Saturday, 1 July 2023

Death Battle Predictions: Stitch VS Rocket Raccoon

 

That’s what people do who love you. They put their arms around you and love you when you’re not so lovable.”

- Deb Caletti


Stitch, Experiment No. 626 and alien hero of the United Galactic Federation from Lilo and Stitch.


Rocket Raccoon, Halfworld ranger turned Guardian of the Galaxy from Marvel Comics.


Being outcasted and misunderstood is one of the worst feelings anyone could ever have. To think that you, a single person all alone in the ever-expanding cosmos, may never find the people you need is truly a miserable experience. But in the case of these two lab experiments, born to be nothing more than mindless agents of destruction, they were able to find the family they needed to be something more than what they were created for. However, when faced against each other, which space-trotting savior of the galaxy will live to see the sun rise again? Will Experiment 626 leave his opponent in more than just Stitches, or will the Guardian of the Galaxy sky-Rocket his opponent to oblivion? Let’s lock and load and see who will win in a DEATH BATTLE!!!!


Before We Start…


Stitch has a fair amount of media to cover and most of it is fair game. These include the four Lilo and Stitch movies (Lilo and Stitch, Stitch has a Glitch, Stitch! The Movie and Leroy and Stitch), The Origin of Stitch short, the experiment gallery in Stitch the Movie, the various games, the two season Lilo and Stitch show, the three-season anime Stitch! and its respective manga adaptations, alongside Stitch and Ai, and the manga Stitch & the Samurai. That being said, things that deviate too much from the original material, even by Stitch’s standards, such as Kingdom Hearts, won’t be used for this.


Rocket meanwhile will be treated with the same standards that have been used for previous Marvel characters. His MCU incarnation may be a fan favorite, but we’re primarily looking at the comics here. With that out of the way, let’s get started.


Background

Stitch

“Ohana means family. Family means no one gets left behind. Or forgotten.”


One day, in a system far beyond our own, a certain evil/crazy scientist alongside his unknown creation were brought on trial for seemingly illegal experimentation. That scientist's name was Jumba Jookiba who, in addition to being the lead scientist of Galaxy Defense Industries, was also responsible for secretly creating 626 genetic experiments. The one he was put on trial for was his most recent and greatest subject to date, Experiment 626. Revolted by the creature’s crude and destructive nature, the United Galactic Federation placed both under arrest with Experiment 626 being sent to a supermax prison. 


Needless to say, Experiment 626’s superhuman abilities and intellect led to him escaping with ease. Snatching up the sickest federal police cruiser he could find, he jammed it to hyperdrive and found himself landing on a remote planet called Earth… where he got run over by a truck and mistaken for a dog. Taken to the nearest animal shelter, Experiment 626 would end up being adopted by a little girl named Lilo and was given the name, Stitch.


At first, Stitch intended to use Lilo as a hostage to keep the United Galactic Federation off his tail while also obeying his original programming of being nothing more than a being made solely for destruction. However, being stranded on an island with no cities around, Stitch’s full destructive programming wasn’t able to trigger, leaving him frustrated and without purpose. With nothing to do or destroy, Stitch quickly had to get accustomed to life with Lilo and Nani. 


Over time though, Stitch began to realize that he and Lilo were one and the same, two people who were both seen as outcasts but in actuality, just misunderstood. With that in mind, the two grew a special bond with one another, and alongside Lilo’s older sister Nani, they became what in Hawaiian culture is known as Ohana. And Ohana… means family.


Of course, this isn’t where Experiment 626's story ends, as the number in his moniker isn’t for nothing. After an encounter with the now rogue Gantu, alongside Hämsterviel’s desire to take Experiments 001 through 625 for himself, Stitch found himself and Lilo heavily occupied by having to stop, capture, and rehabilitate all of his fellow experiments, or rather cousins, and find them a place where they belong. And by the end of it, he and all of his allies put a stop to Hämsterviel and the newly created Leroy when they tried to destroy all of the experiments and take over the universe.


While this might’ve been the end of Stitch's adventures on Hawaii after saving his cousins from Hämsterviel, it was far from his last adventure on Earth, and this is where different adaptations would take place. In one story, as a result of an ongoing war between two clashing alien factions, Stitch was captured and ended up losing his memory before being dropped in China where he met a girl named Ai. Meanwhile in another story set several years after his original adventures in Hawaii, Stitch landed on an Okinawan island named Izayoi where he met a girl named Yuna, encountered literal yokai and went on a quest to perform 43 good deeds to gain a wish from the spiritual stone. And in another story, Stitch never landed in Hawaii at all, but rather would end up time traveling into Feudal Era Japan where he befriended a samurai warlord named Meison Yamato. 


But regardless of whether he's in Hawaii or another part of the world, in the present or past, or living his best life with Lilo or another companion, Stitch's adventures will never stop, and as long as he has his Ohana by his side, nothing will stop him either. Throughout time and space, Stitch will always exist as a force which helps stitch something broken back together again.


Rocket Raccoon

"I live for the simple things... like how much this is gonna hurt."


Do you remember the day you became self-aware? For one such Halfworld experiment, it was the worst day of his life. Rocket was originally bred to be a therapy animal for inmates at the “Halfworld Asylum for the Criminally Insane,” an experience that Rocket actually looks back upon fondly, thanks to one kind and accepting patient, Khevix. This inmate spent time watching old war movies with Rocket, and the two got along swimmingly despite Khevix’s rough exterior and sailor mouth. Unfortunately, things went south for the not-raccoon and his patients once the Halfworld scientists abandoned the planet, leaving it in the care of their robotic-humanoid staff. Turns out, A.I. can’t actually do a great job replacing human jobs, and the robots realized they weren’t cut out for maintaining Halfworld’s populace. Instead, they experimented on Rocket, altering his DNA and transforming the animal into a highly intelligent, highly capable sapient being, with the intent of having the animals replace the staff as the planet’s caretakers. (That’s right, Rocket was NOT experimented on by the High Evolutionary. As of the time of this writing, they’ve never even met!)


This experience traumatized Rocket for years. He likely fell back on the only good memories he had of Khevix, and adopted his friends’ abrasive attitude and love for combat as a coping mechanism for all he had endured at the hands of the Halfworld robots. Rocket’s newfound interior physiology as well as his exterior persona served him well as a ranger, and before long, he found himself new friends in Lylla the otter, as well as Wal Rus and his magnificent teefs. This phase of Rocket’s life was wild and… dramatic, wrought with relationship drama. He tangled with Blackjack O’Hare, a mercenary rival, who married Lylla (who had previously been Rocket’s girlfriend), then got divorced and blamed it on our beloved trash panda. Eventually, however, Rocket set off on his own journey through the cosmos, leaving behind his Halfworld friends and enemies.


Unfortunately, Rocket wasn’t quite over Lylla, and was quickly and easily duped by, of all things, another talking otter lady. She led Rocket into a life of crime, and didn’t hesitate to throw him under the bus when things eventually went south. From one prison on Halfworld to another in Kree territory, Rocket now found himself in jail, once again on his own.


It was here that Rocket met a certain Flora Colossus with an affinity for family, Groot. The two became fast friends, and did so just in time to be recruited by Peter Quill, AKA Star-Lord… who you’ve surely heard of. Rocket’s experiences as a bounty hunter and thief, as well as his heightened intelligence and affinity for firearms, gave him the skills he needed to aid Star-Lord in the galactic struggle against Ultron. In time, Star-Lord formed the Guardians of the Galaxy, consisting of all your favorite green alien murderers and our plucky tree + raccoon duo. 


Together, the group saved the… galaxy, far too many times to count. More than their heroic endeavors, however, the Guardians saved Rocket from his own insecurities and gave him what he had missed the most all his life: a family. No greater demonstration of this unconditional love can be found than when Rocket’s body began to rapidly deteriorate as a result of his cybernetic enhancements. Practically on death’s doorstep, Rocket gave up, wanting nothing more than to be alone in his final moments; not out of a rejection of his familial love, but because he didn’t want the people he cared about most to remember him in his final days as a weary, helpless victim.


Eventually however, Groot stepped in, telling Rocket in no unclear terms that he didn’t get to choose how he went out. Contrary to what Rocket was so used to thinking, he didn’t just belong to himself; he belonged to his family, too. Rocket might not be there for their passing, but they wanted to be with him for his. Luckily, the Guardians were able to get Rocket the treatment he needed to make a full recovery with their vast connections, though it took plenty of time and patience. Eventually, though, Rocket got back to doing what he does best: kicking some flarkin’ ass with the people he loves most.


From an ordinary not-raccoon to a swashbuckling ranger, to a cosmic thief and crook, to a bonafide defender of the cosmos, Rocket's life may not have turned out how he expected, or even wanted; but he wouldn’t give up what he found for anything in the world. So, look out! If you’re a would-be space tyrant obsessed with grand cosmic artifacts, you can be sure the Guardians of the friggin’ Galaxy will be there to put a stop to your evil schemes. Rest assured, Rocket will relish every second he acquaints you with his beloved arsenal of guns, lasers, guns, explosives, and more guns.


Experience & Skill

Stitch


Stitch, despite his appearance, is absurdly skilled. He has completely outplayed trained soldiers from Feudal Japan, trained soldiers from the Galactic Federation, alongside out-dogfighting their pilots immediately after having gained access to a ship, and in his own words is a ‘millionth degree black belt’ which would mean he’d be absurdly skilled.


Stitch also has a remarkable list of accomplishments to list under his experience, from having successfully captured and rehabilitated all 624 (since 625 doesn’t count) of his cousins, all of which have drastically different abilities for Stitch to have to fight off which range from sound blasts, elasticity, cryokinesis, earthquakes, lava blasts, water blasts, having a hammer for a face, and so on, not even mentioning that he’s fought them when transmuted (i.e. when Hämsterviel amplified or changed their abilities to make them more dangerous to Stitch, such as giving Elastico transmutation or Splodeyhead stink bombs). Alongside having fought not one, not two, but three separate experiments who were designed to surpass Stitch and destroy him (627, Leroy, and Dark End). And that's not even counting his experience fighting soldiers from feudal Japan, Yokai, mythological Chinese creatures, an evil version of himself from an alternate timeline, Cyber (000) and his robot army, the Galactic Federation, and Gantu the former Galactic Armada captain.


His intelligence and capability isn’t to be underestimated either. Considering moments after understanding how the turrets that were trained on him worked, Stitch managed to find a loophole and break out, alongside all his creative on the fly planning when faced with a variety of different opponents. Stitch is even capable of building functional aircraft in a near instant by simply taking apart a car, has solved complex math problems with his tongue, knows molecular physics, and can think faster than a supercomputer.


Rocket Raccoon


Rocket Raccoon is a supergenius, capable of assembling devastating, physics-breaking weaponry from just about anything he finds lying around. Math, science, linguistics, Rocket knows his way around it all. As far as combat is concerned, time traveling mutant soldier Cable regards him as “one of the greatest tacticians of all time”, and Star Lord called him the greatest tactical mind he has ever met. In his research, Nova (Richard Rider) described him as one of the smartest individuals you could ever meet, with an expertise in the use of almost all known weaponry. Rocket himself has been trained by space knights, and is a veteran of four galactic wars, which isn’t that crazy when you remember he’s been with the Guardians of the Galaxy ever since 2008.


With all this praise, he has the feats to back it up. Rocket was capable of patching into five different galactic empires’ security networks, was capable of learning an ancient language, could create a flamethrower from just materials in a bathroom in the span of a conversation, and has experience messing with wires to open digital locked doors while in the middle of a chasedown. Rocket is certainly good at inventing stuff, as you can see with some of the equipment he has built, even having his own scouter-like thing to help when making or repairing stuff.


He’s also regarded as an expert thief, which makes sense considering he has stolen stuff from Kraven the Hunter in the middle of a combat, and Pym Particles from Hawkeye without him realizing it.


Equipment

Stitch

Plasma Blasters


Stitch’s most iconic weapon, a set of four blaster pistols capable of several effects. Most commonly, they… blast plasma. The plasma blasts of these puppies are rather impressive seeing as they’re capable of batting Stitch himself around.


The blasters are also capable of shooting out laser nets to entrap foes, including other experiments comparable to him, as well as shoot grappling beams capable of restraining even large asteroids.


Cosmic Scooter


Yes, that spaceship is just a scooter. One of Stitch’s vehicles, a small Cosmic Scooter which is capable of flying through space, allowing Stitch to go for joyrides. It was also durable enough to endure a cosmic storm.


Hovercraft


A hovercraft Stitch & Lilo own at home and can use to freely fly around the island. It can travel through the skies, as well as on and even slightly below water.


Good Deeds Counter


On one of Stitch’s hidden arms, he wears a Good Deed Counter, which counts and keeps track of his current karma. Good deeds increase the count, with bad or selfish ones decreasing it. When he reaches 43 good deeds, he’s able to wish anything he wants from the Spiritual Stone, a wish-granting stone.


Spiritual Stone


The Spiritual Stone (or Chimata Stone), is a magical stone of immense power that can grant any wish, so long as the individual who wishes has particularly good karma, notably, having performed at least 43 good deeds. The stone keeps constant track of a person’s karma, increasing and decreasing their count depending on their deeds.


While Stitch doesn’t literally carry the stone around with him at all points, it can grant the wish of a person with 43 good deeds anywhere at any point, even across the cosmos, such as when it literally summoned Stitch within itself to let him come back home with a wish from several galactic sectors away upon completing his 43rd good deed.


Lightning in a Can


An invention of Jumba’s given to Stitch, Lightning in a Can is a soda-like drink created by transmuting the electrical powers of Sparky from pure electricity into a drinkable soda. It originates from Stitch! Season 2, Ep 27.


After drinking several cans, Stitch was supercharged with electricity, gaining new abilities and properties in the process. He begins glowing, is shocking to the touch, can activate an electrical aura, burping creates blasts large enough to destroy houses or shoot out bolts of lightning, and he was so filled with electrical energy that he was capable of powering an entire small town for a period of time (as well as release a massive blast of electricity across the town which short circuited the entire town and a spacecraft absorbing it's electricity) and have enough electricity absorbed from him to power a bomb capable of destroying an entire island, and still be supercharged after the fact.


Most notable, though, is his ability to discharge excess energy in order to create bubbles of electrical mucus. One particularly massive one was capable of destroying said island destroying bomb once it was engulfed. The bubble can also split into several smaller ones after its initial explosion.


Gas Mask


This allows Stitch to avoid breathing in any dangerous gas or toxins in the air. 


Underwater Suit


A cute little wet suit that allows Stitch to swim and fight underwater uninhibited.


Flower Blooming Sand


A bag of sand invented by Jumba given to Stitch, Flower Blooming Sand does what it's named, and blooms flowers wherever it’s spread, whether its source be organic or inorganic.


Sizemotronic 200


In Lilo and Stitch’s comic, Stitch uses Jumba’s sizemotronic 200 to make a sandwich increase in size. It’s stated as you can see in the picture however, that it can also shrink stuff. 


Pineapple Bombs


In the GBA game, Stitch is able to throw pineapples in an arc that explode on contact. (Based and delicious)


Homing Missiles


Also from the GBA game, Stitch is able to shoot missiles that home in on his opponents and explode on impact.


Freeze Gun


A firearm that freezes any foe in place. 


Jetpack


Despite looking like a drone, it’s a tool to help Stitch take off and fly through the air.


Grapple Gun


When he’s in a pinch, he can traverse or escape from danger with a grappling hook to reach higher ground.


Coffee


From one of the GBA games: just a normal cup of joe, which allows Stitch to become hyperactive and enhance his perception of things, gaining a slight speed boost as everything around him slows down to a crawl. However the effect is limited. 


Invincibility Lightning 


With this power up from the PS2 game, Stitch transforms into Super Stitch, a transformation that increases his strength and makes him invincible, though only for a short time.


Rocket Raccoon

Rocket Skates


Rocket's main mobility options are the rocket skates, which are special boots that allow him to fly and travel at high speed.


Jetpack


When short of a ship, this serves obvious purposes for high-speed mobility in the heat of battle. He’s been known to possess jetpacks that come packed with a bit of extra firepower as well.


Azalian Acid Capsules


Rocket has acid capsules in his mouth which he can use to spit at opponents. Rocket’s mouth is immune to the acid due to it bonding with the user when the capsules burst. However, the acid does eventually wear out. Nanolingos are the microscopic bots that are left when the acid in his acid capsules runs out. They are capable of reforming interfaces strong enough to hold up a protective force web around a planet.


Lie Detector 


What more do you want? It’s a lie detector in the shape of a gun.


Pest-X & 2XL


The Pest-X and Pest-2XL are essentially big, jet-boosted hammers. The 2XL was specifically made by Tony Stark to fit Rocket’s specifications, making it really strong; enough to damage alien tech that was taking hits from the Hulk and Thor.


Number Six Special


Adam Warlock and Quasar were struggling to contain this monster; thanks to Rocket’s Number Six Special, when the two absorbed the explosive’s energy, they gained enough power to drive the entity back


Mechs


Rocket isn’t just satisfied with ordinary handheld firearms; he’s packing various full-scale combat-ready mechs, built for various different circumstances. 


Galactus Mech - Built specifically to scare people shitless by invoking the image of Galactus, the World Eater. While we don’t see them used, it is equipped with Mag-canons and an EMP. Note, not actually as strong as Galactus in the slightest… hardly functional at all, for that matter, but it does look convincing!


Rampart Battle Suit - A battle mech suit packed with a cold fusion cannon that, according to Rocket, would prove fatal if used against a weakened Thanos.


Life-Support Mech - When Rocket’s body was rejecting his cybernetic enhancements, he used this mech to keep up in combat whilst practically dying. The suit is voice-activated, automatically responds to physical threats, and as it’s designed to keep him alive, can extend multiple appendages and tendrils to grab and insert Rocket into the cockpit. Once inside, the mech stabilizes Rocket’s condition, allowing him to continue fighting unimpeded. The life-support mech is particularly durable as well, able to take multiple hits whilst being dogpiled by a swarm of Drax clones; it took someone on the level of Beta Ray Bill to finally decommission the mech.


Cool Mech - A battle suit Rocket stole from The Collector after blowing his head off (don’t worry, he got better). The suit contains multiple guns and lasers… it is pretty cool.


Rakk 'n' Ruin


First ship used by Rocket and his animal crew (This was before The Guardians). It looks funny I guess, it’s kinda just a spaceship that was worth noting I suppose. It’s got a funny name.


The Milano


Milano is a spacecraft used by the Guardians of the Galaxy for interstellar travel; however, despite that, it still has a myriad of functions at its disposal including but not limited to:


-A cloaking device that makes the ship appear invisible.

-As a result of Rocket's tampering, the ship can't be tracked/detected.


Mysterium Cannon


An enormous gun spacecraft that can fire out anti-magic bullets made of pure Mysterium (a unique meta-material forged from the White Hot Room). The bullet was strong enough to tear through an amped Egomammu (Ego + Dormammu), killing his physical shell and BFRing Dormammu himself back to the Dark Dimension.


Of course, this sadly isn’t something Rocket can fire at a moments notice, as in order to fire this Mysterium bullet, he needed both Star-Lord and Nova to power it in order to fire it, so while this bullet would be devastating, it isn’t actually something he can fire at everyone he meets.


Nullifier Bomb


The Nullifier bomb is a prototype detonation device that R.R. claims even the world-consuming Galactus would have to be weary of… in more crude terms.


Sealing Gun


Rocket has a ray gun that can generate tractor beams to contain targets that get engulfed by them.


Bathroom Flamethrower


It’s a flamethrower made from a fucking bathroom. Pretty self-explanatory here.


Robotic Arm


A robotic arm Rocket used to defeat Volstagg in an arm wrestling contest.


Repair Drone


A drone built by Rocket in order to help repair the broken stuff of all the Guardians. This drone obeys Rocket’s command, and as such, it can attack people if that is Rocket’s desire. While not made primarily for combat, it’s still strong enough to incapacitate Gamora and Drax.


Timely Inc. Device


A Timely Inc. processing and analysis device that Rocket steals and uses in his quest to save Groot. It has multiple different features and utilities:


-Can analyze temperature and climate, as seen when it detects a significant amount of rain and moisture in the air

-Can analyze locations such as the Isle of Punishment

-Can recap any key past-events in relation to the location with its expositional analysis mode

-Comes with voice command


Additionally, Rocket has an orbital drop-box where he’s able to stash items from his inventory and call down for delivery at any given point. The weapons Rocket has called down from this drop-box include a Nitro Weapons Systems Model 357 Assault Sled, which is armed with laser and rocket blasts, and can also be used for high-speed travel, as well as a rocket loaded with hyper-reactive terpenoids and silver iodide. The former was used to battle a group of robo-woodpeckers, and the latter was used to cause a massive torrent of rain from the upper atmosphere. 


Melon Popper


The Melon Popper is a customized automatic machine gun that Rocket can use to mow down enemies; this gun is strong enough to blow apart a Super Skrull's head.


Warrior Mage Staff


During one of his many misadventures, Rocket got up to a zany sportsball match against Iron Man. In the process, Rocket acquired a magic staff that allowed him to summon a gigantic goat demon… as one does. This hellspawn proceeded to set the entire arena ablaze, and even incapacitated Iron Man with its scorching flames.


Pym Particles


He won’t just get that guy’s leg and arm; Rocket once stole Hawkeye’s Pym Particles, which Clint has used on himself in the past to replicate Giant-Man’s gargantuan feats. Rocket, of course, can also use the Pym Particles, in order to massively amp up his size, strength, and durability. 


Sladon


A handheld gadget that Rocket can use to nearly-instantly repair metal objects. We’ve seen him use the Sladon to mend Tony Stark’s Iron Man armor, a feat that even left the billionaire-playboy-philanthropist stunned.


Other Weapons


As you have seen, Rocket has a wide array of weapons and gadgets at his disposal. However there still are quite a few he has used which don’t do much or are just generic laser blasters, this includes:


Net Gun #1: Rocket uses the first net gun to capture some random alien girl to a wall.


Net Gun #2: Rocket uses this second net gun to capture one off jobber villains.


Mini Grenade Bullets: Rocket fires a shot from his rifle that can detonate upon contact


Photon Cannon Feature: He also mentioned that he has a Photon cannon feature on his laser rifle.


Knock Out Beam: Rocket has guns which can stun or knock out opponents with a knockout beam.


Laser Gun #1: Unsurprisingly, Rocket has a laser gun which very quickly stunned Yotat. Yotat was capable of beating Gamora, Mantis, and a weakened Drax in a fight.


Laser Gun #2: Rocket has another laser gun which does nothing to Yotat.


Dual-Wield Pistols: Rocket has been shown using dual-wield guns before.


Machine Gun: Rocket stole a machine gun which sent Yotat flying through a wall. This machine gun came from The Collector’s weapon stash which Yotat stole.


Mounted Machine Gun: Rocket is shown using a mounted-style machine gun which can destroy some Phalanx sentries.


Knife: Rocket has used knives to fight aliens before.


Laser Disc Gun: Rocket has a laser disc gun which was used to hold back some goons which another version of the guardians were struggling with.


Timely Inc. Weaponry: Rocket has used an assortment of weaponry from Timely Inc. such as a Desk-a-Matronic Staple gun, a mop, and a fire extinguisher. 


Rocket Launcher: Rocket has a rocket launcher which he used to take down some aliens which were overwhelming The Thing.


Bombs: Rocket has used bombs in both his 2014’s run. These can float and detonate by Rocket’s command.


Tarkan’s Eye Tracker: An eyeball Rocket stole from “a planet full of crazy humanoids” which is designed to track tarkans via gene signature. It’s stated that “it can hunt anything” and can shoot lasers


Sonic Gun: While it normally is your average laser gun, it has a feature in which it can send sonic waves out at opponents.


Abilities

Stitch

Experiment Physiology


Each of Jumba’s experiments have different abilities used for whatever means he needs to create evil (or, in one particular case, heroics), but Stitch is probably the most generalist of them all. Most experiments tend to be both incredibly smart AND incredibly strong, and Stitch is certainly no exception. He was smart enough to escape imprisonment from an entire ship meant specifically to hold dangerous aliens like him and destroy them, and his brain can store up to 300 petabytes of Information. That’s enough information to store literally all of YouTube. Among the information he has stored is training in the use of pretty much any weapon he gets his hands on, the ability to come up with amazingly complex plans, and the capacity to learn any language - including ones from other universes - given enough time listening to those languages. He’s also strong enough to lift up to 3,000 times his own body weight, regardless of the size or density of the object. In addition, he’s virtually indestructible. Blunt force trauma, electricity, fire, even plasma guns can’t hurt him. He’s also capable of extending his claws to a foot in length.


On top of this, Stitch has enhanced senses, allowing him to see the electromagnetic spectrum, including infrared, nightvision, and x-ray vision. His hearing is so sensitive that he could hear Pleakley whispering on a hill outside of a building Stitch was inside of from at least a mile away. He was capable of identifying a disguised alien from a far away distance just by his scent. It’s been stated that his sensory filaments in his nose are so dense and extensive that, if you were to unravel them, you could blanket the Earth in them. Each of his hands and feet have sharp claws that, when not used to slash at things, allow him to climb around on walls and ceilings like he’s Spider-Man. And while we never really see him use them, his true appearance features spines along his back that are said to be attached to venom sacs in his spine


And oddly enough, Stitch was somehow able to come back to life after dying. Long story short, in the second movie Stitch Has a Glitch, it's revealed that when the charging process of his creation was interrupted, it left Stitch with a glitch that would cause him to die if he didn't get his molecules recharged in time… and he didn't, causing him to die in the movie's ending stretch, with Jumba confirming Stitch had indeed died. However, after a brief tragic moment of mourning and Lilo declaring that she will always love Stitch no matter what, Stitch ends up coming back to life. It's unknown how he did, with Jumba noting it shouldn't be possible… but it happened anyway. That's the power of love and classic Disney Deaths for ya.


Spit


Stitch has a peculiar spit of sorts, and these aren't just your typical loogies for spitting contests. (Though with how far he can spit, he'd do pretty damn well.) He has acidic spit that can melt through just about anything, sticky spit that effectively acts as an adhesive, and conductive spit that can short-circuit electronics.


Shape-Shifting


Stitch can shift his body to put away and take away the spines across his back, his two antennae, and his second set of arms. The last of which has even been used as a storage unit of sorts, allowing him to keep weapons entirely out of sight until he takes them out.


Stitch’s body also has a strange form of malleability to it, as he’s capable of rolling his body up like a ball and bouncing around, of fitting in spaces far, far smaller then he should be capable of (such as an exhaust pipe of a car), being inflated like a balloon, and even being literally flattened and being no worse for wear. This also might have to do with the fact that Stitch’s body is about 62.7% mucus, literally.


Sonic Scream


Stitch is capable of unleashing a Sonic Scream with a large range. It’s capable of shattering glass, destroying guns, and essentially immobilizing all who are within its radius with pain. Its range can even extend high enough to make birds fall out of the air.


Farts


Stitch can unleash braps so intense that they can stink bomb an entire classroom.


Heat & Fire Manipulation / Explosion Generation


If enraged or amped up enough, Stitch can engulf his entire body in intense heat, and even cause his entire body to light on fire, and result in a large explosion in the vicinity.


Sneeze Vortexes


Was able to generate a large wind vortex which overpowered another wind vortex… by sneezing hard enough. He’s done this multiple times.


Body Control


Stitch took a page out of Remy’s book and manipulated Pleakley’s body in order to beat up another experiment, Kixx, by grabbing parts of his head to move him around.


Shockwave Generation


After coping super hard, Stitch was able to generate a shockwave strong enough to push back a stream of water a fair distance from him, simply from the act of swinging his arms down angrily.


Non-Physical Interaction


Stitch is capable of not only seeing and understanding, but also interacting with and even physically touching non-physical entities such as spirits, such as when he held onto a spirit to ask her to not move onto the afterlife so they could play longer. He has also done things such as catching plasma.


Unquantifiable Technology Ability


This one has us all stumped. In the opening of episode 8 of Stitch & Ai, Stitch suddenly appears within a once-functioning computer, and then pulls himself out of the screen in-between the glass and plastic without breaking it. How did he do this? It’s never, ever elaborated upon or explained further. It just happens. We have no idea what this means. Immersion? The ability to enter tech? Being able to traverse the Internet a la Carnage? Frankly there’s so little explanation here that we can’t quantify it for anything. However, it’s also fucking hilarious so we still wanted to mention it anyways.


Resistances

Paralysis: In Stitch and the Samurai, Stitch is completely and utterly unaffected by the paralytic effects of a spirit, whose mere presence and emotional state inflicts a form of paralysis upon Meison, with more intense emotional states even making breathing difficult for him.


Extreme Temperatures: In Disney’s Lilo & Stitch comic, Stitch is completely unaffected after taking a dip into a volcano, which was stated to have around 2000 degrees Fahrenheit. Was stated by Jumba to be “fireproof”. Was able to endure being nearby the flames of a Qi Jing, which was able to melt metal just by proximity, as well as endure the fire blasts of 627.


Ice Manipulation: Stitch breaks out of being frozen solid after seething hard enough. He’s done this quite a bit actually.


Electricity: Is stated by Jumba to be “shock proof”. Tanks a lightning bolt in midair and is relatively unaffected.


Mind Control: In Stitch! S1 Ep25, Reuben states that Stitch is immune to mind control, because “you gotta have a mind to control”. While that second half of the statement is probably just an insult, the mind control resistance part is likely truthful. Which is consistent with him being immune to Checkers/Experiment 029’s mind control, and Angel’s song.


Rocket Raccoon

Experiment Physiology


Being an experiment (or an alien depending on the story you are reading) means Rocket has quite some perks. The perks not only include strength and speed beyond that of a normal human being, but it also comes with enhanced senses, as described by Rocket himself or by Nova. He has proven such enhanced senses by hearing hidden cameras in a completely blank room or trailing people via following their scent. He’s been able to detect water within pipes using just his senses. The experiment also gave Rocket a pretty nice cybernetic skeleton that enhanced the alien's capabilities. 


Resistances

Life Force Manipulation: In the Guardians of the Galaxy (2019) run, even when in critical condition, Rocket was able to resist the gasses of the Church of Truth's Life force draining machine.


Biological Manipulation: In Guardians of the Galaxy Team-Up, Rocket, alongside a large group of heroes, was attacked with a genetic disrupter, but he quickly got up on his feet.


Forms

Stitch

Metamorphosis Stitch


This is gonna be a little complex to explain folks, so buckle in. While never officially named, Metamorphosis Stitch as we’ll call him is essentially Stitch’s initially planned “final state”, so to say. When Jumba was originally programming and creating Stitch, he included something called “The Metamorphosis Program” within him. The Metamorphosis Program is activated with a “Metamorphosis Code”, and when activated, Stitch becomes an uncontrollable monster, stated by Jumba to be capable of destroying “cities, planets, star systems, and even the Galactic Federation”


The specific code and program are as follows: If Stitch grows destructive in nature, the Program will awaken, and if Stitch happens to view a city while destructive, the Program will activate, erasing Stitch’s memories prior to the program’s activation, and transforming him into a near-mindless Kaiju state. Seeing as how Stitch ended up turning good due to Lilo’s intervention, he never saw a city while he was destructive, and thus, the program never activated, instead going dormant. However, it can be re-activated at any point should Stitch’s destructiveness resurface, and should he see a city during that time frame.


Metamorphosis Stitch is monstrously powerful and has a host of unique attributes. He can easily take out bridges just by walking across them and smash buildings apart with ease. He can absorb electricity to grow even larger in size and become stronger. After absorbing enough electricity, he was capable of growing four tentacle cannons and becoming even larger. These cannons are capable of launching energy blasts of incredible range and power.


It should be noted however, that while in this state, he is functionally mindless, unless something causes Stitch’s personality and memories to resurface. In canon, that trigger was hearing Ai’s scream, which reminded him of the love and bond shared between him and Ai allowing him to pull himself from the brink and regain control of himself. After regaining control of himself, he can fight while in Metamorphosis State without the mindlessness, and can even return to his original size. However, once he returns to original size, he cannot enter Metamorphosis State again without reactivating the Metamorphosis Program.


Super Stitch


After touching the invincibility lightning, Stitch would transform into Super Stitch. A golden version of himself that increases his strength and turns him invincible towards other enemies, for a short period of time.


Wish Power Stitch


After everyone on Izayoi Island wished for Stitch’s victory over Hämsterviel, he gained the power of the spiritual Chitama stone. This form seemingly increases his power, as well as allowing him full flight and some slight reality warping abilities, with him being able to create a new outfit for himself out of thin air, as well as undoing a shrunken down effect put on him by Hämsterviel.


It is explained later that once Stitch reaches his 43rd good deed, that this power would be given to him permanently if he wishes for it, however, he gives up on pursuing said power after his experiences throughout the rest of the anime. Theoretically however, he could still wish said power if he truly wanted to after achieving 43 more good deeds.


Power Surge


Power Surge is achieved when Stitch is given, and to quote Jumba himself, “loving support of friends”, causing as the name suggests, his powers to surge. Power Surge noticeably amplifies Stitch’s stats by a large margin, allowing him to easily ragdoll Dark End, who had previously been fairly easily handling Stitch and almost all of the cousins that had been brought to help with relative ease.

Power Surge also nets a handful of extra abilities to Stitch. It allows him to generate a full-body protective barrier which negates all of Dark End’s projectiles, as well as release energy into a massive shockwave-like attack.


Feats

Stitch

Overall

  • Helped Lilo find a home for all 625 other experiments

  • Jumba’s greatest and most destructive creation

  • Defeated Gantu, Dark End, 627, Leroy, Hämsterviel and pretty much every one of his fellow experiments at one point or another

  • Saved the entire galaxy from Experiment Zero and the Supernova Warhead

  • Has gone inside multiple black holes and survived

  • Successfully did 43 good deeds and got the power of the spiritual stone

  • Has traveled through time on at least four occasions

  • Saved Disneyland from Hämsterviel

  • Invaded and messed with other Disney properties before his movie even came out

    • Seduced Princess Jasmine along the way

  • Helped… create himself?


Power


Speed


Durability


Rocket Raccoon

Overall

  • Participated in a multitude of intergalactic wars for years

  • Reversed the polarity of the Church of Truth's Life Force Engine

  • Teamed up with Gwenpool alongside Groot for a bounty mission

  • Outwitted Kraven the Hunter and earned the title of a worthy prey in his eyes

  • Nuked a moon 

  • Retroactively created a device that disrupted an energy field Reed believed couldn't be tampered with

  • Has the balls to wield a mop against Gladiator

  • Was responsible for the creation of the Mysterium Cannon which lead to the defeat of Dormammu 

  • Battled Mr. E (a symbiote spawn of Knull) alongside Spidey, Cosmo, and Spectrum

  • Fought alongside the guardians for several decades


Power

Physically


With Gear

  • Rampart Mech has a cold fusion cannon that threatened to kill a weakened Thanos


Speed


Weapons’ Attack Speed


Ship Speed


Durability


Scaling

Stitch

Other Experiments/Cousins


As revealed in Stitch! The Movie, the "626" in Stitch's title isn't for nothing, as it turns out Jumba had made 625 other Experiments prior to creating Stitch. The Experimenta are beings with all sorts of crazy abilities that would be let loose throughout Hawaii as a result of Lilo and Stitch preventing them from being captured by Gantu and the evil scientist Doctor Hämsterviel. And as Stitch's "cousins'', he and Lilo would work to find all of them and find each of them a place to happily belong. Though due to these cousins not understanding life on Earth all too well and having their own purpose to fulfill, Stitch has had to deal with all sorts of encounters with these cousins, each boasting their own levels of power and unique abilities. 


As a result of facing off with Leroy (Basically a evil and stronger doppelganger created by Hämsterviel) who had managed to defeat and capture all of them in the finale movie Leroy & Stitch, it's very likely that Stitch scales above all of them. There are also two separate statements that Stitch was designed to be the most destructive experiment, which would in a power-sense, put him above the rest of his cousins, alongside having broken a machine Jumba used to measure power. Which provide him a variety of feats to scale to, such as some of the following.



Experiment 606 - Holio

Look at this little goober


Probably one of the most impressive cousins Stitch has, Holio is capable of creating Black Holes by opening their mouth and transforming into one. These black holes have been stated to be threats to the entire Earth, and even the Universe.


This is further supported by statements, specifically in (and I can’t believe I’m about to say this) Lilo & Stitch 2: Hämsterviel Havoc for the Game Boy Advance, try saying it 3 times fast, anyway… The whole game’s plot revolves around Hämsterviel capturing various experiments and making them evil. But what concerns us here is the final boss, Holio here.


Lilo says that they gotta get the boi back or else Earth is basically screwed.


The following is footage of the final boss fight, which takes place in Hämsterviel’s ship and it's basically Holio just going between being a black hole and not. (link to fight) The main concept of the fight is that Lilo summons a few of the experiments to literally throw themselves into the black hole and damage Holio while on it. This is even said by Pleakley as per Jumba’s instructions Just ignore the fact Lilo can survive unaided in the vacuum of space like wtf do they eat in Hawaii?) The process here is then repeated, as Lilo sends the other Cousins to get slurped by the black hole while Stitch destroys some guards while resisting the pull of said Black Hole.

Since the other experiments can harm Holio and directly enter the black holes it creates, and Stitch is most definitely at their level if not higher,  it further serves as evidence of scaling to the other cousins in general.


Yuna


No, she isn’t an experiment, just a regular human. Well, moreso “regular.” In the Stitch! anime series, which takes place a very lengthy time after the original series (Long enough for Lilo to have gone to college and have a daughter as well), Stitch ends up meeting a new girl on the fictional island of Sakuya Izayoi, located off the coast of Okinawa, named Yuna Kamihara, who becomes fast friends with Stitch during his time in the anime, and takes him in while he tries to perform enough good deeds to make a wish on the Spiritual Stone to become the strongest being in the universe. And throughout their time together, Yuna had managed to perform a couple of feats, including:



Rocket Raccoon

Deadpool


Weirdly, Wade and Rocket haven’t directly fought each other, but they did team up and take similar blows from a villain-of-the-week; one who was strong enough to bust Wade’s head clean open, and yet Rocket wasn’t turned to paste. As such, Rocket would likely be relative to Deadpool's own stats.



Kraven


In one of Rocket's solo runs, he's shown constantly getting into combative situations with Kraven and ultimately surviving said encounters, usually harming Kraven in the process. Thus, it should be reasonable for Rocket to scale.


Star Lord/Peter Quill


Rocket has regularly fought alongside Peter in many of their Galactic encounters, shooting down foes that can trade fire with Star-Lord.



Groot


Rocket has a few guns that on several occasions have blasted off Groot's limbs and battled others who pose a threat to him as well. Therefore Rocket’s gear should be able to scale.



Gamora


Rocket and Gamora have been fighting side by side for decades in comics, it makes sense that his weaponry could compare to the daughter of Thanos, considering it can shred through characters who Gamora is comparable with.



Thanos


Rocket obviously doesn’t scale to ‘Fortnite’s dopest dancer’ at his peak power, but the trash panda has forced the Mad Titan to heed his threats and has damaged him alongside the other Guardians whilst Thanos was in a weakened state. We will be scaling Rocket based on what this Thanos specifically was shown to be capable of around the time this encounter took place.



Weaknesses

Stitch


Stitch may have been genetically engineered to be an indestructible little alien gremlin, but he has one major weakness: water. His body (particularly his impenetrable skin), is incredibly dense for all the abilities Jumba put into him, and as such he’ll sink like a stone in it. This led to him having natural aquaphobia, as any form of water, even one he’s not deep enough to drown in, will freak him out (something which has been cured thanks to Lilo, but he still doesn’t like water). His hearing is incredibly sensitive as well, meaning sonic attacks are likely to disorient him. 


Other very specific weaknesses include being dehydrated if mucus is drained from his body (as Stitch is apparently 62.7% mucus), being allergic to Sauerkraut, being slashed at with bladed weapons, getting sick like the flu from eating literal garbage, and consuming two different chemical elements that form to make a compound called Crezonyte, which will actually erase his memory of his training skills (what these elements are is unknown, but one example was the rubber of a tennis shoe and palmitoleic acid, which is commonly found in macadamia nut oil).


Rocket Raccoon


Physically, Rocket doesn’t have any specific weaknesses. However, he is mostly reliant on his wide arsenal of weapons to do the fighting for him. Despite his vast array of weapons being incredibly potent, they still tend to have limited ammo supplies. For all his vast intelligence and ingenuity, he’s still mortal; which  is why he typically fights alongside others like Groot or his fellow Guardians of the Galaxy, as his reliance on firepower over his own physicality means that he can and has been overpowered in a direct confrontation against stronger and tougher opponents.


Also, as seen in his 2014’s run, some of his weapons become useless under cold temperatures.


Before the Verdicts

Stitch 3,000x Weight Cap


There’s an important statement from the original Lilo & Stitch that comes from Jumba, which is that Stitch can lift up to 3,000x his own body weight, but no more than that, with even 3,001x being just too much for Stitch to bear. Now, at a few points in time this may have been true, with Hämsterviel's restraining machine providing the 3,001x example in Stitch! The Movie. Furthermore, there was a point where a mere backstage pass was enough to knock Stitch down while he was lifting up a ton of construction equipment in the Lilo & Stitch TV series. However, over the course of the franchise, this simply doesn’t hold up anymore.


While we don’t know exactly what Stitch’s body-weight is, there are many ways we could assume a body weight for Stitch. For example, seeing as basically every character ranging from Jumba to Nani to Lilo are capable of lifting him, he likely couldn’t weigh very much. Considering his height in comparison to other animals, we could compare him to, say, an average bulldog, which is about 50 pounds. Or we could do a convoluted calc comparing him to Lilo in size by using the average size of a child and what the average child can reasonably lift to get a solid weight for Stitch, but ultimately the exact number won't matter too much here. 


As seen earlier in the blog, Stitch is clearly capable of lifting or pushing things significantly beyond 3,000x his body weight. Examples include being able to lift a massive tree, using his strength to pull a moving giant warhead, Experiment 626 after consuming several cars and an entire factory, pick up and throw a giant metal laser machine out of orbit, how he can shift the landmass of islands, and push gigantic thrusters that were larger than islands. All of these things are clearly far, far beyond 3,000x what Stitch’s weight could ever reasonably be placed at and well beyond what was previously too much for him.


So what’s the deal with this statement then? Well, it could be a matter of Stitch just surpassing Jumba’s expectations, which is something Jumba consistently stated throughout the entire Lilo & Stitch series. There’s also the matter of similar franchises having statements of characters’ lifting power, speed, or any stat similar be capped with a statement, even though they consistently perform feats well beyond that paygrade. In terms of consistency, Stitch’s lifting strength is clearly not capped at 3,000x his own weight, and this statement shouldn’t really be taken seriously.


Lilo & Stitch Infinite Universe?


While not a major argument that’s regularly pushed, this is something that we have seen mentioned enough that it deserves at least a passing mention within this blog. In Stitch! The Movie, Jumba, while talking to Stitch about how they lack cousins (lol), states that they are alone, “all alone in infinite universe”.


This is currently the only usage of “infinite” to describe the size of Lilo & Stitch’s universe throughout the entire franchise we’ve found so far. Considering the context of the scene, where Jumba is clearly being rather melodramatic about his and Stitch’s situation, emphasizing their loneliness among the vast reaches of space, using this single instance of the adage of infinite size as the sole argument is spotty at absolute best. If there was more evidence in favor of infinite uni, this would serve as fine supporting evidence, but when it's the only statement supporting the idea, it's ultimately not well founded.


Verdicts

Team Stitch

Stats


Starting with the physical stats, it’s fairly obvious that Stitch is physically superior to Rocket in both power and durability. Rocket can be put at minimum single-digit kilotons by being comparable to the likes of Deadpool being punched out of Krakoa so hard it caused an explosion. More specifically, it gets about 6.4 kilotons, but even Stitch’s lowest ends such as him shifting an island into his face (which gets about 5 megatons) outclass Rocket. Even if we gave Rocket the benefit of the doubt and going all in on scaling to Spider-Man level characters which could get him in the double to triple digit megaton range, Stitch hardly needs much higher scaling to go back to stomping Rocket physically, such as scaling to Splodeyhead dispersing a storm over Kauai getting 11 gigatons.


While Rocket’s best physical scaling caps out at Megaton tier with a bit of leniency, Stitch gets far, far higher then just island level, from Cannonball threatening to flood Hawaii (7.5 Petatons), to Richter being capable of shattering a giant asteroid into millions of pieces (8.6 Exatons), to Holio’s black holes being considered planetary threats and his own feats of requiring the destruction of two giant planets to help power his creation (40 Ronnatons) and moving a moon-sized thruster at sub-relativistic speeds (18.5 Ronnatons), ultimately Stitch has a lot of feats he can scale to that would put him far above Rocket’s level of power.


Of course, Rocket isn’t exactly out of the running just yet, as his firepower is a genuine threat to Stitch. Equipment such as the Melon Popper, Pest-X and 2XL, the Number Six special, the Cold Fusion Cannon, and various other weapons in Rocket Raccoon's arsenal are capable of damaging and making large impacts within herald tier fights in Marvel. This would put Rocket’s firepower at a universal level of power, if not higher depending on the exact weapon and who it damaged. Even when accounting for feats such as Stitch surviving the Supernova Warhead which threatened to destroy the galaxy, and Stitch’s scaling to Launch being able to destroy the universe, which would place Stitch at a universal level of power, Rocket’s best firepower would be able to harm and likely kill Stitch considering how the Marvel universe is simply larger than the average universe.


Speed is a fairly more interesting discussion, as at the bare minimum, Stitch and Rocket’s feats get within the same range. Stitch piloting a ship at Mach 6 and Rocket deflecting a rocket getting about Mach 4.2 meaning they’d be fairly comparable at the minimum showings. Granted, these are only the minimum for both of these furry heroes, but it is worth taking a quick mention that Stitch’s movement speed is almost Mach 400 with him darting around an entire island almost 20 times in two and a half seconds. Even with the higher feats for both that are worth mentioning, the movement speed is fairly important to note since Stitch takes movement speed in spades.


For more middle-end speed scaling for Stitch, it comes out fairly comparable to Rocket’s own realistic speeds, while Stitch has three separate feats that gets around 4% the speed of light (Stitch throwing something really fast, moving the moon-sized thruster, and Remy coming down from orbit in less then a second), however, the more interesting cases to talk about are Lax and his beams. Lax’s beams as mentioned in the scaling section have a lot of properties of light and no contradictions, it’s even an active plot point within the episode that Lax’s beams reflect and refract on reflective surfaces. Add on it always moving in a straight line, never showing force, being called a ‘ray’, and there’s a strong case for Lax’s beams being lightspeed. But why does this matter? Because the likes of Lilo and the KIDS FROM RECESS are capable of consistently reacting to, dodging and blocking (with reflective surfaces) Lax’s beams throughout the episode, and it doesn’t really need to be spelled out that Stitch would massively upscale from literal 4th graders.


Rocket meanwhile for his most reliable ends hits the same general level you’d expect of any Marvel street tier, with a plethora of light timing to their name, alongside Daredevil’s nanosecond statement, Rocket is fairly easy to pin down at FTL speeds without that much debacle about the specific scaling chains.


So while Stitch at his middle ends and Rocket at his most reliable ends should be comparable enough in speed, even if Stitch’s upscaling from lightspeed puts a slight doubt on Rocket taking the edge, Stitch’s various stat amplifying abilities and forms such as Coffee, Lightning in a Can, Power Surge, Metamorphosis state, and Wish Power all allow Stitch to widen the gap between him and Rocket, even with just using the middle ends for Stitch.


Of course, this isn’t even talking about the highest ends for Stitch’s speed, such as scaling to his cousin Ace traveling from Xenex-5 to Earth in at most 24 hours, which gives Stitch 1570c scaling. To quell some arguments against the feat:


-There is no planet in our Solar System named Xenex-5, this should be obvious. Considering Lilo & Stitch’s solar system has been shown to be identical to ours, this is important.

-Ace is not mentioned, implied, or shown to have a ship of any kind.

-Ace is shown to fly everywhere, and is obviously intended to be fast considering he crosses large portions of the planet in seconds in that very same episode.

-At the end of the episode, Ace literally flies away, without any ship.


There is nothing actively implying that Ace used a ship in order to travel from Xenex-5 to Earth, and considering Stitch was capable of dodging attacks and keeping up with Dark End, who casually caught Ace mid charge, the scaling chain from Stitch to Ace is fairly clear, and would at minimum place Stitch at 1570c.


But of course, this isn’t the highest end you can give Stitch for speed, as the Supernova warhead feat exists, let’s discuss it in detail:


First, let's discuss the context of the scene. The big baddie of the season, another experiment named Zero, has been waging war on the Galactic Federation far away in space, and Stitch is brought deep into an entirely separate nebula. From here, he does battle with his cousin Zero, wins, and then Zero activates the Supernova Warhead, which sets off to impact the Galactic Federation’s home planet, with a 4 minute timer before impact & detonation. After being told what the warhead is and what it's going to do, with 3 minutes on the clock, Stitch sets out on a space-ship and begins to fly to catch up with the Warhead.


A black hole begins to form on the way towards the destination, so Stitch changes his plan to drag the Warhead into it. He is then intercepted by Hämsterviel’s space-ship before he can board, he takes their ship over and forces them to fly to the Warhead and slam into it to push it towards the black hole. Stitch then jumps out of the ship and onto the Warhead while both are still moving at top speed, and then climbs up the Warhead as it continues to fly, before then grappling onto an asteroid and using it as momentum to overpower and redirect the Warhead, dragging it into the black hole.

So now that the feat has been explained in detail, let's break things down further. How we got the values, and why Stitch scales. Here is the calc again for reference.

The main speed we calculated here was specifically the speed of the Supernova Warhead itself as a general lowball, not calculating Stitch catching up to it when it had a head start or anything like that, just the speed for the Warhead to reach from point a to point b. This is in order to get the lowest possible end for the rocket without complicating things. We know that Zero’s base is “deep within” the Henpippi nebula, we know it’s a large distance from the Federation’s home planet. Considering it logistically wouldn’t make sense for Zero to set his home base up only a single planet away from his enemy of the Galactic Federation, assuming it to be the distance between say, Earth and Mars, wouldn’t make any sense.


So considering the distance of going “deep within the nebula”, which are cosmological phenomena that can be several lightyears across, we instead decided to use the distance between Earth and the next closest star, which is Alpha Centauri, which is a distance of around 4.367 lightyears. Crossing that distance in about 4 minutes worth of time nets the 500k+ c calc. Due to all that we’ve explained above, we think it’s a pretty reasonable number and distance to assume.


Why does Stitch scale to these speeds? For several reasons.

1. Stitch pilots a ship at top speed in order to catch up to the Warhead, with absolutely no visual indicator or hint that warp speed was used, meaning he had to pilot and maneuver it. It should be noted that the Warhead had a full one minute head start on Stitch before he began flying towards it, meaning Stitch would have had to be flying at, if not higher than the speeds the rocket was moving to catch up to it.


2. Stitch’s ship is intercepted and caught by Hämsterviel’s ship, so he then hijacks their ship and forces them to pilot to the Warhead. The person who was piloting the Hämsterviel’s ship, Gantu, who actually caught up to and connected with the Warhead is someone that Stitch has regularly beaten the shit out of and scales above within the anime, as well as the prior movies and TV show, meaning he’d absolutely scale to him in reaction speed.


3. Stitch jumps from the ship to the Warhead while both are still actively moving. Try to jump onto a specific spot on a moving vehicle while it's moving past you and you’ll quickly realize you aren’t fast enough to make the jump without it passing by you, meaning Stitch’s speed had to be comparable to the Warhead & Spacecraft to be able to jump onto it without being left behind in space as they flew past him.


4. Stitch proceeds to climb up the Warhead even as it continues moving at top speed.

5. Stitch manages to react to asteroids passing by, even shooting his blaster’s grapple at a nearby asteroid while still sitting on top of the Warhead at top speeds


6. While grappling onto an asteroid, he then used his strength to redirect the missile into the black hole’s center before it could escape its pull.

Frankly, there’s no less than 6 different methods for Stitch to physically scale to this feat, and no reason for him not to scale to it. It should also be reasonable that Stitch’s plasma blasters at the least could scale as well, considering they were what he shot to grapple the asteroid.


This puts Rocket in a bad situation with the speed-gap, as even with his explosives possible attack speed considering the tech upscaling Dr. Octopus’s explosives expanding in a picosecond giving him 1500c attack speed with his explosives, it’d still be far too slow to reliably catch Stitch in an explosion, meaning that landing a hit for Rocket is going to be extremely difficult as a whole.


Of course, it isn’t just the Trash Panda’s explosives that are extremely fast, but his weapons as well. Rocket’s weaponry is consistently able to at least hit herald tier characters who have feats that even casually would put the Supernova Warhead’s speed to shame. Of course, this leads to a problem. Rocket’s attack speed may be able to blitz Stitch in reaction speed, but Rocket himself still needs to aim at Stitch and press the trigger on the weapons. So while Rocket’s weapons do have the power and speed to stat stomp Stitch, the problem is that by the time Rocket’s pulled out his weapon, Stitch has likely taken Rocket’s gun out of his hands, done a dozen flips and then hit the griddy for good measure, and then shot Rocket with his own gun. That's how far the speed gap is and the problem it poses for Rocket, even with how fast and strong his weapons attacks are.


Now the argument for Rocket’s explosives, even disregarding their expansion speed which could maybe get comparable in speed to Stitch, have massive AOE that can span towns, continents, moons. And depending on the explosive, some of them were capable of hurting herald tier foes. The problem with this AOE is that if it’s capable of even scratching Stitch, it’s going to kill Rocket as well, as City at best Rocket vs Universal Stitch means that anything that Rocket has that could hurt or kill Stitch would annihilate Rocket himself.


This is where travel speed comes into play, in the sense that Rocket would physically be unable to avoid his own AOE, while Stitch at least has a minor chance to. Stitch’s travel speed is about Mach 300 and Rocket’s… is nowhere near as good, and if you take into account the expansion speed of Rocket’s explosives being likely 1500c, if Rocket were to try to AOE Stitch with his herald tier explosives, he’d more than likely end up killing himself.


Of course, it’d be remiss to not mention the furry guardian’s various mech suits, as in theory them being mech suits should have allowed them some instance of scaling to herald tier stats and thus allowing them to bulldoze Stitch even if Rocket would have to manually pilot it and thus be blitzed, right? Unfortunately that isn’t the case, as all four of Rocket’s mechs lack any feasible herald tier durability feats, To go over each:


Galactus Mech: Literally fell apart before it could do anything, it’s an intimidation tactic at best considering how it just fell apart naturally before Rocket could even fire any weapons.


Cool Mech: Doesn’t really have anything impressive in the slightest going on, leaving it as just another bundle of weapons for Rocket.


Rampart Battle Suit: This one has a noticeable herald weapon on it in the form of the cold fusion cannon, which threatened the likes of a weakened Thanos who could take blasts from the cosmic cube and attacks from Drax and Gamora. The problem is that the Rampart Battle Suit lacks not only any herald tier durability feats, but even if it did it has an open cockpit. Meaning that Stitch could just run over, jump over the cold fusion cannon, and just thrash Rocket while he’s in the cockpit.


The Life Support Mech: This one is the most complicated to discuss because on the surface, it seems like a solid herald durability and possibly AP mech that would cover Rocket's entire body and thus keep him protected. The problem is once you dig into the context of those Drax clones, everything starts to fall apart for the Life Support Mech’s tiering

So for comic context for how Drax’s powers work, his body was endowed with the strength of the universe by Kronos, a cosmic being, and the Drax clones, specifically called the ‘messiah’ in the comic for context, was powered by the life force of various heroes, and was expected to need the life force of multiple continents to allow them to be reborn. Life forces notably can’t translate to AP in this section since the likes of Super Skrull were being used for life force fuel prior to the attempted sucking of Earth's life forces, meaning that if life forces were relative to AP, they would have fueled the Drax army by then, and assuming the life forces of a fraction of Earth would be comparable to Kronos imbuing Drax with the strength of the universe.


So what about featwise? Surely Drax's clones would have good feats to push the argument for them being herald tier right?


Weeeell, in the few issues they were alive, they managed to restrain Star-Lord, damage Rocket’s Life Support Mech(which notably is relying on them for scaling), and got fodderized by both Moondragon and Groot… not really good showings to try to argue them being herald tier.


It doesn’t really help that the moment a solid herald tier character showed up (in the form of Beta Ray Bill), Rocket’s Life Support mech was promptly destroyed in a single attack, which is another nail in the coffin of arguing Rocket’s Life Support mech is herald tier. All of this leads to the fact that every single one of Rocket’s mechs would be pulverized in a single hit by Stitch’s level of power, as only one weapon on any of the four mechs is herald tier, and this still falls into the issue of Stitch just, aim-dodging and then going to punch the mech into scraps with a single hit.


Now there is an argument out there for Rocket scaling in speed to herald tier characters with the argument that he’s managed to tag a variety of herald tier characters with his weapons, this is very obviously flawed when you take into account some of Rocket’s showings on who he’s lost to and who has blitzed him. For example, the moment Gladiator broke out of an illusion that Rachel had trapped him in, he instantly blitzes Rocket, and alongside that in Amazing Spider-Man 1999, the whole cat-and-mouse situation he had with Kraven would be extremely awkward if Rocket was supposedly operating at MFTL+ speeds, and Rocket being able to hit those opponents can realistically be written off as attack speed with his weaponry rather then attack speed, as it would make more sense with how Rocket’s been portrayed narratively within Marvel, while also not contradicting his weapons being threats to those characters at the same time.


While Rocket has ways to hurt and even kill Stitch in a single shot, it isn’t remotely enough for him to overcome Stitch’s better stats, his AOE would kill himself, his mechs aren’t durable enough to take a hit, his attack speed doesn’t help when Stitch can just aim dodge everything Rocket tries to hit him with, and Stitch just simply well, stat stomps enough that it’s questionable if Rocket could even pull a single weapon out before Stitch hits him once.


Arsenal & Abilities


For starters, it comes as no surprise that Rocket in terms of raw quantity, has the advantage in weaponry. While Stitchs abilities and weapons are plentiful, they do pale in comparison to the amount of weapons Rocket can throw at the blue furball, so that's one advantage that can be given to Rocket.


Surprisingly, not a single one of these weapons have any form of durability negation or hax ability outside of arguably the lie detector, which would be useless in combat all things considered. It’s surprising, but heavily important as it means that Rocket may have quantity, but he isn’t going to stack up quality wise with what Stitch can bring to the table.


To put it simply, Stitch has a myriad of abilities and weapons that are going to give Rocket a hard time due to his weapon centric fighting style. Stitch’s sonic screams have showcased the capabilities to shatter guns like glass even from a fair distance away, meaning most of Rocket’s low to mid end weaponry will likely be instantly destroyed. One could argue that Rocket’s higher end weaponry such as the herald tier weapons may be able to resist being shattered in such a way, but that’s where Stitch’s other options come in.


Stitch’s ice gun exploits a pretty severe weakness in Rocket’s weaponry, being able to freeze them solid and make them nonfunctional. In the 2014 run of Rocket Raccoon, it was shown that extremely cold temperatures can render Rocket’s guns unusable, meaning the ice gun could likely completely decimate most of Rocket’s arsenal so long as it’s in play.


Stitch’s spit is a versatile tool, capable of trapping Rocket in place with his more sticky spit, but his more notable methods of spit are even more dangerous to Rocket’s chances of winning. Stitch’s spit is conductive enough to short circuit electronics, meaning that even if Rocket could take Stitch’s weaponry out of the equation, his own bodily fluids can be spat from long distances to disable Rocket’s tech. Even his higher end weapons likely wouldn’t be immune to this either. It should be noted that Rocket has a cybernetic skeleton as well, meaning he could be at risk of this spit causing severe damage to himself as well. His acid spit could also potentially melt down weapons as well, or Rocket himself if he so happens to get hit by some of Stitch’s spit.


The lightning in a can will also give Stitch access to his electrified state, which would turn him into an absurdly electrically charged threat capable of shooting giant snot bubbles which can function as EMPs, which could short circuit or destroy even his higher end dangerous weapons, and likely even his mechs. The ability to fire off massive ranged electrical surges could also cause issues with short circuiting everything in the radius as well. Leaving Rocket with the majority of his equipment, including his mechs, regardless of how durable they are, dysfunctional, and Stitch still ready to pound him into the dirt.


In comparison with EMPs, Rocket comes out extremely short with how his EMPs function, seeing as the only EMP he has… is on the Galactus mech that falls apart shortly after being brought to battle. Meanwhile, Stitch’s EMPS are all on his person (since they are a part of his person) at all times, meaning that while Rocket does have technical ways to try to EMP Stitch’s equipment, it wouldn’t be reliable in the long run in the slightest.


Stitch’s sizemotronic is capable of shrinking Rocket after he uses Pym Particles, as he doesn’t share the same resistance to size alteration that Hank Pym does, essentially making the AP/dura buff he could gain from them a moot point. He could also shrink Rocket’s weapons and mechs similarly.


The comparison of mobility also goes a similar way to how their EMPs and size manipulation goes, as both combatants do have jetpacks, Stitch has the ability to inherently fly with the abilities the Wish Power grants him. So while Rocket's method of mobility can be targeted and possibly destroyed, Stitch’s mobility ends up being inherent to him, leaving Rocket with the possibility of losing his mobility options, while Stitch will be flying around the whole time unimpeded.


On the topic of Rocket’s mobility and attempts to dodge Stitch’s attacks, Rocket lacks a reliable way to avoid a lot of Stitch’s AOE, like his shockwave generation, sneeze vortexes, sonic screams or ability to generate explosions from his body. Stitch has a variety of ways to just attack the area around him without needing to explicitly aim, all of which if they hit Rocket at all with the AP gap would leave Rocket as a fine mist.


Stitch’s various forms also allow him various ways to get a leg up on Rocket in terms of reliable AOE. For example, Metamorphosis Stitch’s raw AOE and size would allow it to easily catch Rocket in a stray attack even easier than before. The same can be said for the energy shockwaves that Stitch’s Power Surge can allow, the latter in particular allowing for omnidirectional attacks that Rocket wouldn’t be able to properly avoid. 


Stitch’s own physiology also allows him far better survivability then Rocket, considering how Stitch’s body works and its malleability, allowing Stitch to simply shrug off being inflated, flattened and compressed into a small space. Rocket’s body is normal in comparison, but the more strange part of Stitch’s survivability is his ability to simply revive himself if his body is still intact, a more minor thing when taking into account that if Stitch got hit, he would likely end up being annihilated anyways. It’s still an interesting factor to note all things considered, and something that shows Stitch’s survivability is far better than Rocket’s.


Also, Stitch went inside a computer, haven’t seen Rocket do that tbh.


All of this ends up coming together to form one simple conclusion. Stitch has a lot of ways to screw over Rocket’s own equipment, while Rocket lacks almost any way to counter Stitch’s own arsenal and abilities, and that kinda comes down to the inherent difference between them. A vast amount of Stitch’s powers are inherent to him, such as his malleability, spit, various forms of AOE, and his weapons are borderline designed to heavily counter Rocket’s own weapons with the Ice Gun, Lightning in a Can, and Sizemotronic in particular being hard counters to Rocket’s abilities and style of fighting. Rocket's entire set of abilities is limited to his arsenal, meaning he is prone to being disarmed, EMP’d, having his weapons melted in his own hands or taken from him, and without those weapons, he doesn’t stand a remote chance against Stitch in a fist fight.


Tertiary Factors


So Stitch takes stats and has better abilities as a whole for this fight, but surely there’s some tertiary factors that Rocket would be able to take in order to even the odds right? Well… kinda, but it isn’t something that’ll change the tides of battle


Intelligence is a unique discussion albeit one that to a degree falls in Rocket’s favor, both are engineering geniuses, can create complex machinery out of scraps,  know their fair share of complex topics and are extremely crafty with on the fly fighting. Albeit, Rocket has the advantage of being considered an amazing tactician by the likes of Cable and Star-Lord, along with being called extremely intelligent by the likes of Nova does mean that while Stitch matches Rocket in a lot of ways, Rocket does have a slight edge in intelligence.


Experience is similarly a fairly debatable topic, both have fought a large variety of foes with a multitude of different powers, and both have been mostly active in combat for the majority of their lifetimes. Rocket may have more raw experience on a broader scale, seeing as he’s participated in galactic wars and whatnot. Of course there is a divide between the experience Stitch has on his own in combat, which considering how most of the people he works with aren’t as powerful as him and how most of the time Stitch is the only person capable of fighting his foes, while Rocket usually is on a team and has backup on his side when facing powerful opponents. So while Rocket has more raw experience, Stitch has more 1v1 experience to make up for it.


Just like the two areas before this, skill is a fairly debatable discussion and both have their edges in it, albeit the discussion is more clear to discuss their respective training and how that applies to their skills. Stitch is a-to quote himself, a millionth degree black belt, and considering how he’s capable of fighting on par with the likes of Kixx it isn’t that out of the question. Rocket meanwhile has been stated to be a master of almost all weaponry and was trained by space knights. So this ends up being a draw-esque scenario, Rocket has better firearms training while Stitch has far better CQC training, giving both an edge in this area without a clear winner.


So the tertiary factors is unsurprisingly the most back and forth area, and while Rocket has clear edges in intelligence, raw experience and firearms training, Stitchs experience in 1v1 scenarios and far better CQC training, alongside not being totally outclassed in intelligence or raw experience does mean that Stitch can clearly keep up with the Trash Panda and then some.


Conclusion

“This is my family. I found it, all on my own. It's little, and broken, but still good. Yeah. Still good.”


Advantages:

  • Physically stronger and more durable by a landslide

  • At least relative in speed, likely faster with high end showings

  • Various transformations and stat amps only widen the gap

  • Relative mobility

  • Far more skilled in close quarters combat.

  • Can mess with Rocket’s tech in many ways (sonic screams, ice gun, EMP snot, EMP spit)

  • Far less reliant on tech then Rocket

  • Can throw Rocket’s most durable tech out of orbit

  • Far better survivability

  • Various forms of AOE can allow Stitch to more easily catch Rocket in an attack

  • Homing missiles counter Rocket’s mobility

  • More versatile abilities and equipment

  • Has the better drip

  • Has a girlfriend…


Disadvantages:

  • Majority of transformations are fairly situational

  • Doesn’t have as large of an arsenal

  • Is at risk of being one-shot by some of Rocket’s weapons

  • Slightly less intelligent and experienced.

  • Can’t swim

  • Couldn’t escape getting a live-action remake

  • …but she’s technically his cousin


When this matchup was revealed, there was a large amount of discussion for good reason. At first glance this matchup can go either way, but the more of the full picture on the discussion of this matchup is revealed, the more that it is fairly obvious who has the clear edge in most categories.


Rocket may have better AOE and his firepower is capable of easily killing Stitch in a single shot, but at best he’s relative in speed with base Stitch, who realistically is far stronger and far faster than Rocket’s realistic stats, and can kill Rocket with a single hit without much Rocket can do to stop him.


Rocket may have a larger quantity of weapons but that doesn’t change the fact that he has no haxy weapons in order to change the tide of the fight, while Stitch not only has more versatile abilities, the abilities he does bring counters anything Rocket can throw at him, he can shrink Rocket from his size growth, EMP all of Rockets tech, freeze his tech to the point of unusability, and use his plethora of AOE attacks in order to catch Rocket in a single attack which will kill him.


Rocket’s edges in intelligence, firearms training and raw experience, as well as some of his weapons having one shot capacities on Stitch are helpful, but they aren’t a large enough gap to make up for the fact that Stitch has so much more going for him, in almost every single area that counts, as even these edges aren’t as big enough to make Rocket ‘stomping’ in those areas.


Rocket does have his fair share of advantages in this fight, don’t get us wrong, and if you replayed this fight a thousand times over, Rocket could win a handful of times. But in the overall far grander scheme of who wins more consistently, Stitch is just too strong, too fast and has the right counters to cut the Halfworld Subject’s life in Half, while Experiment 626 rockets towards victory. The winner is Stitch.


Rocket Raccoon

Stats


Let’s get the obvious out of the way, Rocket is in no way comparable to Stitch, physically speaking. When considering the apex of their respective impressive physical attributes, Rocket can be argued to have achieved an equivocal, yet notable potency, on-par with Spider-Man and the upper threshold of foes, most notably among them, Kraven, with Spidey’s foes (i.e. Electro) having feats yielding an estimation of up to 754 Megatons of TNT. While admirable, this is nowhere near Stitch's own power. Stitch encapsulates feats even extending beyond a galaxy-level of might through a combination of his own herculean power, with capabilities including safely enduring the gravitational pull of a black hole and a shit ton of feats from other experiments, such as 607, putting Stitch at a universal level!


If Stitch got in close, then there’s no way Rocket could survive. Now, to be fair to Rocket, there are two ways to argue that he could be comparable to, if not superior to Stitch: the Pym Particles. Rocket stole Hawkeye’s Pym Particle serum and more specifically the same one that he used during his Goliath days—you know, the same one that gave Hawkeye strength comparable to Hercules himself. That being said, it’s entirely up to interpretation whether you want to give Rocket the Pym Particles. For starters, it’s obviously not his; however, he did steal it and well, that is one of the things Rocket is known for. 


There is one other way to argue that Rocket can compare with or even scale higher than Stitch and that’s through the usage of his Life Support mech. In this mech, Rocket fights off numerous Drax clones which were being powered by the life-forces of many different characters, including Super Skrull. Now, the showing for the Life Support Mech is entirely up to interpretation as it’s a bit vague how strong the Drax clones are, however, we do see them give Magus, Moondragon, and Groot a fight. Yes, it’s clear that the heroes are more powerful but they are still visibly threatened and the Drax clones themselves are able to take hits from the heroes without immediately falling apart.


And it’s not like Peter Quill could do much himself during the clones’ confrontation with the other Guardians, showing that he’s not on the same tier as them. Rocket fights off several of these clones, taking out a few of them and only really starting to struggle when he gets dogpiled by many of these clones at once. At this point, his suit starts to take a bit of damage, at which point, Beta Ray Bill comes in and destroys it with Stormbreaker. And to begin with, Beta Ray Bill is no ordinary herald tier. He’s one of the strongest in all of Marvel and he’s proven this time and time again, showing to be almost equal with Thor. I mean, he’s taken attacks from Galactus, cracked his armor, and fought Surtur (Surtur didn’t have Twilight nor did Bill have Stormbreaker) in a 1v1 fight. So just saying the Life Support mech got destroyed by Bill doesn’t immediately invalidate any of Rocket’s scaling.


However, even in base, without any of the mechs or Pym Particle nonsense, you can still argue that Rocket stands a chance. How? Well, with a big enough speed advantage.


At mid-end speeds for both, Rocket's victories really begin to emerge; with Stitch's very own feats enabling him to approach 5% of the Speed of Light (SOL); extrapolating from his feats to analogous specimens like Lax could even yield a result of up to 12% SOL. Rocket, on the other hand, compares favorably with his allies such as Star-Lord. Peter Quill has been directly stated to be able to move at trans-light speed, as well as being comparable to other street-level Marvel heroes like Daredevil, who can react in a nanosecond! This can get anywhere from 3.3 to 5.6c which would give Rocket a solid upper hand in speed. And given this upper-hand in speed, it is reasonable to assume that Rocket has the opportunity to deploy his gadgets and reign havoc; but these are but a fraction of the arguments made for both parties.

Exploring the quandary of their high-end feats is where this debate becomes far more 'complicated'. Rocket's resources should be similar, if not surpass those of other Marvel characters like Otta, whose eruptions have the capacity to move in picoseconds, nearly achieving a velocity of 2,000 times greater than the Speed of Light. Relative to this, Stitch can successfully stop a warhead that can travel throughout the galaxy in minutes, getting to at max, 580,000 times lightspeed, enormously magnifying the rate of Otta's discharges by 290 times.


Such disparity may lead one to presume Rocket is at an automatic disadvantage, though no substantial evidence has been presented to conclusively exclude the possibility of greater capacity, as even if some proof of his strain against Kraven could be interpreted as a testament to impossible odds, we must keep in mind that these are stuck to the narrative constraints of a comic book, and often rely heavily on fights which lack an organic sense of power level. One must consider the entertaining nature of comics, where characters are hyped-up for popular fights, rather than being written with power scaling in mind. The same line of reasoning could be extrapolated to imply that heavy-hitters like the Hulk and Thor, who could be parried and evaded by the incredible Captain America, with his acclaimed ability to adeptly dodge Mjølnir as well as to block attacks in the middle of Hulk's full-force swings.


Does that mean that Hulk and Thor are only lightspeed? Again, not really; instead, it is merely reflective of how comic books often portray Marvel characters. Rocket has been shown consistently to be capable of fighting with the higher tiers of Marvel, like when he took on Flora Colossus, a Groot offshoot, a species capable of forcing Gladiator of the Shi'Ar Imperium to surrender. Subsequently, during the Guardians of the Galaxy's encounters with Thanos and Death’s Head, Rocket has demonstrated his competence as a superhero capable of propelling himself to the upper echelons of the Marvel Universe. Rocket has displayed an appropriate reaction time when facing these foes, solidifying Rocket's worthiness to exist among the top tiers of Marvel.


Hell, half the reason his weapons are argued to get to such an absurd level of power is because Rocket consistently hits foes with said weapons. Saying that Rocket doesn’t scale to that level of speed when he constantly is reacting to such enemies is a little silly. And we’re not saying that this means Rocket is this Marvel god who can scale to Poseidon shitting himself in planck time; instead, his considerable speed and agility should be acknowledged and accepted, from those at the lower tiers to the somewhat overbearing strength of Gladiator and Cosmic Ghost Rider.


Furthermore, there is no doubt that even his ability in keeping up with Groot who can fight Gladiator – who traversed a galaxy in a scant moment (reaching 800 trillion times the speed of light!) would be more than enough to completely trounce Stitch. So while Stitch may utterly decimate in the physical department, Rocket should have the speed, at both mid-end and high-end, to dodge Stitch for long enough to pull out his gadgets.


Arsenal & Abilities


Aptly, given the range of abilities and weapons between, it is incontestable that the scope and power of Rocket's arsenal greatly towers above Stitch's. Whereas Stitch may possess a few zany gizmos that could potentially thwart Rocket, such as; the charges from his Plasma Blaster being able to trap Rocket, the Sizemotronic providing him the capability to counteract any utilization of the Pym Particles, and the Freeze Gun being able to victimize the fundamental defect of Rocket's armory, its limitlessness and might render these contrivances as inconsequential.


Although less varied, Rocket's payload of munitions is phenomenally commanding. Weapons such as the The Melon Popper are lethal to even Super Skrulls that are fortified with the abilities of The Thing - a character capable of clobbering The High Evolutionary imbued with the power cosmic; while even durable structures that can withstand the onslaughts of the Hulk and the Thor, can easily be assailed by Rocket's Pest Hammers. Crucially, Rocket also has multiple mechs in his armory, one of which could serve as a massive threat to a 'Cosmic Cube-surviving' weakened Thanos, impressive when one considers that even Stitch may find it challenging to reduce them to bits.


Stitch unfortunately lacks the speed to overtake these defensive measures, rendering his chances of afflicting extensive harm incredibly restrictive. Thus it is definitive that Rocket's extensive armory is ample to secure his victory over Stitch.


But what about the Scream & EMP spit? Wouldn't that be the end of Rocket's entire arsenal right?


I'm sorry but I'm gonna have to press x to doubt that will stop him and here's why: Stitch, outside of the concourse in Stitch & Ai, has seldomly employed his scream in a belligerent capacity, and when he has, its potency was negligible. At best, it had the aptitude to bring down weaker alien guards and shatter glass; whether or not the technique can prove effective against the strength of Rocket's guns is dubious. Also, Rocket's guns possess far more resilience than commonly believed, as the gun structure itself must be able to accommodate the intensity of the propulsion of Rocket’s energy aimed at herald-level adversaries without completely falling apart.


Similarly, the EMP Spit is also unlikely to aid Stitch in any significant ways. Rocket could easily put that to a hold with either his sealing gun to contain the saliva or use his Azalian Acid Capsules to dissipate the saliva completely, becoming easily effective means for restraining, or abolishing the spit's attack effectiveness. Even if the scream and spit were to damper Rocket’s tech, the Guardian of the Galaxy still has access to a Repair Drone and the Sladon, allowing him to easily make his tech operational again, and the strategic advantage afforded him by the proximate Orbital Drop Box, prevents any long term destruction of the entire array of his engineering fortitude.


The Orbital Drop Box also showcases why Stitch would be harmed much more by EMPs than Rocket, if Rocket is hit by an EMP then he can just call more weapons via the Orbital Drop Box. Stitch doesn’t have anything like that, most of his equipment is just kept on him, so if Stitch is hit by an EMP then all of that equipment becomes null with no way to repair or get replacements for it. So if anything, an EMP would be the end for Stitch’s arsenal.


How will Rocket handle Stitch’s absurd superforms? 


But of course we have to address Stitch’s super forms and why they not only fail to be helpful against Rocket but also aren't viable in the first place.


Beginning with Super Stitch, it is inherently limited in its duration which significantly handicaps it against Rocket's notably superior speed.


Similarly, the Coffee buff is also subject to Rocket's renowned accuracy, rendering it oblivious to Stitch's attempts at access.


Metamorphosis Stitch is by no means a solution as it detrimentally renders Stitch immensely immobile and incapacitated, consequently negating the engagement of the Metamorphosis Program in the first place. 


Wish Power Stitch is an equally disadvantageous form with it solely relying on the theoretical ability to complete 43 more noble acts, a task which presents itself as highly unlikely - particularly factoring in the already apparent struggle to secure 40+ deeds in its initial acquisition.


Lastly - and hopefully most successfully - Power Surge Stitch relies upon substantial emotional support to be a viable form, thus its unlocking is ultimately reliant upon the presence of unintended external factors.

AOE in comparison to each other? Are Rocket's options unreliable?


Given the considerable range of offensive capabilities at the disposal of both Rocket and Stitch, AOE (area-of-effect) suggests a rather favorable situation for the latter; his shockwaves are far more likely to prove serviceable to himself than Rocket's explosives. Contrastly, Rocket's AOE - or in this instance, an explosive detonation - could prove detrimental to himself and Stitch, as Rocket's area of effect capabilities are largely comprised of explosives; munitions with strength sufficient to decimate a moonscape and, as the Nullifier bombs were at least superior to Carol Danvers (Nullifier Bombs that Rocket has stacked too!). 


But the easiest counter to an argument like that is just saying, why would he use them then? Rocket has consistently chosen to set his explosives from a safe distance, suggesting that this instance would be no different. It is incredibly unlike Rocket to just pull out a bomb and blow it up in front of him, just killing himself, and even then the fight would most likely stop far before then. Rocket or Stitch are both capable of instantaneously obliterating one another without even knowing what happened, making the suggestion that Rocket's first move would have been a bomb suicidal in nature a rather flawed point.


All-in-all, while the debate of Rocket utilizing his AOE in this particular scenario continues to be a point of contention, it is safe to assume that either way, the end result will always be a win for Rocket as per the rules of DEATH BATTLE!


Tertiary Factors


Looking at the more brains than brawn part of the debate, this is a section where both characters are able to score some wins for themselves.


Starting with intelligence, it’s a no brainer that Rocket takes this. Not to say Stitch is a dummy, Rocket’s smarts are just better for a fight. Being called the greatest tactical mind by other combat geniuses like Star-Lord, Nova, and even Cable. He was capable of creating tech like Sladon that left Tony Stark surprised. He was able to build weapons capable of killing the Mad Titan Thanos himself.


And no doubt Stitch is smart, he is insanely so, but Rocket is insanely smart by Marvel standards and intelligence standards for Marvel are on a whole nother level. In both an engineering sense and a tactical sense, it should be safe to say that Rocket holds a decent edge over Stitch. (Though Stitch has gone to school, and we have never seen Rocket go to school, so Stitch is clearly about 10 stitchillion times smarter.)


As far as experience is concerned, it is difficult to say who’s been fighting for longer between Rocket and Stitch. However, what is fair to say is that it’s likely that Rocket had fought a far wider variety of foes. He fights alongside the Guardians of the Galaxy to take on some of the biggest threats to the Marvel universe. And the universe in Marvel is big, filled with all sorts of uniquely dangerous individuals and species. Rocket has taken on all sorts of different aliens, superhumans, mutants, gods and elder gods. Stitch is definitely unique and by no means is inexperienced. He’s fought various different experiments with many of them being unique in their own right; however, it would be quite disingenuous to say Rocket hasn’t fought an even wider variety of foes. 


Skill is a situation that can go both ways. Rocket clearly takes it regarding weaponry and long ranged combat, considering Richard Rider’s reports saying that he’s an expert in all forms of weaponry, while Stitch mostly relies on his standard blasters and enjoys getting in up close more times than not, which is an area Stitch would most likely take. Stitch is a self proclaimed ‘millionth degree black belt’ and clearly he wasn’t exaggerating given his fights throughout the years, though to say Rocket is a slouch in CQC is a bit of a stretch, given how he could beat Kraven the Hunter in a brawl. Against Stitch it wouldn’t matter much because again, physical strength difference, but it’s still good to note.


Unsurprisingly, tertiary factors are able to grant both characters in the debate some victories. Rocket can take intelligence as well as skill in weaponry, Stitch takes CQC, and both of them can arguably take experience. Ultimately it doesn’t matter much thanks to the stat differences between the two, but hey, this stuff is interesting!


Conclusion

"Name’s Rocket. Rocket… Raccoon.”


Advantages:

  • Smarter and much more experienced 

  • Faster, in both mid and high ends

  • Has a much wider array of equipment 

  • Most powerful weapons could one-shot Stitch if given the chance

  • EMPs cancels out most of Stitch’s tech related equipment 

  • Relative mobility

  • Has more than enough AOE showings to match Stitch’s AOE if not surpass it 

  • Could repair most damage caused to his tech with the Sladon

  • Spacecrafts far surpass Stitch’s in both quantity and quality

  • James Gunn

  • Eidos-Montreal’s Guardians of the Galaxy (please play it, it is so good)


Disadvantages:

  • Generally weaker and less durable 

  • Slower with Stitch’s high ends

  • Stitch’s EMP would be highly crippling

  • Has way too many bitches (But they want him dead) 

  • Can not keep a consistent design in the comics


At first glance, this matchup seems like it could go either way, Stitch is an absolute demon physically, while Rocket’s weaponry is enough to instantly take Stitch down, but looking deeper into it, it’s shown that Rocket takes everything he needs to get the win.


While Stitch’s strength is definitely enough to take down Rocket if given the chance, thanks to Rocket’s speed advantage in both the mid and high ends means that he’d be able to take down Stitch before he ever gets that chance. Even assuming Stitch does manage to get in close, the Raccoon Ranger’s Pym Particles and Mechs allow him to possibly reach heights in power that Stitch has no hope of ever matching.


Rocket’s arsenal also proves a major threat to Stitch, as his weaponry has been shown time and time again to be threats to herald tier characters in Marvel, his EMPs can completely take down all of Stitch’s tech, while Stitch’s own EMPs would only inconvenience Rocket thanks to gadgets like Sladon and the Orbital Drop Box being able to repair and replace broken weaponry, and his AOE bombs, while being essentially suicide for him, would also definitely kill Stitch, granting Rocket the win either way.


Stitch may have an edge in CQC and arguably in experience, but it wouldn’t matter due to the aforementioned speed difference, as well as Rocket’s own skill and experience with his gadgets. No amount of black belts is gonna stop anyone from just getting shot in the face.


While Stitch may be absurdly strong and have several ways of getting himself the victory, Rocket’s speed, smarts, and absolute fuck ton of weapons gives him everything he needs to show him why 626 never should’ve messed with the 616. The winner is Rocket, Rocket Raccoon. 


Final Tally


Team Stitch (21) - Ninjamonkey3904, greymerlion2, Kirbonic Pikmin, Wolf DB, BluBlader, Twice, Animator, AgentRedhead, Tsubori, Discount Ginger, HippoVSStuff, Clockboxxer, Hyperstarman, MomoUra, Dark Behemoth, Bananabot24, Pasbros, 𝓐𝓼𝓾𝓻𝓪, Vr, Kaiser, Walter White


Team Rocket (6) - Frisk, Akhil, Retro, Guruguru wa, Rina Antiqua, Jack?


75 comments:

  1. This comment has been removed by the author.

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    1. This comment has been removed by the author.

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    2. Yeah lol like he has fought heralds more times than he has fought street tiers. And obviously the explanation is he just doesn't use his herald weapons on him.

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    3. He's not herald physically, only his weapons are, Stitch just one taps him physically lmao

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    4. And rocket one shots him with weapons

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    5. He doesn't. At all.

      Just because he fought Heralds with high tech weapons doesn't change the fact he's physically far below any of them stat wise, including Stitch who, at his fastest, can easily speed blitz Rocket before he has time to do much here.

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    6. Being on a team of people that level does not mean you are inherently that strong. Not only that, Rocket has fought heralds, which the blog addresses, but he isn't anywhere near them physically. He's only been able to harm them with his gear.

      Just because you can kill a bear with a gun doesn't mean you can kill one (let alone fight it) with your fists. The same logic applies here.

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    7. Stop lying. Rocket blitzes stitch. Rocket is faster than heralds as the blog in rockets side showed so shut up and accept that.

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    8. Also by your logic a human would beat a bear dummy lol

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  2. The rocket raccoon side of the argument was just better what? How will stitch tank any of his herald weapons?

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    1. He can't, and Team Stitch acknowledged that. Their argument was that he was just too fast for Rocket to keep up with.

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    2. Well rocket consistently keeps up with heralds speed wise and his weapons are faster than their reaction speed

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  3. Isn't there a feat of rocket one shooting Angela and fighring member of the church of truth?

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  4. Yea, I'm glad I'm not the only one thinking this blog doesnt make much sense. All these other blogs the Marvel character is given ludicrous amounts of stats using the scaling present. But for Rocket he doesn't scale.... because?

    Where is the consistency? If in other DB fanblogs you're going to argue that marvel Heralds are some outerversal infinite speed cosmic dieties that all scale with each other, then you have to scale them with each other. Including Rocket.

    By the logic in your own blogs, every Marvel character stat stomps unless the other character has similar stats. Sitch doesnt. You made your bed, you gotta lie in it.

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    1. "every Marvel character" is just untrue, look at Iron Fist vs Po

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    2. By their own logic Iron Fist should have scaled to Heralds and stomped Po. Similar to how Rocket scales to Heralds and should stomp Stitch.

      I guess my question changes to why are they using scaling with certain comic characters and not with others, when the scaling logic is exactly the same.

      This isnt a knock against the dudes of the blog, they do a great job, but a genuine question. Why is the DB fanblog being purposely inconsistent with their Marvel characters?

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    3. because they want stitch to win, saved you some time. if youre ever wondering why these use scaling for certain characters and not others despite doing the same thing, because they want the other character to win or lose

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    4. Iron fist should have beaten po

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    5. When you have been looking at DB for a while you begin to understand the logic they use.
      Yes, the scales of power in Marvel are ridiculous, but the number of anti-feats to debunk them are numerous. Even so Death Battle only uses them when they want the marvel character to lose and this matchup will most likely be one of those cases.

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    6. the scaling logic is not always exactly the same

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    7. What a feats? Iron fist has more feats of hurting heralds than otherwise. Rockets has more feats of keeping up with heralds over street tiers

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    8. Not really? Most of the arguments for Stitch winning make sense, but Rocket...yeah, they clearly are struggling to come up with a good enough reason as to why he takes stats, especially since Rocket clearly doesn't scale to any high tier Marvel characters without his high-tech weaponry involved, along with his supposed 'AOE' advantage that clearly isn't in his favor. If anything, it's pretty reasonable and consistent on Stitch end, not very reasonable and consistent on Rockets end.

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    9. None of the argument they made for stitch makes sense. They argued that screaming would work lmao. Rocket very clearly scales to high tiers especially speed wise. Stitch had zero consistent feats when it comes to his high ends.

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    10. Stitch literally one galaxy level feat and one 500000 times the speed of light feat. Everything else is relativistic. Stop eith the bull

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    11. No? Most of their arguments for Stitch made sense, including his screaming and highest level of physical feats that could easily land Stitch anywhere from galaxy to universe level. Doesn't matter if they happened once or a couple of times, it's pretty consistent with scaling Stitch overall. Still leagues higher then where Rocket Racoon at physically, and only gets that high with his arsenal being able to harm high tiers and nothing else.

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    12. Lmao no it doesn't. Rocket and his weapons would be unaffected by his screams as explained by rockets side. It is not consistent with stitch overall. Spiderman has more feats of hurting heralds than anything stitch has lmao. And Rocket definitely had a quinillion feats of dodging heralds and keeping up eith them. So shut the hell up thinking that stitch is faster.

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  5. should change this blog to "please ignore rocket scaling to heralds."

    but in truth im happy stitch won. im so fuckin sick of every character who tickled a herald's buttcrack being infinity biggatons. vs debating has been so garbage with this immeasurable blah blah

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    1. This comment has been removed by a blog administrator.

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    2. You fuckers are idiots honestly thinking that rocket hurting heralds is only tickling

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  6. Good blog. Looks like Rocket actually does have some FTL feats and scaling (especially if you scale him to Star-Lord, who can out-speed his own spacecraft with his rocket boots in his old comics). If DB does scale Rocket to Star-Lord's top speeds, then Rocket could unironically pull a W. Cool.

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    1. Oh, wow. The comments are really ... something. Jeez, it's just a fight between two fuzzy critters from outer-space. Calm down y'all.

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    3. You're right in saying that it's something ultimately trivial, and doesn't warrant the amount of toxicity and hostility going on. However, this is the VS community. Expecting them to be respectful and understanding is like expecting a dog not to bark in the morning.

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    4. TBF, it's not really the toxicity that bothers me. I can understand being passionate about a series and making sure it's treated fairly. Hell, I can be just as toxic sometimes.
      I just don't see why everyone's getting upset JUST because more people sided with Stitch in this blog. I mean ... it's not like any of the blog makers disregarded Rocket's herald-scaling or scaling him to FTL speed feats like the comments seem to think they did. If they did that, then I could understand the toxicity. But they didn't. They analyzed it fairly and came to their own conclusions. Shit, they even pulled up feats I didn't know about. So yeah ... don't mind people being toxic, but I don't really think it's warranted at least for this particular blog.

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    7. Oswald be coping and seething as usual lol.

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    8. Keep seething unknown that i am pointing out facts lmao. I am not the idiot who think a scream is gonna destroy weapons that are powerful enough to hurt heralds lmao

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  7. I always wanted Stitch Vs Pikachu. Growing up with both, and both of them being cute cuddily pet like creatures that can kick ass, I always wanted to see who was stronger. Good god, was that a bad idea. That would've been less hydrogen bomb vs coughing baby, and more farting gnat vs big bang.

    I can't see Stitch taking this, tho. Seeing how strong they've made Marvel these past episodes, I can't see their hot streak ending here. Not only does Rocket have the weapons to hurt heralds, the fact he can keep up with them enough to hurt them with them in the first place makes me think he's above the Captain America/Spidey tiers of the Marvel universe.

    Gonna be real sad when Stitch dies.

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    1. Doesn't Pikachu scale to the ultra beasts

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    2. Pikachu only scales to Ultra Beasts via his Z-Move, which he can't perform without Ash's help.

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    3. That's unfortunate. Even Godchu has limits.

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  8. You mean your comments that were just insulting other commenters and adding nothing to the conversation? Meanwhile, all your other comments are left completely in tact?

    Yeah, they're reeeealy trying to censor the "truth", aren't they?

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  9. One day from this blog and this match up have everyone losing their minds lmao

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  10. Yes my based comments calling dumb people... dumb people

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  11. "my based comments" Quite the ego you have there.

    Also, there's ways to express your disagreement with people without childishly insulting them.

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  12. I am calling the turtles slow plain and simple.

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  13. Which, again, you don't need to do in the first place. If you disagree, express that respectfully. As it is right now, no one's taking you seriously because you keep insulting people in what should be a mature debate.

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  14. You're really fighting tooth and nail to justify insulting people over a debate about who would win between a comic raccoon and a cartoon character. That's almost commendable. Almost.

    I don't know where you come from where this is accepted, but here we tend to not be rude to people or insult them because they have differing viewpoints and opinions on things. But trying to reason with you evidently isn't going anywhere, so I'll just opt to let you run your mouth and keep embarrassing yourself. Have a good day.

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  15. That isn't the point. The point is that you are insisting on being toxic for no reason, and no one wants to talk to you because of it.

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  16. That is the point actually

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  18. Honestly this battle is dissapointing on the same level as iron fist vs po. Iron fist has a gazillion heralds fears. Ehhh can't scale cause something something outliers. Po has zero country level feats and gets constantly beaten up by street tiers consistently. Eh is actually country level cause some scaling. Same thing with stitch being put at galaxy level and millions of times the speed light based one feat that's contradictory based on being harmed by far less and tagged by slower things. But hey i wouldn't mind if they treated rocket and marvel street tiers in the American way if they acknowledge they have a quanitllion more feats of dodging heralds. It's not a one time thing when the story itself states that "thor and hulk are stronger but spidermans superior speed and ability allows him to keep up". But for some reason there is this mental brainrot or mental block inside peoples heads and a vs debating rule that people break with marvel steet tiers all the times. No matter how many feats of keeping up speed wise they have people will always be like " NOoooo Outlier OutlieR ApIdzermAn Can't Be plAnk Time" but apparently po can be planet level with no feats I guess

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    1. Po scales to the Black Tortoise, who was capable of stopping a meteor that would destroy the planet itself. Far higher and more reasonable stat and AP/DC then any scaling Iron Fist can get, especially given Po having greater amount of hax and mobility. If anything, Stitch vs Rocket Racoon was about as good as Iron Fist vs Po was as far as the analysis, fight, and reasoning as to why both Stitch and Po won.

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    2. No he doesn't scale to it. Not only does po get constantly hurt by street tiers ALL THE TIME , HE HAS NO PLANET LEVEL FEATS AND IT'S STUPID FOR FOR TO THINK PO IS PLANET LEVEL WHEN HE GETS BY LONG FALLS,but he is explicitly weaker than turtle shell and needed to be saved by it. Iron fist has a quintillion heralds feats from hurting namor with 1/5 power of the Phoenix, knocking out namor in the 90s, defeating the wrecking crew who have hurt thor, defeating a ninja who created a universe and tankking its destruction, shou lao defeating the Phoenix, iron fist defeated the thor clone, knocked out luke cage ect. Oh and iron fist had better hax and mobility. So F off telling that the research was good. The research of both episodes was garbage

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    3. Ah yes putting Po at planet level is very reasonable. Everyone knows po has dozens of feats of him destroying planets and surving planets blowing up in his face. You are such a fucking moron and very clearly never watched paws of destiny. Po throughout paws of destiny gets knocked out by ordinary minions and you are her like a idiot arguing he is a planet level.

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    4. You are not gonna ven response cause you knew how disingenuous you were lmao

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  19. Oh, Just for your guys information: The robotic arm and the repair drone weren't made by the Rocket Raccoon from Earth-616, they were made by the Rocket from Guardians of the Galaxy: Awesome Mix Infinite Comic Vol 1, which exists in the same continuity as Marvel's Guardians of the Galaxy cartoon. So, completely different Rocket, Drax, Gamora, and Volstagg then the ones from the comics. Just wanted to clear that up because Rocket has never made anything that could overwhelm Gamora like that in the main comic continuity.

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    1. Just a gazillion more heralds weapons

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  20. I wasn't going to say anything, but honestly ... you're so full of misplaced confidence in yourself, that it's beyond annoying. First off: It's not up to the people who work on the G1 fanblog to "de-bunk your points" when you haven't made any points to begin with. You haven't actually provided any actual evidence to Rocket scaling to the top speeds of Marvel heralds. Literally take a moment and look back on everything you've typed out ever since this blog dropped. All you've been arguing was that the G1 fanblog and DB researchers have been interpreting Rocket's feats wrong, but they haven't. Don't believe me? Let's go over every single piece of herald scaling Rocket received in this blog as well as Ultra's blog on Rocket: -Rocket's guns shoot through Maxilin the Accuser. Not a speed feat for Rocket. Rocket simply shot Maxilin from behind while he was talking to Gamora. It DOES mean Rocket's guns can harm somebody at that level of power, but ROCKET DIDN'T FIGHT HIM DIRECTLY. You can't scale Rocket's reflexes to somebody else with herald scaling when he didn't ACTUALLY react to any movement from Maxilin. -Rocket hurts Blastaar. Again, he just shot Blastaar while he was busy restraining Gamora and Mantis. Again, not a speed feat. - Rocket's guns knock back Ulik. Again, not a speed feat. Him and Kang ambushed Ulik while he was busy fighting somebody else. AGAIN, not a speed feat. - Rocket's guns injure Immortal Hulk. Again, not a speed feat. Hulk was restraining Nyx, and Rocket took advantage of the opportunity Hulk gave him to shoot at Nyx. Nyx escaped Hulk's grip after the gun had already fired, and escaped and moved Hulk in the way of the gun's blast. Not a speed feat for Rocket. - Rocket's guns hurts Angela. He shot her from behind while she was distracted talking to Gamora and Rocket's position next to Drax in the panel after. He was outside of her field of view and couldn't ACTUALLY react to him. Not a speed feat. - All the times Rocket has harmed Yotat. In the first instance, Rocket was going to get blitzed until Drax showed up and punched Yotat, then Rocket simply shot Yotat as he was getting up and charging. Could be a reaction feat, but Rocket almost getting blitzed earlier most likely means he just shot him before he could regain himself. In the second instance, Rocket simply shot at him while Drax was beating on him. Again, not a reaction feat. This is pretty consistent. Even with the third instance, Rocket shot at him while he was briefly restrained by Venom. Do you see a pattern? In every instance of Rocket harming a character with possible or definite herald/beyond herald scaling, Rocket is either shooting at them from behind where they can't see him or the projectiles coming towards them, or he's shooting at them while they're restrained. You can't scale Rocket's reflexes to the reflexes of other characters unless it's actually shown he can react to their movements. So, in the context of this blog and in this debate, the person acting stupid isn't any of the fan-bloggers or DB researchers ... it's you. So stop endlessly commenting and harassing at the G1 fanblog or Ultra about how they haven't "de-bunked your points" when you haven't made any to begin with. And just ... think about what you're actually saying for two minutes at least? Thank you.

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    1. Nah go fuck yourself even the side of rocket literally shower speed scaling to heralds. You are being disingenuous and refuse to engage to debunk the points. Plain and simple

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    2. Nah shut up even the side of rocket literally showed speed scaling to heralds. You are being disingenuous and refuse to engage to debunk the points. Plain and simple

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  21. Replies
    1. Sitch should have lost

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    2. Actually I'm sorry to tell you this, but every time Rocket has done something cool every single person in the Marvel universe has just been pretending to humor him. Every single time. I know this because my uncle, Stan Lee JR, told me.
      They're gonna start an arc next week where he gets hit by one of those dinky little cube cars you see around Portland and it'll shatter every single bone in his body, and it'll have been moving at 35 miles an hour too and he will just fail to react to it cause it turns out he actually just has the strength and speed of a regular raccoon. He'll spend weeks in the hospital before falling down the stairs on his way out and going right back.
      With this information in mind I think it's fair to say Stitch would have won.

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    3. Just checked with my uncle (who i remind you is Stan Lee Jr) he told me in confidence that if Rocket ever saw Stitch from Lilo and Stitch he'd get so scared he'd shit himself so hard he'd instantly die of dehydration. Now I think that's silly but I can't argue it's Stan Lee JR

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    4. Oh Fuck dude, the ghost of Stan Lee is here in my home right now, and he just told me that Rocket Raccoon sucks and anyone who likes him is a total fucking loser. He says he'd kill him himself if he could, and that a blind toddler could beat him in a fight.
      Just the biggest pussy ever, and he told me that he personally expects every person who likes him to walk into oncoming traffic, ESPECIALLY people who argue about which cartoon characters he could beat up online.
      Now, that seems pretty harsh to me, but who am I to argue with the ghost of Stan Lee, who has defied thousands of years of understanding of the human condition to give this message to me.

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    5. Also F stan lee and his marvel method regardless lmao.

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  22. Yes yes keep me and pretending that you have read rocket comics and pretenting he has never dodged ever lol.

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