primeval times. (640.236 Zettatons up to 12.573 Quettatons respectively)

  • Just his footsteps were described as “thunder underground”

  • Could repeatedly strike the earth so hard with Grond that it would form massive pits that send forth smoke and flame

  • Pierced right through the Two Trees of Valinor with his spear

  • Toppled the Two Lamps as well

  • Consistently annihilated massive landmasses like mountains or entire seas during the first battle for Arda

  • Could consistently hold his own in physical combat against Tulkas

Speed

(Morgoth vs Fingolfin - Guillem H. Pongiluppi)

  • Escaped the Valar before they had any kind of chance at catching him after destroying the Trees of Valinor

  • Could swiftly cross much of Eä while working to be stealthy at the same time without issue

  • Could keep up with and destroy or corrupt all the works of the other Valar despite a massive number disadvantage

  • Eventually will break out of the Void (debatably Infinite)

Durability

(Morgoth and Ungoliant - Protoguy)

  • Was struck seven times by Fingolfin throughout their duel and kept fighting until he won

  • Got stabbed through the foot by Fingolfin at the end of their battle

  • Received permanent wounds from Thorondor, King of Eagles, following his victory over Fingolfin, but survived the attack without issue

  • Was trapped by Ungoliant but survived long enough for the Balrogs to come to his aid without any serious damage

Scaling

Sinestro

Hal Jordan (and Green Lantern Corps)


Sinestro is often considered the greatest rival to Hal Jordan, and at large an enemy of the Green Lantern Corps. Across all forms and incarnations, he has proven to be one of the biggest problems for the Green Lanterns, crossing paths with their best warriors, such as Kyle Rayner, Guy Gardner, and John Stewart.



Sinestro Corps


The Sinestro Corps are some of the most powerful Lantern Corps in existence, and there’s a reason that Sinestro more often than not stands at the top of his peers (apart from the fact that it's blatantly named after him), and any attempt at overthrowing the Korugarian has been met with a cruel beating.



Misc. Lanterns


In the pantheon of the Lantern Corps, Sinestro is by far one of the most powerful, and thus should more then likely scale to some other Lanterns, like when he took Saint Walker as prisoner, seemed confident in his ability to fight Atrocitus and believed that Hal, Carol and Indigo-1 are no challenge for him.



Mongul


Sinestro in both Pre/Post-Flashpoint has clashed with some of Superman’s more cosmic enemies, such as Mongul, the tyrannical conqueror of Warworld. Even on low ring charge, Sinestro is capable of contending with Mongul, making the scaling usable.



Lobo


Similar to Mongul, across both continuities Sinestro crossed paths with the Main Man, even employing the help of the Sinestro Corps for one of their fights, even despite Lobo’s constant rejection of a Sinestro Corps ring.



The Pale Bishop (Debatable)


The Pale Bishop and his servants the Paling are a cosmic force attempting to rid the universe of all emotion. The leader, the Pale Bishop, is revealed to be an undead Guardian of the Universe. They are such a great threat that Lyssa thought that will itself would be eradicated from Earth, and Sinestro said that emotion itself would be eradicated on a universal scale. The Paling at first were immune to Sinestro’s attacks due to being devoid of emotion, but soon discovers that by attacking them by surprise with constructs, they start to know fear again by being defeated. Eventually with the Sinestro Corps, he executes some members of the Paling.


In the second encounter, with Black Adam, they fight the Paling and their leader, the Pale Bishop again. Once again, they can’t be harmed by constructs due to their lack of emotion, and Black Adam states to beat the Paling/Pale Bishop, they need to understand fear again, as he rips one of them in half, and Sinestro even tanked a blast from a Paling-enhanced Mongul. After resisting the emotional purging a second time, Sinestro uses the channeled strength of the entire Sinestro Corps, uses an all-out attack on the Pale Bishop, one that ignites the emotions in Pale Bishop and shatters his defenses, ultimately killing him. However, the attack left Sinestro very weakened however, requiring not just his whole strength, but essence.



Larfleeze/The Emotional Entities (Debatable)


In some instances, Sinestro has had encounters with the Emotional Entities, namely Ion and Parallax. When Kyle Rayner was Ion’s new vessel, Sinestro was able to subdue the entity and rip it straight out of Kyle, and multiple times has he mastered the entity of fear, Parallax, reabsorbing him twice. Although one can argue the Lantern abilities are uniquely equipped to deal with their own entities, such as Atrocitus sealing up the Butcher, you can equally argue Sinestro would scale to the Earth Green Lantern’s being able to stand their ground against Guardians of the Universe possessed by the Emotional Entities, and in general Lanterns, together or alone, have been shown to be equipped to handle the cosmic entities that threaten the universe. 



Morgoth

People of Middle Earth

The people of Middle Earth are vast and many, from the elves, to the men, to the dwarves, to the hobbits, and so much more. These are the people that largely make up the inhabitation of Middle Earth, be they good or evil, rich or poor, strong or weak. In every war and age, it is these seemingly simple people that wind up having a significant impact on the fates of their worlds. From Morgoth finally being toppled at the end of the First Age thanks to the efforts of Earendil the Mariner, to Sauron being overthrown by Elindil, Gil-Galad, and Isildur, destroyed for good thanks to the Fellowship of the Ring, and finally Morgoth’s final death to Turin Turambar, you should never underestimate the small and simple people of the world. They are Eru Ilúvatar’s beloved children just as much as the Valar and Maiar, and even the smallest beings can make a great difference.

Nevertheless, Morgoth should massively upscale off of anything that these beings accomplish throughout Ea’s history, for rather obvious reasons. While these beings have caused the downfall of evil many times, in terms of raw power, Morgoth vastly eclipses them, so it’s safe to see what these denizens of the world can do here.

 

The Maiar


The Maiar are the servants and allies of the Valar, members of the Ainur who participated in the Ainulindale but are not as powerful as the Valar. With the rebellion of Morgoth, some Maiar continued to serve their master that was Ilúvatar faithfully, such as Olorin (better known as Gandalf) or Melian, while some allied themselves with Morgoth, many of which became the Balrogs.


As a Vala, beings that are decisively more powerful than all of the Maiar, it is rather obvious that Morgoth at his pinnacle scales massively above anything any of the Maiar perform. And yet, despite their status as servants, some of these Maiar would make significant marks on the history of Ea, from the exploits of the legendary Gandalf the White or Osse raising the island of Numenor. And even when Morgoth fell, one particular Maiar would rise up to become one of the most legendary dark lords in all of fiction, Sauron.


 

The Valar

(The Birth of Two Trees - breath-art)


The Valar are the Powers of Arda, the powerful beings that first entered Ea after its creation by Eru Ilúvatar. Including Morgoth, 14 of them exist, each one governing various parts of the world’s functions as specifically taught to them and prepared by Eru himself in the past. Of the 14, only Morgoth turned to a path of evil, and the other 13 resist his vile efforts as much as they possibly can to keep Arda safe. While the Valar are ultimately successful in defeating Morgoth at the end of The Silmarillion and will take part in his final defeat at Dagor Dagorath, the fallen Vala can be safely scaled to them. Generally, the only one who could stand up to Morgoth in combat one-on-one was Tulkas, and even then, they were frequently evenly matched. As their traitorous “brother” and one who has successfully battled his righteous kin many times, it is only reasonable that we scale Morgoth to the others.



Weaknesses

Sinestro


Despite Sinestro wielding a great power, said power has a few requirements for it in order to make it work completely. The power ring operates under a recharge protocol, and low charge, if not no charge at all, severely weakens Sinestro in combat, leaving him more open to being dealt with lethal force the ring would normally provide resistance against. And while the yellow light of fear is a powerful emotion, it is weak against the blue light/emotion of hope.


Morgoth

(Exile - breath-art)


Morgoth is unimaginably powerful, without a doubt one of the most potent forces to exist in the entirety of Ilúvatar’s world. But he is far from perfect. In his very rebellion that made him so widely feared and recognized, Morgoth sealed his fate, and opened himself up to many weaknesses as a result of his rejecting the perfect will of Ilúvatar. And these weaknesses would often come to bite him, and eventually be his final undoing. 


For starters, Morgoth is a coward, preferring to stay within whatever fortress he’s using at the time to carry out his plans with his massive armies rather than directly involve himself in combat. It should be noted that he was once willing to fight his own battles in the past, but as Morgoth tainted the land in evil and malice, his own bravado continued to fade away, until he was a complete coward when he was finally captured thanks to Earendil. And even then, he was never without fear, as he was not like the other Valar, who are essentially unable to feel such a thing. 


Furthermore, while Morgoth’s evil will and presence taint and poison the land with malice and wickedness, this process drains the fallen angel considerably. As one of the greatest Ainur, Morgoth has plenty of energy to burn through, but he continues to lose his own power as he pours his evil might into the world around him to darken it. Every shadow cast, every spring poisoned, every forest killed all takes at least some of Morgoth’s power to corrupt. Fortunately for him, the Ainur’s creativity, brutality, and cunning tends to keep this from being too significant a problem, as he often will come up with some new blight upon the land that folks didn’t see coming and that he can use to blast them off the map, as he did multiple times. But while it is unlikely to be a serious problem in a random 1 on 1 encounter, it is still worth noting that all of Morgoth’s evil will takes a cost, no matter how miniscule.


And finally, but perhaps greatest of all, Morgoth is doomed to lose. The day he challenged his supreme creator in the great music of the Ainulindale, his end was established. For while Eru might have let Melkor into the world, the supreme God of the world always knew of Melkor’s evil, and every last dark deed performed was all part of Ilúvatar’s ultimate lesson and plan. No matter what malice Morgoth spreads, no matter who he kills, maims, or ruins, regardless of the devastation made, Morgoth is always fighting a battle he cannot win. For he is not merely fighting the mortal men, the great elves, or even his own brethren the Valar, but he also fights the supreme will of Ilúvatar, and his fate is sealed. All evil Morgoth performs is merely in Ilúvatar’s perfect plan to ultimately come back around to giving the great creator glory, showing his perfection and majesty over all things.


Even in defying his master, Morgoth wound up just setting up his own defeat in the end. Even his greatest victories, like battling Tulkas or crushing the Children of Hurin, would merely plant the seeds for his final defeat in the Dagor Dagorath. For no fallen angel ever stands a sliver of a chance against the almighty deity that brought them into being in the first place, and every little thing Morgoth does, no matter how evil, will always spiral back into something beautiful and glorious according to the benevolent and righteous will of Eru Ilúvatar. And such is the ultimate doom that befell Morgoth, the one that he brought most upon himself.

 

Before The Verdicts

 

The Ainulindale


The Ainulindale, or the Music of the Ainur, is probably the go-to feat that most folks argue when discussing universal ends for Tolkien’s characters. To be fair, some parts of it are valid. The Ainur do, in fact, sing a song crafted for them by Eru Ilúvatar, which brings about various portions of the existence that is Ea. And of course, Melkor tries to mess it up and brings in the world’s flaws and problems, only to be ultimately overcome by Ilúvatar in the duel twice over before the supreme being brings the world into being.


These events are correct, but some things need clarifying, as the feat in question is not exactly how it is generally explained in the versus community. For starters, the song does not actually create the universe, and only Eru Ilúvatar holds the direct feat of creating Ea. The Great Music was merely a display of what would come in the future, the “growth and flowering of thought.” The universe does not actually exist at this point, and when it does come into being, it is performed exclusively by Ilúvatar himself, and this action, “the Music in Being”, is described as a power exclusive to Eru. In short, none of the Ainur actually create the universe, though they do bring forth some of the ideas and pieces that Ilúvatar set forward. It can’t really be attributed to their power.


This is made doubly so by the fact that the Valar wouldn’t even have access to this power in Ea, as their power is restricted to Ea by Ilúvatar. They can’t really use their power from the Timeless Halls within Ea, as they are contained and bound to that world. As such, using the Ainulindale or Timeless Halls in general really isn’t applicable in your standard versus debate, unless discussing Ilúvatar himself, who would be far beyond the power Ainulindale tends to be argued at anyway.


In short, while the performance of Ainulindale did happen, the feat is not exactly how it is commonly believed, and should only really be attributed to Eru Ilúvatar, a being that obviously nobody in Ea scales to even remotely. The feat of Ea’s creation certainly isn’t fraudulent or vulnerable to debunks, it’s just that most characters do not scale to it, including Morgoth.


Eru Ilúvatar and The Flame Imperishable

(Melkor and Eru Iluvatar - Naiss-Ryokkheym)


If you’ve noticed, a major theme of Melkor’s is this idea of indestructibility. That he and his influence cannot be gotten rid off permanently no matter what, a trait attributed to both Morgoth’s Ring/Arda Marred and the sheer durability of his soul. Seemingly no matter how many times he is beaten down, the core essence of his spirit always survives and, in time, reforms. Why is this, exactly? Well let us look no further to the very power that Melkor sought at the beginning of his story and serves as the catalyst of his jealousy and rage at that which he could not have: The Flame Imperishable.


“Then Ilúvatar said to them: ‘Of the theme that I have declared to you, I will now that ye make in harmony together a Great Music. And since I have kindled you with the Flame Imperishable, ye shall show forth your powers in adorning this theme, each with his own thoughts and devices, if he will. But I will sit and hearken, and be glad that through you great beauty has been wakened into song.’”

  • The Silmarillion


“To Melkor among the Ainur had been given the greatest gifts of power and knowledge, and he had a share in all the gifts of his brethren. He had gone often alone into the void places seeking the Imperishable Flame; for desire grew hot within him to bring into Being things of his own, and it seemed to him that Ilúvatar took no thought for the Void, and he was impatient of its emptiness. Yet he found not the Fire, for it is with Ilúvatar.

  • The Silmarillion


The Flame Imperishable (i.e. The Imperishable Flame, The Secret Fire) is the power of true creation in the setting of Middle Earth, and how only Eru is the only one able to create souls. In The History of Middle Earth, a collection of notes and analysis over Tolkien’s legendarium by J.R.R. Tolkien himself and was edited, compiled, and filled with notes by his son Christopher, the nature of the Flame Imperishable is described as "the Creative activity of Eru" sent out from Him. It is the "mystery of authorship, by which the author, while remaining 'outside' and independent of his work, also 'indwells' in it... as the source and guarantee of its being." In other words, the seeming indestructibility of the soul within Middle Earth, even by Eru Himself (as shown when he strikes Sauron at the Fall of Numenor), is because it is begotten directly from Eru, a power representing His creative will and design of all things in Middle Earth. This idea of Eru as a “writer” figure to the story of Middle Earth extends all throughout Tolkien’s letters:


“Here we meet, among other things, the first example of the motive (to become dominant in Hobbits) that the great policies of world history, 'the wheels of the world', are often turned not by the Lords and Governors, even gods, but by the seemingly unknown and weak – owing to the secret life in creation, and the pan unknowable to all wisdom but One, that resides in the intrusions of the Children of God into the Drama.


“The cycles begin with a cosmogonical myth: the Music of the Ainur. God and the Valar (or powers: Englished as gods) are revealed. These latter are as we should say angelic powers, whose function is to exercise delegated authority in their spheres (of rule and government, not creation, making or re-making). They are 'divine', that is, were originally 'outside' and existed 'before' the making of the world. Their power and wisdom is derived from their Knowledge of the cosmogonical drama, which they perceived first as a drama (that is as in a fashion we perceive a story composed by some-one else), and later as a 'reality'.


“It was actually written first, and may now perhaps be in part published. It is, I should say, a 'monotheistic but "sub-creational" mythology'. There is no embodiment of the One, of God, who indeed remains remote, outside the World, and only directly accessible to the Valar or Rulers. These take the place of the 'gods', but are created spirits, or those of the primary creation who by their own will have entered into the world.† But the One retains all ultimate authority, and (or so it seems as viewed in serial time) reserves the right to intrude the finger of God into the story: that is to produce realities which could not be deduced even from a complete knowledge of the previous past, but which being real become part of the effective past for all subsequent time (a possible definition of a 'miracle'). According to the fable Elves and Men were the first of these intrusions, made indeed while the 'story' was still only a story and not 'realized'...”


“No, Frodo 'failed'. It is possible that once the ring was destroyed he had little recollection of the last scene. But one must face the fact: the power of Evil in the world is not finally resistible by incarnate creatures, however 'good'; and the Writer of the Story is not one of us.


At this stage it had still only a validity, to which the validity of a 'story' among ourselves may be compared: it 'exists' in the mind of the teller, and derivatively in the minds of hearers, but not on the same plane as teller or hearers. When the One (the Teller) said Let it Be, * then the Tale became History, on the same plane as the hearers; and these could, if they desired, enter into it. Many of the Ainur did enter into it, and must bide in it till the End, being involved in Time, the series of events that complete it. These were the Valar, and their lesser attendants. They were those who had 'fallen in love' with the vision, and no doubt, were those who had played the most 'sub-creative' (or as we might say 'artistic') part in the Music.”


Eru is, quite literally, “The Author” of the story of Middle Earth and everything that occurs, including the Free Will and agency of all within it are derivative of Him and part of His mind and will. And mind you this is not because He is Tolkien’s “author avatar” or something like that, as Tolkien has denied portraying himself as any transcendental character within his stories. No, the true inspiration of Eru Ilúvatar is that of the Judeo-Christian God Himself based on Tolkien’s own beliefs as a Roman Catholic. In fact if you’ve noticed, Tolkien follows reverential capitalization (i.e. nouns directly pertaining to the Christian God (or your personal almighty Deity of choice) such as “God”, “He”, “Him”, “Lord”, etc… are capitalized) when calling Eru “The One”, “God”, “Creator”, “the Writer”, “the Teller”, etc… And, as with any devout Catholic, Tolkien sees the idea of God as that of a transcendental and unique Creator that possessed no limitations, even to His already transcendental creations. To Tolkien, God is an ineffable being that human language cannot describe, as the idea of God exists independent from us:


We do not know the 'original' meaning of any word, still less the meaning of its basic element (sc. the pan it shares with or seems to share with other related words: once called its 'root'): there is always a lost past. Thus we do not know the original meaning of θέος or deus or god. We can, of course, make some guesses about the formation of these three quite distinct words, and then try to generalize a basic meaning from the senses shown by their relatives – but I do not think we shall necessarily by that way get any nearer to the idea 'god' at any actual moment in any language using one of these words… We may, of course, guess that we have a remote effect of primitive ideas of 'inspiration' (to the 18th C[entury] an enthusiast was much what an Anglo-Saxon would have called a dysiga!). But that is not of much theological use? We are faced by endless minute parallels to the mystery of incarnation. Is not the idea of god ultimately independent of the ways by which a word for it has come to be?


“'Why did life, the community of living things, appear in the physical Universe?' introduces the Question: Is there a God, a Creator-Designer, a Mind to which our minds are akin (being derived from it) so that It is intelligible to us in part. With that we come to religion and the moral ideas that proceed from it. Of those things I will only say that 'morals' have two sides, derived from the fact that we are individuals (as in some degree are all living things) but do not, cannot, live in isolation, and have a bond with all other things, ever closer up to the absolute bond with our own human kind. So morals should be a guide to our human purposes, the conduct of our lives: (a) the ways in which our individual talents can be developed without waste or misuse; and (b) without injuring our kindred or interfering with their development. (Beyond this and higher lies self-sacrifice for love.) But these are only answers to the smaller question. To the larger there is no answer, because that requires a complete knowledge of God, which is unattainable. If we ask why God included us in his Design, we can really say no more than because He Did. If you do not believe in a personal God the question: 'What is the purpose of life?' is unaskable and unanswerable. To whom or what would you address the question? But since in an odd corner (or odd corners) of the Universe things have developed with minds that ask questions and try to answer them, you might address one of these peculiar things. As one of them I should venture to say (speaking with absurd arrogance on behalf of the Universe): 'I am as I am. There is nothing you can do about it. You may go on trying to find out what I am, but you will never succeed. And why you want to know, I do not know. Perhaps the desire to know for the mere sake of knowledge is related to the prayers that some of you address to what you call God. At their highest these seem simply to praise Him for being, as He is, and for making what He has made, as He has made it.'


Additionally, even the supposed hierarchy between the Children of Ilúvatar and the Ainur do not truly exist in Eru’s perspective. While he granted authority to the Ainur over the Children, their essences and importance, from His perspective, are all equal:


“But whether they could have 'souls' or 'spirits' seems a different question; and since in my myth at any rate I do not conceive of the making of souls or spirits, things of an equal order if not an equal power to the Valar, as a possible 'delegation', I have represented at least the Orcs as pre-existing real beings on whom the Dark Lord has exerted the fullness of his power in remodelling and corrupting them, not making them. That God would 'tolerate' that, seems no worse theology than the toleration of the calculated dehumanizing of Men by tyrants that goes on today. There might be other 'makings' all the same which were more like puppets filled (only at a distance) with their maker's mind and will…”


“It is at least there represented that the intrusion of Elves and Men into that story was not any pan of theirs at all, but reserved: hence Elves and Men were called the Children of God; and hence the gods either loved (or hated) them specially: as having a relation to the Creator equal to their own, if of different stature. This is the mythological-theological situation at this moment in History, which has been made explicit but has not yet been published.”


“Since The Hobbit was a success, a sequel was called for; and the remote Elvish Legends were turned down. A publisher's reader said they were too full of the kind of Celtic beauty that maddened Anglo-Saxons in a large dose. Very likely quite right. Anyway I myself saw the value of Hobbits, in putting earth under the feet of 'romance', and in providing subjects for 'ennoblement' and heroes more praiseworthy than the professionals: nolo heroizari is of course as good a start for a hero, as nolo episcopari for a bishop. Not that I am a 'democrat' in any of its current uses; except that I suppose, to speak in literary terms, we are all equal before the Great Author, qui deposuit potentes de sede et exaltavit humiles.


“The uncorrupted Valar, therefore, yearned for the Children before they came and loved them afterwards, as creatures 'other' than themselves, independent of them and their artistry, 'children' as being weaker and more ignorant than the Valar, but of equal lineage (deriving being direct from the One); even though under their authority as rulers of Arda.”


To cap this section off, let's go through a letter from J.R.R. Tolkien to his son, Christopher, regarding a vision and epiphany he had around the middle of the writing process for Lord of The Rings:


“Your reference to the care of your guardian angel makes me fear that 'he' is being specially needed. I dare say it is so. .... It also reminded me of a sudden vision (or perhaps apperception which at once turned itself into pictorial form in my mind) I had not long ago when spending half an hour in St Gregory's before the Blessed Sacrament when the Quarant' Ore was being held there. I perceived or thought of the Light of God and in it suspended one small mote (or millions of motes to only one of which was my small mind directed), glittering white because of the individual ray from the Light which both held and lit it. (Not that there were individual rays issuing from the Light, but the mere existence of the mote and its position in relation to the Light was in itself a line, and the line was Light). And the ray was the Guardian Angel of the mote: not a thing interposed between God and the creature, but God's very attention itself, personalized. And I do not mean 'personified', by a mere figure of speech according to the tendencies of human language, but a real (finite) person. Thinking of it since – for the whole thing was very immediate, and not recapturable in clumsy language, certainly not the great sense of joy that accompanied it and the realization that the shining poised mote was myself (or any other human person that I might think of with love) – it has occurred to me that (I speak diffidently and have no idea whether such a notion is legitimate: it is at any rate quite separate from the vision of the Light and the poised mote) this is a finite parallel to the Infinite. As the love of the Father and Son (who are infinite and equal) is a Person, so the love and attention of the Light to the Mote is a person (that is both with us and in Heaven): finite but divine: i.e. angelic. Anyway, dearest, I received comfort, pan of which took this curious form, which I have (I fear) failed to convey: except that I have with me now a definite awareness of you poised and shining in the Light – though your face (as all our faces) is turned from it. But we might see the glimmer in the faces (and persons as apprehended in love) of others.”


“...But at the story of the little boy (which is a fully attested fact of course) with its apparent sad ending and then its sudden unhoped-for happy ending, I was deeply moved and had that peculiar emotion we all have – though not often. It is quite unlike any other sensation. And all of a sudden I realized what it was : the very thing that I have been trying to write about and explain – in that fairy-story essay that I so much wish you had read that I think I shall send it to you. For it I coined the word 'eucatastrophe': the sudden happy turn in a story which pierces you with a joy that brings tears (which I argued it is the highest function of fairy-stories to produce). And I was there led to the view that it produces its peculiar effect because it is a sudden glimpse of Truth, your whole nature chained in material cause and effect, the chain of death, feels a sudden relief as if a major limb out of joint had suddenly snapped back. It perceives – if the story has literary 'truth' on the second plane (for which see the essay) – that this is indeed how things really do work in the Great World for which our nature is made. And I concluded by saying that the Resurrection was the greatest 'eucatastrophe' possible in the greatest Fairy Story – and produces that essential emotion: Christian joy which produces tears because it is qualitatively so like sorrow, because it comes from those places where Joy and Sorrow are at one, reconciled, as selfishness and altruism are lost in Love. Of course I do not mean that the Gospels tell what is only a fairy-story; but I do mean very strongly that they do tell a fairy-story: the greatest. Man the story-teller would have to be redeemed in a manner consonant with his nature: by a moving story. But since the author if it is the supreme Artist and the Author of Reality, this one was also made to Be, to be true on the Primary Plane. So that in the Primary Miracle (the Resurrection) and the lesser Christian miracles too though less, you have not only that sudden glimpse of the truth behind the apparent Anankê of our world, but a glimpse that is actually a ray of light through the very chinks of the universe about us.


It’s not quite hard to draw parallels here between elements of this vision to the nature of Ilúvatar and the Secret Flame. Aside from further affirmation that Tolkien sees God Himself as the “Supreme Artist and Author of Reality” and the secondary world we live in as story, we also have the way in which he describes God’s Light and the Mote within it as “God’s very attention itself, personalized” and “a person that is both with us and in Heaven: finite but divine”. This clearly bears parallels to the Flame Imperishable which, again, is the “Creative activity” of Eru, the proof that He dwells within a thing as the source and guarantee of its being. And that these souls are all equal from Eru’s perspective as they’re all of direct lineage to Him, just like fictional characters to their Author.


Tl;dr - The reason for all souls’ indestructibility within Middle Earth is because they are all made from the Flame Imperishable, which emanates directly from Eru Ilúvatar the same way Tolkien conceived of how the Light of God emanates down as a person, representing the divinity in the finite, or how creativity flows from an Author down to His works. To attempt to destroy it is to try and directly harm Eru Himself. To Tolkien, Eru is his conception of God, a “Supreme Author” to the story of the world that is unreachable and ineffable to His creations, us and even the “transcendent” angels of his will.


Verdict

Morgoth art by Steven G

Stats


The stats are obviously the first thing we need to go over to get an idea for how this matchup is likely to go. Starting with Sinestro, there is no doubt that he is one of the strongest Lanterns around. Lanterns in the DC Universe are capable of manipulating the fundamental forces of reality through their rings, channeling immense energy and power that allows them to protect the universe from its many dangers. Their power can destroy or carry worlds, block entire supernovas with force-fields, and reach even greater heights with the many dangers that lurk in the cosmos. Sinestro is regarded as one of those dangers; a master of fear, manipulating one of the most powerful forces in the entire universe, making him one of the Green Lantern’s most dangerous enemies.


Many times have Sinestro and his Corps gone toe-to-toe with the emerald warriors, besting their strongest members, such as Hal Jordan, the Green Lantern. Hal and Sinestro’s fight has been raging on for decades, matching each other in brute strength, in power struggles and clashes, and even beyond the grave has continued to fight him! He’s also bested Kyle Rayner in combat, fought Guy Gardner and John Stewart, and has killed his fair share of Green Lanterns. Outside the Lantern mythos, he’s also fought fellow villains such as Lobo and Mongul, enemies of Superman, and has come blow to blow with cosmic entities such as Parallax or the Pale Bishop. 


Where would all of this be for Sinestro in terms of scaling? As mentioned, Green Lanterns pack lots of power, especially someone like Hal Jordan, who even as a rookie could create entire universes within his power ring, and when making one, send tremors throughout the Electromagnetic Emotional Spectrum, one of the most powerful forces that make up DC as a whole. The full extent of his power has even laid waste to an undead Guardian called the Pale Bishop, and Guardians of the Universe are stated to be capable of wiping out all universes if they are to so much as argue! And even Earth’s Lanterns like John and Kyle have been able to face down against these terrifying beings, like Parallax, sealing the beast in the Green Lantern Central Power Battery. It is easy to see and argue that Sinestro can fight beings that are threats to the multiverse and multiversal forces at large, both through his own defeats of powerful entities and easily comparing to the Green Lanterns he matches on a daily basis.


In terms of speed, Lanterns can operate under quick time, especially when the situation calls for it. Sinestro himself is easily capable of interstellar travel, blazing past entire planets and systems and beyond, much like his fellow Green Lanterns, whom he can more than keep up with in combat, even at some points leaving Hal Jordan in the dust. Hal Jordan has many impressive feats of speed, like sending out a probe in a heartbeat to search the universe, which when calculated and stacked up to the sheer size and volume of a DC universe, is roughly 9.4 duodecillion times faster than the speed of light! In even more dire circumstances, Hal has been able to catch up to Lightray, the New God of Speed, from the edge of the universe via a plane construct, which nearly caused a Speed Force singularity due to how fast he was going. Hal would’ve nearly entered the Speed Force with sheer speed alone had he not eventually caught up to Lightray and Highfather, showing that he has speed that is immeasurable, and capable of breaking space and time to enter the Speed Force.


For supporting evidence, both Hal and Sinestro have tagged the Flash (Barry Allen) despite his own incalculable speed and movement, and Sinestro has battled similar enemies like Lobo, who have also tagged the Flash (Wally West), showing that both in movement and reaction speed, Sinestro should easily scale to the highest massively faster than light feats at worst, and at best, immeasurable speed and reactions from his experience fighting Lanterns such as Hal Jordan.


As for Morgoth, he’s certainly no pushover in his own right, but definitely not on the same tier as Sinestro is. As a Vala, Morgoth obviously upscales massively off of the majority of feats that happen in Ea. Classic feats like Ancalagon the Black’s fall, Osse lifting Numenor, or even Arien moving the sun are all absolute child’s play compared to what Morgoth can do, and he would be significantly above these performances without any question about it. Even feats like Varda creating all of the stars within Ea are probably not the upper limit of Morgoth’s true power, as impressive a performance as that may be. Remember, all Valar possess total control over most of Ea individually. Given Ea’s size (larger than a normal universe), it’s quite reasonable to round this out to Morgoth just outright being a universal level force, especially considering that he specifically has merged his power with all of Ea. While one could just argue multi-galaxy instead, this is probably a lowball, universal is likely more valid, if not even a bit higher than that.


When it comes to speed, it’s a bit more complicated. Obviously like with power, all of your lower tier feats are pretty easy upscaling for Morgoth to work off of. The Balrogs and their rush to do battle against Ungoliant, various arrow reaction feats, and other such things are all not really going to capture the idea of just how fast Morgoth really is. Probably the best quantifiable feat one can give to Morgoth would be the enchanting of Vingilot. While this feat probably isn’t applicable to Maiar and other such beings, the Valar are directly the ones who enchanted it with its powers anyway, so it should be fair to use this time. As such, Morgoth could potentially be comparable to Vingilot’s remarkable MFTL+ speeds, certainly nothing to scoff at, though you could argue whether this would scale to reactions. Though Varda has a feat of directly placing stars in the sky, so realistically we’re probably looking at some degree of MFTL+ regardless, albeit not even nearly as high as even the quantifiable feats on Sinestro’s end.


There does exist the argument for Morgoth’s speed to be infinite, thanks to his excursions within the Timeless Void. Morgoth has explored the Void on a variety of occasions and was eventually even able to break out of it despite his heavily weakened state, so we can probably apply this to his speed. It’s a bit up in the air if this would qualify as infinite speed or not, but given the workings of the cosmology, it is a possibility that the Void has an infinite size, though the exact extent of what Morgoth would need to cross to break out is unclear. It’s not really a completely firm argument, but it’s definitely there and can at least be considered for the discussion.


However, ultimately, the comparison is pretty clear cut. As impressive as Morgoth is, Sinestro is simply far stronger and reliably faster no matter how you look at it. Even taking the Void feat to its greatest extreme, Sinestro’s ability to tag the Flash and scale to other comparable Lanterns who have done the same would probably upscale him further anyway. No matter how you slice it, Sinestro is going to have a significant edge in the stats, regardless of what you give to Morgoth. Sinestro claims the edge in stats.


Arsenal & Abilities


While Sinestro’s advantage in terms of stats is undeniable, once we start looking at abilities, the conversation becomes a lot more difficult and interesting. It’s easy to look at Sinestro being potentially infinitely stronger and faster and come to the conclusion that he would just win instantly… but then you have to ask yourself, “how does he kill Morgoth?” and suddenly you hit a wall. While destroying Morgoth’s body will be a breeze, Morgoth is a Vala, and armed with the physiology of any Ainur Spirit in Tolkien’s works. He doesn’t need a body to keep fighting, and he has the power to both build a new one at will or just start fighting as an Ainur Spirit directly. The first threat isn’t a big deal, Sinestro can just destroy the new body with ease. The latter, however, is a different story.


The first thing we need to look at here is how Sinestro’s offense fares against Morgoth’s defenses, given that, with his massive stat advantage, Sinestro will reasonably win the fight as long he has any viable method of doing so. If he doesn’t? Well, that’s when we can start looking at possible win conditions on Morgoth’s end and see what happens.


Right out the gate as established, Sinestro needs to destroy or take down Morgoth’s spirit in order to win, rendering typical physical strikes deadweight. And unfortunately for Sinestro, he doesn’t really have the means to directly destroy Morgoth’s spirit. The fallen Vala has multiple counters to his soul being outright destroyed, all of which come together to form a multi-pronged brick wall that Sinestro can’t break down. For starters, not all of Sinestro’s attacks can attack non-physical beings, rendering a lot of his tricks less useful against an enemy that isn’t corporeal. Things like constructs and the like are not going to be doing much at this point, as Morgoth’s spirit can just bypass them altogether. This makes it so that nuking Morgoth with some kind of massive physical blow isn’t going to do the job. On top of that, there’s the issue of Morgoth’s Ring.


Remember, Morgoth’s Ring is essentially the entirety of the world of Ea. So long as it exists, Morgoth’s might will remain, ever persisting against all the odds. And Morgoth has so much energy poured into Ea that this enables him to always maintain enough strength to fight on thanks to his “ring.” And remember, even if Ea were completely destroyed and rendered formless chaos, the world would still exist in concept and thought, giving Morgoth his power all the same. While Sinestro could arguably destroy Ea to some extent, he could not make it so that Ea doesn’t even exist as an idea anymore. This level of survivability is too much for him to overcome, making it outright impossible for Sinestro to destroy Morgoth’s Ring. As such, Morgoth will always have the energy he needs to keep going.


Of course, Sinestro does have the means to attack spirits, but Morgoth has resistance to such an assault. Remember, the far inferior Sauron survived a direct strike from Eru Iluvatar himself as an Ainur Spirit. To be fair, it’s highly unlikely that Iluvatar was really going all out in his destruction of a simple island, but Tolkien clarifies explicitly in his letters that Sauron’s survival here is due to the fact that spirits in Ea are indestructible, even against their creator, who possesses supreme power and control over all things. It’s essentially a fundamental law of Ea’s existence that spirits cannot be destroyed, an indisputable rule of nature put in place by Iluvatar with the Secret Fire that not even he shatters. The Secret Fire fundamentally is indestructible, unquenchable, and unbreakable, all thanks to it really just being Eru’s creative essence. It’s not even really a matter of power; Eru is certainly beyond any spirit in this regard, it’s simply an immutable fact of reality.


That’s not to say there aren’t any characters in fiction that can do the job. It may be a No Limits Fallacy to say that a character stronger than even Eru couldn’t do it, and there are plenty of workarounds regardless, ways to incapacitate Morgoth without destroying his soul. But as far as directly destroying the spirit is concerned, Sinestro doesn’t really have the means.


So brute force, no matter how much Sinestro dishes out, isn’t going to cut it. Morgoth’s Ainur Spirit is backed by very unique properties and rules of existence that keep him sustained to fight on throughout the ages no matter what his enemy throws at him. But hey, he’s a Lantern. Brute force isn’t all he’s got, so does he have anything in his massive bag of tricks that could incapacitate Morgoth, seal him, take away his power, or win in some other regard? Again, with the stat gap, if he has anything that could work at all, he’s got it.


Starting with the bread and butter of any Lantern, Sinestro’s fear instillation will be effective against Morgoth for a time. Morgoth is naturally a coward, preferring to generally operate through cunning and armies rather than directly fight himself if he can help it. But these amps are only going to boost Sinestro in ways that we’ve already established don't change the fight much - he was already much stronger and likely faster than Morgoth to begin with - and they won’t last forever. As the fight drags on, Morgoth’s fear is going to yield to absolute hatred, as Morgoth stops caring about his fear and his hate overpowers that emotion, as is frequently the case with his cowardice in-universe.


Essentially, while it will work for a bit, it can’t really change anything, and Morgoth is going to stop feeding it after a while. And in a similar vein, all of Sinestro’s mind based attacks are essentially null and void. Numerous characters in Tolkien’s works have a wide variety of resisting and countering extremely potent mind-based attacks, such as Sauron, Celebrimbor, Gandalf, and even lower tiers like Bilbo Baggins can resist such things for extensive amounts of time. As the top dog in Ea besides Illuvatar, Morgoth would naturally be capable of the same. Dragons like Glaurung, far inferior to Morgoth, can restore or tamper with memories, countering Sinestro’s memory manipulation. Sauron and Gandalf have both no-sold possession threats from Celebrimbor and Saruman attempting to possess King Theoden respectively. Both sides can read minds for information and data if needed, and Morgoth should be able to shield his thoughts, having access to the gifts of Saruman, who has done so. And the same can be said for illusions, with Gandalf having shown that seeing through and dispelling such is child’s play for even lesser Ainur. Varied as Sinestro’s mind attack options are, the dark Vala simply has counters to all of them across the board.


Beyond this, Sinestro still has numerous more unusual powers, such life and energy absorption or BFR. Once again, however, Morgoth has the means to deal with them. For the first two, Morgoth automatically has a sizable edge in that his energy and malice is spread throughout the whole of Ea, which we’ve already established Sinestro has no counter to. Sinestro can’t drain all of Morgoth’s power away from him as Morgoth always has more to draw right back in an instant, and Sinestro has no way to cut off that supply. Sinestro’s absorption isn’t without limit nor universal in range; he can only take in a certain amount at a time, and Morgoth’s battery life is worth thousands of years, on top of an entire plus-sized universe to pull from if he runs low. Against such a lengthy supply, Sinestro lacks showings that would suggest he can meaningfully diminish Morgoth’s longevity; he would be chipping away at it for thousands of years that he doesn’t have, being a mortal being.


Furthermore, Sauron has no-sold absorption attempts from Celebrimbor directly, making it questionable if such an attack would even work in the first place. As for BFR, even banishing Morgoth to the Anti-Matter Universe is not going to be sufficient. Morgoth’s powers are rooted back in Ea, and Ainur have the ability to transport themselves into it as they please. And more damningly, all of the Ainur are specifically rooted to Ea itself by Eru Illuvatar, bound and contained within it and unable to leave until the universe has lived out its lifespan. Definitely a bit of a hindrance for the BFR. Even arguments like stealing or sealing Morgoth’s spirit will not prove sufficient, as Sauron has resisted similar attacks and Morgoth can escape his seal in the Void with significantly less power than he had in his prime.


Ultimately, even in spite of how much he has access to, none of Sinestro’s offensive hax can actually stop Morgoth, let alone keep him down for good. Stat advantage or not, he simply lacks the means to close out the fight. With that in mind, let’s flip the scales, and look for the first time at Morgoth’s potential win conditions. If Sinestro can’t kill Morgoth, and Morgoth can kill him, after all, Morgoth will eventually win the fight even with a major stat disadvantage. Of course, if he can’t, this suddenly becomes a lot trickier. So how does Sinestro hold up against Morgoth’s own offensive powers?


The answer is, of course, complicated. Sinestro does hold up quite nicely against the vast majority of Morgoth’s abilities. Mind attacks, transmutation, soul absorption, and more all get pretty solidly countered, with clear cut resistance feats putting a stop to them. Once we get into more esoteric abilities, however, it becomes a bit more muddled.


Let’s start with Sinestro’s physical body. For starters, as established, Morgoth should be capable of phasing through things such as Sinestro’s barriers and the like, giving him a great edge on Sinestro’s defenses out the gate. And with a single opening, Morgoth can use his extremely potent disease manipulation to inflict Sinestro with a readily lethal plague on the spot. Be it the Evil Breath, the Black Breath, or whatever other horrible ailment Morgoth decides to make that day, the Dark Lord can use it to destroy Sinestro’s body without too much issue, or weaken him enough to be taken down through normal means. Sinestro has been affected by biological attacks in the past, such as Joker Venom.


However, Sinestro does have some means to avoid this. His ring can detect atmospheric alterations, after all, and Morgoth’s pestilence is transmitted via the wind. Between this and his barriers, Sinestro should be able to see such an attack coming and defend from it, though if Morgoth is able to phase through and make contact, it should be able to do the job, physically at least. One could also argue that Morgoth’s life manipulation also could potentially destroy Sinestro’s body passively, or use time travel to BFR Sinestro through time or kill him in the past (oddly enough Sinestro has not demonstrated time travel with the Yellow Ring, though assuming you scaled it to a Green Ring, then the two abilities just cancel out), but these are a bit more up in the air and debatable, so probably not the best thing to lean on. Regardless, Morgoth has the means to take down Sinestro’s body, even if it would be difficult, reliant on specific tactics, and would probably take a while. And even if Morgoth was completely unable to pull it off, he lives for thousands of years and Sinestro doesn’t, so eventually Sinestro would just die of old age before Morgoth regardless. End of the battle, right? Not quite.


Like Morgoth, Sinestro also has a spiritual form he can fight on with, capable of engaging in astral combat against Hal Jordan during his tenure as the Spectre through Hal’s memories. It could survive and even regenerate from spiritual damage, so what exactly can Morgoth do here? Well, it’s a bit more complicated than that. For starters, don’t be too quick to equate this with Morgoth’s own ability to survive as a spirit. Unlike Morgoth, Sinestro can’t regenerate his physical body and can’t use his abilities to directly attack in a physical sense, with his showings as a spirit either being in the astral plane, or through possessing other people or power sources. However, defensively it’s very helpful, as Morgoth needs to do something about Sinestro’s spirit to end the fight, same as Sinestro needs to do to him, eliminating disease manipulation as a final win condition, even if it would still be helpful.


However, on the opposite side of things, nothing Sinestro has in this spirit form will do anything to Morgoth. Astral combat, possession, or inhabiting an energy source are all things that Morgoth can resist, so we’re back to “Sinestro can’t end the fight, but can Morgoth?”. Sinestro can regenerate from spiritual damage and resist absorption, so soul hax is immediately out. With this in mind, Morgoth cannot destroy Sinestro’s spirit if the fight reaches that point. So, stalemate then??


Well, not quite yet. This brings us to Sinestro’s biggest problem here: power reserves and stamina. No matter how you look at it, if this turns into a war of attrition, Morgoth will win it every single time.


While a Lantern Ring’s charge is significant, they require regular recharging and are a lot more limited than a Vala’s natural energy reserves, which last for thousands upon thousands of years. Of course, Sinestro can keep recharging his power with the Lantern Battery, but this obviously requires the battery itself, which Morgoth can interfere with. Morgoth could corrupt the battery to take it down or even bend it to his own purposes, rendering it unable to keep fueling Sinestro further. This would even extend to other sources of power that Sinestro could turn to, all of which could eventually be eliminated. Morgoth does have both clairvoyance and precognition after all, and while neither is perfect, they both should broadly be able to clue him in to his advantages and disadvantages as the fight goes on, allowing him to adapt his strategy accordingly. And of course, “don’t let the other guy recharge” isn’t a terribly complicated strategy anyway.


Whether Sinestro is in his physical body or continuing as a spirit, his Ring’s charge is important. If Morgoth eliminates Sinestro’s ability to maintain it, Sinestro’s ability to maintain an extended fight will be greatly diminished, and if he runs out of energy entirely with no way to recharge, his ability to attack or defend himself will become equally limited. At that point, Sinestro would be left with no options to fight Morgoth, and Morgoth would win the fight, either by leaving his spirit floating around powerless, or by casting him into the Hall of Mandos, the afterlife.


This is one spirit-related ability Morgoth possesses which does work on Sinestro, even in his spiritual state. In fact, banishing the spirit to Hell is exactly how Hal took Sinestro’s spirit down in their duel, and even if he eventually came back, there is no clarification as to how he did this, he kind of just showed up again because it’s comics. It is a little bit unclear whether Valar can force spirits into the Hall of Mandos or if the spirit can refuse to go, but regardless, the alternative for Sinestro in this case is to be left a disembodied spirit with no power, unable to do much of anything, which would by all accounts be a loss regardless. Ironically not dissimilar from Sauron’s defeat in Lord of the Rings, funnily enough.


Which leaves us only to discuss Morgoth’s final trump card, which you might have noticed we’ve conspicuously not talked about, the thing that turns this from a war of attrition with few win-cons on either side into a foregone conclusion: Morgoth’s Curse. The one ability between both characters that lacks any counter whatsoever, and the most dangerous between the two of them; with this, Morgoth can design the future and fate itself to bring doom to anyone he chooses, a perfect weapon to ensure his opponent’s eventual demise. Between this and his precognition, destroying Sinestro’s physical body, eliminating his power sources and banishing his spirit would be made much easier, with Morgoth being able to ensure that these things are fated to happen, no matter what Sinestro tries to do.


You would need to lean pretty hard into weirder or more esoteric arguments for Sinestro to have any true answer to such an attack. This is made even worse by the fact that the Curse is even more effective against evil and prideful people; Sinestro’s own evil nature is just going to fuel its potency significantly. Ultimately, this is a trump card that Sinestro has no answer to, and coupled with his various options for winning, the Dark Lord can immediately design a fate for exactly how he wishes for Sinestro to die, and that’s what will be so. It’s rather unorthodox, but it gets the job done.


Ultimately, even in spite of Sinestro’s early lead thanks to his overwhelming power, he lacks the means to close out the fight, leaving Morgoth the only one with winning options in this category. Even with all the time in the world to pull out every tool or trick at his disposal, nothing Sinestro does can actually kill Morgoth given the absolute nightmare the Vala is defensively, while the inverse cannot be said for Sinestro. It might take quite some time, but eventually, Morgoth can and will create just the right fate for Sinestro that will ensure he gets wiped out for good.


Tertiary Factors


Morgoth is obviously the more experienced of the two. Sinestro’s resume is nothing to scoff at, to be sure, but Morgoth has been living for thousands of years and fighting and scheming for all that time - as a result, his sheer age should give him a rather large advantage in this regard.


In the area of skill, however, both have advantages. Sinestro has hung with incredibly skilled fighters like Hal and other Lanterns in the past, while Morgoth has shown his skill in both cunning plans as well as brawls multiple times in the past. Given his more clear examples, Sinestro has more impressive showings in this regard, but Morgoth isn’t a slouch. Overall, Sinestro takes an edge in skill, while Morgoth has more experience.

Conclusion

"I am Thaal Sinestro of Korugar, first harnesser of the Yellow Light of Fear. Creator of the Sinestro Corps. Devourer of the life force of Parallax, the all-powerful Fear Entity. I remove all safeguards from my ring. I open myself willingly to the flood of the Fear Engine. Power that would rend the flesh of any other shall be bent to my whim. Sinestro's Might!”


Advantages:

  • Far stronger and more durable no matter how you slice it

  • Matches Morgoth in speed at absolute worst, likely much faster

  • Generally has more hax and powers to work with

  • Fear Instillation will work for a time…

  • Lantern Batteries can keep Sinestro fighting for a while… 

  • Can likely exceed Morgoth in skill

  • Resists the majority of Morgoth’s powers

  • Can get information on Morgoth from data analysis

  • Toxic yaoi


Disadvantages:

  • Has no way to actually kill Morgoth for good

  • …But it won’t really change anything

  • …But Morgoth can eliminate them

  • Less experienced

  • More limited power reserves and will lose a war of attrition

  • Spirit form can’t really do anything to Morgoth

  • Physical body can be taken down by a handful of powers

  • Spirit form can be defeated by being cast into the afterlife

  • Has no answer to Morgoth’s Curse

  • Jobbed so hard as a White Lantern

  • Green Lantern: Beware My Power


(Thomas Rouillard - Melkor)

"Sit now there, and look out upon the lands where evil and despair shall come upon those whom you have delivered to me. For you have dared to mock me, and have questioned the power of Melkor, Master of the fates of Arda."


Advantages:

  • Has numerous defenses that make it impossible for him to be defeated

  • Can arguably match in speed

  • Counters all of Sinestro’s hax

  • Will always win a war of attrition

  • Has hax that can destroy Sinestro’s body

  • Can bypass barriers with phasing

  • Can likely send Sinestro’s spirit to the afterlife

  • Morgoth’s Curse is just extremely useful

  • Precognition will clue him in on everything he needs to do to win

  • Far better longevity 

  • More experienced

  • J.R.R. Tolkien

  • Toxic yaoi


Disadvantages:

  • Inferior in power and durability no matter what ends you use

  • Stands no chance with his physical body

  • Cowardly nature will make him at least a little vulnerable to fear instillation for a bit

  • A good number of hax are resisted

  • Generally fewer hax overall

  • No seriously who is this guy

  • Pain in the ass to find fitting artwork for.

    • Seriously just give the guy some sort of adaptation


To call this matchup complicated would not even begin to do it justice. Sinestro is significantly beyond Morgoth in terms of raw power and durability, but this match is a duel between an unstoppable force and an immovable object. And this time around, the latter’s defenses are powerful enough to survive the onslaught and chip away at the very few but important openings that will be left. While taking down Morgoth’s physical body is not a challenge, Sinestro lacks the means to actually kill Morgoth by destroying the Ainur Spirit that Morgoth truly is. The Secret Fire is just too difficult to truly annihilate, ensuring that Morgoth can always keep fighting no matter what gets thrown at him. Conversely, regardless of how long it may take or what it requires to do it, Morgoth does possess the means to take Sinestro out of the picture.


Morgoth’s remarkable precognition is going to tell him everything he needs to know about his enemy, making it where he’s not going to make any serious mistakes in the duel and will know what needs done in order to win. He has options for stopping Sinestro’s body, and Morgoth’s ability to regenerate his body or fight on as a spirit gives him a massive edge in that regard. Even if the fight were to last years upon years, Morgoth is much better equipped for a long term duel. He can interfere with Sinestro’s options for recharging energy, and unlike his foe, death of old age is not a looming threat. Add onto that Morgoth’s ability to send Sinestro to the afterlife and the absolute terror that is Morgoth’s Curse, and the fallen Vala has all he needs. Morgoth can design exactly what sort of fate he wants to befall Sinestro and how he wants the fight to go, making it all the easier to set up his victory or just let the hands of time take down the Yellow Lantern for him aligned with his curse.


This result is frankly shocking and unexpected, but in the end, Morgoth is holding all the cards that point to victory. There’s not really anything in Sinestro’s arsenal that can permanently destroy him, while Morgoth is very much in command of options that can put his enemy down for good. It may take days, months, years even, but sooner or later, Morgoth is going to secure what he needs to win this battle. Sinestro might be the master of fear itself, but he just doesn’t have the spirit he requires to destroy the Master of the fates of Arda. The winner is Morgoth.


Final Tally


Sinestro (1) - Hal Jordan (wait how did he get here-)


Morgoth (9) - Coach Boomer, door-kun, Ninjamonkey3904, MKF4, greymerlion2, Cabbage, TheCardinalKing, Bang, Guruguru wa