Sunday 4 February 2024

Death Battle Predictions: Toga VS Toko VS Neo

 

No doubt exists that all women are crazy; it's only a question of degree.” -W.C Fields


Himiko Toga, the League of Villains’ bloodthirsty schoolgirl from My Hero Academia.


Toko Fukawa, Danganronpa’s Ultimate Murderous Field, also known as Genocider Syo.


Neopolitan, Roman Torchwick’s deadly partner-in-crime and master illusionist from RWBY.


Society is a complex structure that many struggle to understand, much less fit into. Beliefs and restrictions about right and wrong can be so binding that even the most innocent of school girls might want to just let loose. Or maybe society’s biggest problem is the avenues it opens for crime and deception, allowing for visual and mental trickery that even the most honest of folks would fail to see through. But enough with the deep thought, let’s face it and put it simply: the big theme here is that we’re going to have some crazy ladies throw down in a big free for all and try to kill each other.


This blog will put these three maniacs against each other in a good old fashioned battle royale. So that presents the questions. Will Himiko Toga’s Quirks allow her to bring two body bags to the winner’s table, will Toko Fukawa’s scissors let her crush the other ladies with sheer Despair, or will Neopolitan’s illusions and tricks lead them to a Grimm fate? It’s time to decide which crazy bitch will win, a DEATH BATTLE!


Before We Start…


First off, obvious heavy spoiler warning for My Hero Academia, Danganronpa, and RWBY. Especially for MHA and RWBY as recent events heavily play into Toga and Neo’s options. You’ll understand later.


As for what will be included, Toga’s analysis will factor the My Hero Academia manga, anime, and canon movies. Toko’s will cover the Danganronpa games, anime, manga, and novels. Neo’s will feature the RWBY show itself as well as related side media.

 

Background

Toga

Of course you wanna be like the one you love. It's natural. So you end up decking yourself out to look like him. But after enough time, even that's not enough. You literally want to become him. There's no helping it. So what's your type? I love tattered guys reeking of blood. That's why I always carve people up in the end."


The world of My Hero Academia is a fascinating one indeed; where thanks to genetic evolutions, 80% of people bear Quirks, effectively superpowers. But for every angelic super-strength or telekinetic star, there's a blood-craving draculina, and one who is hated for having the Quirk of a “Villain”, as was the tragic case with Himiko Toga.


As a child, Toga had always had an interest in the blood of others, starting with gleefully finding an injured bird, much to her parents' constant fear and harsh attempts to force her to be normal. The two eventually deemed her an inhuman freak after hearing she drank her friend's blood, and in their fear, all but forbade her from consuming blood all together. In their hubris, they never considered that due to Himiko not receiving proper counseling on how to regulate her bloody desires, she would eventually…snap. After seeing a child at her school bloodied and battered from fights, she would become enamored with blood as a whole, warping her perception of love, and culminating in her sharing this love with her finding that boy she liked…and slicing his throat to drink his blood like a true vampire. 


After this, Toga left her family and disappeared from the grid for years, until a certain Hero Killer was arrested, and grouped with a certain villainous league by the media. Going to them, and sympathizing with their dreams to tear down the society that had itself tore her down, Toga found a new family through kindred spirits like Mr. Compress, Spinner, and Twice. She even found new “friends” in UA High's hero course, Ochako Uraraka, and Izuku Midoriya. For Toga, everything seemed perfect…until it all fell apart. As a result of a full-blown war between the Heroes and Villains, her brother in arms, Twice, was killed by a hero named Hawks. The one person who Toga truly loved was gone, and the world would pay the price. With a vial of his blood and his Quirk at her disposal, Himiko unleashed an army of her repressed and boiling hatred on the Heroes, and would have killed them all.


But unlike those who would view Toga as a monster, Uraraka could see past her hardened exterior to the scared little girl inside, who never had a friend, or one who could live with her bloodthirst. She fought through all of this repressed anger at the world, with a smile on her face, and spread this smile to Himiko once more, even while bleeding out. Stopping her assault and finally having their long-awaited chat about romance, like other “normal” teenage girls, Toga then did the exact opposite of all she had done for years: Give. She had taken blood, lives, and so much more, but with her final choice, Toga gave her blood to the dying Uraraka, transferring it so that she could live, even though she herself would die as a result. How ironic. With all that was taken from Toga, and all that she had taken from others, just a simple act of kindness would lead to her giving her life in service of another; all while bearing the cutest smile in the world.


Toko

"If you think you're going to die, at least run away. If you're wrong, you live. If you were right, then at least you die on the run and not just standing here, suffering."


It is Towa City, and the world has officially ended. A stumbling Komaru Naegi fails to rush to her feet as a mob of Monokumas swarm her area, yet another victim to the children. But before it’s all over, they explode. Who may her savior be? That’s right, GENOCIDE JACK baby! Super Highschool Level Serial Killer and alternate personality to the timid ultimate Writing Prodigy, Jack, Jill, Syo, who cares! She’s awesome and ready to kick ass.


Her upbringing however, kicked less ass. A mixup at birth between two women, Toko Fukawa was raised between mothers who both despised her, leading to her becoming skittish and an outcast. One day, she was locked in a closet for three days and three nights without food, causing her to become deathly afraid of the dark and develop Dissociative Identity Disorder, manifesting as the aforementioned Genocider. Despite this, she fell in love with several boys at a young age, but all of them had really hated her. At her lowest point, she switched into serial killer mode and murdered them, each with her calling card of suspension by her signature scissors and the word BLOODLUST.


Even with all this baggage and the news calling for her capture, Toko was a masterful writer. Her book, So Lingers the Ocean, was so popular that it took fishermen to the top of the “hottest men” polls. After several awards, Toko was scouted out to Hope’s Peak Academy. Of course, this is when things went from bad to worse. Junko Enoshima’s plot underway, Toko’s memories of the last 2 years of her life were erased. Put into a cycle where the only result is dying or committing murder, Toko did… neither. With some help from the always positive Makoto Naegi, Fukawa was one of the survivors of the first “official” killing game. Brought under the protection of the group Future Foundation as an intern, she worked to control her relationship with her serial killer self because of orders from her new obsession and “master” found in the game, Byakuya Togami.


Sneaking along to follow her master before his capture, Fukawa and Syo worked to rescue Togami by bringing the aforementioned Komaru Naegi to the Warriors of Hope, an ironically very despair inducing group of children laying siege on Towa City, humanity’s final refuge from Monokuma’s destruction. However, before after some trials and tribulations, a lot of mecha feats and survival horror, Toko grew attached to Komaru, and instead of turning her in, defeated Monaca Towa, the other Warriors of Hope, and the rampaging Big Bang Monokuma with Komaru and her alternate persona, vowing with her to clean up the city with their own two hands. Robots and humans alike beware, with Toko and Jill on their side, humanity will always have something to hope for.


Neo

“Y’know once Neo realized where she was, everything changed. Always loved the idea of a place to run away from it all. Do whatever you want. I offered that to her back on Remnant. But we all remember how that ended.”


RWBY’s world of Remnant is quite the imaginative one. In this world, many of its populace have the potential to become a warrior dedicated to protecting the peace from the creatures of darkness known as the Grimm. Known as Huntsmen and Huntresses, these warriors combat the Grimm by unlocking special abilities unique to them known as Semblances from their Aura. However, not everyone wants to use their abilities to preserve peace. Some only want to do whatever they want, which includes spreading chaos and mischief to everywhere and everyone. Welcome, my friends, to the extraordinary tale of Neopolitan.


Once upon a time, Neo was born into a rich household in Vale as Trivia Vanille. Despite living in a large mansion with every toy, game, book, and clothing given to her, the one gift Trivia could never receive was love. For most of it, she lived a sheltered life alone like a princess locked in a tower. Because she was born mute with pink and brown heterochromia in her eyes, Trivia was neglected by her parents. Her father was abusive and controlling while her mother looked at her with disdain because of her eyes. They wanted their daughter to be “normal”, so often they would either force her to look and act normal or lock her in her room away from everyone’s sight.


Trivia’s only childhood companion was her imaginary friend Neopolitan, whom she created with her Semblance to cope with the loneliness and isolation from her abusive parents. Imaginary Neo represented Trivia’s true self, and she would embrace that side of her by causing as much mischief as possible as an act of rebellion against her parents for many years. However, this rebellion came to a swift halt when an 18 year old Trivia accidentally set her room on fire. Furious and fed up with their daughter’s years of disobedience, Trivia’s parents forcibly enrolled her into Lady Browning's Preparatory Academy For Girls, a prestigious school for wealthy and socialite girls that secretly trains them to be criminal spies and assassins.


At first, Trivia had a hard time adjusting to the school because of her disability and the bullying she received from the Malachite sisters. However, that all changed after a fateful encounter with Roman Torchwick, a criminal from Mistral who recently moved to Vale to make his mark in its criminal underworld. After saving Roman from the Malachite sisters, Neo grew interested in the criminal. At the same time, Roman grew interested in the girl who saved his life. Afterwards, the two would meet up and learn about each other. Finding a connection with Roman, Trivia adopted Neopolitan as her new identity. Since then, Roman and Neo grew closer. They trained together. They schemed together. They committed crimes together. They understood each other.


With Roman’s help, Neo ended a criminal plot in Vale that not only involved her parents, but also her headmaster Beatrix Browning, the Xiong criminal family, and Roman’s old criminal faction Spider. By allowing her parents to die, Neopolitan was finally free. Now being able to choose for herself, Neo and Roman embarked on a journey to take the criminal underworld by storm, not just as partners but as lovers too. For once, she wasn’t worried about anything. No one was ever going to catch Roman and Neo. At least… that was the plan until Cinder Fall entered the picture half a decade later. Because Roman was forced to work for Cinder, Neo operated as a member of Cinder’s false team from Haven Academy.


As part of Cinder’s plan, Roman is arrested after unleashing Mt. Glenn’s Grimm onto Vale while Neo would participate in the Vytal Tournament. Under Cinder’s orders, Neo played a role in the Fall of Beacon Academy by hijacking Ironwood’s airship, freeing Roman from prison, and uploading a virus that infected all of Atlas’ robot soldiers participating in the battle. However, their reunion was cut short when Ruby Rose, the thorn to Roman’s recent criminal operations, landed on the airship to put an end to Beacon’s destruction. Despite a two on one advantage, Neo was sent flying off the ship after the young huntress opened her parasol in the windy sky. As for her partner, Roman fell with the burning ship. All that remains of the criminal was his feathered hat, which Neo would carry with her to remember him by. She had one thing, and it was taken from her.


Roman’s death would set Neopolitan on a path of vengeance. To avenge her lover, Neo tracked down Cinder with the intent to kill her. After a brief battle, Cinder unleashed her Maiden powers and redirected Neo’s anger and thirst for revenge towards Ruby Rose. After all, Roman wouldn’t have died if she didn’t interfere. It was then that Neo learned everything about Salem, Cinder’s master who desires all four relics forged by the God of Light. The two made their way to Atlas, where Neo successfully stole the Relic of Knowledge and helped with the Fall of Atlas. Unfortunately, Cinder wasn’t very appreciative of Neo’s work and would take all the credit. Having grown frustrated with Cinder as a partner, Neo attempted to blackmail her. This seemingly worked when the two tried to foil Team RWBY’s plan to save the citizens of Atlas and Mantle. However, Cinder betrayed Neo and sent her partner falling into a seemingly bottomless void.


Until Neo landed in a strange, colorful world. This is the Ever After, a world that Neo had read once in a fairy tale. Luckily for her, she wasn’t alone. Team RWBY (and Jaune Arc) is here too. With her hatred for Ruby Rose and desire for revenge now stronger than ever, Neo’s semblance evolved and became more powerful than ever before. Realizing where she’s at, Neopolitan made a new plan to exact her revenge on Ruby, and she’s going enjoy watching her break. Then it happened. Neo had driven Ruby Rose to die of cringe end her existence by drinking the tea made from the leaves of the Great Tree. Neopolitan finally got her revenge… but something was wrong. Neo didn’t feel happy. No joy. No satisfaction. Nothing. Her revenge couldn’t be all that she wanted… right?


But alas, this confusion left her vulnerable to the Curious Cat’s possession. With her body under his control, the Curious Cat tried to enter Remnant but couldn’t. Roman was Neo’s only attachment to Remnant, and he was gone. During the battle with the Curious Cat, Jaune and the rest of Team RWBY freed Neo from the cat’s possession. After Ruby came back and defeated the Curious Cat, Neo killed him as punishment for possessing her body. Watching Ruby reunited with her friends, Neo finally accepts Roman’s death and dove off the Great Tree and into its branches, choosing to ascend anew. Whether or not this is the end for Neopolitan is unknown, but she’ll find herself. One way or another.


Experience & Skill

Toga

Bakugou Katsuki Bakugou GIF - Bakugou Katsuki Bakugou Fight GIFs


Despite her simple appearance, assuming Toga is just some crazy school girl with a knife would be a horrible mistake. Even though she is around the same age as UA’s freshmen class, she has been going around committing murders for years ever since middle school. Never once getting caught by the men in blue or heroes due to her evasive talents. Once she joined the League of Villains, she was involved in non-stop action and running for months, leading her to face a large variety of opponents. Froglike acrobats, people who can throw explosions, a living underground tunnel, someone who just makes you explode, Toga has seen a large multitude of abilities during her time as the League’s supposed “schoolgirl”.


She is astonishingly acrobatic on the battlefield, being able to keep up with Uraraka and Tsuyu in terms of mobility on more than one occasion. Which is extremely impressive considering those two are granted high mobility by their abilities. Her reactions and decision making are equally sharp, as she can find perfect paths to follow to mow down large groups of heroes in the time it takes you to blink. She can even get the jump on Aizawa, AKA Eraserhead, who is skilled enough to fight entire hordes of villains all by himself.


When it comes to taking the opponent down, there are two sides to Toga. When all she wants is a good time, she will tend to let her sociopathic tendencies surface and act rather childish, stating her interest in her victims or hurting them slowly. But when she really, really wants someone dead, she wastes no time in going for the most instantly fatal option possible. Would it be by stabbing you in the back with a sneak attack, or slicing your throat open while bearing the face of a horrifying monster. 


All in all, while Toga’s list of skills are mostly self taught, she taught herself quite well. She is agile and acrobatic, with a sharp instinct and readiness to put her opponent six feet under in a flash. Overall, a valuable asset to the League of Villains, and one of the biggest adversaries to Deku and his friends despite what you may think of her.


Toko


At a super highschool level, you would assume Toko’s skills are a dime a dozen, and you would assume correct. Her main strategy is to rush in and beat the shit out of her opponents, but I mean, it works? She’s fought hundreds of Monokumas, which come with a variety of weapons and skills (rockets, knives, self-destructs, etc), as well as fighting much larger and smaller opponents like the Big Bang Monokuma.


Admittedly, Toko didn’t see much actual combat prior to her role in UDG. She’s killed a minimum of 37 boys starting from elementary school, although none have been on record fighting back. She’s been enrolled into Hope’s Peak Academy, but it was mainly to hone her skills as a writer, and that has thus been erased from her memory. Jill still remembers those years, but it is unknown if she had undergone any training in that time. However, she then spent several months almost nonstop fighting killer robots with almost no rest. To say she has no experience fighting is very misleading.


Regardless of experience, she is still an effective fighter. She has extreme agility, being able to dart around several enemies casually, and is quick to take advantage of this when the opportunist strikes, like when she fights Kotoko Utsugi’s robot, which she quickly dismantled when its ax is lodged into the ground. In Danganronpa IF, she stalemated Sakura Ogami, the Super High School Level Martial Artist and the single greatest fighter in the world, having earned that title by (almost) never losing a fight from age 14.


In similar what-if scenarios like Danganronpa S, Syo has likewise matched Mukuro Ikusaba, a fighter nearly comparable to Sakura. Mukuro spent her life from childhood as a soldier and never sustained an injury, is superior to other members of the group Fenrir who are themselves individually superior to entire armies combined, and has destroyed dozens of Monokumas in less than a second. Given that Syo has or has matched both for extended bouts despite weaker physicals, Toko’s skill should be on-par with them, placing her on the level of world-class experts.


Neo


She might not look like it, but Neo is among one of the most skilled fighters within the world of Remnant, not to mention a very experienced one. For quite a long time she’s been a persistent thorn in the side of Team RWBY and their allies, making her debut rather comfortably outperforming Yang simply due to superior agility and skill. Neo generally operates at her best in close combat, using a combination of tricks and complex movements to outmaneuver her opponents and gain an advantage. She combines this style of combat with her semblance to fool her opponents into leaving themselves wide open and distracted, allowing her to go in for a fatal blow. In fact, it’s thanks to this type of fighting that Neo has rarely, if ever, gotten hit in any of her fights.


As for experience, Neopolitan first unlocked her semblance when she was a child and has been developing it ever since then, eventually mastering it. Meanwhile, Neo’s criminal training first started when she was forcibly enrolled into Lady Browning's Preparatory Academy For Girls at 18 years old. To the rest of Remnant, the institution was simply a prestigious school for wealthy and socialite girls. It even had social etiquette classes such as cooking, clearing and sewing to keep up the appearance as well as physical training classes such as acrobatics, ribbon, fencing, and even ballet. Neo notes that she’s really, really good at the latter four classes and enjoys acrobatics the best. In fact, she’s been training in gymnastics and fencing since she was younger. However, underneath that classy appearance, the academy is actually a school that trains these girls into becoming criminal spies and assassins should they show the potential.


Neo learned of this after impressing the academy’s headmaster, who transferred Neo into the school’s advanced curriculum. As a result, Neo received new classes that kick started her criminal training. According to her new class schedule, Neo’s classes in the advanced curriculum include Introduction to Self-Defense, Social Engineering, The Art of Escape, Computer Science, and Fencing. However, it didn’t take long for Neo to be bored with the school. Despite her life in the academy having been improving thanks to her new classes, she quickly surpassed everything the teachers could give her, one of them being an experienced Huntress who taught her the importance of having at least three plans for every movement in every fight as well as the importance of keeping her eyes on her opponents and read what they’re going to do by constantly studying their body language and picking up subtle cues in order to react appropriately in a split second.


Thankfully, Neopolitan’s criminal training went into a new direction after meeting Roman Torchwick. For several months, Neo has been training and learning from Roman on how to be a master criminal like him. Under Roman’s tutelage, Neo learned various criminal skills including, but not limited to, picking locks of all types, stealing cars, forgery, and holdups. Before that, Neo had already learned how to pickpocket and shoplift. Most importantly though, Roman trained her on how to fight without her semblance as he told her it’s not something she can always rely on to get herself out of a rough situation, giving her experience in regular combat as well. Thanks to Roman’s teachings, Neo learned to use her semblance strategically and sparingly in combat by utilizing it as a backup plan to surprise her opponents. Eventually, despite Roman being an experienced combant, Neo was able to best him in their sparring without the need of her semblance and even taught him a thing or two. Every time Neo learned new skills or fighting techniques at the academy, she would always practice them on him. Lastly, Roman taught her how to plan out and execute a heist.


Since then, Neo has had years of experience in fighting Grimm, criminals, and Huntsmen and Huntresses. Thanks to her sparring with Roman, she has had plenty of experience in combat with and without her semblance. Speaking of which, Neo has consistently shown great skill in using her semblance for quick escapes or setting up traps. Her skill and ability has reached the point that as of Volume 9, her semblance has evolved. This gave Neo a much wider array of options to use with her powers, which she also mastered almost immediately. These various skills make it where Neo is a formidable threat against pretty much any force in RWBY. She outmatched entire teams like Team JNPR all by herself, deadlocked Cinder into being forced to tap into her Maiden powers, and was a major reason Cinder had success in wiping out Team RWBY at the end of Volume 8. As such, Neo’s skills and experience are without a doubt amongst the best in RWBY’s cast, and she is capable of taking on just about any fight and dealing with various advantages with a mixture of skill and cunning.


Equipment

Toga

Knives

Himiko Toga Toga Himiko GIF - Himiko Toga Toga Himiko Mha GIFs


Toga uses multiple knives in battle, which pairs well with her Quirk’s need of the opponent’s blood. A knife is her go to weapon, and she consistently carries backups on her person. She is extremely efficient at using them and is capable of capitalizing on even the smallest of openings.


Blood Vials and Cups


Toga always carries vials and cups with her to store collected blood, whether it be blood she obtains mid-fight or blood she brought into the fight. Notably, she has carried the blood of Deku, Uraraka, and Twice, though she only ever had a sliver of Deku’s blood that she used for a less than a minute long transformation. In comparison, she had a full cup for Uraraka giving her the ability to transform into her for a full day, while Twice’s allowed Toga to turn into him for multiple minutes.


Considering Uraraka and Twice’s blood were notable parts of her arsenal during the series (and she used the latter up until the end of her last ever fight), they will be given to her. More details on Toga’s need for blood will be detailed in the ability section of the blog.


Blood Suckers / Retractable Syringes


Toga can utilize a special machine in order to drain someone of their blood at a notable rate. When fighting Uraraka, she was able to fill a full cup with her blood in just a few seconds, and the point kept sucking until Toga herself removed it. All she needs is a small poke and they will start sucking. She can additionally use them as a mid-ranged weapon by throwing them at opponents and swinging the blade around with the wire, or as a pretty good way to grapple onto an opponent. 


Toko

Genoscissors


Fukawa’s main weapons. She refuses to use anything else for murder, which is so impractical it saved her life. She can somehow pull a near-limitless supply of these out of nowhere.


Taser


Other than the methods of sneezing and knocking out, Toko can use this taser to manually bring Genocide Jack into the fray. However, it has a time limit and she immediately switches back to Toko once the batteries are out. Toko has also used the Taser to push back Monokuma drones to save Komaru.


Ultimate Talent Development Plan Items

Cards


In Ultimate Development Plan, students are able to purchase or be given cards that can cause a multitude of effects, some much more board game specific than others. The names and effects of these cards are as follows:


Number Movement Cards: Cards that make the student move zero to six spaces on the board depending on the number on the card.


Movement Multiplier Cards: Cards that multiply the amount of spaces a student moves on the board when they roll. Cards can double, triple, quadruple, or quintuple the roll.


High Jump Card: Teleports the student to a random place on the board.


Goodbye Card: Changes which character encounters are currently on the board. (This is totally BFR guys I promise)


Success Card: Guarantees success in Monokub events, such as random surgeries. (What)


Encounter Card: Teleports the student to the nearest character encounter square.


Recovery Card: Heals a student’s Influence (their HP).


Revive Card: Automatically revives a student if they are to die in battle. (Oh no)


Bulk and Brawn Card: Grants the student 1.5x attack power for one day.


Steel Skin Card: Grants the student 1.5x defense for one day.


Hope Card: Negates one despair effect for a student.


Island Cards: Cards that focus on either the first, second, third, fourth, final, or central island. They allow the student to teleport to a random location on the card’s listed island.


Anywhere Card: Jumps the student to the square of their choosing.


Stat Boost Cards: Cards that can boost the current level of one stat of a student, either strength, intellect, speed, luck, defense, focus, or influence (HP).


Fresh Salmon Card: A card that can be sold for 1,000 Monocoins, as long as the salmon hasn’t rotted yet before it’s sold.


Wealth Card: A card that can be sold for 2,000 Monocoins.


Duel Card: Teleports the student to a duel spot on Central Island.


Weapons


Different weapons offer different attributes and buffs for the user of them. Each of their names and effects are listed below (Note that for a battle, Toko may only equip one of these at a time):


Swords

Worn Katana: Strength +30%


Kantana: Strength +50%


Super Katana: Strength +70%


V Katana: Strength +100% and other attributes +15%


Katana Extreme: Strength +150%


The End of Katana: Strength +200%


Katana V3: Strength +300% and other attributes +30%


Guns

Worn Gun: Intellect +30%


Hacking Gun: Intellect +50%


Super Hacking Gun: Intellect +70%


Hacking Gun V: Intellect +100% and other attributes +15%


Hacking Gun Extreme: Intellect +150%


The End of Hacking Gun: Intellect +200%


Hacking Gun V3: Intellect +300% and other attributes +30%


Staffs

Worn Staff: Fortitude +30%


Staff: Fortitude +50%


Super Staff: Fortitude +70%


V Staff: Fortitude +100% and other attributes 15%


Staff Extreme: Fortitude +150%


The End of Staff: Fortitude +200%


Staff V3: Fortitude +300% and other attributes +30%


Shields

Worn Shield: Defense +30%


Shield: Defense +50%


Super Shield: Defense +70%


V Shield: Defense +100% and other attributes +15


Shield Extreme: Defense +150%


The End of Shield: Defense +200%


Shield V3: Defense +300% and other attributes + 30%


Others

Replica Sword


Kitchen Knife


Dumbbell: Chihiro :(


Justice Hammer: Chapter 3 was a mistake part 1


Poison: i did genuinely cry


Iron Skewer: Meat on the Bone


Metal Bat: Best girl gone :( 


Rope used for Hanging: Chapter 3 was a mistake part 2


Hammer: Cried here a lot as well


Army Knife


Spears of Gungnir


Monokuma’s Special Poison


Scissors: Wait a minute


Shot Put Ball


Piranha: How does this work?


Gold Leaf Katana


Sickle:  Chapter 3 was a mistake part 3


Toilet Paper


Crossbow


Hydraulic Press: Wait what?


Equipment


Toko can only equip one piece of each type of equipment at a time for a boost in stats during battle. Their names, types, and effects are listed below:


Hats

Tattered Hat: All attributes +10%


High Schooler’s Hat: All attributes +20%


Hat of Overflowing Talent: All attributes +40%


Ultimate Hat: All attributes +60%


Hat of Hope: All attributes +80%


Hat of Legend: All attributes +100%


Hat V3: All attributes +130%


Uniforms

Tattered Uniform: Influence +30%


High Schooler’s Uniform: Influence +70%


Uniform of Overflowing Talent: Influence +100%


Ultimate Uniform: Influence +150%, other attributes +5%


Uniform of Hope: Influence +200%


Uniform of Legend: Influence +250%


Uniform V3: Influence +300%, other attributes +10%


Shoes

Tattered Shoes: Speed +30%


High Schooler’s Shoes: Speed +70%


Shoes of Overflowing Talent: Speed +100%


Ultimate Shoes: Speed +150%, other attributes +5%


Shoes of Hope: Speed +200%


Shoes  of Legend: Speed +250%


Shoes V3: Speed +300%, other attributes +10%


Talismans

Tattered Talisman: Luck +30%


High Schooler’s Talisman: Luck +70%


Talisman of Overflowing Talent: Luck +100%


Ultimate Talisman: Luck +150%, other attributes +5%


Talisman of Hope: Luck +200%


Talisman of Legend: Luck +250%


Talisman V3: Luck +300%, other attributes +10%


Neo

Hush


Hush is a customized parasol commissioned by Roman as a gift for Neopolitan. This parasol serves as Neo’s weapon of choice in pretty much all of her battles. Fitting for Neo’s preference for up-close combat, it has a myriad of useful purposes to help turn the tide of battle in her favor up close. For starters, the parasol itself can act as a very useful shield, consistently no-selling shots and attacks from the likes of Yang (11:30), Nora (1:52), and Cinder (4:05) with great ease.


Neo can use this to block pretty much any projectile coming at her as she moves in, as it was made with a light fabric durable enough to resist bullets, energy basts, and small Dust explosions. The tip of the weapon also comes with an extendable and removable blade to deal lethal damage (7:32), which Neo can also fully pull out when she wishes to go for the kill (12:21). On top of that, she can use both ends of Hush to smack opponents or trip them up, even smacking them in the face with the handle if they get too close (8:50). Finally, of course, Neo knows how to glide about with it (15:36), safely going down long distances or gliding long-range without any trouble.


Dust


Dust is the sole energy resource in the world of Remnant, powering everything on the planet from technology to weaponry thanks to its physical properties. While Neo doesn’t carry Dust on her, she can replicate it and its properties with her semblance as shown in Volume 9. It can come in crystalline and powdered states and is often used by Huntsmen and Huntresses to combat the Creatures of Grimm and enhance their semblances. With her semblance, Neo has created Dust ammunition for the weapons of her clones, like Roman Torchwick and Professor Lionheart. Each Dust comes in different colors representing a specific element and therefore functions differently from one another.


Red: Creates fire in various forms such as fireballs and fire waves or adds fire-based attacks to weapons.


Dark Orange: Creates earth as large stone projectiles and stone structures.


Bright Orange: Creates lava as a molten projectile and weaponry out of obsidian.


Yellow: Generates electricity as bolts of lightning and electrical currents or adds ammunition to gun-based attacks.


Blue: Creates water or water-based properties such as steam.


Light Blue: Creates ice in any shape such as crystals, thin sheets, or even large structures and often utilized as projectiles or weapon attachments.


Cyan: Creates any solid object made of light energy, such as shields and force fields.


Purple/Black: Manipulates gravitational fields to increase or decrease a person’s mobility and is used for public transport.


White: Creates wind in various forms such as gusts or tornadoes for combat or mobility.


Green: Creates plants such as vines to ensnare people or objects.


Scroll


Instead of cell phones, people on Remnant use Scrolls. These devices are holographic tablets that can be collapsed for easier carry. Just like a regular cell phone, scrolls can be used for calling, texting, taking and sending photos and has apps for social media, music, and wireless payment. However, a scroll is much more advanced than our phones thanks to its other uses.


It serves as a tool with means of identification (5:53), transferring and receiving files (7:21), doubles as a game controller (7:20), a built-in flashlight (12:23), and many more. A lot of these functions aren’t usable for combat except for one. People with a scroll can use it to view how much Aura they and their allies have left through the display of life bars representing them (1:23). With this function, Neopolitan can strategically decide what her next action should be. She also keeps a burner scroll on her so no criminal activities can be traced back to her.


Lock-Picking Kit


Before her search for Roman, Neopolitan shoplifted some items in preparation for her espionage. One of these items is a lock-picking kit containing an array of tools for picking locks. Throughout her childhood, Neo taught herself how to pick locks to escape her bedroom after her parents would often lock her in there. After meeting Roman, Neo was taught how to pick all kinds of locks. As a result, she carries her kit with her in case she needs to break in and enter.


Leaves of the Great Tree

(Don't drink the Kool-Aid, kids)


From the mysterious land of Ever After, Neo had picked up these peculiar leaves, born of the Great Tree which is responsible for Ascension, basically reincarnation, throughout the Ever After. And being Neo, she found a really fucked up way to use it, especially against poor Ruby. By using the leaves as an ingredient in tea, she creates what's seemingly a one-way ticket into ascension (We do NOT mean in terms of getting high), as drinking said tea essentially kills the drinker and boots them straight to the Great Tree for the Ascension process. Though whether or not this works outside of the Ever After is unknown.


The leaves can also be burned to create a smoke that, upon inhaling, causes a hallucination of sorts. The hallucination will appear as someone important or significant to the person, such as themselves or other people, and will question the person's life thus far, including their identities, goals, and desires. While this does a pretty good job at helping with some soul searching, the hallucination will tempt the person with the prospect of changing.


A person can overcome the hallucination but accepting its offer to change will result in Ascension (though much like with the tea, it's unknown if Ascension will work outside of the Ever After). The tea also sort of does some soul searching through the Ascension process, but considering the initial "essentially kills" part to it, we do not advise it, nor do we advise ANY form of therapy that uses death as a means to an end.


Abilities

Toga

Quirk: Transform


By consuming a person's blood, Toga is able to change her appearance to impersonate that target. The more blood she drinks, the longer the transformation will be. Whereas a small vial can let her transform for a bit more than twenty minutes at least, a full large cup can let her transform for a full day. The ability initially had the flaw however that it only copied someone’s appearance and not their abilities. Eventually though, she had a Quirk Awakening, which would evolve her Quirk to allow her to copy the target's own Quirk as well. However, she needs to feel a genuine connection towards a person in order to copy their Quirk, otherwise it'll still only act as a physical appearance change. 


Disappearing

(This is Toga transformed into Camie by the way)


Due to constantly having to hide during her dangerous life, Toga developed the skill to instantly disappear without a trace. This skill is not an ability of hers, but rather pure technique. By not breathing or thinking, Toga is able to disappear without a sound if her enemy so much as takes their eyes off of her for a moment. This can help with quick getaways or getting in close to sneak attack an enemy. 


A point worth addressing is the argument that Toga’s stealth can bypass Deku’s Danger Sense ability, which serves as a guiding alarm similar to Spider-Man’s Spider Sense. This was not due to her stealth however, but rather because when Toga harms people it is out of affection rather than threatening bloodlust. Because you know, she’s a crazy bitch.


Toko

Ultimate Writing Prodigy


As the Ultimate Writing Prodigy, Toko possesses immense writing skills. The first time she knew that she had a talent for writing was when one of her teachers in elementary school found her love letter and supported her to keep writing and expand her knowledge about literature.


One of her romance novels, 'So Lingers the Ocean', was a huge hit that managed to shoot fishermen to the top of all the "Hottest Men" polls. Despite her young age, Toko won several awards and was constantly on the top-selling list.


Toko used to write every single day and has accrued a list of more than 80 novels to her name, with a few appearing in Ultra Despair Girls, such as ‘So Lingers the Ocean’, ‘Blue Thread from the Scarred Mountain’ and 'The Family From The Day Before Yesterday'.


Enhanced Smell


Jack’s sense of smell is very keen, so much so that she could recognize Byakuya Togami’s scent from Komaru’s hacking gun days after he had last held it.


Spiritual Exorcism


Toko has expelled the spirit of Tokuichi Towa from Komaru’s body by saying “the power of Christ compels you”. Danganronpa.


Lust Meter


Jill’s chargeable special attacks in Ultra Despair Girls. Though it’s implied, we don’t actually get confirmation if they’re in her imagination or not. They’re generally just comedic ways of killing/damaging Monokuma units, with the exception of a giant scissor spirit bomb she launches at enemies.


Imagine if Toga got a low taper fade


Regeneration


Syo has demonstrated, admittedly rather vague, ability in Danganronpa: Togami to just reattach severed limbs. Though given the nature of this instance, it’s likely not combat applicable.


Ultimate Development Plan Skills


In Ultimate Talent Development Plan, students in battle are able to use Skills, which are split into four categories: Sports Skills, Intelligence Skills, Variety Skills, and Other Skills. Their effects become more useful the higher level a student is. Their effects are as follows:


Sports Skills

Sword Stab: Causes large damage to a single enemy.


Summer Rain Fist: An attack that damages all enemies in an encounter.


Dagger Stab: Causes large damage to a single enemy and the user.


Assassinate: Adds a chance of instant death to one attack. This skill does not affect boss enemies. Pretty dope for mob grinding though, at least!


Falcon Kick: Consecutively attack a single enemy multiple times in a turn.


Mujin Cut: Increases chance for a critical hit, but lowers hit chance.


Gale Fist: Attack at the very start of the turn.


Zeal: Increases strength for the next turn.


Sacrifice: Intercepts one attack for an ally for a single turn.


Ultra Defense: Prevents status conditions and takes less damage for one turn.


Intelligence Skills

Ice Freeze: Causes ice damage to a single enemy.


Ice Freeze All: Causes ice damage to all enemies.


Electric Paralyze: Causes electricity damage to all enemies.


Wind Jet: Causes wind damage to a single enemy


Wind Jet All: Causes wind damage to all enemies.


Debuff: Cancel one buff on an enemy.


Absorb Focus: Absorb one enemy’s focus. (MP)


Poison: Inflict poison on a single enemy.


Blind: Inflict blind on a single enemy.


Confuse: Inflict confusion on a single enemy.


Curse: Inflict curse on a single enemy.


Sleep: Inflict sleep on a single enemy.


Variety Skills

Recover Influence: Regain influence (HP).


Fighting Spirit: Resurrect one ally.


Cure Condition: Cures negative status conditions (poison, confusion, sleep, etc.).


Energize: Energize a single ally.


Ice Barrier: Decreases damage taken from ice attacks.


Electric Barrier: Decreases damage taken from electric attacks.


Wind Barrier: Decreases damage taken from wind attacks.


Strength Up: Temporarily increases strength, but also temporarily lowers defense.


Defense Up: Temporarily raises defense, but also temporarily lowers agility.


Intellect Up: Temporarily raises intellect, but also temporarily lowers fortitude.


Speed Up: Temporarily raises speed, but also temporarily lowers defense.


Fortitude Up: Temporarily increases fortitude, but also temporarily lowers strength.


Luck Up: Temporarily increases luck, but also temporarily lowers fortitude.


Fog: Temporarily avoids enemy encounters.


Other Skills


Attack Power Up: Increases power of normal attacks.


Critical Power Up: Increases power of critical attacks.


Skill Power Up: Increases power of skill attacks.


Ice Power Up: Increases power of ice attacks.


Electric Power Up: Increases power of electric attacks.


Wind Power Up: Increases power of wind attacks.


Influence Up: Increases damage when influence (HP) is full.


Defense Up: Increases defense while defending.


Endurance Up: Lowers chance of suffering from status conditions.


Awakening Up: Increase initial Awakening value.


Drop Rate Up: Increases chance of gaining all possible drops from enemies.


G Gain Up: Increase total G rewarded for defeating an enemy.


Awaken


A way to amplify an attack or sometimes a skill. Your Awakening gauge will go up when you act or receive damage (so, almost all the time). You can use it at 50% power, or 100% power. After you finish the amplified action, the bar will be depleted. (some skills can't be improved), it also makes skills not cost any Focus (The verse mp), so it's specially useful for when you don't have enough Focus.


Afflictions


Basically status effects that she can put on her enemies and cost focus (MP) to use.


Poison: poisons the enemy, lose Influence (HP) each turn, can affect all enemies 


Sleep: can't act; wake up when damaged, can affect all enemies 


Blind: greatly reduce accuracy of physical attacks, can affect all enemies


Confuse: can't be directly controlled, will act randomly, can affect all enemies 


Curse: can't use skills, can affect all enemies 


Despair: don't recover influence (HP)


Apathy: Decreases Awakening level every turn.


Energize: Awakening gauge increases


KO: You can't do anything, you don't wake up when hit. It passes on its own. 


Character Types


In UDP there are different character types that give different types of powers that they can use in battle, due to Toko and Genocider being different character types, they both gain different skills.


Amass Power 


An athlete character type skill. The effects of this skill raises your attack power by 1.5 times for three turns. Additionally, Amass Power also ensures you get the first attack


Frenzy


Occasionally enter a state of frenzy at the start of a turn. While frenzied, move doubles the value of a dice roll, and increases attack and defense in battle.


Ultra Magic


An attack that deals 1.5x damage that of a normal one.


Investment


Occasionally obtain Jabbercoins equal to 20% held at the start of a turn.


Unlimited Battle Abilities


In the mobile game, Unlimited Battle, you fight a bunch of monsters with other DR Characters by tackling into them in a pinball type game, if you win, you get a bunch of types of cards that boost your stats, give you special abilities and give you different elemental types which would either be: Water, Fire, Wind, Light and Dark. These cards would also give her several boost in her power, surround herself and her allies in a protective aura and would be able to tackle the enemies regardless who they are. These are the abilities she gets from these cards:


  • Massive damage to enemies with X-shaped laser

  • Super damage to enemies with X-shaped laser

  • Huge damage to enemies with wide area explosion

  • Huge damage to enemies with wide area explosion

  • Great damage to enemies with homing bullets

  • Super damage to enemies with homing bullets

  • Damage enemies with an X-shaped laser

  • Massive damage to enemies with X-shaped laser

  • Great damage to enemies with up and down 2 direction laser

  • Super damage to enemies with up and down 2 direction laser


Neo

Aura


In RWBY, Aura is the manifestation of a living being’s soul. In the world of Remnant, Huntsmen and Huntresses unlock their Aura to gain a wide variety of abilities. Every living being has a soul, including humans, Faunus, and animals, and therefore can use Aura with enough practice. The only exception to this rule are the Creatures of Grimm due to them having no soul to begin with. Despite not being a Huntress, Neopolitan was able to unlock her Aura at a very young age. With her Aura unlocked, Neo can use it to protect her body from any physical harm and amplify her power. In addition, Neo can use these two effects to amplify her equipment and the abilities they use (5:22).


Aura has plenty of other uses. These uses include heightening a person’s perception to sense danger (4:21), unlocking another living being’s Aura (6:00), healing the user’s minor wounds (6:31), triggering Dust even from a far distance (11:37), and providing protection from the harsh elements (5:42). Like many people with their Aura unlocked, Neopolitan can use her Semblance as a tangible projection of her Aura. While a person can coat their entire body with their aura like a force field, it’s not automatic (4:01). The person will need to stay conscious in order to keep their Aura active, though Neo was able to subconsciously keep her Semblance active overnight while asleep. Aura isn’t limitless and will run out after extended use, though different people have different amounts of Aura (6:33). In addition, people can completely regenerate lost Aura once some time has passed. Jaune was able to regenerate from half to full aura levels in four seconds.


Semblance: Overactive Imagination


Most people with an unlocked Aura have the potential to unlock their Semblance, a special superpower either hereditary or unique to the user. Neopolitan’s Semblance is Overactive Imagination, an ability where she can create physical illusions that can be seen by everyone. Neo unlocked her semblance when she was a child and developed a mastery over it ever since then. With her semblance, Neo can change her appearance to disguise herself, whether by changing her clothes into new ones (1:52) or by appearing as someone else (5:06).


This makes her the perfect spy for undercover and infiltration missions as well as stealthily hiding amongst a large crowd for a surprise attack (10:54) or as a means to escape (5:42). She can even change her appearance to match her surrounding environment (7:22), allowing her to perfectly camouflage in plain sight like a chameleon. Neo can also change the appearance of other people and objects with her semblance (2:52), not just herself. She has also taken on two specific appearances during the Vytal Festival Tournament and Battle of Beacon.


However, Neo can do more with her semblance than just changing her appearance. She can create physical illusions of objects that people can see and interact with. Despite the objects being illusions, they still look and feel real enough to be the genuine thing. In addition, she uses her semblance to create duplicate copies of herself, other people, and creatures like monsters and animals that people can see and interact with. If a copy gets hit with a strong attack, they’ll shatter like glass (14:45). This aspect of her semblance allows Neo to fool or even overwhelm her opponents during a fight (6:22), leaving them wide open for her to exploit. Neo can maintain these illusions from a faraway distance until she chooses to undo them or if they get destroyed by a strong hit. She was even able to maintain her illusions subconsciously overnight while sleeping.


In Volume 9, Neopolitan’s semblance evolved, now stronger than ever. As a result of her semblance evolving, Neo’s constructs have gotten more complex as she was able to use her semblance to perfectly recreate her childhood mansion complete with working appliances, furniture, and paintings. As a result, whenever she makes copies of people’s weapons, they function like their original counterparts which includes firing Dust ammunition and changing forms. Neo can also increase the number of copies she makes of herself. Not only that, but these copies are now more durable and semi-autonomous, being able to copy Neo’s movements or perform commands given by her. Despite the increase in numbers, Neo can easily control her copies at will without her Aura getting exhausted.


This also extends to the copies she creates of other people. Not only can she perfectly replicate their appearance but also their facial expressions, personalities, fighting styles. Most impressive of all, the copies Neo creates of other people are also capable of speech, including the exact same voice as their original counterparts. As a result, they speak in her stead and act as a way for her to verbally communicate with other people. She can project her psyche onto these copies, allowing her to see through them without having to be near them as well as project her thoughts and feelings through them. One particular copy, the Jabberwalker, is able to replicate its original counterpart’s ability to prevent Afterans from ascending by devouring them whole, though it’s unknown if Neo can also copy another person’s semblance.


Neopolitan Duplicates


Neo can create perfect copies of herself that she can control according to her will. She uses these copies to either trick her opponent into attacking or overwhelm her opponent offensively with the numbers advantage. Neo has shown to create 9 copies of herself and can transform them into other people. Each copy of Neo has their own exact replica of Hush that functions the same as the original.


Roman Torchwick Duplicate


Neo can create a perfect copy of her lover and partner-in-crime Roman Torchwick, including his personality, mannerisms, and voice. Copy Roman acts as Neo’s main form of communication, expressing the girl’s thoughts and feelings for her to other people and often stays by her side. Copy Roman is armed with an exact replica of Melodic Cudgel that’s fully loaded with Dust ammunition to shoot its explosive flares. Melodic Cudgel also possesses a grappling hook function, can shoot pressurized air, and can be used as a melee weapon. Finally, Copy Roman can communicate with Neo without having to physically appear, instead acting as a voice in her head that only she can see and hear.

Ruby Rose Duplicate


Neo is capable of creating a copy of Ruby Rose, especially when NeoCat creates three zombified versions of Ruby with Neo’s semblance. With her semblance, Neo can transform herself into a perfect copy of Ruby and therefore can have their copies do the same. Ruby’s main weapon is Crescent Rose, a large red scythe that Ruby uses to hack and slash her enemies. It’s also a customizable high impact sniper rifle. AKA, it's also a gun.


Crescent Rose can transform between scythe mode, rifle mode, and storage mode. Ruby harnesses Crescent Rose’s recoil to enhance her mobility in combat. In addition, the weapon is loaded with various Dust ammunition for different bullet effects. Fire Dust to spew flames, Ice Dust for icicle projectiles, Gravity Dust to increase recoil effect for faster acceleration speeds, and Electric Dust for electric projectiles that briefly paralyzes a foe. Crescent Rose has been upgraded to rotate its blade 180 degrees, becoming a war scythe that can attack both sides.


Jabberwalker Duplicate(s)


The Jabberwalker is a monster created by the God of Light and God of Darkness to serve as an antithesis to the Curious Cat. While the Curious Cat would help the beings of the Ever After by fixing their broken hearts and allow them to Ascend, the Jabberwalker would destroy and kill the Ever After’s residents by consuming them, preventing them from Ascending. Neo killed the Jabberwalker and cloned it with her semblance, giving herself a small army of monsters (around 9 in total) under her command.


Neo can create a perfect copy of the Jabberwalker, including its personality, mannerisms, and voice. Unlike the other clones in this list, Neo’s copy of the Jabberwalker seemingly retained the original’s ability to prevent Ascension. Just like the original, the Jabberwalker copy is also armed with fangs and claws.


Pyrrha Nikos Duplicate


Neo can create a perfect copy of the four-time winner of the Mistral Regional Tournament, Pyrrha Nikos, including her personality, mannerisms, and voice. Neo created this copy of Pyrrha to torment Ruby over the latter’s recent decisions that led to the Fall of Atlas and the original Pyrrha’s death at the Fall of Beacon. Copy Pyrrha is armed with an exact replica of Miló and Akoúo̱. Miló is a javelin that can transform into a xiphos (a double-edged short sword) and a semi-automatic rifle. Akoúo̱ is a Greek Dipylon shield with a razor sharp edge and an be thrown like a large discus.

Penny Polendina Duplicate


Neo can create a perfect copy of the Protector of Mantle, Penny Polendina, including her personality, mannerisms, and voice. This copy of Penny is based on human Penny instead of android Penny. Neo created this copy to torment Ruby over the original Penny’s death in the Fall of Beacon and the Fall of Atlas. Copy Penny is armed with an exact replica of Floating Array, a collection of 10 green blades that can be used for stabbing, slashing, and blocking at close to long range. In addition, Floating Array can be used to shoot a green beam of energy, with the size depending on the number of blades used.


Professor Ozpin Duplicate


Neo can create a perfect copy of the Headmaster of Beacon Academy, Professor Ozpin, including his personality, mannerisms, and voice. Neo created this copy of Ozpin to torment Ruby over the number of people killed by her team’s actions. Copy Ozpin is armed with an exact replica of The Long Memory, a walking stick that doubles as a bludgeoning weapon. The original Ozpin is capable of casting magic, but it’s unknown if this copy of him can do the same.


General James Ironwood Duplicate


Neo can create a perfect copy of the Headmaster of Atlas Academy and General of the Atlesian Military, James Ironwood, including his personality, mannerisms, and voice. Neo created this copy of Ironwood to torment Ruby over the Fall of Atlas. Copy Ironwood is armed with an exact replica of Due Process, a pair of black and white revolvers fully loaded with Gravity Dust and explosive rounds respectively. This copy is based on Ironwood in his cyborg body, making the copy a strong melee fight just like the original.


Professor Leonardo Lionheart Duplicate


Neo can create a perfect copy of the Headmaster of Haven Academy, Leonardo Lionheart, including his personality, mannerisms, and voice. Neo created this copy of Lionheart to torment Ruby over the number of people killed by her team’s actions. Copy Lionheart is armed with an exact replica of Stalwart, a wrist-mounted shield fully loaded with several Dust containers. Stalwart can conjure glyphs to fire combined Dust projectiles, such as flaming rocks, at rapid fire. The weapon contains at least eight different Dust variants, including Fire, Wind, Earth, Ice, Lightning and Gravity Dust.


Clover Ebi Duplicate


Neo can create a perfect copy of the Atlas Huntsman and Ace Ops leader, Clover Ebi, including his personality, mannerisms, and voice. Neo created this copy of Clover to torment Ruby over the number of people killed by her team’s actions. Copy Clover is armed with an exact replica of Kingfisher, an iron fishing pole with a large hook on its tip. Kingfisher can be used as a grappling hook and a bludgeoning weapon. Just like the original Clover, this copy also carries a horseshoe as a throwing weapon.


Oscar Pine Duplicate


Neo can create a perfect copy of Ozpin’s most recent host, Oscar, including his personality, mannerisms, and voice. Neo created this copy of Oscar to torment Ruby over the number of people she could kill in the future with her reckless heroics. In addition, she can also prescribe this clone to showcase fatal wounds and blood for psychological torment, something that should apply to the rest of the clones. Like Copy Ozpin, he has The Long Memory for blunt attacks, though it is unknown if he is able to use magic.


Yang Xiao Long Duplicate


Neo can create a perfect copy of Ruby’s half-sister and teammate Yang Xiao Long, including her personality, mannerisms, and voice. Neo created this copy of Yang to torment Ruby by having it react to the “death” of Copy Oscar. Copy Yang is armed with an exact replica of Ember Celica, a pair of dual ranged shot gauntlets that also serve as arm guards. A fully loaded Ember Celica carries 12 shells, giving the weapons 24 shots in total. These shots explode upon contact. The gauntlets create pulses of raw kinetic energy when fired and have been upgraded to launch or plant several small sticky bombs that can be detonated by Yang. Copy Yang should be capable of the same thing.


Qrow Branwen Duplicate


Neo can create a perfect copy of Ruby’s uncle Qrow Branwen, including his personality, mannerisms, and voice. Neo created this copy of Qrow to torment Ruby by having it react to the “death” of Copy Oscar. Copy Qrow is armed with an exact replica of Harbinger, a large bladed weapon with various forms. Harbinger’s first form is a single-edged greatsword. Its second form is a double-barreled shotgun mode for ranged attacks. Its final form is a large war scythe in which Harbinger’s handle can also be extended into a bladed tonfa.


Blake Belladonna Duplicate


Neo can create a perfect copy of Ruby’s Faunus teammate Blake Belladonna, including her personality, mannerisms, and voice. Neo created this copy of Blake to torment Ruby by having it look at her in disappointment for “killing” Copy Oscar. Copy Blake is armed with an exact replica of Gambol Shroud, a complex bladed weapon with various alternate forms. For the main part, Gambol Shroud acts as a cleaver when sheathed. When it’s unsheathed, it’s a dark gray wakizashi that’s more effective in cutting. The weapon can transform between a semi-automatic pistol and a sickle. Gambol Shroud has a long elastic ribbon attached to it, allowing Blake to use the weapon as a kusarigama, sling, and grappling hook. Copy Blake should be capable of the same thing.


Weiss Schnee Duplicate


Neo can create a perfect copy of Ruby’s partner and teammate Weiss Schnee, including her personality, mannerisms, and voice. Neo created this copy of Weiss to torment Ruby by having it look at her in anger for “killing” Copy Oscar. Copy Weiss is armed with an exact replica of Myrtenaster, a multi action Dust rapier fully loaded with red, cyan, violet, white, yellow and blue Dust. Weiss uses her Dust to create ice, fire, wind, and barrier attacks and combines them with her semblance for various Glyph effects. While it’s unknown if Neo can copy a person’s semblance, she can copy Dust attacks.


Jaune Arc, Nora Valkyrie, Lie Ren Duplicates


Neo can create a perfect copy of the remaining members of Team JNPR (Jaune Arc, Nora Valkyrie, Lie Ren), including their personalities, mannerisms, and voices. Neo created these copies to torment Ruby (She REALLY wanted to torment Ruby) by having them look away from her in shame after she had “killed” Copy Oscar. All three members are armed with exact replicas of their signature weapons.


Jaune’s weapon Crocea Mors is a sword and shield that can be combined together into a two-handed longsword. In addition, the shield has been upgraded with Hard-Light Dust to extend itself for greater defense and Gravity Dust to propel the user or blast away enemies. Both Dust types can be combined to make the shield act as a paraglider. Jaune also carries a disc grenade that can be thrown to create a shield made of Hard-Light Dust.


Nora’s weapon Magnhild is a maul (large, heavy two-handed hammer) great for smashing foes and has a recoil from fired explosives that can be used by Nora to propel herself through the air. Magnhild can transform into a grenade launcher that can fire 6 large grenades individually or simultaneously. The weapon has been upgraded to charge itself for electricity and propel itself with a pink smoke.


Lie Ren’s weapon StormFlower are a pair of machine pistols with sickle-like blades attached vertically under the barrels. This allows the weapons to be used as ranged weapons and melee weapons, though it can also be thrown like a boomerang. StormFlower has been upgraded to be able to rotate their blades 90 degrees and shoot them out while attached by a cable, making them effective as grappling hooks. Ren also carries a dagger that once belonged to his late father.


Forms

Toga

Ochako Uraraka

My Hero Academia: Toga Shows How Lethal Ochaco's Float Quirk Can Be


While Toga's Quirk was originally a simple transformation and nothing more, it eventually evolved to the point where she could use her target's Quirk as well. The first example is when she drank the blood of UA’s Ochako Uraraka, and accessed her Quirk: Zero Gravity. 


By touching an opponent or object with all five of her fingers, Uraraka can negate its Gravity, making it weigh nothing, which is where the name “Zero Gravity” comes from, and release it whenever she wants to. While she originally had a limit of 3 tons, Ochako has far exceeded this, and can use it in a variety of ways Toga should be able to mimic; given she easily used Zero Gravity her first go-around with no drawbacks. Such uses include…


- Nullifying the weight of objects like clothes to move faster

- Tossing a ball to “infinity”

- Using it on one's own body to float through the air or increase agility/jumping

- Erase the effects of gravity on objects, making her be able to, say, use gigantic pillars as weapons and other objects as veritable meteors (remember, no gravity, but the mass still exists)

- And most prominently, use it on her body to float through the air


Jin Bubigaiwara / Twice


By utilizing the last remains of her dear friend, Toga is able to transform into Twice. When transformed, she notably has access to his Quirk, Double. Considering what the Quirk is capable of though, the name “Double” is a gross underestimation.


Twice's Quirk is one of the most deadly in all of My Hero Academia, stated to make him the League of Villains’ most dangerous asset, and Toga inheriting it through his blood is even more of a nightmare for the heroes. Twice can duplicate himself…pretty much endlessly, with each of these clones retaining the same physicality and Quirk he does. So he can clone himself, then his clones can clone themselves, then their clones can clone themselves, and so on and so forth.


To put this into perspective, imagine you are in a one-on-one fight with somebody, equal in strength, and it's no holds barred…then the guy makes thousands of clones to jump you like it's Jumpjutsu Kaisen. Actually, that's, if anything, a lowball for Twice's potential. He has claimed he can make the population of an entire city in the battle against Re-Destro's forces (Season 5 Episode 22), and other individuals have claimed his Quirk can threaten entire countries.


Yet another aspect that makes this threatening is that Twice's cloning isn't reserved for him alone. He can create clones of entirely different people, including their Quirks, like Shigaraki and Dabi. Sadly, Toga doesn't exactly share this “Quirk” (heh) and can only clone the powers of those she loves, like Twice. Another flaw is that each of these clones have a damage limit, that, when overtaxed, will result in them dissipating. Her first few clones will fade after the equivalent of a bone break, and the clones after take less damage to fade, and going even further down the road and etc. However, this doesn't decrease the actual strength and speed of Twice/his clones, just how much effort it takes to get rid of them. 


As for how many clones Toga can actually make, in her usage of the “Sad Man’s Parade” in the Final War, she created enough clones to completely and utterly dwarf multiple mountains in size, filling up a measurable volume of over 200 BILLION cubic meters. Which is completely insane. To put that into perspective, given that an average human’s body has a volume of about 0.062 cubic meters, if you took all 8.1 billion people on the planet and stacked them on top of each other, packing them tightly into one area like Toga’s clones are packed here, they would only fill up a volume of around 500 million cubic meters. Toga’s clones dwarfed that number by about 400 times. Specifically, if we do the exact math, the number comes out to approximately 3,358,519,790,000, give or take.


This is what Toga could pull off after a couple minutes. Over 3.3 trillion clones. Over 400 times the current human population. Oh also this calculation is a lowball, since not only does it use the minimum mountain prominence possible instead of the height of mountains in this area, but also measures off a mountain closer to the PoV than the mass of clones. There are other mountains further back, that would result in a higher size ratio that would result in an even higher number of clones. And Toga could have kept making even more clones after this, as her time limit still had not expired.


Jeez.


Toko

Genocide Jack

Danganronpa Toko Fukawa GIF - Danganronpa Toko Fukawa Tongue Out GIFs


Her main state in combat, Toko can swap with her more unhinged personality by either sneezing or being knocked out, although the latter is fairly inconsistent what counts as being KOd such as when she passes out in fear from a child scaring her, and she can seemingly swap at will in the manga. Genocide Jack is the main focus of the blog anyways, so it is not like we are crippling Toko by making her start as… herself. Feels weird to put it that way but yeah, that’s how it is.


Neo


None notable… or standard. More on that in the Before the Verdicts section.


Feats

Toga

Overall

  • Killed numerous heroes and Meta Liberation Front members

  • Was a key part of the League of Villains’ domination of Japan and then later the entire world

  • Evolved her Quirk at the face of death against the Meta Liberation Front

  • Nearly single-handedly changed the course of the Final War by using Twice's Sad Man's Death Parade

  • Defeated Tsuyu, Uraraka, and multiple other heroes

  • The cutest in the whole world

  • Best girl in MHA

    • If the way you want to die is bleeding out


Power

(Again, that’s Toga disguised as Camie)


  • Pinned down Full Cowling Deku casually

  • Overpowered Tsuyu Asui and pinned her to a tree

  • Easily stabbed through heroes like Rock Lock and Eraserhead

  • Cut through Deku’s Blackwhip during the Final War

  • Sad Man’s Parade:

    • Created a mountain eclipsing tidal wave of bodies

    • Overpowered Pixiebob’s Earthflow, which could match the entirety of Class 1-A simultaneously for hours on end during the Training Camp arc

    • Overwhelmed multiple members of Class 1-A, including Ochako, Tsuyu, and Jirou, the latter of whom can cancel out attacks strong enough to kill Endeavor with her sound waves

    • Knocked out Kamui Woods, who could help restrain Gigantomachia


Speed

  • Outsped Full Cowling Deku

  • Put Bakugo on the defensive with her quick slashes

  • Can easily dodge Sero’s tape

  • Blitzed and tagged Eraserhead mid movement

  • Avoided closing tunnel walls from a drug-amped Irinaka

  • Blitzed multiple heroes at once during a rage, killing them all

  • Her Twice clones spread across a field and most of a city in a short time-frame


Durability

  • Could block attacks from numerous offensive Quirks

  • Shrugged off being pushed to the ground by Uraraka

  • Endured all of the boys in the League of Villains being flung into her at high speeds

  • Tanked multiple blows from Gigantomachia alongside the rest of the league during training

  • Survived suffering numerous explosions and blood loss during the fighting at Deika City, with some explosions even happening inside of her


Toko

Overall

  • Survived Class 78’s killing game

  • Effortlessly broke out of a jail 

  • Destroyed every type of Monokuma

  • Defended and cleaned up Towa City with Komaru Naegi

  • Defeated the Warriors of Hope and Big Bang Monokuma with Komaru’s help

  • Rebuilt Hope’s Peak Academy with her fellow survivors

  • Best girl in Danganronpa

    • If you’re weird


Power


Speed


Durability

  • Can endure tasing herself when she switches into Syo

  • Survived the exploding corpse of Mukuro Ikusaba point blank

  • Took hits from Big Bang Monokuma

  • Can casually run through and shatter a window

  • Tanked the Bomber Monokuma’s (and other variants) death explosion

  • Shrugged off Nagisa Shingetsu’s railgun


Neo

Overall

  • Defeated the Malachite Twins, Yang Xiao Long, most of RWBY (alongside Cinder) in the Battle of Atlas, and Ruby Rose

  • Was a participant in the Vytal Festival Tournament, winning her round effortlessly

  • Played a heavy role in the Fall of Beacon and the Fall of Atlas

  • Manhandled Cinder before she used her Maiden abilities

  • Stole the Relic of Knowledge from Oscar and Team JNPR

  • Managed to completely break Ruby, and drove her to attempt to kill herself

    • holy shit

  • Killed the Jabberwalker and the Curious Cat

  • Best girl in RWBY

    • If you want to get messed with hard mentally

  • Roman x Neo is one of the best ships in RWBY


Power

(Watch yo tone mf)


Speed


Durability


Scaling


Special images by Blue Igneous, VampyreNVRmore, and MKF4.


Toga

Class 1-A


Toga has had numerous run-ins with UA High’s freshmen class, going toe to toe with them in fights and keeping up on multiple occasions. She has directly fought Uraraka on multiple occasions, kept up with Deku when he was using lower percentages of One For All, and could overwhelm students like Jiro during her final fight. Her keeping pace with other villains who match other 1-A and 1-B students like Compress and Spinner further supports her scaling to the majority of class 1-A.


This would even include characters like early series Bakugou and Todoroki, the former of whom Ochako has decent durability feats against, the latter of whom was inferior to Pixiebob, whom Toga overpowered with Sad Man’s Parade, and both of whom are comparable to the version of Full Cowling Deku whom Toga could outspeed and pin down. Though scaling to characters like end of series Bakugo, or 100% One For All Deku, is obviously questionable.



League of Villains & Associates


Toga's family of extraordinarily evil pals, and her partners in crime across the board. Despite their differing power sets and fields, they are all roughly on par with each other, as proven by their battles. Save for Shigaraki after receiving AFO's Quirk and Dabi post going nuclear, but their human state is still fair game.



Toko

Various Danganronpa Students


Infamous ol’ Genocide Jack is one of the strongest students combat wise that has appeared in the Danganronpa series. Their only obvious superior physically is Sakura, and most students are not hyped up power wise, so there is no reason to believe they would be above Toko.



Komaru Naegi


Toko’s combat partner in Ultra Despair Girls and possibly romantically. They fight together and Syo is very consistently statistically superior in gameplay and story, taking on giant robots that could crush Komaru and what not. Komaru does some cool things, such as:



Monokuma Units


Toko has fought, tanked, and destroyed several different models of Monokuma, including:



Neo

Team RWBY


The titular heroines of the show, and one of Neo's more frequent enemies. And on many occasions, Neo has managed to fight off, if not outright defeat, its members in battle. Team RWBY consists of Ruby Rose, Weiss Schnee, Blake Belladonna, and Yang Xiao Long.



Roman Torchwick


The Kingdom of Vale’s most infamous crime lord as well as Neopolitan’s lover and partner-in-crime. Neo has proven herself to be capable of fighting on par with Roman and eventually surpassed him, even without needing to use her semblance. Despite not having a semblance himself, Roman is an experienced fighter who can go toe to toe with Huntsmen and other criminals, and he was also the one who trained Neo on how to fight in the first place.



Seasonal Maidens


While Neo hasn’t directly fought a full-powered Maiden, she has defeated other characters who could hold off Maidens and even take hits from them without dying or their Aura breaking. The biggest examples are Team RWBY (who’ve taken hits from Cinder’s Maiden magic without dying) and Pre-Maiden Cinder, Emerald, and Mercury (who were able to defeat Amber despite her power). At her peak, Neopolitan is shown to be superior to them in combat and therefore should be somewhat comparable to the Maidens.



Miscellaneous


As mentioned in her Experience & Skill section, Neo is one of the best fighters in the world. She has made plenty of enemies and considering her ability to match Team RWBY, there is no doubt she can compete with some of their weaker enemies and allies.



Weaknesses

Toga

Himiko Toga Toga GIF - Himiko Toga Toga Boku No Hero Academy GIFs

(Stupid bitch got stuck)


As capable and deadly as Toga is, she is by no means invincible, far from it. Her transformations do not magically make her stronger, and she can only take so much damage before being taken down. Her transformations also do not last forever, meaning that as powerful as Uraraka and Twice’s Quirks are, she does not have permanent access to them. Her incredible stealth also requires a moment for her to get out of her opponent’s sight, so if she cannot create that moment, she cannot capitalize on her talent.


Toko


Though she’s literally unbeatable in her game, Toko has a fair share of weaknesses. She’s quick to anger, is socially incompetent, and can be switched out of Genocide Jack by making her sneeze or KOing her, though she can transform back at will in some media like the manga. She often rushes into combat without strategy, and coordinating options between Toko and Syo is pretty much impossible. 


Neo


While Neo is certainly a remarkable fighter, she does have her shortcomings in battles. Due to her main style of combat focusing on skill and speed, being outdone in one or both can leave her on the backfoot. She’s also not quite as capable in a situation that forces her to rely on raw power, generally having to ensure she has a trap or backup plan ready and in-place should things go awry. Quicker or smarter foes can also likely bypass at least some of her tricks and traps, though this is not quite as serious a problem following the evolution of her semblance.


Her Semblance will also become unusable should her Aura be broken. Though to be fair, it takes pretty significant damage to break Neo’s Aura altogether, but it is possible to do, and should this happen, Neo is largely out of options. She will be unable to create illusions or rely as heavily on deceptions and other such things to get a leg up. On top of that, no Aura means the field keeping her safe from lethal blows is no longer active, making it that much easier for foes to be capable of finishing the job once and for all. However, Neo was trained on how to fight without her semblance and has shown that she can still fight after losing her Aura.


Before the Verdicts

Toga

Early Series Shoto Todoroki Scaling


One of the better feats Toga could scale to would be Todoroki’s Heaven Piercing Ice Wall attack during the UA Sports Festival. Said attack created a ginormous glacier, and creating it would require an energy value ranging from 10 to 49 megatons of TNT. Some may say though that scaling Toga to an early series Todoroki may seem overly generous. After all, on paper, few characters in My Hero Academia seem comparable in power to even Shoto’s early feats. However, this is not the case, as there are multiple avenues to scale Toga and other characters to him, especially the version of him from as early as the second arc in the series.


For starters, Bakugou is shown to be comparable to Todoroki’s ice powers during the Sports Festival, seeing how he won their fight when Todoroki was strictly using said ice powers, directly matching Todoroki’s attacks with his explosions and knocking him out at the end of the fight. At this point in time, Uraraka, Toga’s most consistent rival, was able to withstand numerous direct hits from Bakugou’s explosions when Bakugou was very explicitly not holding back out of caution.


Further compounding this, Deku with 5% One For All can compete with Bakugo during the Final Exam, and it was stated that the version of Deku that was finger-flicking Todoroki’s glaciers was only accessing about 5% of his power as well, supporting the notion that all three are on relatively similar levels at this point in the series. This is important because Toga was fully capable of manhandling Deku at this percentage, and holding her own against lower percentages of One For All. During the League of Villain’s attack on the Summer Camp, while Toga was disguised as Camie during the Provisional Licenses Exam, during the Overhaul Arc, at the beginning of the second war, there’s multiple examples. While Deku may have been injured or holding back for a few of these occasions, even being able to handle his lower percentages would still place Toga on a relative level to Sports Festival Todoroki.


Additionally, during her final rampage when utilizing Twice’s Quirk, Toga is able to overwhelm and damage Pixiebob, a hero with earth based abilities. Before Todoroki had vastly improved on his Quirk, he and the rest of Class 1-A fought against Pixie Bob’s earth monsters on their way to their Summer training camp, with Pixie Bob not even breaking a sweat after making all of those monsters, in contrast to Class 1-A being completely exhausted. If Toga is able to overwhelm someone who could have the edge in a 1 v 20 with Todoroki being part of said 20, it is safe to say Toga at her peak can compare to the Heaven Piercing Ice Wall.


While some might look at this and shake their head, citing the fact that Todoroki’s power is hyped up early in the series, it’s worth emphasizing that this is not in fact narratively incongruent for Toga. While a lot of people still view her as a thug with a knife, much like MHA’s other big villains she has grown as a threat throughout the series, more recently reaching a point of being one of the big endgame bosses that requires attention from entire squads of pro heroes just to hold back. Not to mention wielding Twice’s quirk, which was stated to be capable of toppling nations and the most dangerous asset at the League’s disposal, even above powerhouses like Dabi and Gigantomachia. Comparing her to one teenager a few weeks into his training, even a particularly above average teenager, is not absurd.


On top of this, numerous characters in the same range as Toga's scaling have proven physically comparable to the higher tiers of Class 1-A that could challenge Bakugo/Todoroki. As mentioned, Uraraka has taken rapid no-holds barred explosions from Bakugo during the Sports Festival, Tsuyu and Kaminari could break the same air prison his blasts could, Tokoyami’s Dark Shadow in its smaller form could withstand constant explosions from Bakugo, etc.


Tl;dr, Todoroki’s Heaven Piercing Wall is a feat that Toga has multiple avenues for scaling to, as do characters she scales to, thanks to it being such an early feat. It is not some generous high end. It is a legitimate applicable scaling avenue that she and the other “human” characters in MHA can absolutely match. 


Higher End Scaling


Now that Toga’s safer ends are established, her higher scaling arguments need to be addressed as well. But before that, something else needs to be addressed, being the sheer power of Toga’s army of Twice clones. Hawks stated prior to the first War that apart from Shigaraki himself, Twice was the biggest threat the League of Villains had, keeping in mind people like Dabi and Re-Destro. Toga went on to be able to use Twice’s power to its full extent later on during the second War, and overwhelmed numerous heroes. This includes heroes such as Pixiebob (previously mentioned), Kamui Woods, Jirou, and a heavily injured Endeavor. The sheer power of this army of clones opens up a lot of scaling chains and plays a big part in Toga’s higher scaling arguments. 


Two additional details are worth clarifying, being the army’s durability and sheer power. Starting with the durability, Toga’s clones are not actually less durable the more they clone, this is a misconception. Rather, they just become capable of sustaining less and less damage. Think about it like an RPG, where HP and defense are two separate stats. The clones all have the same defense stat, but their HP stat progressively becomes worse and worse. 


As for their power, it stays the exact same every time a new clone is produced. This is important to address for scaling purposes. If the clones were far weaker than the people they were fighting, then they would not be able to hurt them despite their sheer numbers. Thus, all clones’ power is equal, and Toga would scale to anyone they could overpower.


So with that clarified, for different power rangers we will start from the top then go to the safer bottom (bottom, relatively speaking). 


All For One


A big point of controversy recently was Jirou stopping an attack from All For One that was going to kill Hawks and Endeavor. Granted, she only stopped a portion of the attack, and was clearly in severe danger by fighting him alongside Tokoyami, but her being able to hold back a powerful attack of his at all shows that she could reasonably heavily downscale. This could get Jirou’s power output with her tech scaling to All For One and One For All wielding characters, outside of the verse top tiers in End of Series Deku and Shigaraki. 


All For One has devastated cities and blown up islands. A wielder of a weaker version of the AFO Quirk called Nine could solo groups of Heroes and make large storms. Most notably, while fighting Nine, Deku and Bakugo could use 100% One For All together to disperse Nine’s large storm. Requiring an energy value of over 2 teratons of TNT. Of course, that was performed by Deku’s enhanced version of One For All, so a damaged and old All For One would notably downscale, and of course Jirou would downscale from him. 


Regardless, scaling at any degree would still be very impressive. Toga’s army could match and overpower Jirou, thus getting her relative or above her. Even if Toga, due to the heavy downscaling chain (from Deku and then to All For One and then to people like Jiro) was only a thousandth of the cloud dispersing feat, her AP would still be equal to 2.86 gigatons of TNT, which is still very impressive.


Obviously though, it is worth noting that this is all a high end scaling argument for a reason. Narratively speaking a “normal human physically” like Toga would not be comparable to characters like All For One in terms of power. Especially with One For All and All For One being considered the strongest Quirks in the world. Maybe when throwing trillions at bodies at someone on his level, but again, it is a wacky scaling chain lore wise. So while heavily downscaling Toga to people like All For One and Deku is not completely out of the question, it is an argument that does not have the safest foot hold.


Nomus and the Todoroki Family


As mentioned, Toga’s army kept down heroes such as Kamui Woods. Kamui Woods and Toga herself were able to survive hits from the mountain busting Gigantomachia, who is regarded as one of All For One’s most dangerous servants. Her double army should also be directly comparable to Gigantomachia, as Hawks regarded Twice as the biggest threat the villains had, while he knew about Gigantomachia due to insider info. Gigantomachia is superior to all of the Nomus, including the High End Nomu as well as the Near High Ends that were present during the first War arc. 


All of these Nomus, considering their big standings, should be at least comparable to the Noumu who fought an extremely fatigued All Might at USJ. Gigantomachia himself would also be above said USJ Nomu. Toga’s army being able to scale to Noumus and then to a weakened All Might is also supported by her being a threat to characters who earlier supported Endeavor against All For One like Jirou. This is notable considering Endeavor could casually deal with Near High Ends and is the one who defeated the strongest Noumu, the main High End, in the first place. 


While All Might was already fatigued when fighting the USJ Noumu (he had already used up his time for the day before getting to USJ, and had taken a short break before going to USJ), he still scales to multiple notable feats even while tired, making Toga even being somewhat comparable to threats like him impressive. Even while fatigued, All Might could destroy a giant steel cube alongside Deku, blitz multiple villains at hypersonic speeds, and even punch a storm into existence. This feat in particular is most notable considering he was basically running on fumes when he performed it, and the punch he delivered was the last one his stamina would allow him to do.


Toga can scale highly apart from Noumus however, because as mentioned, she would compare to the likes of Endeavor through Gigantomachia and Noumu scaling. Endeavor, alongside Dabi and Shoto Todoroki, can create enough heat to change the weather across Japan. For each member of the Todoroki involved in this, the necessary energy output would be 595.5 megatons of TNT. Considering Endeavor grew stronger after fighting the High End Noumu though, you can say Toga’s army downscales.


It is worth addressing that the “narrative” argument used against Toga scaling to All For One and Deku cannot be applied to the Noumus, Gigantomachia, and the Todoroki family. As scaling/downscaling to them is specifically through her army of Twice clones. The clones applying pressure together is considered absurdly dangerous, and is what made Hawks hold the potency of Twice’s powers in such high esteem above even the likes of Gigantomachia. 


Conclusion


Whereas Toga herself can very solidly scale to big feats such as Shouto Todoroki’s Heaven Piercing Ice Wall from the UA Sports Festival, the emphasis on the power of her Twice army is able to push her higher. With it, she should solidly scale (or at worst downscale) to characters such as Endeavor, and thus scale to his weather alteration. Narrative backs this up due to how much hype there is surrounding the potency of Twice’s Quirk. There are also arguments for her downscaling wielders of All For One and One For All (through feats such as Jirou stopping one of All For One’s attacks), though that has narrative issues that make it more questionable.


My Hero Academia Laser Feats


After the power arguments come the ones for speed, where this will hopefully clear up some things about lasers in My Hero Academia. The main examples in this case would be those of the hero X-Less and the middle schooler Ichimoku from Vigilantes


The former, X-Less, is a relatively unknown character thus far (he only exists to give Shigaraki a cape) so it's no surprise his laser hasn't been talked about… basically at all. What may actually be surprising is that these lasers are pretty legitimate all things considered. These lasers are straight and consistent beams that A. show no force. B. burn and do not explode when hitting objects (later an object exploded after he fired at it for a while, but that was because of him overheating it through the burning) and C. is focused through an eyepiece, likely a lens. He only ever fires out of this object, and in real life, lenses are used to focus, wouldn't you know it, light. 


In terms of scaling, a newly let-loose High-End Nomu was able to dodge dozens fired at her in a short time, moving over 70% the speed of light to do so. Relatively lower-mid end tiers like Eraserhead can keep up with these, and high tiers like Endeavor and Mirko could rather easily take them out (Mirko struggled once they fully acclimated but took multiple down beforehand). This may sound like a stretch for the verse, but it's really not all things considered. Aside from this (and the sparkling naval elephant in the room ignored for simplicity's sake) there's another laser in MHA: Vigilantes belonging to a student named Ichimoku that characters have reacted to. 


As far as that one is concerned, the Cyclops wannabe homage firing it specifically notes his beams to be made of light, has used it as a light source, and the beam itself never curves or anything like that. Both these feats have practically no caveats to their usage except for perhaps consistency, but even in that regard they’re hard to ignore when taken together. In addition to the two separate examples, there is also the laser timing on both sides of the Shigaraki vs Stars and Stripes battle, along with multiple other debatable light-timing feats throughout the verse, albeit not as backed as these two. 


TLDR: The two laser feats exist, follow multiple laser rules, and Toga scales. 


Toko

Aren’t Danganronpa characters normal humans?


Given the premise of the series putting weird but seemingly normal humans within a death trap, you would think that the high schoolers involved would only be as strong as… high schoolers. But, fiction is fiction. It is safe to say the feats Danganronpa characters pull off are anything but realistic.


Normal humans for example cannot do what Nekomaru did and take a crap so hard it levels a forest. Normal humans cannot survive the extensive punishments Junko put herself through. Toko herself is the biggest case of Danganronpa characters pulling off inhuman feats. As Syo, she can cut through steel doors with scissors, dodge and survive missile explosions, blow up a steel door with scissors, and most notably, somehow turns into a murderous super human by either sneezing or tasing her own head. Move aside Launch.


Danganronpa as a series is extremely goofy, unrealistic, and absurd. So some humans, such as Toko/Syo, being capable of incredible feats, is not even the craziest thing going on in this world of Despair. Thus it is illogical to deny higher stat arguments for Danganronpa due to the “normal humans” mentality.


Neo

Vine’s Feat

Arguments For Scaling


So, in V8, Vine contains a bomb meant to, at first, kill Monstra, and then later repurposed to destroy Mantle. Harriet mentions that the blast radius of said bomb would be large enough to catch them if they try to escape. As we see on the bomb’s timer when she said that, there were 30 seconds left until it blew up. Considering their escape vehicle was a cargo air-craft, which in real life can reach around 830 KPH, the math for the blast radius comes out to 6.9 kilometers. Thus, the overall minimum yield of the bomb would be 7 megatons. While Vine does die during the feat, there is still reason to believe that Vine, and others, can still scale to said containment. The first reason is that his aura bubble still holds together after the explosion goes off.


https://rwby.fandom.com/wiki/Aura_Vines


As seen here, Vine’s semblance is his Aura Vines. They are extensions of his aura. And aura is used for offensive and defensive purposes. It’s basically the power source for characters in RWBY. Vine would need to generate enough energy to construct such a strong bubble in the first place, which he can do so without dying. After all, his shield scales to the bomb, and since he made the shield, he scales to it as well as it comes from his personal power source. There is also the fact that Vine deliberately chooses to bubble himself inside of the bomb too. If he had bubbled said bomb without being inside of it, he’d still have lived. Drained of most of his aura, yes, but still would have lived as the bubble contained all of the bomb.


An argument against his scaling is, first and foremost, that he died. However, it is important to note that using semblances drains one’s aura. And once you run out of aura, you lose your forcefield and become much more vulnerable. And, as Vine would have been most likely putting a lot of his aura into a shield meant to contain a city-busting bomb, it would make sense why his own personal shields would be weakened. There are statements by others like Harriet, who claim that they are all gonna die when they think the bomb is about to go off near them. However, it’s perfectly reasonable to be freaking out when there's a giant nuke in front of you. 


The stakes were also much higher than just their own lives too. The ship was right above Mantle, where civilians were still being evacuated. While most of the civilians were in the mines, a shot laner on, and confirmed in the director’s commentary (Kiersi says: “And I love this check-in down in Mantle.. it takes a long time to evacuate cities full of people”. Eddy says: “An entire kingdom”. Connor says: “We also wanted to show people there so that.. the human cost of what she’s (Harriet) doing..”. Eddy says: “Yeah, ‘we’re just gonna fly this bomb down to an empty city’”. Kerry says: “Yeah for multiple reasons it’s like, no we need to show that like, yeah, this is gonna take a while”.), confirms that there were civilians still in the main city as well.


Now, another counter argument for others not scaling to said feat is that no one is explicitly seen breaking Vine’s aura arms beforehand. While this is true, Team RWBY have contended and beaten Vine beforehand. After all, Yang manages to basically two shot Vine in their fight in V7, as seen here. She first blows him up with her bombs and then slams him to the ground, breaking his shield. While there can be an argument that Vine wasn’t explicitly trying to kill Team RWBY, the fact remains that he was still trying to harm and contain them. Furthermore, Team RWBY should scale above Vine anyway due to taking on foes who are narratively stronger than him. Weiss, on her own, managed to keep up with a Maiden Cinder multiple times during the V8 finale fight. First with the assistance of her team, second while Ruby and Blake were fighting Neo, and third at the very end after Cinder stabbed Penny


The last instance is extremely noticeable, as Weiss had no aura left, yet still could block many of Cinder’s attacks before being knocked out. Even when she takes hits with her aura, many of them do not cause her any visible shimmering to her aura, such as when she’s blown up here by Cinder. Weiss’s gravity glyph is also shown to be strong enough to pull back a flying Cinder as well. At the very end, she even tanks a giant fire explosion underneath her feat without aura from Cinder and, as seen in V9, is completely fine. While Vine has fought a maiden before as well with Penny, he could only do so with the assistance of his team. Once Penny got serious, the only reason why the Ace-Ops beat him was because Marrow used a freeze semblance on her. Thus, Team RWBY firmly scales to the maidens, especially since, again, Yang and Blake beat Vine in a fight. So, they should already be above him in might.


Furthermore, Winter, who is considered by Watts to be the best fighter in Atlas, manages to survive a fully bloodlusted assault by Cinder as well and cut off her arm. While Cinder’s arm is not protected by aura, it still should scale to her physical and magical feats. Winter is heavily damaged near the end, but still manages to block and deflect multiple knives and swords thrown at her. 


Maidens, as a reminder, are considered near top-tier in power in the RWBYverse due to their magical abilities that enhance their physical attributes and overall strength. This can be seen when Fria, a dying old lady, manages to hold onto Cinder as the latter is trying to pull away.  Their feats are also shown to be at a much greater scale than other characters. Examples include Raven conjuring a storm with barely any effort, Amber creating lighting in the sky, Penny pushing up a giant colosseum, and Cinder and Raven shaking an entire mountain in their clash. It is plain to see that they are on another level from the rest of the cast. The fact that Winter and Weiss can contend with them and not immediately die is a feat worth of itself. And any maiden should scale above Vine. Whatever power he can put out, the maiden’s narratively, should be able to match it and much more. 


On the topic of not breaking his Aura Vines, nowhere is it stated that his Vines are any stronger than his regular aura. No characters mention it being a particularly tough substance to break either. In fact, Vine’s line to Jaune in the Volume 7 montage, in which he catches Jaune with his aura arms, indicates that this is a learned ability: “Have you tried extending your aura?” We can actually see this aura extension in effect with Blake two times in Volume 2. Once where she sends out aura slices to destroy a bunch of rockets from a mech, and another when she knocks down Roman with another aura slice. Furthermore, we can compare his Aura Vines to Elm’s Aura Roots.


https://rwby.fandom.com/wiki/Aura_Roots


Like Vine’s Aura Vines, Elm’s semblance also lets her extend her aura. Elm is the physically strongest member of her team, feats which would include stopping a Megoliath in its tracks, lifting it up, and throwing it high into the air. In addition, she wields a giant hammer that also doubles as a rocket launcher. Thus, it is easy to state that she is the powerhouse of the Ace-Ops. So it would be an easy leap to assume that her Aura Vines would be just as durable, if not more so, than Vine’s, as she has to output enough energy to keep herself rooted while doing these feats. The fact that the two of them are partners and share the same story book allusion, The Elm and The Vine, also supports their powers being similar. This is all important to note since Penny actually breaks Elm’s Aura Roots with an aoe while the latter is holding her. Thus, while we can see that a character that Neo scales to breaks Vine’s arms, we can see that they break a very similar equivalent to it. 


There is also the argument that Vine uses his Aura Vines to block a rocket from Yang, which would indicate that his Aura Vines are more durable than his regular aura. After all, if they were both the same durability, then Vine would have just let the rocket hit his arm. The counterargument for this, however, is very simple. Aura, while blocking fatal damage, does not prevent pain from those same strikes. If someone gets hit with a sword with their aura up, their flesh will not get cut but they will still feel the slicing sensation, as per the RWBY wiki, which cites it from a Volume 3 livestream. Thus, Vine putting up his Aura Vines to block the yang makes complete narrative sense. No one wants to feel like they are getting shot after all. There would be no benefit in a battle.


Now, in terms of actually calculating the feat itself, the best we have to go on is Harriet’s statement that they would be unable to escape the blast zone within thirty seconds. Going by the fact that they are currently on cargo ships which are used for inter-continental travel, it is fair to compare them to the speed of real air crafts who have similar purposes. You can see the calculation for that above. Now admittedly, this isn’t the most concrete of methods to use. As the opposition below has pointed it, Harriet would have had to calculate the bomb radius plus the rate of the speed the ship would have been going to make that conclusion in a very stressful circumstance, all in under a second. But, looking at the finer details of the overall circumstances, one can see that it is plausible for her to come to that conclusion, if nothing else than a very educated guess. 


First, the timer did not start exactly at thirty seconds. Though we cannot see the actual start time due to the camera angle, we do know that it was above thirty seconds based on the fact that the scene cuts away to Team RWBY battling Cinder and Neo in the transportation center. When the scene cuts back, we can see that Qrow has moved from his original position and is coming down from the cockpit, indicating that a passage of time has taken place. And, during all of this time, Harriet is convinced that the bomb’s radius would have hit them no matter how long they had to leave. Thus, measuring the blast radius by thirty seconds is actually a low ball, as Harriet thought that an even longer period was not enough to escape the bomb. Furthermore, Harriet would have had some knowledge on the general blast radius of the bomb. When Winter receives the bomb to blow up Monstra, she is given a scroll about the mission she is about to embark on with the Ace-Ops. Such information, such as the blast radius of the bomb, would have been in there as well. After all, Winter and the Ace-Ops were going to set the bomb down themselves in the whale, set the timer, and then escape. It would have been pertinent information as to how big the bomb’s blast was to get to a safe distance. Winter would have briefed the Ace-Ops on all this before going on with the mission. 


Furthermore, there is contention that Harriet’s statement would have to include all of the team at the bomb magically getting on the escape craft, turning around, and accelerating at max speed in like under a second for the calc to work. However, as stated above, Harriet and the others had more time than just thirty seconds to escape, during which even Harriet thought that it was useless to try. Also, in terms of getting on the ship for escape in a short amount of time, RWBY characters have used flash steps before to cross short distances. In addition, Harriet’s speed is literally speed, and Qrow’s bird form is fast enough to keep up with a speeding cargo ship. Also, we see the cargo ship used in the bomb scene achieve rapid speeds in a short amount of time when the same type of ship was outspeeding Lancers in Volume 4.


One last argument I’d like to make is that this feat would only apply to Vine’s aura, not exactly his physical body. Aura is used to enhance both offense and defense. It is what makes RWBY character’s narratively superhuman. Vine’s aura containing the bomb makes sense as to why his normal body couldn’t survive the blast. And, as mentioned before, Vine would have been putting most of his aura into the bubble to contain said bomb. And since, again, he’d need to produce enough energy to build a construct durable enough to contain the bomb, his aura scales.


In total, the support for Vine scaling to the bomb is very simple. Vine’s aura construct successfully contains the bomb. Blake and Yang have defeated Vine in a fight and scale to a much higher tier of opponents (The Maidens) who, narratively, are considered much more powerful than he is. If one believes that Vine’s Aura Vines are more powerful than anyone in the cast, then that would mean that they’d see beings such as Cinder, Maiden Penny, Raven, and Salem as below him, which is simply narratively not true. Vine can create the construct that contains the bomb anytime he wants without dying, negating a large counter-argument. While there are still understandable counter arguments to this scaling, the evidence put forth here showcases why the scaling should be, and is, ultimately valid. 


Arguments Against Scaling


The bomb feat for RWBY has often been one of a fair bit of contention. There are points in its favor and against, but ultimately, this will go over the argument that the feat falls apart on closer inspection. There are a few points to go over, namely the Bomb itself, Vine's Semblance, Aura Scaling, and Scaling to other characters.


To start with, and what is ultimately the strongest point against many of the values given for this feat, is the Bomb. This bomb was created to kill Monstra, the giant whale grimm that carried Salem to Atlas. It was thrown together in an emergency job by the scientists of Atlas at Ironwood's command. Within an extremely short amount of time, it was deployed and... Never got its moment in the spotlight. Monstra was instead destroyed by Oscar and the Long Memory.


Ultimately it would be repurposed as an improvised threat to Mantle, that he was going to drop it on the city and destroy it. Here is where we need to first evaluate some issues that have already cropped up. How strong is this bomb? Well, we know how strong it isn't. It's not as durable as Monstra, as Ironwood had it made under his specific belief that it was weaker inside, than outside. So we know the bomb was made less durable than it, but that doesn't tell us much. Well, what about destroying Mantle? Unfortunately, this bomb has a pretty poor track record with destroying the things it's actually sent to do so to. It's prevented by Vine, from fulfilling its destiny of ruining more than one person's day. So immediately we see a problem. How strong is this bomb?


Finding a value to use for this bomb has often been a challenge, and multiple methods have been used in pursuit of the white whale of RWBY calcs. First off, the high ends of the feat, wherein Mantle is measured, and destroyed. The issue with this is the vagueness of the destruction. A city can be destroyed simply by blasting the highest population mass there. There's no inherent need for every building to be atomized for the thing to be considered destroyed. A relatively decently sized hole punched into it would effectively be the end of the city. Otherwise, the people of Mantle were being evacuated and being put into centralized locations, such as the mines. It could easily have been a focus on wiping out the people of Mantle, ending the city that way. A thing to note is that with higher value bombs, where you have the thermal radiation, is the fact that Atlas is right there, and would absolutely roast under that same thermal radiation. Given Ironwood literally cannot do things that go against his goals, that being to save specifically Atlas, it can be surmised that the bomb was not strong enough to threaten Atlas itself.


But let's assume he is indeed referring to putting a hole of some size into Mantle, and that's the destroying of it. We still need to find out what sort of value to use, which has led to the value obtained by measuring the radius of the blast to 6.9 kilometers. This is gotten through Harriet, one of the Ace Ops, saying that they can't get out of the blast range, with 30 seconds left on the clock. But there's a number of things wrong with this. First off Harriet is not the most mentally stable individual, and far from the winner of least idiotic character awards. Sure, it's relatively likely she's got some degree of solid marks through her education, but she's not ever portrayed as actually smart, just a good soldier. The issues go deeper though.


The calculation uses the max speed of a cargo craft in real life, going for 30 seconds, and boom, that's the distance. The part that this implies is that with people standing around this bomb, and Harriet saying that it's too late a few seconds after the 30 second mark, immediately everyone teleports into the second craft, it spins a hundred eighty degrees on a dime, and immediately reaches maximum velocity in the opposite direction. We do see that the Atlas aircraft does turn quite quickly, taking about five or so seconds to do so, but the acceleration is nowhere near enough to assume that to be the case. Regarding the idea that they could simply drop the bomb and leave it at that without turning, maintaining speed there, if they did so, the bomb would maintain a lot of forward momentum and still travel in tandem with the craft a fair ways. 


But now, let's assume that the aircraft was absolutely capable of sucking Harriet into its cockpit negative two seconds from when she made the remark, spinning in midair, and immediately jetting in the opposite direction at max speed. Even then, why should we give Harriet this kind of credit, that she's at all knowledgeable enough about this bomb, and that she can be relied upon for what amounts to scientific testimony. Harriet had absolutely nothing to do with the creation of the bomb, and has been in the field for the full duration of the time it's been actively used. There was never a time she was briefed about the yield of the bomb, and given the fact that it's far from standard issue, being made as an emergency for an immediate threat, it's extremely doubtful she has any idea what the bomb is actually capable of, just that it's a strong bomb. 


But even then, let's say for some reason, an Atlas Scientist drew on the side of the bomb exactly what the yield was, and Harriet now knows that information. That doesn't mean she'd be able to precisely know the moment it was too late. She's a soldier, not a scientist, and she's shown no knowledge of blast engineering. Just because someone is in the military, does not mean they know all the calculations required to say how strong something is, or how fast it goes. And even if she had some idea of how, it is one of the arguments in favor of the scaling, that Harriet wouldn't consider that they can all just survive it, because she wouldn't be thinking clearly because there's a bomb there. The same logic applies to saying she'd be too frazzled by the nuke, to randomly stop and do advanced physics to determine the exact blast radius, comparing it to the speed of the aircrafts. The foundation of the calc simply doesn't hold up, even offering several aspects of leniency.


So as we have it, the bomb itself is featless, and its best feat is... scaling to other characters. But even then, that's only half of the equation. Scaling to Vine is more tricky than you'd think. It's not the matter that he's a super powerful character that nobody scales to, it's a matter of his defenses never once being broken in the show. It's not a matter of this being incidental either, that nobody really got a chance. When fighting, he actively uses his semblance to make hands that reach out for enemies. If his semblance functioned like proposed above, where it was simply his normal aura being sent out, despite the fact that they're wholly different colors, then he would basically be sending out his proverbial hurtbox every time he attacks. And yet, when fighting against Vine, they don't simply do the logical thing and attack his construct as it comes towards them. Instead, the game is to get past the constructs to hit him directly. 


As it is proposed, with it simply being his normal aura; but further, this would not be a reasonable way to fight him, as you could simply attack the extended limb. In addition, when Yang fires a rocket at Vine, he uses his semblance to block it. With such a small covering, it still hurts him with the explosion, but it begs the question: If there's no functional difference between it hitting his aura, and hitting his constructs, why go to the trouble of the extra steps? From what we are actually shown of the characters and what they're capable of, Vine's constructs are considered an extremely potent force, with even Penny, a Maiden, not being able to break them, only move them. This is also a strong counter to the idea that Elm's semblance inherently scales to Elm's because they're the same color and both have their aura move away from themselves. Penny broke Elm's and never broke Vine's. That alone should speak volumes about the idea that they're inherently identical. 


And even the idea that with Aura being a battery, any functions of it should be the same between the shield and semblance, there's the issue of several Semblances that don't consume aura in their use. Characters like Ironwood have their semblance active at all times, and aren't constantly bleeding aura. Then we also see with the character Flynt Coal, during the Vytal Tournament, with his Aura shown on screen, he uses his semblance for a while while not losing any from his on-board display, so there is a clear separation with how aura is consumed by semblance use, making its status as a battery not wholly apt.


Ultimately, every step in the chain of logic that nets characters scaling to Vine, holds issue. Again, if it were one or two issues, those could be overlooked, but the bomb itself is difficult to accurately apply value to. Characters have difficulty scaling to a feat that killed the person who did it, and it was treated well within the capacity that it was about to kill all of them. To act like it's a baseline survivable scenario that Neo is throwing out with her attacks, or could take on the chin and keep fighting, is ignoring not only what we've seen, but the narrative purpose of the bomb itself. For those reasons, while Vine has a feat that goes above anything else other characters have, it only applies to his semblance's durability, not personal durability or attack potency. And thus, it does not apply to other characters.


NeoCat


Towards the end of Volume 9 of RWBY, Neo was possessed by the Curious Cat, who used her body to attempt to escape to Remnant, and would also fight off Jaune, Weiss, Blake and Yang before eventually being forced out of Neo's body. However, considering this outright requires the Curious Cat to show up and possess Neo's body, this is not standard. Even then, all the possession does is give Neo claws and a sharper set of teeth. Any other feats the Cat did in Neo's body can easily be done by Neo herself. So it is neither standard nor beneficial.


Bonus Works

Art by Yultehdoof

Script

(Also by Yultehdoof)


For some reason our script writer decided to go extra, extra hard for this script. With that in mind, please be sure to check it out, they spent a ton of time on this. We hope you enjoy it!

Verdict

Stats


As you can probably tell, there’s a couple arguments you can put all three combatants at power wise. Let’s start with their lower end interpretations for strength, first with Neo.


RWBY has several notable kiloton level feats, whether it be centinel Grimm destroying large amounts of bedrock, Raven’s storm creation, the Grimm Wyvern destroying a mountain, or it creating a large earthquake. All of these comfortably reach up to kilotons of energy, with the Grimm Wyvern’s earthquake in particular reaching as high as 70 kilotons. Scaling is rather easy given she’s fought on par with Team RWBY numerous times, who can fight on par with the centinel Grimm and Grimm Wyvern. 


That said, she comes up short when compared to Syo. Given her fighting against Sakura for extended periods of time, who’s stated to be the strongest person alive sans probably Izuru Kamukura, she should scale above Nekomaru Nidai destroying a forest with a huge shit (literally), and to Mukuro kicking Monokuma’s while moving at sub-relativistic speeds. These get around 80 and 170 kilotons of TNT respectively. She’s also parried strikes from Big Bang Monokuma, and scales to her good friend Komaru surviving a direct strike from it. BBM jettisoning its head to cloud level would get, at minimum, about 2 megatons of TNT. And yes, this feat would apply to BBM’s physical stats. The head is blasted skyward by an explosion that it remains unharmed by, and the explosion was a result of its own energy it produced in the first place. These are all feats that comfortably exceed Neo’s lower-end scaling.


Unfortunately, not even that can stack up to Toga. Himiko (not the Danganronpa one) has had several run-ins with Class 1-A, and performed extremely well against the likes of Ochako, Aizawa, Jiro, and even Deku using lower percentages of One For All. She should easily scale to Ochako surviving multiple explosions from Bakugou and suffering minimal injuries during the Sports Festival. It’s worth noting that Bakugou also wasn’t holding back against Ochako here, meaning, at worst, he’d be outputting more energy than when he did melting several metal cubes, a feat requiring 500 kilotons of TNT, while weakened and tired no less. Bakugou in the same arc also matched and defeated Todoroki when he was using his ice powers. Todoroki created a giant ice glacier kilometers tall in less than a second, ranging from as low as 10 megatons to as high as 50. A good bit more than the scaling brought up thus far.


However, they all have higher end arguments that one could lean on, so let’s address those as well.


Neo’s biggest potential avenue for scaling would be Vine’s constructs blocking an explosion that would’ve destroyed Mantle. While the specifications of “destroying Mantle” aren’t specified (whether it’d be through the thermal radiation released by the blast or whether it’d actually nuke the place), an attempt at calculating it by using the speed of aircraft carriers to escape a potential blast radius would give it a yield of 7 megatons of TNT. While there are arguments against scaling and how the feat is calculated, giving Neo the benefit of the doubt would put her at roughly this level of power, given her showcases against Team RWBY and their showcases against Vine.


However, taking high end feats/calculations for Neo means applying the same to Syo, and unfortunately, the gap remains the same between them. Syo is without a doubt superior to her average partner Komaru, who survived getting hit by missiles relativistic in speed (when compared to Komaru’s own lightspeed EM waves) with a kinetic energy worth over 100 megatons of TNT. While one could argue against this being dubious (most notably due to the fact that the speed of Komaru’s shots being rather inconsistent in game), there’s another feat to support it. Comparing Big Bang Monokuma’s head to that of surrounding building floors, it increases both its size and the size of the clouds it dispersed, reaching a kinetic energy of about 300 megatons of TNT. While its size is admittedly a bit inconsistent, it’s not technically wrong per se, and giving Neo a high-end that admittedly has caveats would mean applying the same to Syo.


That said, Toga again has them both beat, in numbers and in terms of how consistent her high end scaling is. As addressed in our BtV section, there’s numerous avenues one could use to scale Toga to the likes of the late-series Todorokis and Noumu. Whether it be surviving hits from Gigantomachia (who’s superior to all generations of Noumu) or scaling to other Class 1-A members holding back High-End Noumu (who have fought against Endeavor and are superior to the USJ Nomu that fought All Might), Toga has multiple ways to scale to MHA’s higher end feats. 


These would include the Todoroki family changing the weather across several regions in Japan (nearly 600 megatons of TNT), Nine creating a large storm over Nabu Island (10 gigatons of TNT), and a High-End Nomu surviving a intercontinental missile dispersing clouds over a large area (with even one missile being worth nearly 800 gigatons of TNT). All of these are generally consistent within each other, and more importantly, far higher than anything you could argue for Neo and Toko power wise. There’s obviously much higher arguments one could make via Toga overwhelming Jirou, who blocked an attack from All For One, but it is admittedly weird for Toga to be on a similar level to AFO narratively. Regardless, none of that will be needed, as just Noumu scaling alone would leave her AP stomping the competition.


To sum this up, while all three fighters have different potential avenues to be put in attack potency, across similar leniency and standards, the order will generally stay as: Toga > Syo > Neo.


In terms of speed, Neo should be easily above Adam Taurus by the time of the current volume, who reacted to a particle cannon from a Spider-Droid. Comparing the movements on screen between Adam and the laser would net speeds of around 42% the speed of light. And of course this happened so long ago that Neo would be well beyond it now.


However, Toga scaling to High-End Nomu’s allows her to slightly surpass this. A High-End Nomu managed to avoid laser shots from X-Less’ light speed beams, reaching around 70% the speed of light. A side character also reacting to a Cyclops wannabe’s laser nets similar results in the mid-high relativistic ranges, and of course this is an untrained middle schooler, who is obviously nowhere near the level of endgame bosses like Toga, resulting in a degree of upscaling likely even greater than that between Neo and Adam.


However, while these feats range in only a percentage of light speed, Syo exceeds all of them by scaling to the likes of Komaru and Nagisa moving above the speed of light. Nagisa’s mech in particular outspeeds an EM wave by over 4 times, and Toko should be comparable to it in speed.


Ultimately, the speed comparison is far more clear cut than power with fewer contentious aspects, going: Syo > Toga > Neo.


Arsenal & Abilities


When comparing options, what each fighter can do is rather unique when compared to each other. On paper Neo would have the advantage here. Her Aura helps her defensively, Hush is a great all purpose weapon, Dust gives her several elemental options, and her Semblance in particular is incredibly versatile. 


Being able to make illusions and clones to mess with her opponents can give her a big edge in fights, especially when paired with how crafty she is. Those clones in particular can turn tides by putting numbers in her favor, letting her get the jump on single foes. The potency of her illusions is also useful, with her being able to create ones as large as her mansion, which has over fifty rooms and is over forty feet tall.


She could also use the Tea Leaves on either, sending them through tripping balls illusions and potentially killing both without her inferior stats mattering all that much. Though… shoving magic drugs down someone’s throat is obviously an unorthodox strategy, and an ineffective one due to the remaining fighter now knowing full well they are dangerous afterward.


Ironically though, Toko actually can keep up with Neo here. While she is not that versatile in the main series games as she usually sticks to scissors (admittedly strong as hell ones), spin offs give her a ton of unique options. 


Apart from board game cards, she has a one time revival, stat amps, a variety of clubs and guns, various elemental attacks, applicable status effects like sleep and poison, and she can even amp a single attack with a minor chance to inflict instant death. Though it is worth clarifying, minor chance, it’s not super reliable. With all these things in mind, she can match most of Neo’s powers while having some unique traits herself.


In contrast to these two, Toga definitely loses quantity wise. Knives and blood sucking tech are notable, but pale in comparison to all the weapons the other two have. Her transformation Quirk is not that useful during direct fights, as at most transforming into her opponents will just confuse them for a bit. She can’t even get Neo’s blood initially due to her Aura. 


It is worth saying that Uraraka’s Quirk is a good ability though, as it can give Toga the edge in mobility, let her rain debris from above, and let her push someone out of the fight temporarily by suspending them in the air. Still, that is just one good ability compared to multiple.


But where Toga loses quantity, she dominates in quality… and also quantity technically. As the moment she starts using Twice’s Quirk, Double, the fight is practically over. She absolutely dwarfs Neo’s clone gang in number with the army she can build, as in mere moments Toga can produce thousands if not trillions of clones just as strong and fast as her.


And let’s not just brush past that. The volume of an entire mountain range, filled with city level clones (if not higher), 400 times the Earth’s population in number. Even supposing that Toga weren’t stronger than the other two and that she weren’t as fast or as skilled, trying to fight 3 fucking trillion people at once is an absolute nightmare - a nightmare that was only even overcome in MHA because Ochako’s quirk evolved to hard counter it. It would be like trying to fight a tidal wave; even if the other two could kill multiple clones in one hit they would never make an appreciable dent in it, and be overwhelmed and buried almost immediately. In fairness, the Parade has a time limit, but given it’s over twenty minutes and considering the overwhelming nature of the ability, there’s no way the fight would ever last that long after it comes out.


And as far as killing the clones individually goes, it is important to emphasize again that they are not some fragile punching bags. They are just as skilled and clever as Toga herself, and also just as durable. It is clarified by Twice himself that the clones he makes can take less damage before dying, and specifically so. After all, when Twice was paranoid that he was a clone, he thought breaking his arm would kill him, as he was trying to avoid sustaining major injuries.


Returning to the previous RPG comparison: the clones Toga makes have just as high of a defense stat as her, but a smaller HP stat. An attack that would do zero damage to Toga would do zero damage to a clone. If the clones really were exponentially less durable than Toga herself, they would die as soon as they collided with another person. Even if the clones could be one shot though, in the time it would take to kill one, two more would spawn anyways due to the exponential nature of the Double Quirk.


With this in mind, considering the AP gap, neither Toko nor Neo have a good way to deal with the clones. So while they certainly have a greater list of abilities, none of their abilities can just instantly win them the fight. Toga has by far the best ability here, to the point where she takes the edge in this category. On the other hand, Neo and Toko go even, though if you’d prefer not to count Toko’s spin-offs, Neo’s illusions obviously would give her the edge.


Tertiary Factors


Experience is very obvious here. Just taking a look at the characters, Neo is the only adult in the room. Each of the fighters here has been fighting since youth, but Neo has kept going into her adult years, committing far more crimes and kills total. Toko and Toga on the other hand are even in this regard as they are up to their teenage years. Neo has also fought the most versatile set of abilities out of the three. Toko has fought very unique opponents (especially so considering Danganronpa’s nature), but she has not fought quite as many superpower-esque abilities like the other two even if she’s fought a good amount. When comparing Toga and Neo directly in this regard, again, Neo has been fighting for longer.


Moving on to fighting skill, Toko takes the edge here. While she does not seem that impressive on paper, fights with Sakura and Mukuro prove that she is far beyond what you would expect. Considering that Sakura is the greatest martial arts master in the world, and that Mukuro is a battle experienced fighter that has been fighting since childhood, and has never taken a hit. 


Neo is behind but not by much in comparison, or maybe even comparable to Toko. She has gone against the entirety of Team RWBY by herself, and additionally fought nearly the entire team when they were being supported by other characters at the same time. Huntsmen and Huntresses like the members of Team RWBY have been trained extensively in direct combat, so Neo being able to take them all on is very impressive. She has additionally fought some of the best fighters in the world, and was a top student at Lady Browning's Preparatory Academy For Girls, which trained some of the world’s best assassins. Considering her multi-tasking talent and deceitful style, she is not beyond Toko by much, if behind at all.


Toga is not completely overwhelmed in this regard, but is definitely behind the competition. She can keep up with experienced hand-to-hand heroes like Eraser Head, match Uraraka’s Gunhead martial arts, outwit hordes of heroes at once, set traps, and more. However she lacks the top tier status of the fighters Toko has matched, as well as the background Neo established. While she is certainly impressive, she does not compare to the levels Toko and Neo reach.


That being said, the script flips hard when looking at battlefield control. Looking at Toko first, she has a variety of AOE attacks using ice and energy considering her Ultimate Development items. Neo can also dominate a large space with her illusionary clones and abilities, being able to create a space as big as a over fifty room large mansion.


But with Toga, the amount of space her Twice clones can cover is just… absurd. Every clone she makes can make another clone, and then those clones can each make clones, and so on. As soon as Toga uses Twice’s ability she creates an exponential wave of bodies that can consume large buildings seconds after Toga starts the process. Buildings as large as the illusions that are Neo’s limit. 


Within a short period of time, Toga can cover fields, then towns, then cities, then mountains. Twice’s powers essentially let her create an omnidirectional tidal wave of death, leaving zero room for Toko or Neo to make space and avoid her. Even if they both have fought hordes before, a couple Monokuma bots or Team RWBY does not compare to millions of clones that can come out in seconds.


Lastly, stamina is pretty even across all sides. Toko can go on through constant struggles for hours, as she was in constant action during the events of Despair Girls. In contrast, Toga can compare to Class 1-A students, and Neo can compare to people like Yang. Both the Class and Yang are able to fight for hours with minimal breaks. Simply put, no one is outlasting someone here.


To sum up the factors:


Toga ties for second in experience, is last in skill, ties for stamina, and dominates in battlefield control.

Toko ties for second in experience, ties for first in skill, ties for stamina, and ties in second for battlefield control.


Neo takes experience, ties in first for skill, ties in stamina, and ties for second in battlefield control.

They all have advantages here and there, though notably, Toga’s battlefield control is by far the biggest lead considering how much space her clones can cover.


Conclusion

"In any case... I am Himiko Toga. I live and love how I please. That's how I made my way in life. Just a normal girl! With the cutest smile in the world."


Advantages:

  • Strongest of the three combatants with both low and high ends

  • Stealth skills are especially useful in a battle royale where she won’t be the key focus the whole time

  • Faster than Neo

  • Zero Gravity could temporarily lock someone out of the fight and boost her own speed for matters involving Toko

  • Would in fact have a numbers advantage against 1 trillion lions, letting her easily overwhelm Toko and Neo

  • Good Ending: "The cutest in the whole world."


Disadvantages:

  • Slower than Toko

  • Blood transformations have time limits

  • Least skilled and versatile

  • Soulmate is dead (R.I.P)

  • Bad Ending: "Domain Expansion"


Toko Komaru GIF - Toko Komaru Fukawa GIFs

"If you can't do something on your own... All I have to do is help you. If I can't do something on my own... All you have to do is help me. Helping each other... That's the advantage of working together, right?"


Advantages:

  • Fastest of the three combatants

  • Stronger than Neo with both low and high ends

  • Tied in skill with Neo and exceeds Toga

  • Would sniff out Toga’s stealth

  • More versatile than Toga

  • Ultra Despair Girls

  • Soulmate/s is/are alive 


Disadvantages:

  • Weaker than Toga with both low and high ends

  • Goes against a smaller number of unique foes

  • Ultra Despair Girls

  • Inexplicably blew up when Byakuya had a kid without her

    • Like, she just straight up exploded, no idea how

      • Genuinely, how the fuck

        • Oh sure question this but not the forest-leveling literal shit

          • Have you BEEN to Taco Bell?


“To have what they have. What a thing, huh? So, that’s it then? Yeah, I know. I’m not real.”


Advantages:

  • Aura protects from damage

  • Has the most combat experience of the three

  • More versatile than Toga

  • Matches Toko in skill and exceeds Toga

  • Can host a killer tea party

    • Holy shit who wrote this

  • RWBY Chibi


Disadvantages:

  • Lowest AP with both low and high ends

  • Slowest fighter here

  • Losing her aura would leave her without a good amount of abilities

  • Lover is dead (R.I.P Bozo)

  • Cats


Putting all the pieces together, the outcome here is pretty clear cut. Doing a rundown of everything again is good to see just how those pieces point to the winner though. Starting with stats, power is pretty simple to compare in terms of both safe and high ends. Toga is first with scaling to Todorokis and Nomus, getting her from tens of megatons to gigatons. Toko is second with scaling to Big Bang Monokuma, getting her from a few to hundreds of megatons. Neo is last with her ranging from kilotons to megatons.


Speed is a different story, with Toko being in the lead this time by scaling to Komaru. She could dodge radio waves making her reaction speed over the speed of light, and scaling to Nagisa’s mech means she should be around four times faster than light. Thus, Toko is the only FTL fighter here. Toga gets second, upscaling from roughly seventy to eighty percent the speed of light, and Neo upscaling from forty.


Moving from stats though, we have to address the elephant in the room. While Toko and Neo have notable advantages with skill and versatility, they pale in comparison to the absurdity that is Double. It does not matter that Toga is the least skilled, nor the most experienced, nor the most versatile. She can send out trillions of bodies in minutes, obliterating any chance the others had. Those bodies will take out Toko and Neo in one shot, and cannot be taken out themselves. Again, less HP, but equal defense. To clarify, Toko and Neo are by no means pushovers, do not get the wrong idea. But, cmon, what are they going to do against an army of a trillion guys that all one shot them?


As for who gets second, that should pretty clearly go to Toko. While Neo has some advantages, she just does not have the means to overcome Syo’s speed and strength. Toko is over ten times faster, and regardless of using low or high ends for feats (RWBY’s kiloton feats and Vine’s bomb shielding VS the different ends for Big Bang Monokuma), she will always be strong enough to cut through Neo’s aura and then Neo herself. It does not help that she matches in skill and versatility. So Neo takes bronze, while Toko gets silver.


This crazy bitch battle royale was well, crazy. Neo and Toko certainly have some good advantages. But they simply did not have the options to get past Toga’s power, talents, and bullshit superpower she got from her dead best friend. Because her putting the lions on a fraud watch is absurd. She’s definitely going to enjoy some nice Neapolitan ice cream to enjoy her win, as Himiko Toga committed absolute Genocide.


Final Tally


Toga (13) - BluBlader, Blue Igneous, Frickroll, Frost, greymerlion2, MKF4, Noah, Round 1 Fight, Soma, Tsubori, VampyreNVRmore, Why am i here, Yultehdoof


Toko (1) - Pasbro (A 2nd place i take)


Neo (1) - Cire (Pity)


Next Time…

9 comments:

  1. This blog was surprisingly pretty good and I definitely understand why Toga had to be the winner
    Though I got one question, Not that it changes the result but how comes no one went over Winter's FTL calc and some of other light stuff mentioned weren't calced (with the exception of well Adam's)

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    1. While I can't speak for the bloggers, I can say with confidence that those calculations are pretty flawed because whoever did them automatically assumes that Ironwood's cannon is firing a laser when there's no additional evidence to corroborate it being so. Unlike with Adam's feat, in which the cannon on the mech is specified to be a "particle cannon", I.E. a cannon that uses a particle accelerator to fire particles moving at basically light speed.

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  2. Doesn't Oscar have a similar feat of using his barrier to block a city level explosive?

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  3. Return of the poop feat let's gooooooooo

    I didn't watch the trailer at the time because I was at work, so I thought it was just going to be Toga Vs Toko. I wasn't expecting a three way battle royale. Death Battle should really give us more of those. Out of 150+ eps, there's only been like, three so far?

    You'd think RWBY would eventually get some upgrades, since it's been around for a decade or so at this point, but no. Power wise, it's still pretty bush league. Probably could still solo the Harry Potter universe though. I was expecting an MHA win, but I was kinda hoping for the kookiness of Dangan Ronpa to shine through. Didn't happen, unfortunately.

    Luke Vs Saber Alter? I know a lot of people are really down on this matchup, but I don't mind. Dunno what the connections are, but a new IP is always welcome, and it'd be nice to have Luke back (frankly, just about every season 1 combatant should make a return. Would love to see Zangief and Haggar against different opponents especially.). I also dunno who wins. I haven't looked into Fate too much, but I know Star Wars is no slouch.

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    1. Here comes the fucking morons who thinks Hulk vs broly and megatron vs frieza are innaccurate

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    2. While I can't say I'm overly familiar with FATE, some of the things I've heard make me feel Saber should win handily. As I understand it, Gilgamesh had a weapon that can erase it's target from the root of reality, and Saber was able to tank it thanks to Avilon's healing properties. I suppose I could have misunderstood something here, but considering I've also seen Marvel and DC comparisons with other fate characters it seems consistent.

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  4. เกมสล็อตค่าย pg ใหม่ล่าสุด เป็นหนึ่งในค่ายผู้พัฒนาเกมสล็อตที่เติบโตอย่างรวดเร็วในวงการ pg ออนไลน์ ด้วยการเชื่อมโยงความเป็นเลิศทางเทคนิคและความคิดสร้างสรรค์

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  5. One of the most entertaining blogs I've ever read, it seems like it was pretty close... I'm glad Toga win, your power buff it really came in handy.
    As always nice job.

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